Editing Paradrome Cube
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[[File: | [[File:Paradrome2.jpg|300px|thumb|Paradrome Cube]] | ||
{{Quote|A cube of living code claimed from the Vex domain.|Artifact description}} | {{Quote|A cube of living code claimed from the Vex domain.|Artifact description}} | ||
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==Seasonal Artifact mods== | ==Seasonal Artifact mods== | ||
===Column 1=== | ===Column 1=== | ||
*'''Overload Submachine Gun (Arms):''' Uninterrupted fire from your equipped | *'''Overload Submachine Gun (Arms):''' Uninterrupted fire from your equipped SMGs grants bullets that stun combatants, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload [[Champions]]. | ||
:''Requires 1 Energy'' | :''Requires 1 Energy'' | ||
*'''Anti-Barrier Scout Rifle (Arms):''' | *'''Anti-Barrier Scout Rifle (Arms):''' Scout Rifles you are wielding fire shield-piercing rounds and stun Barrier Champions. Scout Rifles deal bonus damage against Barrier Champions. | ||
:''Requires 1 Energy'' | :''Requires 1 Energy'' | ||
*'''Unstoppable Sidearm (Arms):''' Aiming down sights with any | *'''Unstoppable Sidearm (Arms):''' Aiming down sights with any Sidearm you are wielding loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. | ||
:''Requires 1 Energy'' | :''Requires 1 Energy'' | ||
*'''Overload | *'''Overload Hand Cannon (Arms):''' Landing consecutive hits disrupts combatants, stunning them, delaying ability energy regeneration, and lowering combatant damage output. Strong against Overload Champions. | ||
:''Requires 1 Energy'' | :''Requires 1 Energy'' | ||
*'''Anti-Barrier Auto Rifle (Arms):''' | *'''Anti-Barrier Auto Rifle (Arms):''' Auto Rifles you are wielding fire shield-piercing rounds and stun Barrier Champions. Auto Rifles deal bonus damage against Barrier Champions. | ||
:''Requires 1 Energy'' | :''Requires 1 Energy'' | ||
===Column 2=== | ===Column 2=== | ||
*'''Grenade Launcher Scavenger (Legs):''' | *'''Grenade Launcher Scavenger (Legs):''' Grenade Launchers get bonus reserves when you pick up ammo. | ||
:''Requires 1 Energy'' | :''Requires 1 Energy'' | ||
*'''Rocket Launcher Scavenger (Legs):''' | *'''Rocket Launcher Scavenger (Legs):''' Rocket Launchers get bonus reserves when you pick up ammo. | ||
:''Requires 1 Energy'' | :''Requires 1 Energy'' | ||
*'''Unflinching Pulse Rifle Aim (Chest):''' Reduces flinching from incoming fire while aiming | *'''Unflinching Pulse Rifle Aim (Chest):''' Reduces flinching from incoming fire while aiming Pulse Rifles. | ||
:''Requires 1 Energy'' | :''Requires 1 Energy'' | ||
*'''Scout Rifle Loader (Arms):''' Increases reload speed of Scout Rifles. | *'''Scout Rifle Loader (Arms):''' Increases reload speed of Scout Rifles. | ||
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*'''Unstoppable Grenade Launcher (Arms):''' When you ready or reload a Grenade Launcher, for a short period, that weapon stuns Unstoppable Champions. Strong against Unstoppable Champions. | *'''Unstoppable Grenade Launcher (Arms):''' When you ready or reload a Grenade Launcher, for a short period, that weapon stuns Unstoppable Champions. Strong against Unstoppable Champions. | ||
:''Requires 7 Energy'' | :''Requires 7 Energy'' | ||
*'''Hammer of the Warmind (Seasonal):''' The detonations from Warmind Cells you destroy cause disruption, stunning combatants, delaying ability energy regeneration, and lowering combatant damage output. Strong against | *'''Hammer of the Warmind (Seasonal):''' The detonations from Warmind Cells you destroy cause disruption, stunning combatants, delaying ability energy regeneration, and lowering combatant damage output. Strong against Overload and Unstoppable Champions. This mod also allows Seventh Seraph or IKELOS weapons to generate Warmind Cells. | ||
:''Requires 1 Energy'' | :''Requires 1 Energy'' | ||
*'''Sundering Blast (Class Item):''' Stunning a Champion creates an explosive blast. | *'''Sundering Blast (Class Item):''' Stunning a Champion creates an explosive blast. | ||
:''Requires 2 Energy'' | :''Requires 2 Energy'' | ||
*'''Surge Detonators (Class Item):''' | *'''Surge Detonators (Class Item):''' Arc grenades disrupt combatants, stunning them, delaying ability regeneration, and lowering combatant damage output. Strong against Overload Champions. | ||
:''Requires 2 Energy'' | :''Requires 2 Energy'' | ||
*'''Unstoppable Schwarzschild Condensor (Class Item):''' | *'''Unstoppable Schwarzschild Condensor (Class Item):''' Void melee abilities stun unshielded combatants. Strong against Unstoppable Champions. | ||
:''Requires 2 Energy'' | :''Requires 2 Energy'' | ||
===Column 5=== | ===Column 5=== | ||
*'''Breach and Clear (Class Item):''' When using a Grenade Launcher, damaging a boss, damaging a Champion, or breaking a combatant's | *'''Breach and Clear (Class Item):''' When using a Grenade Launcher, damaging a boss, damaging a Champion, or breaking a combatant's shield reloads your stowed weapons and causes the combatant to take increased damage for a short duration. | ||
:''Requires 9 Energy'' | :''Requires 9 Energy'' | ||
*'''Glacial Inheritance (Class Item):''' Defeating targets with your | *'''Glacial Inheritance (Class Item):''' Defeating targets with your Stasis Super refunds Super energy. | ||
:''Requires 6 Energy'' | :''Requires 6 Energy'' | ||
*'''Warmind's Decree (Seasonal):''' Void splash damage final blows have a chance to create Warmind Cells. This mod also allows Seventh Seraph or IKELOS weapons to generate Warmind Cells. | *'''Warmind's Decree (Seasonal):''' Void splash damage final blows have a chance to create Warmind Cells. This mod also allows Seventh Seraph or IKELOS weapons to generate Warmind Cells. | ||
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==Lore== | ==Lore== | ||
{{Verbatim}} | {{Verbatim}} | ||
'''''A cube of living code claimed from the [[Vex]] | '''''A cube of living code claimed from the [[Vex]] domain.''''' | ||
[[Mithrax, Kell of Light|Mithrax]] sat on a carpet in his meager quarters, held the Paradrome Cube in his hand, and concentrated. | [[Mithrax, Kell of Light|Mithrax]] sat on a carpet in his meager quarters, held the Paradrome Cube in his hand, and concentrated. | ||
Hours passed before [[Eido]], concerned, sat beside him. She touched his arm. | Hours passed before [[Eido, Daughter of Misraaks|Eido]], concerned, sat beside him. She touched his arm. | ||
"What do you see?" she whispered. | "What do you see?" she whispered. | ||
He saw the [[Endless Night]] split open. He saw [[Radiolaria|fluid]] falling like white rain on the [[Last City|City]]. Massive [[Minotaur]]s rising from the shallow seas. He saw the gunfire of the [[Guardian]]s in the [[Tower (Destiny 2)|Tower]], but it did not reflect on the rippling liquid, and he dismissed the vision. | He saw the [[Endless Night]] split open. He saw [[Radiolaria|fluid]] falling like white rain on the [[The Last City|City]]. Massive [[Minotaur]]s rising from the shallow seas. He saw the gunfire of the [[Guardian]]s in the [[Tower (Destiny 2)|Tower]], but it did not reflect on the rippling liquid, and he dismissed the vision. | ||
A hundred more illusions took its place, then a thousand, then a thousand lifetimes' worth: | A hundred more illusions took its place, then a thousand, then a thousand lifetimes' worth: | ||
—a | —a shape frozen inside a crystal prison a towering figure in white recognition flooding bloodshot eyes a city of voices speaking at once shadow taking form the realization they had always been watched tears on metal— | ||
A choice, and its consequences. | A choice, and its consequences. | ||
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==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Paradrome1.jpg | |||
</gallery> | </gallery> | ||
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[[Category:Artifacts]] | [[Category:Artifacts]] | ||