Editing Onslaught: Salvation
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|image= [[File:Onslaught Salvation Infobox.jpg|300px]] | |image= [[File:Onslaught Salvation Infobox.jpg|300px]] | ||
|player= 1-3 | |player= 1-3 | ||
|light= 1960 {{c|Playlist}} <br> 2030 {{c|Base}} <br> 2065 {{c| | |light= 1960 {{c|Playlist}} <br> 2030 {{c|Base}} <br> 2065 {{c|Legend}} | ||
|place= [[Widow's Court]], [[European Dead Zone]] <br> [[Kell's Grave]], [[Tangled Shore]] <br> [[Eventide Ruins]], [[Europa]] | |place= [[Widow's Court]], [[European Dead Zone]] <br> [[Kell's Grave]], [[Tangled Shore]] <br> [[Eventide Ruins]], [[Europa]] | ||
|factions= | |factions=[[Shadow Legion]] <br> [[The Dread]] | ||
|races=[[Cabal]]<br>[[Scorn]] | |races=[[Cabal]]<br>[[Scorn]] | ||
|objective= | |objective= | ||
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==Overview== | ==Overview== | ||
Onslaught: Salvation is a wave-based defense activity where players fight against the forces of the [[ | Onslaught: Salvation is a wave-based defense activity where players fight against the forces of the [[Scorn]], [[Shadow Legion]] and [[The Dread|Dread]] sent by [[Fikrul, the Fanatic|Fikrul]]. Players must defend and repair the [[Advanced Defense Unit|ADU]] against waves of combatants, which are ten waves to a set. If the ADU is destroyed, the activity ends. Players can earn an in-game currency called '''Scrap''' by scoring and be used to purchase and upgrade defenses at the start of every set and after every 3rd and 6th wave within that set. The playlist version has players complete one set while the Normal and Legend versions have five sets of escalating difficulty. The Extinguish [[Modifier|modifier]] activates by default on Legend, or after completing Wave 30 on Normal. While playing the 50 wave version, some non-Champion combatants will have a random [[Bane]] that must be dealt with in unique ways (i.e. a combatant with a Meteor bane will unleash a solar seeker when damaged.) | ||
==Gameplay== | ==Gameplay== | ||
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===Boss Wave=== | ===Boss Wave=== | ||
On every 10th wave in a set, a one-way teleport to a Revenant Nest will reactivate. Players will traverse a cave ending in a rally flag and a barrier up ahead. The boss wave begins after players leave the cave containing the rally flag. While the boss wave is active, players can complete an optional objective that will help them defeat the boss faster. These objectives include destroying Revenant Totems, running through energy beams, or using Ether cannons to defeat the Grim Harbingers | On every 10th wave in a set, a one-way teleport to a Revenant Nest will reactivate. Players will traverse a cave ending in a rally flag and a barrier up ahead. The boss wave begins after players leave the cave containing the rally flag. While the boss wave is active, players can complete an optional objective that will help them defeat the boss faster. These objectives include destroying Revenant Totems, running through energy beams, or using Ether cannons to defeat the Grim Harbingers. Defeating the boss will spawn a reward chest containing seasonal weapons and tonic ingredients, and activate a one-way exit teleporter to begin the next set of waves unless the playlist version was selected, which will complete the activity after Wave 10. Completing Wave 50 will spawn an additional reward chest and complete the activity. Additional rewards that one can obtain are influenced by the Enriching Tonics that are active within their Tonic Capsule. | ||
==Unique Enemies== | ==Unique Enemies== | ||
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==Bosses== | ==Bosses== | ||
*[[Ether-Gorged Scorn]] | *[[Ether-Gorged Scorn]] | ||
*[[Etherbound Familiar]] | *[[Etherbound Familiar]] |