Editing Prison of Elders
From Destinypedia, the Destiny wiki
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{Quote|Prove your [[Light]].|[[Grimoire]] description}} | {{Quote|Prove your [[Light]].|[[Grimoire]] description.}} | ||
[[File: | [[File:PrisonOfElders.jpg|thumb|350px|right|A team of Guardians in the Prison of Elders]] | ||
The '''Prison of Elders''' is a prison facility in | The '''Prison of Elders''' is a prison facility in [[The Reef]], under the oversight of [[Variks, the Loyal]]. It is based on the [[House of Judgment]]'s traditions for settling disputes between [[Fallen]] through trial by combat. The Archon Priest [[Aksor, Archon Priest|Aksor]] was previously a prisoner before later being retrieved by [[Taniks]] and having his soul restored by the [[House of Winter]] on [[Venus]]. The Prison of Elders is also known to contain members of the [[House of Wolves]] that were captured during the [[Reef Wars]], <ref>'''Bungie (2014-9-9)''', ''Destiny, PlayStation 4, Activision Blizzard, [[Grimoire]]: [[Grimoire:Allies#Ghost_Fragment:_The_Queen|Ghost Fragment: The Queen]]''</ref> though it also contains [[Hive]], [[Vex]] and [[Cabal]] inmates who have attacked the Reef. These prisoners are considered "trophies" by the Reef, kept cryogenically frozen for the Queen's benefit. Though since [[Skolas]]' rebellion, the Queen now wants the prison cleared out, and has recruited the [[Guardian]]s to do it.<ref>'''Bungie (2015-5-19)''', ''Destiny: House of Wolves, PlayStation 4, Activision Blizzard, [[Grimoire]]: [[Grimoire:Activities#Prison of Elders|Prison of Elders]]''</ref> | ||
A year after the [[Red War]], the undead [[Fallen]] horde known as the [[Scorn]] orchestrated an incredibly massive breakout from the prison, following a lack of order after [[Mara Sov]]'s and [[Variks, The Loyal|Variks]]' disappearances. [[Uldren Sov]] was behind the escape, and executed [[Cayde-6]] with his own [[Ace of Spades|weapon]] after he attempted to stop the breakout alongside the [[The Guardian|Guardian]]. | |||
The Prison of Elders is also the location of the [[Nightfall Strike]] [[Warden of Nothing]]. | |||
A year after the [[Red War]], the undead Fallen horde known as the [[Scorn]] orchestrated an incredibly massive breakout from the prison following a lack of order after Mara Sov's and Variks' | |||
==Gameplay== | ==Gameplay== | ||
Line 20: | Line 16: | ||
===Missions=== | ===Missions=== | ||
*[[Broken Legion]]—"Valus Trau'ug seeks to prove his might by crushing all who challenge him." | *[[Broken Legion]]—"Valus Trau'ug seeks to prove his might by crushing all who challenge him." | ||
*Cult of the | *[[Cult of the Worm]]—"Gulrot, Unclean has been summoned by the Worm Keepers. Don't let the beast's filth spread beyond the prison." | ||
*[[Machine Wrath]]—"Archon Servants have raised their own corrupted Servitor-god, Kaliks Reborn. Defeat it and be rewarded." | *[[Machine Wrath]]—"Archon Servants have raised their own corrupted Servitor-god, Kaliks Reborn. Defeat it and be rewarded." | ||
*[[Skolas's Revenge]] (Level 35 only)—"Skolas and his crew challenge the Guardians who captured him. Face him with a Fireteam of three. End him." | *[[Skolas's Revenge]] (Level 35 only)—"Skolas and his crew challenge the Guardians who captured him. Face him with a Fireteam of three. End him." | ||
*[[The Forever Eater]]—"Qodron, a Vex chronovore, sees only one outcome: your demise. Prove it wrong." | *[[The Forever Eater]]—"Qodron, a Vex chronovore, sees only one outcome: your demise. Prove it wrong." | ||
*[[Urrox's Grudge]]—"The Flame Prince Urrox vows to burn the Light until all that remains is Darkness and bone." | *[[Urrox's Grudge]]—"The Flame Prince Urrox vows to burn the Light until all that remains is Darkness and bone." | ||
===Round | ===Round Modifiers=== | ||
Each round features a specific [[Modifiers|modifier]] that can force Guardians to adapt their strategy. The modifier is active for the entirety of the round. Skolas's Revenge features two modifiers per round. In addition to existing modifiers, ''House of Wolves'' introduces eight new ones: | Each round features a specific [[Modifiers|modifier]] that can force Guardians to adapt their strategy. The modifier is active for the entirety of the round. Skolas's Revenge features two modifiers per round. In addition to existing modifiers, ''House of Wolves'' introduces eight new ones: | ||
Line 45: | Line 36: | ||
*'''Trickle'''—abilities recharge at a reduced rate | *'''Trickle'''—abilities recharge at a reduced rate | ||
===Critical | ===Critical Objectives=== | ||
During some waves, Variks will issue a time-sensitive Critical Objective that Guardians must complete during the battle. Failing to complete a Critical Objective will cause Variks to invoke Warden's Punishment, a debuff that immediately kills the Guardians and forces them to restart the round. | During some waves, Variks will issue a time-sensitive Critical Objective that Guardians must complete during the battle. Failing to complete a Critical Objective will cause Variks to invoke Warden's Punishment, a debuff that immediately kills the Guardians and forces them to restart the round. | ||
Line 67: | Line 58: | ||
====Challenge==== | ====Challenge==== | ||
Challenge mode bosses are much more difficult to fight, as they all come with their own special abilities. | Challenge mode bosses are much more difficult to fight, as they all come with their own special abilities. | ||
*[[Gulrot, Unclean]]—can spew bile that dramatically slows down Guardians for ten seconds. | *[[Gulrot, Unclean]]—can spew bile that dramatically slows down Guardians for ten seconds. | ||
Line 77: | Line 66: | ||
*[[Valus Trau'ug]]—can change his own elemental shield to a different color every time it is destroyed. | *[[Valus Trau'ug]]—can change his own elemental shield to a different color every time it is destroyed. | ||
===Mission | ===Mission Rewards=== | ||
These rewards are guaranteed for completing a Prison of Elders session and challenge missions. The challenge mission (Level 32, 34, and 35) rewards can only be acquired once per week. | These rewards are guaranteed for completing a Prison of Elders session and challenge missions. The challenge mission (Level 32, 34, and 35) rewards can only be acquired once per week. | ||
Line 103: | Line 92: | ||
In addition to the above mission rewards, players can enter the treasure room in the Crystal Barrows. They can open the two smaller chests, which rewards lesser items such as [[strange coin]]s and [[motes of light]], but the big chest can only be opened with a treasure key, which can be used even on the Level 28 version. The chest can drop legendary Queen-themed equipment, legendary Fallen-themed equipment, and (once per character) a Level 36 Exotic weapon. | In addition to the above mission rewards, players can enter the treasure room in the Crystal Barrows. They can open the two smaller chests, which rewards lesser items such as [[strange coin]]s and [[motes of light]], but the big chest can only be opened with a treasure key, which can be used even on the Level 28 version. The chest can drop legendary Queen-themed equipment, legendary Fallen-themed equipment, and (once per character) a Level 36 Exotic weapon. | ||
== | ==Gallery== | ||
<gallery> | |||
File:Destiny-HOW-POE-TreasureChest-Closed.jpg|Screenshot of the Treasure Chest, closed. | |||
File:Destiny-HOW-POE-TreasureChest-Open.jpg|The Treasure Chest opened. | |||
</gallery> | |||
==Former prisoners== | ==Former prisoners== | ||
Line 145: | Line 131: | ||
*[[Nariks Reborn]] | *[[Nariks Reborn]] | ||
===House of | ===House of Devils=== | ||
*[[Eramis, the Shipstealer]] | *[[Eramis, the Shipstealer]] | ||
*[[Varjis, Clever Headed]] (presumably) | *[[Varjis, Clever Headed]] (presumably) | ||
Line 223: | Line 206: | ||
*[[Whisper of Oryx]] | *[[Whisper of Oryx]] | ||
==Prison | ==Prison Layout== | ||
The | The Prison of Elders is a massive complex in total, with at least four main prison blocks and a minimum of fifty-four floors. A-Block houses Vex, B-Block is composed of Fallen, C-Block is entirely Cabal, and D-Block is for Hive. It is unknown if the Taken have their own block, as the Prison is known to have a significant collection of them. It could be that they are placed alongside their Hive allies, as [[Sylok, the Defiled]] is encountered within the Hive section. | ||
The Prison holds its criminals in one of two different ways: traditional barred cells and cryogenic pods. Standard enemies seem to be relegated to the simpler cells while the more dangerous members are frozen and stored below. Some or all of these cryo-pods are fitted with propulsion mechanisms similar to an escape pod, though the means for this is unknown. It could be that this is a more effective way to transport these high-level targets across long distances without risking the safety of a traditional crew, such as how [[Skolas]] was sent to [[The Nine]]. Many of these pods rained down on the [[Tangled Shore]] during the [[Hunt for the Scorn]]. | The Combat Arena where the gamemode from Destiny 1 takes place is located in the upper levels of the prison, directly above the Queen's treasure room and the Warden's command center farther below. Seeing as it has access to enemies from every block, this is likely located near the center of the complex. A large section of the Prison is built in a large cylindrical spire, with prisoners held on the exterior walls and control stations suspended in the middle, connected by large catwalks. It is possible that there are actually two or more of these cylindrical areas, as the area shown in [[Last Call]] and the climax of the [[Warden of Nothing]] strike both take place in structures of similar design, though with different construction. The former has no roof and is open to the sky, and contained the Prison's security hub before Cayde-6 dislodged and destroyed it, while the latter has a closed roof and contains the Warden's command center. It is also possible that these two areas are actually stacked on top of each other, in which case the Prison would possess over a hundred decks. | ||
The Prison holds its criminals in one of two different ways: traditional barred cells and cryogenic pods. Standard enemies seem to be relegated to the simpler cells while the more dangerous members are frozen and stored below. Some or all of these cryo-pods are fitted with propulsion mechanisms similar to an escape pod, though the means for this is unknown. It could be that this is a more effective way to transport these high-level targets across long distances without risking the safety of a traditional crew, such as how [[Skolas]] was sent to [[The Nine]]. Many of these pods rained down on the [[Tangled Shore]] during the [[Hunt for the Scorn]]. It is possible that other pods were sent farther and contributed to the foes scattered across the system that [[The Spider]] placed Wanted bounties on. For transportation withing the Prison, elevators, vacuum tubes, and train-like prison transports are the main means of getting from place to place. The transports are automated and have room for six prisoners in cryo-pods, three on either side. When the Warden took control of the prison, these transports ran amok, smashing at high speed into anyone foolish enough to get in the way of their tracks. It is likely these transports are only for high-level threats due to their small passenger size, as the vacuum tubes like those used to transport detainees up to the Combat Arena have a much higher capacity. Elevators are present for use by Prison staff and feature four crash seats spaced apart at medium intervals, as the immense height of the Prison would be deadly if the elevator were to fail. The main airlocks to the outside are located on Deck Zero, though there are also access points in lower decks used to covertly transport prisoners. [[Uldren Sov]] was delivered through one of these. | |||
In case of a Prison riot, turrets were installed in the catwalks that could be controlled remotely from the Security Hub. | In case of a Prison riot, turrets were installed in the catwalks that could be controlled remotely from the Security Hub. | ||
==List of appearances== | ==List of appearances== | ||
Line 274: | Line 220: | ||
**''[[House of Wolves (expansion)|House of Wolves]]'' {{1st}} | **''[[House of Wolves (expansion)|House of Wolves]]'' {{1st}} | ||
**''[[April Update]]'' | **''[[April Update]]'' | ||
*''[[Destiny 2]]'' | *''[[Destiny 2]]'' | ||
**''[[Warmind (expansion)|Warmind]]'' {{mo}} | **''[[Warmind (expansion)|Warmind]]'' {{mo}} | ||
**''[[Forsaken]]'' | **''[[Forsaken]]'' | ||
==References== | ==References== | ||
<references/> | <references/> | ||
[[Category:Places]] | |||
[[Category: | |||
[[Category:Reef]] | [[Category:Reef]] | ||
[[Category: | [[Category:Activities]] | ||