Editing Nightfall

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====Scoring====
====Scoring====
The scoring system of Nightfalls has two aspects. The direct numerical score counts enemy kills, with an increasing amount of points awarded for [[Elite]], [[Major]], and [[Ultra]] combatants, as well as the way they are killed, such as multi-kills or precision damage. Collecting [[Orbs of Power]] and reviving teammates also increases your score. The second metric, present in Hero or higher difficulty, is Champion scoring. Defeating all Champions in the strike grants Platinum rewards, and access to the prizes mentioned above. Missing Champions gives a lower score, going to Gold, Silver, and Bronze, with decreasing rewards. There is also a time limit to the strike, after which players will no longer gain points from actions, will steadily lose points, and will be deprived of all revive tokens, if present.
The scoring system of Nightfalls has two aspects. The direct numerical score counts enemy kills, with an increasing amount of points awarded for [[Elite]], [[Major]], and [[Ultra]] combatants, as well as the way they are killed, such as multi-kills or precision damage. Collecting [[Orbs of Power]] and reviving teammates also increases your score. The second metric, present in Hero or higher difficulty, is Champion scoring. Defeating all Champions in the strike grants Platinum rewards, and access to the prizes mentioned above. Missing Champions gives a lower score, going to Gold, Silver, and Bronze, with decreasing rewards. There is also a time limit to the strike, after which players will no longer gain points from actions, will steadily lose points, and will be deprived of all revive tokens, if present.
==Current  Nightfall Rotation==
[[Season of the Witch]] Rotation
*[[The Lightblade]]
*[[Heist Battleground: Moon]]
*[[The Scarlet Keep]]
*[[Heist Battleground: Europa]]
* [[The Devils' Lair (Destiny 2)]]
*[[Heist Battleground: Mars]]
<gallery>
File:KimLightbladeStrikeInfo.jpg
File:Scarlet1.jpg
File:HeistEuropaInfoboxSis.png
File:SepiksD2.jpg
</gallery>


==Rewards==
==Rewards==

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