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{{Public Event infobox | {{Public Event infobox | ||
|name= Nightmare Containment | |name= Nightmare Containment | ||
|image=[[File:Nightmare Containment 4.jpg| | |image=[[File:Nightmare Containment 4.jpg|300px]] | ||
|light= | |||
|light= | |||
|place=[[Leviathan (ship)|Derelict Leviathan]], [[Moon]] | |place=[[Leviathan (ship)|Derelict Leviathan]], [[Moon]] | ||
|enemies=[[Scorn]] <br> [[Cabal]] - [[Loyalists]] <br> [[Nightmare]]s | |enemies=[[Scorn]] <br> [[Cabal]] - [[Loyalists]] <br> [[Nightmare]]s | ||
|objective= | |objective=Harvest Nightmare Essence for use in Eris Morn's ritual | ||
}} | }} | ||
'''Nightmare Containment''' | '''Nightmare Containment''' is a six-player [[Public Event]] and a seasonal activity for ''[[Season of the Haunted]]'' located within the [[Castellum]] of the now derelict [[Leviathan (ship)|Leviathan]]. It has the unique function of being able to be accessed like a normal public event, or through matchmaking. | ||
==Overview== | ==Overview== | ||
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==Gameplay== | ==Gameplay== | ||
[[File:Nightmare Containment 5.jpg|thumb|300px]] | [[File:Nightmare Containment 5.jpg|thumb|right|300px]] | ||
Nightmare Containment is a horde-defense game mode in which the players must defend the [[Nightmare Harvester]] from waves of [[Scorn]] and [[Cabal]] enemies. The event takes place in three of four areas of the Castellum, each corresponding to an entrance to a part of the ship. The event will begin in front of either [[Royal Pools]], [[Pleasure Gardens]], or [[The Gauntlet]] and will move way to one of the other two locations, progressively getting more difficult, before ending in a boss battle that always takes place in front of the entrance to [[Emperor Calus]]'s [[Throne]] Room. Each Nightmare Containment consists of three tiers with four phases each. | Nightmare Containment is a horde-defense game mode in which the players must defend the [[Nightmare Harvester]] from waves of [[Scorn]] and [[Cabal]] enemies. The event takes place in three of four areas of the Castellum, each corresponding to an entrance to a part of the ship. The event will begin in front of either [[Royal Pools]], [[Pleasure Gardens]], or [[The Gauntlet]] and will move way to one of the other two locations, progressively getting more difficult, before ending in a boss battle that always takes place in front of the entrance to [[Emperor Calus]]'s [[Throne]] Room. Each Nightmare Containment consists of three tiers with four phases each. | ||
===Tier One=== | ===Tier One=== | ||
The event begins when a player places a Nightmare Harvester on the designated location. There will also be a Rally Flag, functioning like a normal Public Event's flag, when first starting the activity. During this phase, players are tasked with binding '''Shards of Dread''' by killing combatants and depositing '''Cores of Dread''' into the Nightmare Harvester. Scorn will constantly spawn in order to impede progress and swarm the Harvester. Two [[Ultra]] Scorn [[Chieftain]]s or [[Raider]]s named [[Dread Bearer]]s will also spawn. Killing these Dread Bearers will drop Cores of Dread, which when deposited, will give a large amount of Shards of Dread, but also spawn | The event begins when a player places a Nightmare Harvester on the designated location. There will also be a Rally Flag, functioning like a normal Public Event's flag, when first starting the activity. During this phase, players are tasked with binding '''Shards of Dread''' by killing combatants and depositing '''Cores of Dread''' into the Nightmare Harvester. Scorn will constantly spawn in order to impede progress and swarm the Harvester. Two [[Ultra]] Scorn [[Chieftain]]s or [[Raider]]s named [[Dread Bearer]]s will also spawn. Killing these Dread Bearers will drop Cores of Dread, which when deposited, will give a large amount of Shards of Dread, but also spawn an [[Overload Chieftain]], with a small group of Scorn, that will close in to the Harvester, stealing Shards of Dread if it gets in contact with it. Every so often, the Harvester will also produce a [[Scythe]] Relic which can be used to deal with the enemies. Once the Harvester has enough Shards, this phase will end. | ||
The second phase begins when Calus attempts to impede player progress by summoning a large amount of Cabal close by. During this phase, no Scorn will spawn. Players must kill [[ | The second phase begins when Calus attempts to impede player progress by summoning a large amount of Cabal close by. During this phase, no Scorn will spawn. Players must kill [[Major]] [[Psion]]s named [[Egregore Atavists]], which are protected by [[Atavist Illusions]]. When the Illusions are defeated, the Atavists will spawn in with a psionic shield around them that blocks incoming damage, forcing players kill them with melee from inside the bubble. Once all the Atavists are dead, the second phase will end. | ||
The third phase is a repeat of the first, but even more enemies will spawn, alongside two extra Dread Bearers. After the Harvester has had enough Shards, the fourth phase will begin. Calus will summon a powerful Cabal boss,[[Valus Thu'ur, Vessel of Nightmares]], a [[Colossus]]. When the boss reaches half health, it will pull up an immunity shield that can be deactivated by destroying [[Resonant Splinter]]s. After this boss has been defeated, the event will move onto the next tier and a [[Heavy Ammo Crate]] will appear. | The third phase is a repeat of the first, but even more enemies will spawn, alongside two extra Dread Bearers. After the Harvester has had enough Shards, the fourth phase will begin. Calus will summon a powerful Cabal boss,[[Valus Thu'ur, Vessel of Nightmares]], a [[Colossus]]. When the boss reaches half health, it will pull up an immunity shield that can be deactivated by destroying [[Resonant Splinter]]s. After this boss has been defeated, the event will move onto the next tier and a [[Heavy Ammo Crate]] will appear. | ||
===Tier Two=== | ===Tier Two=== | ||
[[File:Nightmare Containment 7.jpg|thumb|300px]] | [[File:Nightmare Containment 7.jpg|thumb|right|300px]] | ||
Tier Two is mechanically the same as Tier One with a few notable differences. | Tier Two is mechanically the same as Tier One with a few notable differences. | ||
*Dread Bearers can also be [[Abomination]]s. | *Dread Bearers can also be [[Abomination]]s. | ||
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===Tier Three=== | ===Tier Three=== | ||
Tier Three is the final boss of Nightmare containment. The boss and mechanics | Tier Three is the final boss of Nightmare containment. The boss and mechanics rotate on a weekly basis. Throughout all three, constant waves of Scorn or Loyalists will be spawning to impede player progress. | ||
[[Nightmare of Elykris, the Machinist]] is a large Scorn enemy. After dealing one third of her health, Elykris will pull up an immunity shield and six resonant splinters will spawn around her. Once all are destroyed, two Abominations named [[Emissary of Elykris]] will spawn beside it. Killing these two Abominations takes down its shield. This mechanic repeats once more after the next third of its health is dealt. | [[Nightmare of Elykris, the Machinist]] is a large Scorn enemy. After dealing one third of her health, Elykris will pull up an immunity shield and six resonant splinters will spawn around her. Once all are destroyed, two Abominations named [[Emissary of Elykris]] will spawn beside it. Killing these two Abominations takes down its shield. This mechanic repeats once more after the next third of its health is dealt. | ||
[[Nightmare of Anaphex, Sworn to Otzot]] is a [[Psion Flayer]]. Periodically, Anaphex will unleash a weave of | [[Nightmare of Anaphex, Sworn to Otzot]] is a [[Psion Flayer]]. Periodically, Anaphex will unleash a weave of psonic energy which traps players in a cage. In order to escape, players can shoot one of the circles that make up the cage. If a player is not freed in time, they die. When Anaphex's health is reduced by a third, it will disappear and three Atavist Illusions will spawn. Killing these will spawn an Egregore Atavist in its place. Killing them all causes Anaphex to reappear. This mechanic repeats once more after the next third of its health is dealt. | ||
[[Nightmare of Navôta, Eir-Spawn]] is a powerful [[Hive]] [[Wizard]]. After losing one third of her health, Navôta will become immune and summon two Dread Bearer Raiders. Killing them and depositing their Cores of Dread will bring down her shield. This mechanic repeats once more after the next third of its health is dealt. | [[Nightmare of Navôta, Eir-Spawn]] is a powerful [[Hive]] [[Wizard]]. After losing one third of her health, Navôta will become immune and summon two Dread Bearer Raiders. Killing them and depositing their Cores of Dread will bring down her shield. This mechanic repeats once more after the next third of its health is dealt. | ||
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*[[Firefright]] - [[Auto Rifle]] | *[[Firefright]] - [[Auto Rifle]] | ||
== | ==Appearances== | ||
*''[[Destiny 2]] | *''[[Destiny 2]]'' | ||
**''[[Season of the Haunted]]'' {{1st}} | |||
==References== | ==References== | ||
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[[Category:Activities]] | [[Category:Activities]] | ||