Oracle

From Destinypedia, the Destiny wiki

(Redirected from Oracles)
Destiny-GhostConstruct.png
"Oh the headache again. I swear it's these symbols..."
This article does not meet Destinypedia's standards. You can help by cleaning this article.
Destiny-GhostConstruct.png
"How will we know when we've found all of the screenshots?"
It has been requested that image(s) be uploaded and added to this page or section. Details: New images for the Oracles in the Vault of Glass and Paradox
Remove this template once the image(s) have been uploaded and applied.
Templar's Well
Oracle
D1
Oracle.png
D2
Oracles.D2.jpg
Statistics

Species:

Vex

Functions:

Threat Expugment

Mission:

Vault of Glass
Wolves' Gambit
WANTED: Arcadian Chord

Combat information

Abilities:

Mark of Negation
Lost in Time
Immunity Aura

 
Glass Throne
Oracle
D1
Atheon.Oracles.D1.jpg
D2
Atheon.Oracles.D2.jpg
Statistics

Species:

Vex

Functions:

Threat Expugment

Mission:

Vault of Glass

Combat information

Abilities:

Prophecy of Doom
Lost in Time
Immunity Aura

 
Paradox
Oracle
Paradox.Oracles.jpg
Statistics

Species:

Vex

Mission:

Paradox

Combat information

Abilities:

Projection Shield

 
Sol Divisive
Oracle
Black-Garden.Oracles.jpg
Statistics

Species:

Vex

Mission:

Vex Offensive

Combat information

Abilities:

Immunity Aura

 
Sol Collective
Oracle
CollectiveOracleInfobox.png
Statistics

Species:

Vex

Mission:

Patrol Europa
Patrol Neomuna
On The Verge

Combat information

Abilities:

Immunity Aura

 

"Sentient calculations, able to manipulate time."
Osiris

Oracles are a Vex unit found in the Vault of Glass and several other Vex-affiliated locations.[1]

Overview

Oracles are described as "sentient calculations" that can manipulate time and typically appear either as clusters of glowing, floating cubes or as octahedral shapes seemingly made of metal and glass.[citation needed]

Together with the Templar, the Oracles within the Vault of Glass serve to guard the way into the deeper reaches of the Vault. According to legend, the Oracles foresee what is to come - a world as the Vex desire it - and the Templar has the power to shape reality to match the Oracles' design, expunging any threats.[2]

Gameplay

Unlike normal enemies, they do not attack directly, but they are still very dangerous. They appear as glowing cubes of strange particle energy hovering stationary in place.

There appear to be three types of Oracles: yellow, which appears during the fight with the Templar; red, which appears during the fight with Atheon, Time's Conflux; and green, which appear during the fight with Morphon, Blighted Mind. The yellow Oracles cast a debuff called "Mark of Negation", which they cast on the entire party unless they are killed quickly. The debuff will kill anyone who still possesses it when the Templar casts "Ritual of Negation." The red Oracles will simply kill the party outright with an ability called "Prophecy of Doom" if not destroyed in time. However, killing them all will grant the fireteam a buff called "Time's Vengeance", doing bonus damage against Atheon.[3]

Green Oracles are periodically summoned by Morphon, Blighted Mind, who will emit a signature warbling tune used by the Templar before creating one. These Oracles, instead of wiping Guardians after a certain time limit, cast an invincible shield about Morphon, making it immune to all forms of damage; they must be destroyed before Morphon can be damaged. Destroying them temporarily stuns Morphon. This is repeated three times.[4]

Oracles also appear during The Whisper event on Io, where you must kill them in a certain order, receiving a blueprint for an exotic ship afterwards.[5]

Oracle count

  • In the Templar's fight there are a total of thirty-nine Oracles. Two waves of three, two waves of five, two waves of seven, and one wave of nine.
  • In the Atheon fight there are a total of fourteen Oracles, seven in each location Guardians are teleported to. Because of the amount of times it takes to kill Atheon per encounter an exact number is not possible. There is also a fifteenth Oracle that spawns when a Praetorian captures a Plate.
  • In Wolves' Gambit there are a total of six Oracles.
  • There are between three to four Oracles guarding Morphon, Blighted Mind each time. Depending on how many times it takes to defeat Morphon per encounter, an exact number is not possible.
  • In Vex Offensive there is a total of 18 Oracles. 6 in the first round, and 12 in the second.

Trivia

  • The House of Wolves were able to take control of the Oracles during their invasion of the Vault of Glass, suggesting that they may be more of a weapon than a proper Vex intelligence.[6]
  • Oracles seen in Vex Offensive are purple and diamond-shaped rather than yellow cubes.

Gallery

List of appearances

References

  1. ^ Bungie (2014/9/9), Destiny
  2. ^ Bungie (2014/9/9), Destiny - Vex Axis Minds: The Templar
  3. ^ Bungie (2014/9/9), Destiny - Vault of Glass
  4. ^ Bungie (2015/9/15), Destiny: The Taken King - Paradox
  5. ^ Bungie (2018/5/8), Destiny 2: Warmind - The Whisper
  6. ^ Bungie (2015/5/19), Destiny: House of Wolves - Wolves' Gambit