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{{Quote|Prove your [[Light]].|[[Grimoire]] description}}
[[File:PrisonOfElders.jpg|thumb|350px|right|A team of Guardians in the Prison of Elders]]
[[File:Grimoire Prison of Elders Reef.jpg|thumb|350px|Grimoire image.]]
The '''Prison of Elders''' is a prison facility in [[The Reef]], under the oversight of [[Variks, the Loyal]]. It is based on the [[House of Judgment]]'s traditions for settling disputes between [[Fallen]] through trial by combat. The Archon Priest [[Aksor, Archon Priest|Aksor]] was previously a prisoner before later being retrieved by [[Taniks]] and having his soul restored by the [[House of Winter]] on [[Venus]]. The Prison of Elders is also known to contain members of the [[House of Wolves]] that were captured during the [[Reef Wars]], <ref>'''Bungie (2014-9-9)''', ''Destiny, PlayStation 4, Activision Blizzard, [[Grimoire]]: [[Grimoire/Allies#Ghost_Fragment:_The_Queen|Ghost Fragment: The Queen]]''</ref> though it also contains [[Hive]], [[Vex]] and [[Cabal]] inmates who have attacked the Reef. These prisoners are considered "trophies" by the Reef, kept cryogenically frozen for the Queen's benefit. Though since [[Skolas]]' rebellion, the Queen now wants the prison cleared out, and has recruited the [[Guardian]]s to do it.<ref>'''Bungie (2015-5-19)''', ''Destiny: House of Wolves, PlayStation 4, Activision Blizzard, [[Grimoire]]: [[Grimoire/Activities#Prison of Elders|Prison of Elders]]''</ref>
The '''Prison of Elders''' is a prison facility in the [[Reef]], formerly under the oversight of [[Variks, the Loyal|Variks]].
 
==Overview==
The Prison of Elders is based on the [[House of Judgment]]'s traditions for settling disputes between [[Fallen]] through trial by combat. The Archon Priest [[Aksor, Archon Priest|Aksor]] was previously a prisoner before later being retrieved by [[Taniks, the Scarred|Taniks]] and having his soul restored by the [[House of Winter]] on [[Venus]]. The Prison of Elders is also known to contain members of the [[House of Wolves]] that were captured during the [[Reef Wars]], <ref>'''Bungie (2014-9-9)''', ''Destiny,, [[Grimoire]]: [[Grimoire:Allies#Ghost Fragment: The Queen|Ghost Fragment: The Queen]]''</ref> though it also contains [[Hive]], [[Vex]] and [[Cabal]] inmates who have attacked the Reef. These prisoners are considered "trophies" by the Reef, kept cryogenically frozen for the [[Mara Sov|Queen]]'s benefit, though since [[Skolas, Kell of Kells|Skolas]]'s rebellion, the Queen now wants the prison cleared out, and has recruited the [[Guardian]]s to do it.<ref>'''Bungie (2015-5-19)''', ''Destiny: House of Wolves, [[Grimoire]]: [[Grimoire:Activities#Prison of Elders|Prison of Elders]]''</ref>
 
A year after the [[Red War]], the undead Fallen horde known as the [[Scorn]] orchestrated an incredibly massive breakout from the prison following a lack of order after Mara Sov's and Variks's disappearances. [[Uldren Sov]] was behind the escape, and executed [[Cayde-6]] with his own [[Ace of Spades|weapon]] after he attempted to stop the breakout alongside the [[The Guardian|Guardian]]. Numerous prisoners not strictly affiliated with the Scorn, collectively referred to as the [[The Wanted|Wanted]], also escaped the prison, going on to roam [[Patrol]] zones and roost in [[Lost Sector]]s. The Prison of Elders is also the location of the [[Strike]] [[Warden of Nothing]].
 
Later, after the [[The Witness|Witness]] was defeated by the [[The Coalition|Coalition]], its death manifested paracausal artifact called [[Echo (object)|Echoes]], one of them falling under the possession of [[Fikrul, the Fanatic|Fikrul]]. The Echo Fikrul acquired was able to turn living Eliksni into [[Revenant Scorn]]. The derelict prison became overran with Revenant Scorn, [[Shadow Legion]], [[Lucent Brood]], and [[The Dread|Dread]] forces as Fikrul sought to use the Echo's power to turn Skolas into a Scorn. They arrive too late stop Fikrul and the duo escape.


==Gameplay==
==Gameplay==
The Prison is featured in the [[House of Wolves (expansion)|''House of Wolves'']] as part of the new [[Arena]] game mode. It is limited to 3 players.<ref>[http://planetdestiny.com/house-wolves-raid-arena/ '''Planet Destiny''' - No Raid with House of Wolves]</ref> Four missions are available each week at different Levels. The Level 28 mission includes matchmaking and is always random. The other three "challenge" missions are at Levels 32, 34, and 35, and require pre-made fireteams. The Level 32 and 34 missions rotate weekly; the Level 34 mission will be replaced with something new, while the Level 32 mission will feature the previous week's Level 34 mission. The Level 35 mission is always Skolas's Revenge.
The Prison is featured in the [[House of Wolves (expansion)|''House of Wolves'']] as part of the new [[Arena]] game mode. It is limited to 3 players.<ref>[http://planetdestiny.com/house-wolves-raid-arena/ '''Planet Destiny''' - No Raid with House of Wolves]</ref> Four missions are available each week at different Levels. The Level 28 mission includes matchmaking and is always random. The other three "challenge" missions are at Levels 32, 34, and 35, and require pre-made fireteams. The Level 32 and 34 missions rotate weekly; the Level 34 mission will be replaced with something new, while the Level 32 mission will feature the previous week's Level 34 mission. The Level 35 mission is always Skolas's Revenge.


A single session consists of 5 rounds of 3 waves each, except for Skolas's Revenge which features 6 rounds. The final round of a session is a boss battle. Players spawn in the Airlock, a small central room that connects to the Prison's four chambers, each home to one of the four enemy races. As introduced in Forsaken, each one connected to a different prison block that housed each different race. A-Block holds Fallen, B-Block holds Vex, C-Block holds Cabal, and D-Block holds Hive. Once a round begins, a modifier is activated and players are directed to one of the chambers. After completing a round, players must return to the Airlock to begin the next round.
A single session consists of 5 rounds of 3 waves each, except for Skolas's Revenge which features 6 rounds. The final round of a session is a boss battle. Players spawn in the Airlock, a small central room that connects to the Prison's four chambers, each home to one of the four enemy races. Once a round begins, a modifier is activated and players are directed to one of the chambers. After completing a round, players must return to the Airlock to begin the next round.


After completing the boss round of a Prison of Elders challenge mission, a gate in the Airlock's floor opens and allows players to descend into a treasure room. The room contains three chests that can only be opened once per session: two small chests that may drop rare items, and one large chest that requires a [[Treasure Key]] to open and may drop Reef-themed gear as well as exotic items. Other items that can drop from the chests include [[Strange Coin]]s and [[Mote of Light|Motes of Light]]. Players with multiple Treasure Keys may repeat a Prison of Elders session to refresh the large chest so that the Keys can be used; the large chest can be opened multiple times per week, the only limit is the number of Treasure Keys in the player's possession. As of the April Update, Prison of Elders now has two extra game modes: Level 41, which has a chance of hosting [[Taken]] and Level 42, which is known as [[Challenge of the Elders]].
After completing the boss round of a Prison of Elders challenge mission, a gate in the Airlock's floor opens and allows players to descend into a treasure room. The room contains three chests that can only be opened once per session: two small chests that may drop rare items, and one large chest that requires a [[Treasure Key]] to open and may drop Reef-themed gear as well as exotic items. Other items that can drop from the chests include [[Strange Coin]]s and [[Mote of Light|Motes of Light]]. Players with multiple Treasure Keys may repeat a Prison of Elders session to refresh the large chest so that the Keys can be used; the large chest can be opened multiple times per week, the only limit is the number of Treasure Keys in the player's possession. As of the April Update, Prison of Elders now has two extra game modes: Level 41, which has a chance of hosting [[Taken]] and Level 42, which is known as [[Challenge of the Elders]].
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===Missions===
===Missions===
====Destiny====
*[[Broken Legion]]—"Valus Trau'ug seeks to prove his might by crushing all who challenge him."
*[[Broken Legion]]—"Valus Trau'ug seeks to prove his might by crushing all who challenge him."
*Cult of the Worm—"Gulrot, Unclean has been summoned by the Worm Keepers. Don't let the beast's filth spread beyond the prison."
*[[Cult of the Worm]]—"Gulrot, Unclean has been summoned by the Worm Keepers. Don't let the beast's filth spread beyond the prison."
*[[Machine Wrath]]—"Archon Servants have raised their own corrupted Servitor-god, Kaliks Reborn. Defeat it and be rewarded."
*[[Machine Wrath]]—"Archon Servants have raised their own corrupted Servitor-god, Kaliks Reborn. Defeat it and be rewarded."
*[[Skolas's Revenge]] (Level 35 only)—"Skolas and his crew challenge the Guardians who captured him. Face him with a Fireteam of three. End him."
*[[Skolas's Revenge]] (Level 35 only)—"Skolas and his crew challenge the Guardians who captured him. Face him with a Fireteam of three. End him."
*[[The Forever Eater]]—"Qodron, a Vex chronovore, sees only one outcome: your demise. Prove it wrong."
*[[The Forever Eater]]—"Qodron, a Vex chronovore, sees only one outcome: your demise. Prove it wrong."
*[[Urrox's Grudge]]—"The Flame Prince Urrox vows to burn the Light until all that remains is Darkness and bone."
*[[Urrox's Grudge]]—"The Flame Prince Urrox vows to burn the Light until all that remains is Darkness and bone."
====Destiny 2====
While the Prison of Elders does not return as it was in ''Destiny'', some activities released in ''[[Forsaken]]'' are set in the Prison.
*[[Last Call]]—"Fight alongside [[Cayde-6]] to help [[Petra Venj]] regain control of the dangerous Prison of Elders."
*[[Warden of Nothing]]—"Help [[The Drifter (character)|the Drifter]] restore order at the Prison of Elders."


===Round modifiers===
===Round Modifiers===
Each round features a specific [[Modifiers|modifier]] that can force Guardians to adapt their strategy. The modifier is active for the entirety of the round. Skolas's Revenge features two modifiers per round. In addition to existing modifiers, ''House of Wolves'' introduces eight new ones:
Each round features a specific [[Modifiers|modifier]] that can force Guardians to adapt their strategy. The modifier is active for the entirety of the round. Skolas's Revenge features two modifiers per round. In addition to existing modifiers, ''House of Wolves'' introduces eight new ones:


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*'''Trickle'''—abilities recharge at a reduced rate
*'''Trickle'''—abilities recharge at a reduced rate


===Critical objectives===
===Critical Objectives===
During some waves, Variks will issue a time-sensitive Critical Objective that Guardians must complete during the battle. Failing to complete a Critical Objective will cause Variks to invoke Warden's Punishment, a debuff that immediately kills the Guardians and forces them to restart the round.
During some waves, Variks will issue a time-sensitive Critical Objective that Guardians must complete during the battle. Failing to complete a Critical Objective will cause Variks to invoke Warden's Punishment, a debuff that immediately kills the Guardians and forces them to restart the round.


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====Challenge====
====Challenge====
{{Main|Prison of Elders/Strategy}}
Challenge mode bosses are much more difficult to fight, as they all come with their own special abilities.
Challenge mode bosses are much more difficult to fight, as they all come with their own special abilities.
*[[Gulrot, Unclean]]—can spew bile that dramatically slows down Guardians for ten seconds.
*[[Gulrot, Unclean]]—can spew bile that dramatically slows down Guardians for ten seconds.
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*[[Valus Trau'ug]]—can change his own elemental shield to a different color every time it is destroyed.
*[[Valus Trau'ug]]—can change his own elemental shield to a different color every time it is destroyed.


===Mission rewards===
===Mission Rewards===
These rewards are guaranteed for completing a Prison of Elders session and challenge missions. The challenge mission (Level 32, 34, and 35) rewards can only be acquired once per week.
These rewards are guaranteed for completing a Prison of Elders session and challenge missions. The challenge mission (Level 32, 34, and 35) rewards can only be acquired once per week.


*Level 28
*Level 28
**[[House of Judgment]] reputation (+10 per each of the first four rounds, +25 for the 5th round)
**[[House of Judgment]] reputation (+10 per each of the first 4 rounds, +25 for the 5th round)
**One [[Cryptarch]] [[Engram]]
**1 [[Cryptarch]] [[Engram]]
**+25 [[Vanguard]] reputation
**+25 [[Vanguard]] reputation


*Level 32
*Level 32
**+200 House of Judgment reputation
**+200 House of Judgment reputation
**One [[Armor Core]]
**1 [[Armor Core]]


*Level 34
*Level 34
**+300 House of Judgment reputation
**+300 House of Judgment reputation
**One [[Weapon Core]]
**1 [[Weapon Core]]
**One [[Etheric Light]]
**1 [[Etheric Light]]


*Level 35
*Level 35
**+500 House of Judgment reputation
**+500 House of Judgment reputation
**One Armor Core
**1 Armor Core
**One Weapon Core
**1 Weapon Core
**One Etheric Light
**1 Etheric Light


====Crystal Barrows====
====Crystal Barrows====
In addition to the above mission rewards, players can enter the treasure room in the Crystal Barrows. They can open the two smaller chests, which rewards lesser items such as [[strange coin]]s and [[motes of light]], but the big chest can only be opened with a treasure key, which can be used even on the Level 28 version. The chest can drop legendary Queen-themed equipment, legendary Fallen-themed equipment, and (once per character) a Level 36 Exotic weapon.
In addition to the above mission rewards, players can enter the treasure room in the Crystal Barrows. They can open the two smaller chests, which rewards lesser items such as [[strange coin]]s and [[motes of light]], but the big chest can only be opened with a treasure key, which can be used even on the level 28 version. The chest can drop legendary Queen-themed equipment, legendary Fallen-themed equipment, and (once per character) a level 36 exotic weapon.
 
==Locations==
*[[Airlock Six]]
**[[The Arena (location)|The Arena]]
***[[Correction Labs]]
*[[The Cellblocks]]
**[[The Hole]]
*[[Central Airlock]]
**[[Lockup]]
 
==Former prisoners==
===Archon===
*[[Aksor, Archon Priest]]— freed by the [[House of Winter]]
*[[Nixis, Hunger of Oryx]]— freed by the House of Winter, later Taken
 
===House of Wolves===
*[[Drevis, Wolf Baroness]]
*[[Beltrik, the Veiled]]— escaped during Skolas's uprising
*[[Skriviks, the Sharp-Eyed]]
*[[Grayor, Wolf Assassin]]
*[[Pirsis, Pallas-Bane]]
*[[Peekis, the Disavowed]]
*[[Kaliks-12]]
*[[Mecher Orbiks-11]]
*[[Veliniks, the Ravenous]]
*[[Weksis, the Meek]]
 
===House of Dusk===
*[[Calzar, Scarred Captain]]
*[[Drekthas, Metal Captain]]
*[[Rannix, Drenched Captain|Downpour Captain]]
*[[Golden Age Looter]]
*[[Keldrik, Drained Captain]]
*[[Kalsis, Sunless Captain]]
*[[Irxis Partisan]]
*[[Pallas Siegebreaker]]
*[[Silent Fang]]
*[[Mazan, Lost Captain]]
*[[Phyzann, Drowned Captain]]
*[[Student of Beltrik]]
*[[Talas, Dusk Captain|Tattered Dusk Captain]]
*[[Nariks Reborn]]
 
===House of Salvation===
*[[Eramis, the Shipstealer]]
*[[Praksis, the Technocrat]]
 
===House of Devils===
*[[Varjis, Clever Headed]] (presumably)
 
===Kell's Scourge===
*[[Siviks, Lost to None]]
 
===Scorn===
*[[Uldren Sov]]
*[[Fikrul, the Fanatic]]
*[[Elykris, the Machinist]]
*[[Hiraks, the Mindbender]]
*[[Araskes, the Trickster]]
*[[Reksis Vahn, the Hangman]]
*[[Kaniks, the Mad Bomber]]
*[[Pirrha, the Rifleman]]
*[[Yaviks, the Rider]]
*[[Samaa, the Deserter]]
*[[Tortured Abomination]]
 
===Red Legion===
*[[Blood Cleaver]]
*[[Bracus Ghir]]
*[[Bracus Rulaitl]]
*[[Combustor Valus]]
*[[Kurg, the All-Seeing Force]]
*[[Zerz, the Unstoppable Weight]]
*[[Dust-Choked Thrag]]
*[[Valus Dulurc]]
*[[Disgraced Bracus]]
*[[Dishonored Valus]]
*[[Fortifier Yann]]
*[[Devourer Darg]]
*[[Magnar the Rockjaw]]
*[[Taurg, Disguised by the Emperor]]
*[[Primus Cal'aug|Shayotet Partisan]]
*[[Consul Partisan]]
*[[Ghaul Devotee]]
 
===Hive===
*[[Devoted of Nokris]]
*[[Eye in the Dark]]
*[[Gravetide Summoner]]
*[[Karugul]]
*[[Hiraks's Familiar]]
*[[Golmuut]]
*[[Osmium Traitor]]
*[[Prince of Yul]]
*[[Son of In Anânh]]
*[[Supplicant of Xol]]
*[[Thaan'Hul]]
*[[Keresh, Champion of Xol]]
 
===Vex===
*[[Arcadian Chord]]
*[[Arcane Mind]]
*[[Episkeptis, the Uninvited]]
*[[Kataskopos]]
*[[Krothion]]
*[[Pakrion]]
*[[Splendid Mind]]
*[[Ruined Mind]]
*[[Qeldron, Keeper]]
*[[Subterranean Mind]]
*[[The Fragment]]
*[[Thyrdron]]
 
===Taken===
*[[Dolos, the Datamine]]
*[[Varghul, Fragment of Oryx]]
*[[Saturn Survivor]]
*[[Pandrok, Pillar of Nothing]]
*[[The Navigator's Claw]]
*[[Whisper of Oryx]]
 
==Prison layout==
The Prison of Elders is a massive complex in total, with at least four main prison blocks and a minimum of fifty-four floors. A-Block and B-Block are known to house  Fallen denoted as Scar and Rats respectively, C-Block contains a significant number of Cabal, and D-Block contains Hive. It is unknown what blocks the Taken and Vex are placed in, as they have not been shown to be associated with any particular one, though it is known that the Prison keeps a significant quantity of them. It could be that these blocks are organised in accordance to the security required to contain certain inmates, which would explain why the Fallen remnants of the [[House of Scar]] are placed in a different block from their unaffiliated rat counterparts.
 
The Combat Arena where the gamemode from Destiny 1 takes place is located in the upper levels of the prison, directly above the Queen's treasure room and the Warden's command center farther below. Seeing as it has access to enemies from every block, this is likely located near the center of the complex. A large section of the Prison is built in a large cylindrical spire, with prisoners held on the exterior walls and control stations suspended in the middle, connected by large catwalks. It is possible that there are actually two or more of these cylindrical areas, as the area shown in [[Last Call]] and the climax of the [[Warden of Nothing]] strike both take place in structures of similar design, though with different construction. The former has no roof and is open to the sky, and contained the Prison's security hub before Cayde-6 dislodged and destroyed it, while the latter has a closed roof and contains the Warden's command center. It is also possible that these two areas are actually stacked on top of each other, in which case the Prison would possess over a hundred decks. Alternatively, as shown in the [[Warden of Nothing|aforementioned strike]], guardians travel through a vacuum tube from one section of the prison, past a cylindrical area, and into the Fallen side of the combat arena, implying that the Prison could be laid out in clusters of these cylindrical chambers, perhaps being the Blocks themselves.
 
The Prison holds its criminals in one of two different ways: traditional barred cells and cryogenic pods. Standard enemies seem to be relegated to the simpler cells while the more dangerous members are frozen and stored below. Some or all of these cryo-pods are fitted with propulsion mechanisms similar to an escape pod, though the means for this is unknown. It could be that this is a more effective way to transport these high-level targets across long distances without risking the safety of a traditional crew, such as how [[Skolas]] was sent to [[The Nine]]. Many of these pods rained down on the [[Tangled Shore]] during the [[Hunt for the Scorn]]. Other pods were sent farther and contributed to the foes scattered across the system that [[The Spider]] placed Wanted bounties on. For transportation withing the Prison, elevators, vacuum tubes, and train-like prison transports are the main means of getting from place to place. The transports are automated and have room for six prisoners in cryo-pods, three on either side. When the Warden took control of the prison, these transports ran amok, smashing at high speed into anyone foolish enough to get in the way of their tracks. It is likely these transports are only for high-level threats due to their small passenger size, as the vacuum tubes like those used to transport detainees up to the Combat Arena have a much higher capacity. Elevators are present for use by Prison staff and feature four crash seats spaced apart at medium intervals, as the immense height of the Prison would be deadly if the elevator were to fail. The main airlocks to the outside are located on Deck Zero, though there are also access points in lower decks used to covertly transport prisoners. [[Uldren Sov]] was delivered through one of these.
 
In case of a Prison riot, turrets were installed in the catwalks that could be controlled remotely from the Security Hub.


==Gallery==
==Gallery==
<gallery>
<gallery>
 
File:Destiny-HOW-POE-TreasureChest-Closed.jpg|Screenshot of the Treasure Chest, closed.
D1poe1.jpg|Entrances to arenas
File:Destiny-HOW-POE-TreasureChest-Open.jpg|The Treasure Chest opened.
PoE servitor.jpg
D1poe2.jpg|Fallen arena
D1poe3.jpg|Vex arena
D1poe4.jpg|Cabal arena
D1poe5.jpg|Hive arena
D1poe6.jpg|Entrance into the treasure room
D1poe7.jpg|Treasure room
File:Destiny-HOW-POE-TreasureChest-Closed.jpg|Treasure room chest
D2poe1.jpg|Prison of Elders arena in Destiny 2
WardenArena1.jpg|Mad Warden boss arena
MadWardenArena2.jpg
MadWardenArena3.jpg
File:Wardenofnothing.jpeg
D2Poetrain.jpg|Prison train
D2poetrain1.jpg|Prison train tracks
 
PoeCell1.jpg
PoeCell2.jpg
PoeCell3.jpg
 
Poeturret.jpg|Prison security turret
PoeTaken.jpg|Guardians battling the Taken
PoeWolves.jpg|Guardians battling the Wolves
Poepetra.jpg|Petra inspecting the Scorned Barons cells
PoeCayde.jpg|Cayde-6 being crazy
Destiny-VariksTheLoyal-Closeup.jpg|Former warden, Variks the Loyal
servitor6.jpg|The Mad Warden
</gallery>
</gallery>


==Trivia==
==Former prisoners==
*The Prison of Elders is the first Arena in the ''[[Destiny]]'' series.
*[[Aksor, Archon Priest]] - freed by the [[House of Winter]]
*In the [[Last Call]] mission, some of the [[Spider's Associate]]s can be spotted on the second and third levels of the prison cells. They can be seen battling against some of the inmates and players are even able to kill a friendly associate with a sniper.
*[[Beltrik, the Veiled]] - escaped during Skolas's uprising
*Despite [[Skolas's Revenge]] not being classified as a raid, it is possible to get the Raider and Flawless Raider achievements from Skolas's Revenge.


==List of appearances==
==List of appearances==
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**''[[House of Wolves (expansion)|House of Wolves]]'' {{1st}}
**''[[House of Wolves (expansion)|House of Wolves]]'' {{1st}}
**''[[April Update]]''
**''[[April Update]]''
**''[[The Dawning (Rise of Iron)|The Dawning]]''
*''[[Destiny 2]]''
**''[[Warmind (expansion)|Warmind]]'' {{mo}}
**''[[Forsaken]]''
**''[[Season of the Drifter]]'' {{Mo}}
**''[[Shadowkeep]]'' {{Mo}}
**''[[Beyond Light]]'' {{Mo}}
**''[[The Final Shape]]'' {{Ia}}
**''[[Episode: Revenant]]''


==References==
==References==
<references/>
<references/>


{{Sol System}}
[[Category:Places]]
 
[[Category:Locations]]
[[Category:Reef]]
[[Category:Reef]]
[[Category:Awoken]]
[[Category:Activities]]
[[Category:Arena]]

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