Editing Nightfall
From Destinypedia, the Destiny wiki
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{Images}} | |||
{{ | |||
'''Nightfall''' is a Vanguard playlist activity | '''Nightfall''' is a Vanguard playlist activity, and the "endgame" PvE activity. It went through several iterations over the lifespan of ''[[Destiny]]'' and ''[[Destiny 2]]''. | ||
==Destiny== | ==Destiny== | ||
{{Expand-section}} | |||
The Nightfall Strike is an extremely difficult Level 42 strike with five modifiers total. One of the modifiers is Epic, which replaces Heroic. The remaining four modifiers are random. Matchmaking is unavailable. The Nightfall is always a different Strike from the Weekly Heroic Strike; before ''[[House of Wolves (expansion)|House of Wolves]]'', the two used the same Strike each week.<ref>[http://www.ign.com/articles/2015/05/06/destiny-major-changes-are-coming-to-the-nightfall-and-weekly-strike-missions?utm_campaign=ign+main+twitter&utm_source=twitter&utm_medium=social '''IGN''' - ''Destiny: Major Changes Are Coming to the Nightfall and Weekly Strike Missions'']</ref> A minimum Light level of 380 is recommended. | The Nightfall Strike is an extremely difficult Level 42 strike with five modifiers total. One of the modifiers is Epic, which replaces Heroic. The remaining four modifiers are random. Matchmaking is unavailable. The Nightfall is always a different Strike from the Weekly Heroic Strike; before ''[[House of Wolves (expansion)|House of Wolves]]'', the two used the same Strike each week.<ref>[http://www.ign.com/articles/2015/05/06/destiny-major-changes-are-coming-to-the-nightfall-and-weekly-strike-missions?utm_campaign=ign+main+twitter&utm_source=twitter&utm_medium=social '''IGN''' - ''Destiny: Major Changes Are Coming to the Nightfall and Weekly Strike Missions'']</ref> A minimum Light level of 380 is recommended. | ||
Line 14: | Line 14: | ||
==Destiny 2== | ==Destiny 2== | ||
In their current iteration, ''Destiny 2'' Nightfalls are chosen between 6 strikes | In their current iteration, ''Destiny 2'' Nightfalls are chosen between 6 strikes every season. Completing Nightfalls contributes more to the Vanguard pinnacle objective, with more progression depending on difficulty. Obtaining 200,000 points across multiple runs also awards Pinnacle Gear. Nightfalls have a personal Threat [[Modifier]], two of the seasonal Surge modifiers, and a rotating Overcharged weapon. Nightfalls are the only way to obtain Nightfall weapons, with one weapon being awarded by each different Nightfall for the season. The Nightfall node has 3 difficulty levels available, with increasingly dangeorous enemies and improving rewards. | ||
*'''Hero''': two modifiers are applied to the Strike alongside the Threat, Surges | *'''Hero''': two modifiers are applied to the Strike alongside the Threat, Surges and Overcharges, as well as the [[Champion]] Foes modifier. The minimum Power Level suggested is 40 below the the Pinnacle Cap. Rewards include Exotic gear (uncommon), Enhancement Cores (common), [[Enhancement Prism]]s (rare) and Nightfall weapons (uncommon). Matchmaking is available. | ||
*'''Legend''': the Shielded Foes modifier is applied on top of the previous ones, as well as the Equipment Locked modifier. The minimum Power Level suggested is 10 below the Pinnacle Cap or the Powerful Cap. Rewards include Exotic gear (common), | *'''Legend''': the Shielded Foes modifier is applied on top of the previous ones, as well as the Equipment Locked modifier. The minimum Power Level suggested is 10 below the the Pinnacle Cap, or the Powerful Cap. Rewards include Exotic gear (common), Enchancement Prisms (uncommon) and Nightfall weapons (common). Matchmaking is unavailable. | ||
*'''Master''': another Modifier is applied on top of the previous ones, as well as the Champions Mob modifier. The minimum Power Level suggested is 20 above the Pinnacle Cap. Rewards include Exotic gear (common), | *'''Master''': another Modifier is applied to on top of the previous ones, as well as the Champions Mob modifier. The minimum Power Level suggested is 20 above the the Pinnacle Cap. Rewards include Exotic gear (common), Enchancement Prisms (common), [[Ascendant Shard]]s (uncommon) and Nightfall weapons (common). Matchmaking is unavailable. | ||
===Grandmaster Nightfalls=== | ===Grandmaster Nightfalls=== | ||
[[ | '''Grandmaster Nightfalls''' are the final difficulty level for Nightfalls. They are selected from a separate node, though they share Weekly Challenge rewards with regular Nightfalls. Grandmaster Nightfalls become available 6 weeks into a Season, after all of the seasonal Nightfalls have had a chance to be played. Completion of all the seasonal Grandmaster Nightfalls is required for the [[Conqueror]] [[Seal]], or to gild it. While normally one can only play the weekly Nightfall, players with the Conqueror seal have access to a "Catchup Node" that allows them to complete each Nightfall once outside of its chosen week. | ||
On top of all the modifiers of Master difficulty, including no matchmaking, two modifiers are added, one of which is specific for that Nightfall. The Limited Revives and Extinguish modifiers are also applied. Players cannot Join In Progress for this activity. The minimum Power Level suggested is 40 above the the Pinnacle Cap, but the Contest modifiers lowers the player's level to 15 above cap. Rewards include [[Exotic]] gear (common), [[Ascendant Shard]]s (common) and Adept Nightfall weapons (common), which can be only obtained from Grandmasters. You are also rewarded with a Nightfall [[Weapon Crafting#Mementos|Memento]] every time you complete a Grandmaster Nightfall. | |||
On top of all the modifiers of Master difficulty, including no matchmaking, two modifiers are added, one of which is specific for that Nightfall. The Limited Revives and Extinguish modifiers are also applied. Players cannot Join In Progress for this activity. The minimum Power Level suggested is 40 above the Pinnacle Cap, but the Contest modifiers | |||
====Scoring==== | ====Scoring==== | ||
The scoring system of Nightfalls has two aspects. The direct numerical score counts enemy kills, with an increasing amount of points awarded for [[Elite]], [[Major]] | The scoring system of Nightfalls has two aspects. The direct numerical score counts enemy kills, with an increasing amount of points awarded for [[Elite]], [[Major]] and [[Ultra]] combatants, as well as the way they are killed, such as multikills or precision damage. Collecting [[Orbs of Power]] and reviving temmates also increases your score. The second metric, present in Hero or higher difficulty, is Champion scoring. Defeating all Champions in the strike grants Platinum rewards, and access to the prizes mentioned above. Missing Champions gives a lower score, going to Gold, Silver and Bronze, with decreasing rewards. There is also a time limit to the strike, after which players will no longer gain points from actions, will steadily lose points, and will be deprived of all revive tokens, if present. | ||
==Trivia== | ==Trivia== | ||
*With the release of ''[[Beyond Light]]'', base Nightfalls were removed, leaving only Nightfall: The Ordeal. With the release of ''[[The Witch Queen]]'', The Ordeal was renamed Nightfall, though it didn't fundamentally change. | *With the release of ''[[Beyond Light]]'', base Nightfalls were removed, leaving only Nightfall: The Ordeal. With the release of ''[[The Witch Queen]]'', The Ordeal was renamed Nightfall, though it didn't fundamentally change. | ||
==List of appearances== | ==List of appearances== | ||
*''[[Destiny]]'' | *''[[Destiny]]'' | ||
**''[[The Taken King]]'' {{1st}} | **''[[The Taken King]]''{{1st}} | ||
**''[[Rise of Iron]]'' | **''[[Rise of Iron]]'' | ||
*''[[Destiny 2]]'' | *''[[Destiny 2]]'' | ||
Line 89: | Line 56: | ||
***''[[Season of the Haunted]]'' | ***''[[Season of the Haunted]]'' | ||
***''[[Season of Plunder]]'' | ***''[[Season of Plunder]]'' | ||
==References== | ==References== |