Editing Melee
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'''Melee''' is the act of physically attacking an enemy by striking them with a close-quarters bladed weapon, or with a fist or palm. In the ''[[Destiny]]'' series, each class of [[Guardian]] has its own unique melee attack, as well as an elementally charged attack.<ref name= "Destiny Drawing Board">[http://www.bungie.net/7_Destiny-Drawing-Board-The-Hunters-Knife/en/News/News?aid=11269 '''Bungie''': ''Destiny Drawing Board: The Hunter's Knife'']</ref> | '''Melee''' (pronounced "may-lay"), is the act of physically attacking an enemy by striking them with a close-quarters bladed weapon, or with a fist or palm. In the ''[[Destiny]]'' series, each class of [[Guardian]] has its own unique melee attack, as well as an elementally charged attack.<ref name= "Destiny Drawing Board">[http://www.bungie.net/7_Destiny-Drawing-Board-The-Hunters-Knife/en/News/News?aid=11269 '''Bungie''': ''Destiny Drawing Board: The Hunter's Knife'']</ref> | ||
==Gameplay== | ==Gameplay== | ||
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The basic melee attack, colloquially known as an "uncharged melee", is executed by pressing the appropriate button. The player will lunge slightly towards their target, allowing them to attack even if further than point blank. This attack inflicts [[Kinetic]] damage, and can kill another Guardian in two hits, not accounting for any beneficial or detrimental effects. | The basic melee attack, colloquially known as an "uncharged melee", is executed by pressing the appropriate button. The player will lunge slightly towards their target, allowing them to attack even if further than point blank. This attack inflicts [[Kinetic]] damage, and can kill another Guardian in two hits, not accounting for any beneficial or detrimental effects. | ||
Every subclass also has access to an elemental melee | Every subclass also has access to an elemental melee [[Ability]], called a "charged melee". This allows the player to execute various utility moves, depending on their subclass. Most subclasses have multiple melees, with differing cooldowns. The cooldown of melee abilities is also modified by the character's Strenght stat. | ||
By default, a player executes their charged melee if it is ready, and their uncharged melee if the other is on cooldown. However, they can be separated through keybinds. | By default, a player executes their charged melee if it is ready, and their uncharged melee if the other is on cooldown. However, they can be separated through keybinds. | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! Class !! | ! Class !! Solar !! Arc !! Void | ||
|- | |- | ||
| [[Hunter]] || [[Gunslinger]] Throwing Knife || [[Bladedancer]] Blink Strike || [[Nightstalker]] Smoke | | [[Hunter]] || [[Gunslinger]] Throwing Knife || [[Bladedancer]] Blink Strike || [[Nightstalker]] Smoke | ||
|- | |- | ||
| [[Titan (class)|Titan]] || [[Sunbreaker]] Sunstrike || [[Striker]] Storm Fist || [[ | | [[Titan (class)|Titan]] || [[Sunbreaker]] Sunstrike || [[Striker]] Storm Fist || [[Sentinel]] Void Punch | ||
|- | |- | ||
| [[Warlock]] || [[Sunsinger]] Scorch || [[Stormcaller]] Thunderstrike || [[Voidwalker]] Energy Drain | | [[Warlock]] || [[Sunsinger]] Scorch || [[Stormcaller]] Thunderstrike || [[Voidwalker]] Energy Drain | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! Class !! | ! Class !! Solar !! Arc !! Void | ||
|- | |- | ||
| [[Hunter]] || [[Gunslinger]] | | [[Hunter]] || [[Gunslinger]] Throwing Knife || [[Arcstrider]] Pressure-Point Punch || [[Nightstalker]] Smoke Bomb | ||
|- | |- | ||
| [[Titan (class)|Titan]] || [[Sunbreaker]] | | [[Titan (class)|Titan]] || [[Sunbreaker]] Sun Charge || [[Striker]] Storm Fist || [[Sentinel]] Void Punch | ||
|- | |- | ||
| [[Warlock]] || [[Dawnblade]] | | [[Warlock]] || [[Dawnblade]] Solar Palm || [[Stormcaller]] Thunderstrike || [[Voidwalker]] Energy Drain | ||
|} | |} | ||
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Most enemy combatants have ways to attack in melee. Combatants with a dedicated melee weapon, such as [[Wretch]]es with their [[Arc Spear]]s, inflict [[Elemental damage]] through it, while most non-dedicated melee fighters inflict Kinetic damage. | Most enemy combatants have ways to attack in melee. Combatants with a dedicated melee weapon, such as [[Wretch]]es with their [[Arc Spear]]s, inflict [[Elemental damage]] through it, while most non-dedicated melee fighters inflict Kinetic damage. | ||
Almost all giant [[Ultra]] enemies have a powerful melee attack, colloquially known as an '''Ultra Smash''', though its actual name varies. This attack is usually telegraphed through a roar or other loud sound and the combatant rearing up to strike the ground. This is a very | Almost all giant [[Ultra]] enemies have a powerful melee attack, colloquially known as an '''Ultra Smash''', though its actual name varies. This attack is usually telegraphed through a roar or other loud sound and the combatant rearing up to strike the ground. This is a very dangeorus attack, with high damage and high knockback, which combined can kill players by having them slam into objects or flinging them off the battlefield. Ultra Smashes usually inflict Kinetic damage, but can have other effects, such as leaving a damaging [[Solar]] field on the ground. | ||
==Gallery== | ==Gallery== |