Editing Linear Fusion Rifle
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The concept of a sniper-fusion rifle hybrid may interest some players because of the skills involved to make them viable; the fusion rifle half means there is a charge rate and bullet travel time, two mechanics snipers don't have to deal with. Fusions have an effective range; the farther the wielder is from his/her target, the less damage the projectiles will be able to inflict and the harder it will be to hit said target if it is moving about. In contrast, sniper rounds travel the distance instantaneously and will always deliver the same damage amount regardless of distance traveled (assuming no lag). They do not share the same precision damage multiplier, so linear fusions will always fall short in raw precision damage to snipers. On the other hand, linear fusions tend to have better utility with faster handling, reload times, and rates of fire. They are reasonably accurate when hip-firing (though nowhere near that of regular fusions), and they don't suffer from severe aim flinching while under fire. Hip-fire accuracy is something that is non-existent for sniper rifles. | The concept of a sniper-fusion rifle hybrid may interest some players because of the skills involved to make them viable; the fusion rifle half means there is a charge rate and bullet travel time, two mechanics snipers don't have to deal with. Fusions have an effective range; the farther the wielder is from his/her target, the less damage the projectiles will be able to inflict and the harder it will be to hit said target if it is moving about. In contrast, sniper rounds travel the distance instantaneously and will always deliver the same damage amount regardless of distance traveled (assuming no lag). They do not share the same precision damage multiplier, so linear fusions will always fall short in raw precision damage to snipers. On the other hand, linear fusions tend to have better utility with faster handling, reload times, and rates of fire. They are reasonably accurate when hip-firing (though nowhere near that of regular fusions), and they don't suffer from severe aim flinching while under fire. Hip-fire accuracy is something that is non-existent for sniper rifles. | ||
==''Destiny 2'' Year 1== | ==''Destiny 2'' Year 1== | ||
===Rare=== | ===Rare=== | ||
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**This is semi-confirmed by the return of Sleeper Simulant in the [[Warmind (expansion)|Warmind DLC]], which has been re-classified as a Linear fusion rifle in Destiny 2. | **This is semi-confirmed by the return of Sleeper Simulant in the [[Warmind (expansion)|Warmind DLC]], which has been re-classified as a Linear fusion rifle in Destiny 2. | ||
**Another similarity is to that of the [[Queenbreakers' Bow]], an exotic fusion rifle introduced in ''[[House of Wolves]]'' that was the first weapon to be commonly described as a "fusion-sniper hybrid". It also fired a single bolt across long distances, albeit with a scope instead of the reticle that accompanies linear fusion rifles. | **Another similarity is to that of the [[Queenbreakers' Bow]], an exotic fusion rifle introduced in ''[[House of Wolves]]'' that was the first weapon to be commonly described as a "fusion-sniper hybrid". It also fired a single bolt across long distances, albeit with a scope instead of the reticle that accompanies linear fusion rifles. | ||
*The [[Arbalest]] | *The [[Arbalest]] and The [[Lorentz Driver]] are currently the only linear fusion rifles that are not equipped in the Heavy slot. The Arbalest is in the Kinetic slot and the Lorentz Driver is in the Energy slot. Both consume special ammo. | ||
*The operation of a Linear fusion rifle mimics that of the [https://www.halopedia.org/M6_Spartan_Laser Spartan Laser], a heavy weapon found in Bungie's ''Halo'' series. | *The operation of a Linear fusion rifle mimics that of the [https://www.halopedia.org/M6_Spartan_Laser Spartan Laser], a heavy weapon found in Bungie's ''Halo'' series. | ||