Editing Onslaught
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{{New content|Into the Light}} | |||
{{Level infobox | {{Level infobox | ||
|prev= | |prev= | ||
|next= | |next= | ||
|game= ''[[Destiny 2]]'' | |game= ''[[Destiny 2]]'' | ||
|campaign= ''[[Into the Light]]'' | |campaign= ''[[Into the Light (update)|Into the Light]]'' | ||
|image= [[File:Onslaught Infobox.jpg|300px]] | |image= [[File:Onslaught Infobox.jpg|300px]] | ||
|player= 1-3 | |player= 1-3 | ||
|light= 1600 <br> 1810 {{c|Legend}} | |light= 1600 <br> 1810 {{c|Legend}} | ||
|place= [[Mothyards]], [[Cosmodrome]] <br> [[Midtown]], [[Last City]] <br> [[Vostok]], [[Felwinter Peak]] | |place= [[Mothyards]], [[Cosmodrome]] <br> [[Midtown]], [[Last City]] <br> [[Vostok]], [[Felwinter Peak]] | ||
|objective= Defend Vanguard forces with the Advanced Defense Unit against an onslaught of 10/50 combatant waves. | |objective= Defend Vanguard forces with the Advanced Defense Unit against an onslaught of 10/50 combatant waves. | ||
|nowalk= 1 | |nowalk= 1 | ||
}} | }} | ||
'''Onslaught''' is an activity introduced with ''[[Into the Light]]''. | '''Onslaught''' is an activity introduced with ''[[Into the Light (update)|Into the Light]]''. | ||
==Overview== | ==Overview== | ||
Onslaught is a wave-based defense activity where players fight against | Onslaught is a wave-based defense activity where players fight against [[Eliksni]] and [[Hive]] forces sent by [[The Witness|the Witness]]. Players can earn scrap by defeating combatants and throwing [[Advanced Defense Unit|ADU]] batteries dropped by Saboteurs and [[Champion]]s. The playlist version has players complete 1 set of 10 waves while the Normal and Legend versions has them complete 5 sets of 10 waves. | ||
==Gameplay== | ==Gameplay== | ||
Once the activity starts, players must defeat enemies to set up the ADU. Once the ADU is set up, players can spend scrap on decoys, turrets, or tripmines. These defenses can be upgraded after completing certain waves. | Once the activity starts, players must defeat enemies to set up the ADU. Once the ADU is set up, players can spend scrap on decoys, turrets, or tripmines. These defenses can be upgraded after completing certain waves. The difficulty increases as players complete a set of waves, similar to [[The Coil|the Coil]]. The Extinguish [[Modifier|modifier]] activates by default on Legend, or after completing Wave 30 on Normal. | ||
===Bonus Objective Wave=== | ===Bonus Objective Wave=== | ||
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===Heat Wave=== | ===Heat Wave=== | ||
In rare instances after completing a boss wave, a bonus heat wave can be triggered, similar in nature to Ritual Anomalies from the [[Altars of Summoning (activity)|Altars of Summoning]] and the Lightning Round from [[Dares of Eternity]]. Players will acquire a buff called '''Shaxx's Mayhem''' | In rare instances after completing a boss wave, a bonus heat wave can be triggered, similar in nature to Ritual Anomalies from the [[Altars of Summoning (activity)|Altars of Summoning]] and the Lightning Round from [[Dares of Eternity]]. Players will acquire a buff called '''Shaxx's Mayhem''', multiple [[Tormentor]]s will appear, and a 1 minute timer begins. The heat wave is over when the timer expires. | ||
==Unique Enemies== | ==Unique Enemies== | ||
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*[[Demolitionist]] | *[[Demolitionist]] | ||
*[[Riftwarden]] | *[[Riftwarden]] | ||
*[[ | *[[Saboteur]] | ||
*[[Shielded Demolitionist]] | *[[Shielded Demolitionist]] | ||
*[[Shielded Knight]] | *[[Shielded Knight]] | ||
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==Appearance== | ==Appearance== | ||
*''[[Destiny 2]]: [[Into the Light]]'' {{1st}} | *''[[Destiny 2]]'': ''[[Into the Light (update)|Into the Light]]'' {{1st}} | ||
==References== | ==References== | ||
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[[Category:Activities]] | [[Category:Activities]] | ||
[[Category:Earth]] |