Editing Onslaught
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{{New content|Into the Light}} | |||
{{Level infobox | {{Level infobox | ||
|prev= | |prev= | ||
|next= | |next= | ||
|game= ''[[Destiny 2]]'' | |game= ''[[Destiny 2]]'' | ||
|campaign= ''[[ | |campaign= ''[[Season of the Wish]]'' | ||
|image= [[File:Onslaught Infobox.jpg|300px]] | |image= [[File:Onslaught Infobox.jpg|300px]] | ||
|player= 1-3 | |player= 1-3 | ||
|light= 1600 <br> 1810 {{c|Legend}} | |light= 1600 <br> 1810 {{c|Legend}} | ||
|place= [[Mothyards]], [[Cosmodrome]] <br> [[Midtown]], [[Last City]] <br> [[Vostok]], [[Felwinter Peak]] | |place= [[Mothyards]], [[Cosmodrome]] <br> [[Midtown]], [[Last City]] <br> [[Vostok]], [[Felwinter Peak]] | ||
|objective= Defend Vanguard forces with the Advanced Defense Unit against an onslaught of 10/50 combatant waves. | |objective= Defend Vanguard forces with the Advanced Defense Unit against an onslaught of 10/50 combatant waves. | ||
|nowalk= 1 | |nowalk= 1 | ||
}} | }} | ||
'''Onslaught''' is an activity introduced with ''[[Into the Light]]''. | '''Onslaught''' is an activity introduced with ''[[Into the Light (update)|Into the Light]]''. | ||
==Overview== | ==Overview== | ||
Onslaught is a wave-based defense activity where players fight against | Onslaught is a wave-based defense activity where players fight against Eliksni and Hive forces sent by the Witness. Players can earn scrap by defeating combatants and throwing ADU batteries dropped by Saboteurs and [[Champion]]s. The playlist version has players complete 1 set of 10 waves while the Normal and Legend versions has them complete 5 sets of 10 waves. | ||
==Gameplay== | ==Gameplay== | ||
Once the activity starts, players must defeat enemies to set up the ADU. Once the ADU is set up, players can spend scrap on decoys, turrets, or tripmines. These defenses can be upgraded after completing certain waves. | Once the activity starts, players must defeat enemies to set up the ADU. Once the ADU is set up, players can spend scrap on decoys, turrets, or tripmines. These defenses can be upgraded after completing certain waves. The difficulty increases as players complete a set of waves, similar to [[The Coil|the Coil]]. The Extinguish [[Modifier|modifier]] activates by default on Legend, or after completing Wave 30 on Normal. | ||
===Bonus Objective Wave=== | ===Bonus Objective Wave=== | ||
On every 2nd, 5th, and 8th wave in a set, a bonus objective can be completed. They include collecting items dropped by combatants, destroying [[Pyramid Spike]]s, capturing a Pyramid zone, | On every 2nd, 5th, and 8th wave in a set, a bonus objective can be completed. They include collecting items dropped by combatants, destroying [[Pyramid Spike]]s, capturing a Pyramid zone, completing the wave within a time limit. If the bonus objective is completed, a Heavy ammo crate will spawn near the ADU. | ||
===Augment Wave=== | ===Augment Wave=== | ||
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===Boss Wave=== | ===Boss Wave=== | ||
On every 10th wave in a set, another portal to the Pyramid Ship will open. Players will traverse a platforming section ending in a rally flag and Pyramid switches. The boss wave begins after shooting the Pyramid switches to open a door. While the boss wave is active, players can complete an optional objective that will help them defeat the boss faster. These objectives include igniting a rift, defeating shielded combatants by standing in a pool, or capturing zones that will allow [[Shaxx]] to deploy turrets at the zone's location. Defeating the boss will spawn a reward chest containing [[BRAVE Arsenal]] weapons and Tokens of Bravery that can be redeemed at the [[Hall of Champions]], | On every 10th wave in a set, another portal to the Pyramid Ship will open. Players will traverse a platforming section ending in a rally flag and Pyramid switches. The boss wave begins after shooting the Pyramid switches to open a door. While the boss wave is active, players can complete an optional objective that will help them defeat the boss faster. These objectives include igniting a rift, defeating shielded combatants by standing in a pool, or capturing zones that will allow [[Shaxx]] to deploy turrets at the zone's location. Defeating the boss will spawn a reward chest containing [[BRAVE Arsenal]] weapons and Tokens of Bravery that can be redeemed at the [[Hall of Champions]], spawns an exit portal to begin the next set of waves. Completing Wave 50 will spawn an additional reward chest. | ||
===Heat Wave=== | ===Heat Wave=== | ||
In rare instances after completing a boss wave, a bonus heat wave can be triggered, similar in nature to Ritual Anomalies from the [[Altars of Summoning (activity)|Altars of Summoning]] and the Lightning Round from [[Dares of Eternity]]. Players will acquire a buff called '''Shaxx's Mayhem''' | In rare instances after completing a boss wave, a bonus heat wave can be triggered, similar in nature to Ritual Anomalies from the [[Altars of Summoning (activity)|Altars of Summoning]] and the Lightning Round from [[Dares of Eternity]]. Players will acquire a buff called '''Shaxx's Mayhem''', multiple [[Tormentor]]s will appear, and a 1 minute timer begins. The heat wave is over when the timer expires. | ||
==Unique Enemies== | ==Unique Enemies== | ||
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*[[Demolitionist]] | *[[Demolitionist]] | ||
*[[Riftwarden]] | *[[Riftwarden]] | ||
*[[ | *[[Saboteur]] | ||
*[[Shielded Demolitionist]] | *[[Shielded Demolitionist]] | ||
*[[Shielded Servitor]] | *[[Shielded Servitor]] | ||
*[[Shielded Skybomber]] | *[[Shielded Skybomber]] | ||
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==Appearance== | ==Appearance== | ||
*''[[Destiny 2]]: [[Into the Light]]'' {{1st}} | *''[[Destiny 2]]'': ''[[Into the Light (update)|Into the Light]]'' {{1st}} | ||
==References== | ==References== | ||
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[[Category:Activities]] | [[Category:Activities]] | ||
[[Category:Earth]] |