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'''Modifiers''' are | '''Modifiers''' are similar to [[halopedia:Skull|Skulls]] from the ''[[halopedia:Halo|Halo]]'' games, in that they make [[Story mission]]s and [[Strike]]s more challenging by adding a new level of difficulty. Modifiers are typically randomly applied for special missions. Modifiers can be applied to normal Story missions by changing the difficulty and raising the level of the mission. | ||
==Activity-specific modifiers== | ==Activity-specific modifiers== | ||
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*'''Nightfall''': On team death, you are returned to orbit. Nightfall is always active during the Nightfall Strike. ''[[The Taken King]]'' changes this modifier: players will have to wait thirty seconds before they can be revived by allies (as in normal-difficulty [[Raid]]s), and team death will no longer return players to orbit.<ref>[https://www.bungie.net/en/News/News?aid=13430 Bungie Weekly Update - 08/27/2015]</ref> | *'''Nightfall''': On team death, you are returned to orbit. Nightfall is always active during the Nightfall Strike. ''[[The Taken King]]'' changes this modifier: players will have to wait thirty seconds before they can be revived by allies (as in normal-difficulty [[Raid]]s), and team death will no longer return players to orbit.<ref>[https://www.bungie.net/en/News/News?aid=13430 Bungie Weekly Update - 08/27/2015]</ref> | ||
===Destiny 2=== | ===Destiny 2=== | ||
*''' | *'''Hero''': Combatants have extra shields and are 5 Power above the player's current Power. | ||
*''' | *'''Legend''': Combatants have extra shields, are 15 Power above the player's current Power, and the Locked Loadout modifier is active. | ||
*'''Master''': Combatants have extra shields and Champions, are 20 Power above the player's current Power, and the Locked Loadout modifier is active. | *'''Master''': Combatants have extra shields and Champions, are 20 Power above the player's current Power, and the Locked Loadout modifier is active. | ||
*'''Grandmaster''': Combatants have extra shields and Champions, are 25 Power above the player's current Power, players are unable to join in progress, and the following modifiers are active: Chaff, Extinguish, Limited Revives, and Locked Loadout. | *'''Grandmaster''': Combatants have extra shields and Champions, are 25 Power above the player's current Power, players are unable to join in progress, and the following modifiers are active: Contest, Chaff, Extinguish, Limited Revives, and Locked Loadout. | ||
==Randomly selected modifiers== | ==Randomly selected modifiers== | ||
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**'''Attrition''': Health and shields regenerate slowly. Enemies have a chance of leaving wells of Light when they die, which fill health and [[Super]] energy. | **'''Attrition''': Health and shields regenerate slowly. Enemies have a chance of leaving wells of Light when they die, which fill health and [[Super]] energy. | ||
**'''Torrent''': Boundless power erupts from within. Your abilities recharge much faster. Use them to shatter your foes. | **'''Torrent''': Boundless power erupts from within. Your abilities recharge much faster. Use them to shatter your foes. | ||
**'''Timewarp: Zero Hour''' | **'''Timewarp: Zero Hour'''; The mission timer cannot be extended. Choose your battle carefully. | ||
*Added in [[Curse of Osiris]]: | *Added in [[Curse of Osiris]]: | ||
**'''Brawler''': Faster melee recharge and health regeneration. Increased Power weapon damage. Slower Super recharge | **'''Brawler''': Faster melee recharge and health regeneration. Increased Power weapon damage. Slower Super recharge | ||
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**'''Stasis Threat''': Players take more Stasis damage. | **'''Stasis Threat''': Players take more Stasis damage. | ||
**'''Overcharged Weapons''': One random category of weapons and weapons featured in the Seasonal Artifact will increase damage. | **'''Overcharged Weapons''': One random category of weapons and weapons featured in the Seasonal Artifact will increase damage. | ||
==List of appearances== | ==List of appearances== | ||
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**''[[The Witch Queen]]'' | **''[[The Witch Queen]]'' | ||
**''[[Lightfall]]'' | **''[[Lightfall]]'' | ||
==References== | ==References== | ||
<references/> | <references/> |