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The Prison is featured in the [[House of Wolves (expansion)|''House of Wolves'']] as part of the new [[Arena]] game mode. It is limited to 3 players.<ref>[http://planetdestiny.com/house-wolves-raid-arena/ '''Planet Destiny''' - No Raid with House of Wolves]</ref> Four missions are available each week at different Levels. The Level 28 mission includes matchmaking and is always random. The other three "challenge" missions are at Levels 32, 34, and 35, and require pre-made fireteams. The Level 32 and 34 missions rotate weekly; the Level 34 mission will be replaced with something new, while the Level 32 mission will feature the previous week's Level 34 mission. The Level 35 mission is always Skolas's Revenge. | The Prison is featured in the [[House of Wolves (expansion)|''House of Wolves'']] as part of the new [[Arena]] game mode. It is limited to 3 players.<ref>[http://planetdestiny.com/house-wolves-raid-arena/ '''Planet Destiny''' - No Raid with House of Wolves]</ref> Four missions are available each week at different Levels. The Level 28 mission includes matchmaking and is always random. The other three "challenge" missions are at Levels 32, 34, and 35, and require pre-made fireteams. The Level 32 and 34 missions rotate weekly; the Level 34 mission will be replaced with something new, while the Level 32 mission will feature the previous week's Level 34 mission. The Level 35 mission is always Skolas's Revenge. | ||
A single session consists of 5 rounds of 3 waves each, except for Skolas's Revenge which features 6 rounds. The final round of a session is a boss battle. Players spawn in the Airlock, a small central room that connects to the Prison's four chambers, each home to one of the four enemy races | A single session consists of 5 rounds of 3 waves each, except for Skolas's Revenge which features 6 rounds. The final round of a session is a boss battle. Players spawn in the Airlock, a small central room that connects to the Prison's four chambers, each home to one of the four enemy races. Once a round begins, a modifier is activated and players are directed to one of the chambers. After completing a round, players must return to the Airlock to begin the next round. | ||
After completing the boss round of a Prison of Elders challenge mission, a gate in the Airlock's floor opens and allows players to descend into a treasure room. The room contains three chests that can only be opened once per session: two small chests that may drop rare items, and one large chest that requires a [[Treasure Key]] to open and may drop Reef-themed gear as well as exotic items. Other items that can drop from the chests include [[Strange Coin]]s and [[Mote of Light|Motes of Light]]. Players with multiple Treasure Keys may repeat a Prison of Elders session to refresh the large chest so that the Keys can be used; the large chest can be opened multiple times per week, the only limit is the number of Treasure Keys in the player's possession. As of the April Update, Prison of Elders now has two extra game modes: Level 41, which has a chance of hosting [[Taken]] and Level 42, which is known as [[Challenge of the Elders]]. | After completing the boss round of a Prison of Elders challenge mission, a gate in the Airlock's floor opens and allows players to descend into a treasure room. The room contains three chests that can only be opened once per session: two small chests that may drop rare items, and one large chest that requires a [[Treasure Key]] to open and may drop Reef-themed gear as well as exotic items. Other items that can drop from the chests include [[Strange Coin]]s and [[Mote of Light|Motes of Light]]. Players with multiple Treasure Keys may repeat a Prison of Elders session to refresh the large chest so that the Keys can be used; the large chest can be opened multiple times per week, the only limit is the number of Treasure Keys in the player's possession. As of the April Update, Prison of Elders now has two extra game modes: Level 41, which has a chance of hosting [[Taken]] and Level 42, which is known as [[Challenge of the Elders]]. |