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[[File:NightmareHarvester.jpg|thumb|300px|Nightmare Harvester]] | [[File:NightmareHarvester.jpg|thumb|right|300px|Nightmare Harvester]] | ||
{{Quote|It is safe.|Artifact description}} | {{Quote|It is safe.|Artifact description}} | ||
The '''Nightmare Harvester''' is a [[Artifact#Destiny 2 Artifacts|Seasonal Artifact]] for the ''[[Season of the Haunted]]''. | The '''Nightmare Harvester''' is a [[Artifact#Destiny 2 Artifacts|Seasonal Artifact]] for the ''[[Season of the Haunted]]''. | ||
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==Seasonal Artifact mods== | ==Seasonal Artifact mods== | ||
===Column 1=== | ===Column 1=== | ||
*'''Piercing Sidearms (Arms):''' | *'''Piercing Sidearms (Arms):''' Sidearms gain shield-piercing rounds, which bypass combatant defenses. Strong against Barrier [[Champions]]. | ||
:''Requires 1 Energy'' | :''Requires 1 Energy'' | ||
*'''Overload Rounds (Arms):''' Uninterrupted fire from your equipped | *'''Overload Rounds (Arms):''' Uninterrupted fire from your equipped Auto Rifles and Submachine Guns grants bullets that stun combatants, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions. | ||
:''Requires 1 Energy'' | :''Requires 1 Energy'' | ||
*'''Unstoppable Scout Rifles (Arms):''' Aiming down sights for a short time causes | *'''Unstoppable Scout Rifles (Arms):''' Aiming down sights for a short time causes Scout Rifles you wield to fire a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. | ||
:''Requires 1 Energy'' | :''Requires 1 Energy'' | ||
*'''Unstoppable Glaive (Arms):''' | *'''Unstoppable Glaive (Arms):''' Glaives you wield fire a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. | ||
:''Requires 3 Energy'' | :''Requires 3 Energy'' | ||
*'''Anti-Barrier Pulse Rifle (Arms):''' | *'''Anti-Barrier Pulse Rifle (Arms):''' Pulse Rifles you are wielding fire shield-piercing rounds and stun Barrier Champions. Pulse Rifles deal bonus damage against Barrier Champions. | ||
:''Requires 1 Energy'' | :''Requires 1 Energy'' | ||
===Column 2=== | ===Column 2=== | ||
*'''Shotgun Holster (Legs):''' Gradually reloads your stowed | *'''Shotgun Holster (Legs):''' Gradually reloads your stowed Shotguns over time. Multiple copies of this perk stack to reduce the time taken to fully reload. | ||
:''Requires 1 Energy'' | :''Requires 1 Energy'' | ||
*'''Trace Rifle Ammo Finder (Helmet):''' Increases your chance of finding Special ammo while you have a | *'''Trace Rifle Ammo Finder (Helmet):''' Increases your chance of finding Special ammo while you have a Trace Rifle equipped. | ||
:''Requires 1 Energy'' | :''Requires 1 Energy'' | ||
*'''Nightmarish Opulence (Helmet):''' Increases the duration of the Psychohack Origin Trait and the effect of the Extrovert Origin Trait. | *'''Nightmarish Opulence (Helmet):''' Increases the duration of the Psychohack Origin Trait and the effect of the Extrovert Origin Trait. | ||
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*'''Unquenchable Thirst (Helmet):''' Increases the buff effect of the To Excess Origin Trait and the healing effect of the Souldrinker Origin Trait. | *'''Unquenchable Thirst (Helmet):''' Increases the buff effect of the To Excess Origin Trait and the healing effect of the Souldrinker Origin Trait. | ||
:''Requires 1 Energy'' | :''Requires 1 Energy'' | ||
*''' | *'''Amor of the Dying Star (Chest):''' Reduces incoming Solar damage from combatants. Reduces incoming Void damage from combatants. | ||
:''Requires 2 Energy'' | :''Requires 2 Energy'' | ||
*'''Sidearm Dexterity (Arms):''' Faster ready and stow speed for Sidearms. | *'''Sidearm Dexterity (Arms):''' Faster ready and stow speed for Sidearms. | ||
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*'''Overload Trace Rifles (Arms):''' Uninterrupted fire from your equipped Trace Rifles causes the beam to stun combatants, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions. | *'''Overload Trace Rifles (Arms):''' Uninterrupted fire from your equipped Trace Rifles causes the beam to stun combatants, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions. | ||
:''Requires 3 Energy'' | :''Requires 3 Energy'' | ||
*'''Revitalizing Blast (Class Item):''' Stunning a Champion causes it to | *'''Revitalizing Blast (Class Item):''' Stunning a Champion causes it to ignite and clears your shield stun. | ||
:''Requires 4 Energy'' | :''Requires 4 Energy'' | ||
*'''Withering Heat (Class Item):''' Causing damage with a Solar ability | *'''Withering Heat (Class Item):''' Causing damage with a Solar ability weakens Champions for a short duration. | ||
:''Requires 6 Energy'' | :''Requires 6 Energy'' | ||
*'''Molten Overload (Class Item):''' Solar grenades cause disruption, delaying ability energy regeneration and lowering combatant damage output. Strong against | *'''Molten Overload (Class Item):''' Solar grenades cause disruption, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions. | ||
:''Requires 2 Energy'' | :''Requires 2 Energy'' | ||
*'''Glaive of Dreams (Arms):''' While you have a Glaive equipped, the Unstable Essence buff gained by picking up objects dropped by Nightmares has double its normal duration. | *'''Glaive of Dreams (Arms):''' While you have a Glaive equipped, the Unstable Essence buff gained by picking up objects dropped by Nightmares has double its normal duration. | ||
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===Column 5=== | ===Column 5=== | ||
*'''Classy Restoration (Class Item):''' Activating your Solar class abilities grants you | *'''Classy Restoration (Class Item):''' Activating your Solar class abilities grants you restoration. | ||
:''Requires 6 Energy'' | :''Requires 6 Energy'' | ||
*'''Radiant Orbs (Class Item):''' Picking up an Orb of Power makes you | *'''Radiant Orbs (Class Item):''' Picking up an Orb of Power makes you radiant. | ||
:''Requires 5 Energy'' | :''Requires 5 Energy'' | ||
*'''Rays of Precision (Class Item):''' While | *'''Rays of Precision (Class Item):''' While radiant, Solar precision final blows cause combatants to ignite. | ||
:''Requires 6 Energy'' | :''Requires 6 Energy'' | ||
*'''Flame Harvesting (Class Item):''' Solar Exotic final blows create Solar elemental wells. | *'''Flame Harvesting (Class Item):''' Solar Exotic final blows create Solar elemental wells. | ||
:''Requires 5 Energy'' | :''Requires 5 Energy'' | ||
*'''Solar Fulmination (Class Item):''' Your | *'''Solar Fulmination (Class Item):''' Your ignitions do increased damage in an increased radius. | ||
:''Requires 3 Energy'' | :''Requires 3 Energy'' | ||
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// SUB-VANNET // HDN-PORT-[REDACTED] // CIPHER VALUDATED //<br> | // SUB-VANNET // HDN-PORT-[REDACTED] // CIPHER VALUDATED //<br> | ||
// TRANSMISSION ORIGIN: [REDACTED] //<br> | // TRANSMISSION ORIGIN: [REDACTED] //<br> | ||
// RECEIVING TERMINAL(S): | // RECEIVING TERMINAL(S): VG:CMDR , VG-REY //<br> | ||
// DESIGNATION: | // DESIGNATION: ERI-223 //<br> | ||
// ARCHIVAL ACCESS: GRANTED // | // ARCHIVAL ACCESS: GRANTED // | ||
The | The Relic on [[Mars]] reveals much about the [[Crown of Sorrow|Crown]], and [[Savathûn|Savathûn's]] corporeal form. I have unwound a precious few mysteries that I believe can aid us. The Crown's penchant for ensnaring cognition is well-known, but the function by which it does this is a manipulation of the [[Darkness]] tethered by Hive incantations and ritual. It is not unlike how the [[Pyramid]] projects [[Nightmares]] from troubled persons, or phantoms from places of great loss. | ||
I am not so foolish as to attempt to access or wield the Crown directly. We have all seen where that leads. Instead, with assistance from a trusted colleague, I have constructed a medium through which we may safely channel the Crown's influence and bind Nightmares until their essence can be contained for further research. My colleague dubbed this medium a "Harvester." An apt denotation. | I am not so foolish as to attempt to access or wield the Crown directly. We have all seen where that leads. Instead, with assistance from a trusted colleague, I have constructed a medium through which we may safely channel the Crown's influence and bind Nightmares until their essence can be contained for further research. My colleague dubbed this medium a "Harvester." An apt denotation. | ||
Until we know more about [[ | Until we know more about [[Calus|Calus's]] plans, this is our best course of action. I advise all fireteams undergoing deployment to the Leviathan be outfitted with [REQUISITION;DEVICE-HARVESTER]. Once they are attuned to it, possession of a Harvester will offer a moderate level of warding, and more importantly, interaction with the apparitions projected by the Pyramid. Interestingly, in moments of high energy concentration, the Harvester, as if by reflex, will manifest a weapon through the wielder's will. | ||
I have included a list of materials required for the fabrication of a Harvester. May it be the tool that turns the tide. | I have included a list of materials required for the fabrication of a Harvester. May it be the tool that turns the tide. | ||
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Trust, | Trust, | ||
Eris Morn | [[Eris Morn]] | ||
P.S. | P.S. | ||
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Order_of_operations.log<br> | Order_of_operations.log<br> | ||
Warnings.log | Warnings.log | ||
==List of appearances== | ==List of appearances== | ||
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[[Category:Artifacts]] | [[Category:Artifacts]] | ||