Editing Prismatic Hunter
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==Abilities== | ==Abilities== | ||
===Super=== | ===Super=== | ||
* | *'''[[Shadowshot|Shadowshot - Deadfall]]''': Tether foes to a Void Anchor, slowing, weakening and suppressing them for you and your allies. The Void Anchors fired from Shadowshot pull targets toward the impact point, which then become traps and wait for prey. Void Anchors have increased range and last longer. | ||
* | *'''[[Golden Gun|Golden Gun - Marksman]]''': Summon a precision flaming pistol which disintegrates enemies with Solar Light. Your Golden Gun deals massively increased precision damage, overpenetrates targets, and creates Orbs of Power on precision hits. Benefits from '''radiant'''. | ||
* | *'''[[Storm's Edge]]''': Summon an electrified dagger and throw it in your aim direction. When the dagger hits a surface or a target, you blink to its location and perform a powerful whirling strike, damaging any nearby targets. Can be reactivated after the strike to perform additional throws. If the dagger flies for long enough without impacting anything, it detonates and you blink to the detonation location. | ||
* | *'''[[Silence and Squall]]''': Summon two Stasis kamas, Silence and Squall, that you throw one after the other. | ||
**'''Silence''': Creates a flash-freeze blast that '''freezes''' and damages targets. | **'''Silence''': Creates a flash-freeze blast that '''freezes''' and damages targets. | ||
**'''Squall''': Creates a Stasis Storm that '''slows''' and damages targets caught inside. | **'''Squall''': Creates a Stasis Storm that '''slows''' and damages targets caught inside. | ||
* | *'''[[Silkstrike]]''': Weave a vicious rope dart and tear through your targets. | ||
**''Light Attack'': Swing the rope dart in front of you to deal damage. The tip of the dart deals bonus damage, and defeating targets with the tip causes them to '''unravel''' and explode. | **''Light Attack'': Swing the rope dart in front of you to deal damage. The tip of the dart deals bonus damage, and defeating targets with the tip causes them to '''unravel''' and explode. | ||
**''Heavy Attack'': Swing the rope dart in a circular motion to deal heavy damage all around you. | **''Heavy Attack'': Swing the rope dart in a circular motion to deal heavy damage all around you. | ||
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===Utility Abilities=== | ===Utility Abilities=== | ||
* | *'''Transcendence''': Achieve harmony by dealing damage with Light and Dark damage types in equal measure or by applying subclass buffs to your allies. {{Icon|Kinetic}} Kinetic damage generates both Light and Dark energy. While Transcendence is active, your grenade is replaced by a unique Prismatic grenade that deals both Light and Dark damage. Dealing melee damage while transcendent greatly increases your grenade energy regeneration, and vice versa. Defeating targets while transcendent extends its duration. | ||
* | *'''Hailfire Spike''': Throw a device charged with Stasis matter and Solar energy that attaches to surfaces or targets, then erupts into a '''slowing''' storm. After a short duration, the device ignites, creating a deadly '''scorching''' cyclone. | ||
===Grenades=== | ===Grenades=== | ||
* | *'''Magnetic Grenade''': A grenade that attaches to targets and explodes twice. | ||
* | *'''Swarm Grenade''': A grenade that detonates on impact, releasing multiple drones that seek nearby enemies. Each drone slightly '''scorches''' affected targets. | ||
* | *'''Arcbolt Grenade''': A grenade that chains bolts of lightning to nearby targets. | ||
* | *'''Duskfield Grenade''': A grenade that shatters on impact, leaving behind a field that '''slows''' targets and '''freezes''' those who do not leave the volume. | ||
* | *'''Grapple''': Weave a grappling hook, and quickly pull yourself forward. Grappling to a '''Tangle''' immediately recharges your grenade energy. During and shortly after grappling, your melee attack deals area damage and '''unravels''' targets. | ||
===Melee=== | ===Melee=== | ||
* | *'''Snare Bomb''': Throw a Smoke Bomb that attaches to surfaces and pings target radar, then detonates into a disorienting smoke cloud, '''weakening''' nearby targets. Targets within the smoke cloud take damage over time. | ||
* | *'''Knife Trick''': Throw a fan of knives that '''scorch''' targets on hit. | ||
* | *'''Combination Blow''': A quick strike that temporarily increases your melee damage when defeating a target, stacking three times. Defeating targets with this ability also fully refills class ability energy and restores a small amount of health. | ||
* | *'''Withering Blade''': Toss a Stasis Shuriken at targets to damage and '''slow''' them. | ||
* | *'''Threaded Spike''': Throw a rope dart that bounces between targets, damaging and '''severing''' them. The dart will return to you once it's done, returning melee energy to you for each target hit. Press melee just as the dart gets back to you to catch it and increase the amount of energy returned. | ||
===Movement=== | ===Movement=== | ||
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*'''Strafe Jump''': While airborne, jump a second time with strong directional control. | *'''Strafe Jump''': While airborne, jump a second time with strong directional control. | ||
*'''Triple Jump''': While airborne, sustain your air control with a second or third jump. | *'''Triple Jump''': While airborne, sustain your air control with a second or third jump. | ||
* | *'''Blink''': Jump while airborne to teleport a short distance. | ||
===Class Abilities=== | ===Class Abilities=== | ||
*'''Gambler's Dodge''': Dodge to perform a deft tumble, avoiding enemy attacks. Dodging near enemies fully recharges your Melee Ability. | *'''Gambler's Dodge''': Dodge to perform a deft tumble, avoiding enemy attacks. Dodging near enemies fully recharges your Melee Ability. | ||
*'''Marksman's Dodge''': Dodge to perform a evasive maneuver with a steady hand. Dodging automatically reloads your weapon. | *'''Marksman's Dodge''': Dodge to perform a evasive maneuver with a steady hand. Dodging automatically reloads your weapon. | ||
* | *'''Acrobat's Dodge''': Dodge to perform an acrobatic leap. Upon landing, make yourself and nearby allies '''radiant'''. | ||
===Aspects=== | ===Aspects=== | ||
* | *'''Stylish Executioner''' ''(The boast which sucks the air from the room. Let your enemies know your might before you take them down.)'': Defeating a target inflicted with any elemental debuff grants '''invisibility''' and Truesight. After performing a Stylish Execution, your next melee attack while '''invisible''' '''weakens''' targets. Fragment Slots (2) | ||
* | * *'''Gunpowder Gamble''' ''(A book of matches, just one left. Light 'Em up.''): Defeat targets with abilities, elemental debuff damage, or Solar weapons to change up an improvised Solar explosive. Throw a Solar explosive that can be shot in mid-air to cause an '''ignition'''. Fragment Slots (3) | ||
* | *'''Ascension''' ''(Shards of an Ahamkara bone, found in the ruins of the old Tower Courtyard. Their whispers make you feel light as a feather… but why?)'': While airborne, consume your class ability energy to summon your Arc Staff, propelling yourself upward and creating a burst of energy around you that '''amplifies''' allies and '''jolts''' targets. Fragment Slots (3) | ||
* | *'''Winter's Shroud''' ''(A desire for legacy, to be known, preserved in sterile glass. The world stops and starts at your command.)'': Dodging '''slows''' nearby targets. '''Slowing''' targets briefly increases your class ability regeneration. Fragment Slots (3) | ||
* | *'''Threaded Specter''' ''(A cracked hand mirror, held together with dark wire. What looks back is yours, but not you.)'': Activating your class ability leaves behind a decoy woven from Strand matter that draws the attention of nearby combatants. After taking significant damage or when combatants approach, the decoy detonates, dealing damage and releasing '''Threadlings''' that seek out and attack nearby foes. Fragment Slots (3) | ||
====Fragments==== | ====Fragments==== |