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{{New content|[[Destiny 2]]}} | |||
{{Boss infobox | {{Boss infobox | ||
|name= Protheon, Modular Mind | |name= Protheon, Modular Mind | ||
|image= [[File: | |image= [[File:Protheon.jpg|300px]] | ||
|species= [[Vex]] | |species= [[Vex]] | ||
|faction= | |faction= | ||
|rank= | |rank= [[Ultra]] | ||
|class= [[Minotaur]] | |class= [[Minotaur]] | ||
|mission= [[The Inverted Spire]] | |mission= [[The Inverted Spire]] | ||
|weapon= | |gender= | ||
|ability= Temporary Immunity <br> High Durability <br> | |height= 20 ft | ||
|mass= | |||
|weapon= [[Torch Hammer]] <br> [[Arc]] [[Slap Rifle]] <br> [[Slap Grenade]]s | |||
|ability= Temporary Immunity <br> High Durability <br> Temporal Shockwave <br> Teleportation <br> Floor Dissipation <br> Weapon Switch <br> Energy Change <br> Burning Effect <br> Radiolarian Field <br> Blindness Effect <br> Berserker Rage <br> Summon [[Fanatic]]s <br> Summon Vex | |||
}} | }} | ||
'''Protheon, Modular Mind''' is a [[Vex]] [[Minotaur | '''Protheon, Modular Mind''' is a [[Vex]] [[Minotaur]] and is the main boss of [[The Inverted Spire]] [[Strike]]. It was unearthed by the [[Red Legion]] following their occupation of [[Nessus]]. At some point, the [[Red Legion]] established massive drills, managing to drill into [[Vex]] ruins that housed Protheon deep within [[Nessus]]. | ||
It was unearthed by the [[Red Legion]] following their occupation of [[Nessus]] | |||
==Gameplay== | ==Gameplay== | ||
Protheon is | Protheon's encounter is split up into three stages, making it the most complex Strike encounter in Destiny 2 thus far. | ||
===Stage One=== | ===Stage One=== | ||
Protheon will roam around the arena and open fire with its [[Torch Hammer]] while summoning Vex reinforcements. Its Torch Hammer deals high damage with its explosive Void bolts. In order to get to another point immediately, it will teleport to continue its attack. The player must be aware of where it will teleport to so that they may take cover and put enough distance between them and Protheon. Distance is crucial, as getting too close will result in Protheon stomping the ground to create a temporal shockwave, which will instantly kill the player. After enough damage is dealt, the floor will dissipate and all [[Guardian]]s will fall to another arena, thus beginning stage two. Note that Protheon will be fully immune between each stage. | |||
Protheon will roam around the arena and open fire with its [[Torch Hammer]] while summoning Vex reinforcements. Its Torch Hammer deals high damage with its explosive Void bolts. In order to get to another point immediately, it will teleport to continue its attack | |||
===Stage Two=== | ===Stage Two=== | ||
Protheon will remain stationary and in the center of the arena. However, its weapon system will have switched to an Arc Slap Rifle that fires a stream of energy bolts in rapid succession, thus allowing for easy suppressive fire. In addition, it will occasionally slam the ground with its fist to blanket the floor in fire. This blanket of fire will rapidly eat away at the player's health so long as they remain on the ground. Once these blankets dissappear, they will perform an energy change, pushing the player upward and potentially off of the field to their death. Once another health threshold has passed, Protheon will dissipate the floor once again, thus beginning stage three. | |||
Protheon will remain stationary and in the center of the arena. However, its weapon system will have switched to an | |||
===Stage Three=== | ===Stage Three=== | ||
Protheon will be at its most dangerous state here. For the first half of this stage, it will remain in a Vex radiolarian field, which [[Fanatic]]s will be able to carry over to the main platform for area denial, and pick off the Guardians from a distance with its Slap Rifle and its Slap Grenade launcher, the latter of which creates a blinding effect upon detonation similar to a flashbang grenade, disorienting players and decreasing their awareness. Additionally, any player that enters the field will suffer a damage-over-time effect until they get back on the main platform, which is the safest possible spot at this stage. As time progresses, Protheon will become more aggressive and enter a berserker rage, rapidly charging down on the player to generate more temporal shockwaves. It will remain in this stage until it is killed. | |||
Protheon will be at its most dangerous state here. For the first half of this stage, it will remain in a Vex radiolarian field | |||
==Trivia== | ==Trivia== | ||
*Protheon bears a strong resemblance to [[Atheon, Time's Conflux]], both in appearance and in name. | *Protheon bears a strong resemblance to [[Atheon, Time's Conflux]], both in appearance and in name. | ||
*A bas-relief of Protheon can be seen at the entrance of the Inverted Spire, shortly before Protheon itself is encountered. | |||
*During each of the phases, Protheon glows a different color, reflecting its weapons elemental damage and the stage's effects. | *During each of the phases, Protheon glows a different color, reflecting its weapons elemental damage and the stage's effects. | ||
* | *Upon close to death, Protheon's entire body appears severely damaged, making it the first boss thus far to have its full appearance change during the battle. | ||
*Protheon | **Upon losing its head, its weak point shifts to its abdomen. | ||
**With the loss of its head, Protheon only summons [[Fanatic]]s and all current [[Goblin]]s lose their head. | |||
* | *Besides [[Taniks Perfected]] and [[Bracus Zahn]], Protheon is the only [[Strike]] boss to change their weapons in battle. | ||
*Protheon and [[Theosyion, the Restorative Mind]] are the only known Vex minds to use Slap Rifles, both of which deal Arc damage. | |||
==List of | ==List of Appearances== | ||
*''[[Destiny 2 | *''[[Destiny 2]]'' {{1st}} | ||
==References== | ==References== | ||
<references/> | <references/> | ||
{{ | {{BossD2}} | ||
[[Category:Enemies]] | [[Category:Enemies]] | ||
[[Category:Vex]] | [[Category:Vex]] | ||
[[Category:Characters]] | [[Category:Characters]] |