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==Abilities==
==Abilities==
===Super===
===Super===
*{{icon|Void}} '''[[Nova Bomb|Nova Bomb - Cataclysm]]''': Hurl an explosive bolt of Void Light at a target, disintegrating those caught within its blast. Nova Bomb travels slowly and seeks targets. Detonation shatter into smaller seeker projectiles.
*'''Nova Bomb - Cataclysm''': Hurl an explosive bolt of Void Light at a target, disintegrating those caught within its blast. Nova Bomb travels slowly and seeks targets. Detonation shatter into smaller seeker projectiles.
*{{icon|Solar}} '''[[Song of Flame]]''': Unleash your inner fire, making your equipped weapons '''radiant''' and enhancing your abilities. While Song of Flame is active, you and nearby allies regenerate abilities more quickly, are more resistant to incoming damage, and your Solar and Kinetic weapons '''scorch''' targets.
*'''Song of Flame''': Unleash your inner fire, making your equipped weapons '''radiant''' and enhancing your abilities. While Song of Flame is active, you and nearby allies regenerate abilities more quickly, are more resistant to incoming damage, and your Solar and Kinetic weapons '''scorch''' targets.
**''Melee'': Release a supercharged melee attack that launches additional projectiles.
**Melee: Release a supercharged melee attack that launches additional projectiles.
**''Grenade'': Create a sentient flame wisp that seeks out targets and detonates in a '''scorching''' explosion, then seeks out other nearby targets.
**Grenade: Create a sentient flame wisp that seeks out targets and detonates in a '''scorching''' explosion, then seeks out other nearby targets.
*{{icon|Arc}} '''[[Stormtrance]]''': Chain Lightning from your hands to electrify targets with devastating streams of Arc Light that intensify over time. Casting Stormtrance creates a '''jolting''' shockwave underneath you. Press (movement toggle) Teleport forward, consuming a small amount of Super energy.
*'''Stormtrance''': Chain Lightning from your hands to electrify targets with devastating streams of Arc Light that intensify over time. Casting Stormtrance creates a '''jolting''' shockwave underneath you. Press (movement toggle) Teleport forward, consuming a small amount of Super energy.
*{{icon|Stasis}} '''[[Winter's Wrath]]''': Summon a powerful Stasis staff. While your super is active:
*'''Winter's Wrath''': Summon a powerful Stasis staff. While your super is active:
**''Shoot'': Fire Stasis projectiles that '''freeze''' targets upon impact.
**Shoot: Fire Stasis projectiles that '''freeze''' targets upon impact.
**''Melee'': Unleash a powerful shockwave that '''shatters''' nearby '''frozen''' targets.
**Melee: Unleash a powerful shockwave that '''shatters''' nearby '''frozen''' targets.
*{{icon|Strand}} '''[[Needlestorm]]''': Conjure a hail of deadly woven needles. After embedding themselves in the environment, the needles will re-weave into a host of '''Threadlings'''. '''Threadlings''' you create will return to you and perch if they can't find any nearby targets. Damaging targets with your weapons or melee will send out perched '''Threadlings''' to attack.
*'''Needlestorm''': Conjure a hail of deadly woven needles. After embedding themselves in the environment, the needles will re-weave into a host of '''Threadlings'''. '''Threadlings''' you create will return to you and perch if they can't find any nearby targets. Damaging targets with your weapons or melee will send out perched '''Threadlings''' to attack.


===Utility Abilities===
===Utility Abilities===
*{{icon|Prismatic}} '''Transcendence''': Achieve harmony by dealing damage with Light and Dark damage types in equal measure or by applying subclass buffs to your allies. {{Icon|Kinetic}} Kinetic damage generates both Light and Dark energy. While Transcendence is active, your grenade is replaced by a unique Prismatic grenade that deals both Light and Dark damage. Dealing melee damage while transcendent greatly increases your grenade energy regeneration, and vice versa. Defeating targets while transcendent extends its duration.
*'''Transcendence''': Achieve harmony by dealing damage with Light and Dark damage types in equal measure or by applying subclass buffs to your allies. {{Icon|Kinetic}} Kinetic damage generates both Light and Dark energy. While Transcendence is active, your grenade is replaced by a unique Prismatic grenade that deals both Light and Dark damage. Dealing melee damage while transcendent greatly increases your grenade energy regeneration, and vice versa. Defeating targets while transcendent extends its duration.
*{{icon|Prismatic}} ({{icon|Stasis}}/{{icon|Void}}) '''Freezing Singularity''': Throw a mass of Void energy and Stasis matter. On impact, deploys a miniature black hole orbited by a '''slowing''' field. After a short duration, the black hole implodes, '''suppressing''' and dealing heavy damage to all nearby targets.
*'''Freezing Singularity''': Throw a device charged with Stasis matter and Solar energy that attaches to surfaces or targets, then erupts into a '''slowing''' storm. After a short duration, the device ignites, creating a deadly '''scorching''' cyclone.


===Grenades===
===Grenades===
*{{icon|Void}} '''Vortex Grenade''': A grenade that creates a vortex that pulls targets inward and continuously damages those trapped inside..
*'''Vortex Grenade''': A grenade that creates a vortex that pulls targets inward and continuously damages those trapped inside..
*{{icon|Solar}} '''Healing Grenade''': A grenade that '''cures''' allies on impact and creates Orb of benevolent Solar Light granting '''restoration''' to allies when picked up.
*'''Healing Grenade''': A grenade that '''cures''' allies on impact and creates Orb of benevolent Solar Light granting '''restoration''' to allies when picked up.
*{{icon|Arc}} '''Storm Grenade''': A grenade that calls down a focused lightning storm.
*'''Storm Grenade''': A grenade that calls down a focused lightning storm.
*{{icon|Stasis}} '''Coldsnap Grenade''': A grenade that '''freezes''' on impact and sends another seeker to find and '''freeze''' targets.
*'''Coldsnap Grenade''': A grenade that '''freezes''' on impact and sends another seeker to find and '''freeze''' targets.
*{{icon|Strand}} '''Threadling Grenade''': A woven projectile that reweaves itself into '''Threadlings''' while in flight.
*'''Threadling Grenade''': A woven projectile that reweaves itself into '''Threadlings''' while in flight.


===Melee===
===Melee===
*{{icon|Void}} '''Pocket Singularity''': Launch an unstable ball of Void energy that detonates when it nears an enemy, pushing targets away from the blast and making them '''Volatile'''.
*'''Pocket Singularity''': Launch an unstable ball of Void energy that detonates when it nears an enemy, pushing targets away from the blast and making them '''Volatile'''.
*{{icon|Solar}} '''Incinerator Snap''': Snap your fingers to create a fan of burning sparks that explode and '''scorch''' targets.
*'''Incinerator Snap''': Snap your fingers to create a fan of burning sparks that explode and '''scorch''' targets.
*{{icon|Arc}} '''Chain Lightning''': An extended range melee that '''jolts''' your target and chains lightning to nearby enemies. While '''amplified''', it creates and additional set of chains.
*'''Chain Lightning''': An extended range melee that '''jolts''' your target and chains lightning to nearby enemies. While '''amplified''', it creates and additional set of chains.
*{{icon|Stasis}} '''Penumbral Blast''': Raise your Stasis staff against your foe. Send a blast of Stasis forward to '''freeze''' your targets
*'''Penumbral Blast''': Raise your Stasis staff against your foe. Send a blast of Stasis forward to '''freeze''' your targets
*{{icon|Strand}} '''Arcane Needle''': Sling a woven needle that will embed in your target, '''unraveling''' them. Activate your melee ability again to chain up to two additional attacks.
*'''Arcane Needle''': Sling a woven needle that will embed in your target, '''unraveling''' them. Activate your melee ability again to chain up to two additional attacks.


===Movement===
===Movement===
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*'''Strafe Glide''': Jump while airborne to activate Glide and start an airborne drift with strong directional control.
*'''Strafe Glide''': Jump while airborne to activate Glide and start an airborne drift with strong directional control.
*'''Balanced Glide''': Jump while airborne to activate Glide and start an airborne drift with both moderate speed and directional control.
*'''Balanced Glide''': Jump while airborne to activate Glide and start an airborne drift with both moderate speed and directional control.
*{{icon|Void}} '''Blink''': Jump while airborne to teleport a short distance.
*'''Blink''': Jump while airborne to teleport a short distance.


===Class Abilities===
===Class Abilities===
*'''Healing Rift''': Conjure a well of power that continuously heals those inside it.
*'''Healing Rift''': Conjure a well of power that continuously heals those inside it.
*'''Empowering Rift''': Conjure a well of power that increases weapon damage for those inside it.
*'''Empowering Rift''': Conjure a well of power that increases weapon damage for those inside it.
*{{icon|Solar}} '''Phoenix Dive''': Dive to the ground and create a burst of Solar Light that '''cures''' nearby allies.
*'''Phoenix Dive''': Dive to the ground and create a burst of Solar Light that '''cures''' nearby allies.


===Aspects===
===Aspects===
*{{icon|Void}} '''Feed The Void''' ''(The hunger which derives from absence. Only sustenance can prolong it, yet nothing will ever satiate.)'': Defeat a target with any ability to activate '''Devour'''. Your '''Devour''' effects are improved, restoring additional health and grenade energy. Fragment Slots (2)
*'''Feed The Void''' ''(The hunger which derives from absence. Only sustenance can prolong it, yet nothing will ever satiate.)'': Defeat a target with any ability to activate '''Devour'''. Your '''Devour''' effects are improved, restoring additional health and grenade energy. Fragment Slots (2)
*{{icon|Solar}} '''Hellion''' ''(The molten remains of a Cabal magma launcher barrel still sing with the Solar Light that ended its fire. The heavens open at your command, and from them rains vengeful flame.)'': Activate your class ability to summon a Solar mortar that lobs flaming projectiles at distant targets. Targets damaged by the mortar are '''scorched'''. Fragment Slots (3)
*'''Hellion''' ''(The molten remains of a Cabal magma launcher barrel still sing with the Solar Light that ended its fire. The heavens open at your command, and from them rains vengeful flame.)'': Activate your class ability to summon a Solar mortar that lobs flaming projectiles at distant targets. Targets damaged by the mortar are '''scorched'''. Fragment Slots (3)
*{{icon|Arc}} '''Lightning Surge''' ''(An improvised electro-magnet, coils crudely wound. Displace and electrify, forces beckon from within you.)'': While sliding, activate your charged melee ability to blink forward, calling down lightning strikes that '''jolt''' targets as you rematerialize. Fragment Slots (3)
*'''Lightning Surge''' ''(An improvised electro-magnet, coils crudely wound. Displace and electrify, forces beckon from within you.)'': While sliding, activate your charged melee ability to blink forward, calling down lightning strikes that '''jolt''' targets as you rematerialize. Fragment Slots (3)
*{{icon|Stasis}} '''Bleak Watcher''' ''(The gaping eye of a machine, forever trapped in a glacial prison. You set loose the unrelenting gaze of death itself upon your foes.)'': Consume your grenade to deploy a stationary Stasis turret that autonomously attacks enemy combatants. Fragment Slots (3)
*'''Bleak Watcher''' ''(The gaping eye of a machine, forever trapped in a glacial prison. You set loose the unrelenting gaze of death itself upon your foes.)'': Consume your grenade to deploy a stationary Stasis turret that autonomously attacks enemy combatants. Fragment Slots (3)
*{{icon|Strand}} '''Weaver's Call''' ''(Your call weaves a path into existence. A chirp rings out, eager to answer.)'': Activate your class to weave three '''Threadlings''' and deploy any '''Threadlings''' you have perched. Targets defeated by Strand damage have a chance to generate a perched '''Threadling'''. Fragment Slots (3)
*'''Weaver's Call''' ''(Your call weaves a path into existence. A chirp rings out, eager to answer.)'': Activate your class to weave three '''Threadlings''' and deploy any '''Threadlings''' you have perched. Targets defeated by Strand damage have a chance to generate a perched '''Threadling'''. Fragment Slots (3)


====Fragments====
====Fragments====

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