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{{Public Event infobox
{{Public Event infobox
|name= Nightmare Containment
|name= Nightmare Containment
|image=[[File:Nightmare Containment 4.jpg|400px]]
|image=[[File:Nightmare Containment 4.jpg|300px]]
|game=''[[Destiny 2]]''
|light=
|campaign=''[[Season of the Haunted]]''
|light=1580
|place=[[Leviathan (ship)|Derelict Leviathan]], [[Moon]]
|place=[[Leviathan (ship)|Derelict Leviathan]], [[Moon]]
|enemies=[[Scorn]] <br> [[Cabal]] - [[Loyalists]] <br> [[Nightmare]]s
|enemies=[[Scorn]] <br> [[Cabal]] - [[Loyalists]] <br> [[Nightmare]]s
|objective=Defeat and contain powerful Nightmares aboard the derelict Leviathan.
|objective=Harvest Nightmare Essence for use in Eris Morn's ritual
}}
}}
{{quote|Draw out and defeat powerful Nightmares to imprison them with the Nightmare Harvester.|In-game description}}


'''Nightmare Containment''' was a six-player [[Public Event]] and a seasonal activity for ''[[Season of the Haunted]]'' located within the [[Castellum]] of the now derelict [[Leviathan (ship)|Leviathan]]. It has the unique function of being able to be accessed like a normal public event, or through matchmaking.
'''Nightmare Containment''' is a six-player [[Public Event]] and a seasonal activity for ''[[Season of the Haunted]]'' located within the [[Castellum]] of the now derelict [[Leviathan (ship)|Leviathan]]. It has the unique function of being able to be accessed like a normal public event, or through matchmaking.


==Overview==
==Overview==
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==Gameplay==
==Gameplay==
[[File:Nightmare Containment 5.jpg|thumb|300px]]
[[File:Nightmare Containment 5.jpg|thumb|right|300px]]
Nightmare Containment is a horde-defense game mode in which the players must defend the [[Nightmare Harvester]] from waves of [[Scorn]] and [[Cabal]] enemies. The event takes place in three of four areas of the Castellum, each corresponding to an entrance to a part of the ship. The event will begin in front of either [[Royal Pools]], [[Pleasure Gardens]], or [[The Gauntlet]] and will move way to one of the other two locations, progressively getting more difficult, before ending in a boss battle that always takes place in front of the entrance to [[Emperor Calus]]'s [[Throne]] Room. Each Nightmare Containment consists of three tiers with four phases each.  
Nightmare Containment is a horde-defense game mode in which the players must defend the [[Nightmare Harvester]] from waves of [[Scorn]] and [[Cabal]] enemies. The event takes place in three of four areas of the Castellum, each corresponding to an entrance to a part of the ship. The event will begin in front of either [[Royal Pools]], [[Pleasure Gardens]], or [[The Gauntlet]] and will move way to one of the other two locations, progressively getting more difficult, before ending in a boss battle that always takes place in front of the entrance to [[Emperor Calus]]'s [[Throne]] Room. Each Nightmare Containment consists of three tiers with four phases each.  


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===Tier Two===
===Tier Two===
[[File:Nightmare Containment 7.jpg|thumb|300px]]
[[File:Nightmare Containment 7.jpg|thumb|right|300px]]
Tier Two is mechanically the same as Tier One with a few notable differences.  
Tier Two is mechanically the same as Tier One with a few notable differences.  
*Dread Bearers can also be [[Abomination]]s.
*Dread Bearers can also be [[Abomination]]s.
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===Tier Three===
===Tier Three===
Tier Three is the final boss of Nightmare containment. The boss and mechanics rotated on a weekly basis during Season of the Haunted, but now change on a daily basis. Throughout all three, constant waves of Scorn or Loyalists will be spawning to impede player progress.   
Tier Three is the final boss of Nightmare containment. The boss and mechanics rotate on a weekly basis. Throughout all three, constant waves of Scorn or Loyalists will be spawning to impede player progress.   


[[Nightmare of Elykris, the Machinist]] is a large Scorn enemy. After dealing one third of her health, Elykris will pull up an immunity shield and six resonant splinters will spawn around her. Once all are destroyed, two Abominations named [[Emissary of Elykris]] will spawn beside it. Killing these two Abominations takes down its shield. This mechanic repeats once more after the next third of its health is dealt.
[[Nightmare of Elykris, the Machinist]] is a large Scorn enemy. After dealing one third of her health, Elykris will pull up an immunity shield and six resonant splinters will spawn around her. Once all are destroyed, two Abominations named [[Emissary of Elykris]] will spawn beside it. Killing these two Abominations takes down its shield. This mechanic repeats once more after the next third of its health is dealt.


[[Nightmare of Anaphex, Sworn to Otzot]] is a [[Psion Flayer]]. Periodically, Anaphex will unleash a weave of psionic energy which traps players in a cage. In order to escape, players can shoot one of the circles that make up the cage. If a player is not freed in time, they die. When Anaphex's health is reduced by a third, it will disappear and three Atavist Illusions will spawn. Killing these will spawn an Egregore Atavist in its place. Killing them all causes Anaphex to reappear. This mechanic repeats once more after the next third of its health is dealt.
[[Nightmare of Anaphex, Sworn to Otzot]] is a [[Psion Flayer]]. Periodically, Anaphex will unleash a weave of psonic energy which traps players in a cage. In order to escape, players can shoot one of the circles that make up the cage. If a player is not freed in time, they die. When Anaphex's health is reduced by a third, it will disappear and three Atavist Illusions will spawn. Killing these will spawn an Egregore Atavist in its place. Killing them all causes Anaphex to reappear. This mechanic repeats once more after the next third of its health is dealt.


[[Nightmare of Navôta, Eir-Spawn]] is a powerful [[Hive]] [[Wizard]]. After losing one third of her health, Navôta will become immune and summon two Dread Bearer Raiders. Killing them and depositing their Cores of Dread will bring down her shield. This mechanic repeats once more after the next third of its health is dealt.
[[Nightmare of Navôta, Eir-Spawn]] is a powerful [[Hive]] [[Wizard]]. After losing one third of her health, Navôta will become immune and summon two Dread Bearer Raiders. Killing them and depositing their Cores of Dread will bring down her shield. This mechanic repeats once more after the next third of its health is dealt.
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*[[Firefright]] - [[Auto Rifle]]
*[[Firefright]] - [[Auto Rifle]]


==Appearance==
==Appearances==
*''[[Destiny 2]]: [[Season of the Haunted]]'' {{1st}}
*''[[Destiny 2]]''
**''[[Season of the Haunted]]'' {{1st}}


==References==
==References==
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[[Category:Activities]]
[[Category:Activities]]
[[Category:Seasonal Activities]]

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