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{{Level infobox
{{New content|Destiny 2}}
|next= [[A Frame Job]]
{{stub}}
|prev= [[Calling Them Home]]
'''Poor Reception''' is an [[Adventure]] located in the [[European Dead Zone]].
|game= ''[[Destiny 2]]''
|image=
|player= 1 - 3
|light= +20
|date=
|place= [[Outskirts]], [[European Dead Zone]]
|objective=
}}
{{Quote| The Fallen are trying to block all communications in the EDZ. Find the source of their interference and shut it down.|In-game description}}


'''Poor Reception''' is an [[Adventure]] located in the [[European Dead Zone]], taking place after ''[[A New Frontier]]'', and is unlocked at the same time as the adventure [[Calling Them Home]] and the mission [[Combustion]].
==Premise==
[[Guardians]] must defend [[Golden Age]] machinery from being salvaged by the [[Fallen]].


During the course of ''Poor Reception'' [[the Guardian]] discovers the [[Fallen]] are jamming the communication network established by [[Devrim Kay]] and [[Hawthorne]] before the player's arrival in the [[European Dead Zone]], and subsequently with the player's assistance during ''Calling Them Home'' and ''Combustion''. The player searches for the source of the jamming, tracking the signal's origin to [[Scavenger's Den]], where after a battle during which the Fallen are defeated and their leader [[Graxus, Blind Captain]] is killed, the Fallen's jamming equipment is destroyed and the broadcast guiding refugees to [[the Farm]] is able to reach the entire region, and by the end of ''Combustion'', reach the entire planet, free of interference.
==Story Details==
 
*Find Feedback Source (Interrupted!)
==Objectives==
*Defend Signal Antennae.
:Investigate the feedback.
::Destroy a Fallen Shank and collect its core to find more information about the feedback problem.
 
:Defend signal antenna
::Locating source.
:::[0-100]%
 
:Find feedback source.
::Find a way underground to search for the source of the Fallen jamming signal.
 
:Continue into the depths
::Descend deeper into Scavenger's Den to find the source of the Fallen jamming signal.
 
:Bypass the barrier
::Defeat all enemies in the area to draw out the one responsible for the blocking barrier
 
:Defeat the Captain
::Eliminate the Fallen that are protecting the blocking barrier
 
:Continue into the depths
::Descend deeper into Scavenger's Den to find the source of the Fallen jamming signal.
 
:Defeat the Captain
::Eliminate the Fallen that are protecting the blocking barrier
 
:Continue into the depths
::Descend deeper into Scavenger's Den to find the source of the Fallen jamming signal.
 
:Stop the feedback
::While Ghost remotely disables the jamming signal, defeat all Fallen in Scavenger's Den.


==Transcript==
==Transcript==
====<center>Gameplay</center>====
''TBA''
::Start Adventure
 
'''[[Hawthorne]]''': I'm getting some weird feedback on the comms. Dev, did you put your teacup on the broadcast switch again?
 
'''[[Ghost]]''' Looks like these [[Fallen]] [[Shank]]s are rerouting the signal.
 
'''Hawthorne''': Try dismantling one and taking a close look at the insides.
 
:Investigate the feedback.
::Destroy a Fallen Shank and collect its core to find more information about the feedback problem.
 
:::::The player destroys a nearby Shank, which drops an ''Intact Shank Core''.
 
'''Ghost''': This core - it's amplifying some kind of anti-signal. Trying to block transmissions across all frequencies (Written). / It's acting as a kind of broadband amplifier. Their signal is blocking transmissions all across the dial (Voiced).
 
'''[[Devrim Kay]]''': After all the work you did setting up [[Hawthorne|Suraya's]] broadcast? That just wont do.
 
'''Ghost''': There's a signal antenna nearby. I can use the core to try and find the source of whatever the Fallen are doing.
 
:Defend signal antenna
::Locating source.
:::[0-100]%
 
::Keep enemies away from the signal antenna while Ghost tries to locate the source of the Fallen feedback.
 
:::::The player reaches the antenna and begins locating the source, which progresses so long as the player remains closeby. Fallen [[Skiff]]s and their crews begin arriving to confront the player.
 
'''Hawthorne''': Why do you think they're trying to jam us, Dev?
 
'''Devrim''': They missed their opportunity to take over this area after our friend touched the [[Shard of the Traveler|Shard]].
 
'''Hawthorne''': And now they're too scared to fight us head on. Typical Fallen.
 
:::10%
 
:::::Flares shoot up into the sky, summoning more Fallen to the battle, including yellow bar stealth [[Vandal]]s called "Signal Engineers".
 
'''Ghost''': I've lost the connection. The Fallen are jamming us.
 
:::::The player defeats the Fallen.
 
:::100%
 
'''Ghost''': I found the source. It's underground. DEEP underground.
 
'''Hawthorne''': That figures. Fallen love dark places.
 
'''Devrim''': Especially with the [[Red Legion]] all over the Dead Zone.
 
:Find feedback source.
::Find a way underground to search for the source of the Fallen jamming signal.
 
:::::The player moves along the shore line in the direction of Trostland, finding a tunnel leading into the ''[[Scavenger's Den]]'' [[Lost Sector]].
 
'''Ghost''': This tunnel looks promising.
 
'''Ghost''': Fallen banners. We're definitely on the right track.
 
:Continue into the depths
::Descend deeper into Scavenger's Den to find the source of the Fallen jamming signal.
 
:::::The player enters the Den, finding it full of Fallen and their progression blocked by several barriers
 
:Bypass the barrier
::Defeat all enemies in the area to draw out the one responsible for the blocking barrier
 
:::::A "Voltaic Guard" [[Captain]] and several reinforcements enter from behind the barrier.
 
:Defeat the Captain
::Eliminate the Fallen that are protecting the blocking barrier
 
:::::The player kills the Captain, causing the barrier to collapse and permit further passage.
 
'''Ghost''': They're really built up down here. We need to remember this place after we retake the [[City]] - so we can clear it out for good.
 
'''Hawthorne''': Or we could let the Fallen have their creepy caves, and NOT sacrifice more people.
 
:Continue into the depths
::Descend deeper into Scavenger's Den to find the source of the Fallen jamming signal.
 
:::::The player continues into the cave system, fighting past more Fallen before finding their progression blocked by another barrier managed by another Voltaic Guard Captain.
 
:Defeat the Captain
::Eliminate the Fallen that are protecting the blocking barrier
 
:::::The player defeats the Captain.
 
'''Ghost''': With that shield down, I can finally get a reading on the source. It's close.
 
:Continue into the depths
::Descend deeper into Scavenger's Den to find the source of the Fallen jamming signal.
 
:::::The player continues through the cave. Progression is blocked by a web of trip mines which can either be carefully avoided or safely detonated at a distance. The player enters the end of the cave system, as a Skiff enters through the opening to the sky above, and deploys reinforcements.
 
'''Ghost''': This is it. Hold them off, and I'll use that Shank core to shut down the signal remotely.
 
:Stop the feedback
::While Ghost remotely disables the jamming signal, defeat all Fallen in Scavenger's Den.
 
:::::The player fights the fallen led by [[Graxus, Blind Captain]]. When Graxus' health reaches 66% (a loss of one third), Ghost will say:
 
'''Ghost''': Just a little longer...
 
:::::The player kills Graxus.
 
::Cache Code Acquired.
 
'''Ghost''': Just before you took out that [[Captain]], I fried all their broadcast capabilities. No more jamming.
 
'''Hawthorne''': That means people will be coming to the [[The Farm|Farm]] from all over the planet. Once we get that last relay set up, we can reach out to the rest of the system!
 
'''Ghost''': Then we can start rallying Guardians to strike back against the [[Red Legion]].
 
'''Devrim''': There will be plenty of time for both. For now, head back here when you can, you two.
 
==Enemies==
;[[Fallen]] - [[House of Dusk]]
*[[Shank]]
*[[Dreg]]
*[[Vandal]]
**[[Marauder]]
*[[Voltaic Guard]]
 
===Boss===
*[[Graxus, Blind Captain]]
 
==Trivia==
*Scavenger's Den is filled with equipment from the former [[House of Winter]] as well as a [[House of Devils]] banner located near a decrepit [[Walker]] in the enclosure where [[Graxus, Blind Captain]] is fought, and [[House of Judgment]] sigils in the same area, providing support to the theory that the Fallen in [[Destiny 2]] are operating as part of a single, united house.


{{Adventures}}
{{Adventures}}


[[Category:Adventures]]
[[Category:Activities]]
[[Category:Earth]]

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