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==Abilities==
==Abilities==
===Super===
===Super===
*{{icon|Void}} '''[[Twilight Arsenal]]''': Summon three Void axes and throw them at your foes one after another. On impact, the axes pull in nearby targets and detonate in a '''weakening''' explosion. After exploding, the axes can be picked up by you or your allies and used as a weapon for a short time. While carrying a Void axe:
*'''Twilight Arsenal''': Summon three Void axes and throw them at your foes one after another. On impact, the axes pull in nearby targets and detonate in a '''weakening''' explosion. After exploding, the axes can be picked up by you or your allies and used as a weapon for a short time. While carrying a Void axe:
**''Light Attack'': Slash forward with your axe, dealing damage and '''weakening''' targets.
**Light Attack: Slash forward with your axe, dealing damage and '''weakening''' targets.
**''Heavy Attack'': Throw the axe, consuming all remaining ammo.
**Heavy Attack: Throw the axe, consuming all remaining ammo.
*{{icon|Solar}} '''[[Hammer of Sol]]''': Summon a flaming hammer and wreak destruction down upon your enemies. Throw your hammer at foes. Upon impact, your hammer shatters into explosive molten shards.
*'''Hammer of Sol''': Summon a flaming hammer and wreak destruction down upon your enemies. Throw your hammer at foes. Upon impact, your hammer shatters into explosive molten shards.
*{{icon|Arc}} '''[[Thundercrash]]''': Hurtle through the air like a missile and crash into targets in inflict meteoric damage.
*'''Thundercrash''': Hurtle through the air like a missile and crash into targets in inflict meteoric damage.
*{{icon|Stasis}} '''[[Glacial Quake]]''': Summon a Stasis gauntlet. While your super is active:
*'''Glacial Quake''': Summon a Stasis gauntlet. While your super is active:
**''Heavy Attack'': Slam your gauntlet down to create a shockwave that '''freezes''' targets and sends out '''Stasis crystals''' to '''freeze''' additional ones.
**Slam your gauntlet down to create a shockwave that '''freezes''' targets and sends out '''Stasis crystals''' to '''freeze''' additional ones.
**''Melee'': Super charge your Shiver strike for bonus damage. Sprint through '''Stasis crystals''' or '''frozen''' targets to '''shatter''' them instantly.
**Super charge your Shiver strike for bonus damage. Sprint through '''Stasis crystals''' or '''frozen''' targets to '''shatter''' them instantly
*{{icon|Strand}} '''[[Bladefury]]''': Create claws out of Strand. While your super is active:
*'''Bladefury''': Create claws out of Strand. While your super is active:
**''Light Attack'': Swing the claws to '''sever''' targets. Killing targets with a light attack increases the speed of the next attack and builds up energy for a heavy attack.
**Light Attack: Swing the claws to '''sever''' targets. Killing targets with a light attack increases the speed of the next attack and builds up energy for a heavy attack.
**''Heavy Attack'': Perform an uppercut attack that '''suspends''' target caught in the shockwave's path with your claws.
**Heavy Attack: Perform an uppercut attack that '''suspends''' target caught in the shockwave's path with your claws.


===Utility Abilities===
===Utility Abilities===
*{{icon|Prismatic}} '''Transcendence''': Achieve harmony by dealing damage with Light and Dark damage types in equal measure or by applying subclass buffs to your allies. {{Icon|Kinetic}} Kinetic damage generates both Light and Dark energy. While Transcendence is active, your grenade is replaced by a unique Prismatic grenade that deals both Light and Dark damage. Dealing melee damage while transcendent greatly increases your grenade energy regeneration, and vice versa. Defeating targets while transcendent extends its duration.
*'''Transcendence''': Achieve harmony by dealing damage with Light and Dark damage types in equal measure or by applying subclass buffs to your allies. {{Icon|Kinetic}} Kinetic damage generates both Light and Dark energy. While Transcendence is active, your grenade is replaced by a unique Prismatic grenade that deals both Light and Dark damage. Dealing melee damage while transcendent greatly increases your grenade energy regeneration, and vice versa. Defeating targets while transcendent extends its duration.
*{{icon|Prismatic}} ({{icon|Strand}}/{{icon|Arc}}) '''Electrified Snare''': Throw an explosive device energized with Strand matter and Arc energy that detonates in a supercharged '''suspending''' burst. The '''suspended''' target takes heavy damage over time and chains '''jolting''' lightning to any nearby targets.
*'''Electrified Snare''': Throw an explosive device energized with Strand matter and Arc energy that detonates in a supercharged '''suspending''' burst. The '''suspended''' target takes heavy damage over time and chains '''jolting''' lightning to any nearby targets.


===Grenades===
===Grenades===
*{{icon|Void}} '''Suppressor Grenade''': An explosive grenade that '''suppresses''', preventing targets from using abilities for a short time.
*'''Suppressor Grenade''': An explosive grenade that '''suppresses''', preventing targets from using abilities for a short time.
*{{icon|Solar}} '''Thermite Grenade''': A grenade that sends forth a line of fire, dealing damage and '''scorching''' targets in its path.
*'''Thermite Grenade''': A grenade that sends forth a line of fire, dealing damage and '''scorching''' targets in its path.
*{{icon|Arc}} '''Pulse Grenade''': A grenade that periodically damages targets within its explosion radius.
*'''Pulse Grenade''': A grenade that periodically damages targets within its explosion radius.
*{{icon|Stasis}} '''Glacier Grenade''': A grenade that creates walls out of '''Stasis crystals''' to block damage and '''freeze''' targets; these walls can be '''shattered''' for damage.
*'''Glacier Grenade''': A grenade that creates walls out of '''Stasis crystals''' to block damage and '''freeze''' targets; these walls can be '''shattered''' for damage.
*{{icon|Strand}} '''Shackle Grenade''': A thrown weapon of weighted [[Strand]] matter that detonates on impact, '''suspending''' targets and creating additional '''suspending''' projectiles.
*'''Shackle Grenade''': A thrown weapon of weighted [[Strand]] matter that detonates on impact, '''suspending''' targets and creating additional '''suspending''' subprojectiles.


===Melee===
===Melee===
*{{icon|Void}} '''Shield Throw''': Hurl your Void Shield toward a target. The shield can ricochet off targets and surfaces, granting '''Overshield''' for each target hit.
*'''Shield Throw''': Hurl your Void Shield toward a target. The shield can ricochet off targets and surfaces, granting '''Overshield''' for each target hit.
*{{icon|Solar}} '''Hammer Strike''': After for a short time, use this melee ability to swing a blazing hammer that '''scorches''' your target and deals damage in a cone behind them. If your target is defeated by Hammer Strike, they '''ignite'''.
*'''Hammer Strike''': After for a short time, use this melee ability to swing a blazing hammer that '''scorches''' your target and deals damage in a cone behind them. If your target is defeated by Hammer Strike, they '''ignite'''.
*{{icon|Arc}} '''Thunderclap''':  
*'''Thunderclap''':  
**''Melee button (Hold)'': Hold while grounded to plant your feet and begin charging your fist with Arc energy.
**''Melee button (Hold)'': Hold while grounded to plant your feet and begin charging your fist with Arc energy.
**''Melee button'': Release to unleash a devastating blast in front of you, dealing damage that increases with longer charge time.
**''Melee button'': Release to unleash a devastating blast in front of you, dealing damage that increases with longer charge time.
*{{icon|Stasis}} '''Shiver Strike''': Hold input to leap through the air. Releasing unleashes a powerful dash attack that knocks targets back, '''slowing''' and damaging them.
*'''Shiver Strike''': Hold input to leap through the air. Releasing unleashes a powerful dash attack that knocks targets back, '''slowing''' and damaging them.
*{{icon|Strand}} '''Frenzied Blade''': Unleash claws that '''severs''' targets. Can be used up to 3 times.
*'''Frenzied Blade''': Unleash claws that '''severs''' targets. Can be used up to 3 times.


===Movement===
===Movement===
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*'''Towering Barricade''': Create a large barrier that can be used to reinforce a position with cover from enemy fire.
*'''Towering Barricade''': Create a large barrier that can be used to reinforce a position with cover from enemy fire.
*'''Rally Barricade''': Create a small barrier that you can peek over while aiming down sights and that increases reload speed for your equipped when you stand behind it.  
*'''Rally Barricade''': Create a small barrier that you can peek over while aiming down sights and that increases reload speed for your equipped when you stand behind it.  
*{{icon|Arc}} '''Thruster''': While grounded, quickly evade in a lateral direction.
*'''Thruster''': While grounded, quickly evade in a lateral direction.


===Aspects===
===Aspects===
*{{icon|Void}} '''Unbreakable''' ''(A handful of lavender ribbons, gently wrapped around your forearm. This gift from the Saint reminds you not to just roll with the punches—send them back twice as hard.)'': Hold to summon a Void shield and block a portion of incoming damage, gradually draining your grenade energy and granting an '''overshield''' over time. Releasing the grenade input or running out of energy releases a frontal blast from your shield that deals increased damage based on how much damage was blocked. Combatants that come in contact with your shield are temporarily disoriented. Fragment Slots (3)
*'''Unbreakable''' ''(A handful of lavender ribbons, gently wrapped around your forearm. This gift from the Saint reminds you not to just roll with the punches—send them back twice as hard.)'': Hold to summon a Void shield and block a portion of incoming damage, gradually draining your grenade energy and granting an '''overshield''' over time. Releasing the grenade input or running out of energy releases a frontal blast from your shield that deals increased damage based on how much damage was blocked. Combatants that come in contact with your shield are temporarily disoriented. Fragment Slots (3)
*{{icon|Solar}} '''Consecration''' ''(The pommel stone of a battle-scarred war hammer, radiant with an inner fire. You reclaim this once-hallowed ground.)'': While sliding, activate your charged melee ability to launch a wave of Solar energy forward, damaging and '''scorching''' targets in front of you as you leap into the air. While airborne, activate your charged melee again to slam to the ground and create a second larger wave of damaging Solar energy. If the wave hits a '''scorched''' target, they '''ignite'''. Fragment Slots (3)
*'''Consecration''' ''(The pommel stone of a battle-scarred war hammer, radiant with an inner fire. You reclaim this once-hallowed ground.)'': While sliding, activate your charged melee ability to launch a wave of Solar energy forward, damaging and '''scorching''' targets in front of you as you leap into the air. While airborne, activate your charged melee again to slam to the ground and create a second larger wave of damaging Solar energy. If the wave hits a '''scorched''' target, they '''ignite'''. Fragment Slots (3)
*{{icon|Arc}} '''Knockout''' ''(An orb of dancing plasma, you hold the power of raw lightning in your fist. One strike is all you need.)'': Critically wounding a target or breaking their shield infuses your melee attacks with Arc energy and increases your melee range and damage for a short time. Defeating targets with melee attacks starts health regeneration and makes you '''amplified'''. Fragment Slots (2).
*'''Knockout''' ''(An orb of dancing plasma, you hold the power of raw lightning in your fist. One strike is all you need.)'': Critically wounding a target or breaking their shield infuses your melee attacks with Arc energy and increases your melee range and damage for a short time. Defeating targets with melee attacks starts health regeneration and makes you '''amplified'''. Fragment Slots (2).
*{{icon|Stasis}} '''Diamond Lance''' ''(A weapon of Vex origin frozen at the moment before it lets its ordnance fly—like an arm, spear in hand, forever paused at the apex of its throw. It is the embodiment of action forever postponed, desperate to be unleashed.)'': '''Shatter''' or defeat targets with any abilities or Stasis weapons to create a Stasis Lance. Fragment Slots (3)
*'''Diamond Lance''' ''(A weapon of Vex origin frozen at the moment before it lets its ordnance fly—like an arm, spear in hand, forever paused at the apex of its throw. It is the embodiment of action forever postponed, desperate to be unleashed.)'': '''Shatter''' or defeat targets with any abilities or Stasis weapons to create a Stasis Lance. Fragment Slots (3)
**''Shoot'': Throw the lance to '''freeze''' targets on impact.  
*Shoot: Throw the lance to '''freeze''' targets on impact.  
**''Melee'': Slam the lance to the ground to '''freeze''' targets in a small area.
*Melee: Slam the lance to the ground to '''freeze''' targets in a small area.
*{{icon|Strand}} '''Drengr’s Lash''' ''(An ancient war horn, herald of countless battles. Let them know you're coming.)'': Activate your class ability to create a ripple that travels along the ground, '''suspending''' and damaging targets it hits. Activate Thruster to create an unstable knot of Strand matter that detonates after a short delay, '''suspending''' and damaging targets. Fragment Slots (3)
*'''Drengr’s Lash''' ''(An ancient war horn, herald of countless battles. Let them know you're coming.)'': Activate your class ability to create a ripple that travels along the ground, '''suspending''' and damaging targets it hits. Activate Thruster to create an unstable knot of Strand matter that detonates after a short delay, '''suspending''' and damaging targets. Fragment Slots (3)


====Fragments====
====Fragments====

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