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| | {{New content|[[The Witch Queen]]}} |
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| {{Hive infobox | | {{Hive infobox |
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| | |image= [[File:LightbearerKnightCombat.jpg|300px]] |
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| |image= [[File:Lightbearer Knight infobox.jpg|300px]] | |
| |name= Lightbearer Knight | | |name= Lightbearer Knight |
| |type= [[Knight]] | | |type= [[Knight]] |
| |species= [[Hive]] | | |species= [[Hive]] |
| | |purpose= |
| |sect= [[Lucent Brood]] | | |sect= [[Lucent Brood]] |
| |purpose= [[Major]] <br> [[Ultra]] | | |purpose= [[Lightbearer]] |
| |weapon(s)= {{icon|Arc}} [[Boomer]] <br> {{icon|Void}} [[Suppressor Grenade]] | | |weapon(s)= [[Boomer]] <br> Suppressor Grenade |
| |abilities= Towering Barricade <br> {{icon|Void}} [[Sentinel Shield]]s <br> Resurrection <br> High Durability <br> Rapid Movement <br> {{icon|Kinetic}} Hive Melee | | |abilities= Towering Barricade <br> Throw [[Sentinel Shield]] <br> Resurrection <br> High Durability <br> Rapid Movement |
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| '''Lightbearer Knights''' are [[Hive]] [[Knight]]s who have been risen by a [[Ghost]], allowing them to wield the [[Light]] and to be endlessly resurrected so long as their Ghost is not destroyed. | | '''Lightbearer Knights''' are [[Hive]] [[Knight]]s who wield the [[Light]] and have a Hive [[Ghost]], allowing them to be endlessly resurrected so long as their Ghost is not destroyed. |
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| ==Gameplay== | | ==Gameplay== |
| Lightbearer Knights are far more defensive than the other Lightbearing Hive, preferring to stay near allies. They will frequently use their Towering Barricades to protect themselves, but they can still [[Citan's Ramparts|fire through]] them with their [[Boomer]], keeping the pressure on their attackers. They will also often throw a [[Suppressor Grenade]], which can shut down a [[Guardian]]'s abilities and make them easy targets. After about ten seconds of being active, the Lightbearer Knight's head will glow purple and radiate [[Void]] energy, allowing them to use their [[Sentinel Shield]] [[Super]] at will. While in this state, Lightbeater Knights gain a minor damage resistance and trade out their Boomer for two serrated chitin shields to either throw at opponents or slam them together for a devastating melee attack.
| | Lightbeater Knights are far more defensive than the other Lightborn Hive, preferring to stay near allies and use their barricades, which they can fire through, to protect themselves if they feel pressured while still being able to fire their [[Boomer]] at their attackers. After about ten seconds of being active, the Lighteater Knight's head will glow purple and radiate [[Void]] energy, allowing them to enter their [[Sentinel Shield]] form at will. While in this state, Lightbeater Knights gain a minor damage resistance and trade out their Boomer for two serrated chitin shields two either throw at opponents, or slam them together for a devastating melee attack. |
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| To defeat a Lightbearer Knight, it is recommended to have a source of cover nearby at all times to hide behind in case they activate their Sentinel Shields. Use weapons heavy weapons and powerful abilities to quickly burst down the Lightbearer Knight's health as soon as possible, as the longer they're alive, the higher the chance they have to activate their Super. Stunning them with rapid high damage is also useful, as they cannot activate their super while stunned. Upon being killed, it is pivotal to destroy their Ghosts by using a [[Finisher]] on them as soon as possible as if they are left unattended for ten seconds, the Ghost will resurrect the Lightbearer Knight back to full health and will need to be beaten again. | | To defeat a Lightbeater Knight, it is recommended to have a source of cover nearby as all times to hide behind in case they activate their Sentinel Shields. Use weapons with high precision damage such as shotguns, machine guns, linear fusion rifles, and snipers to quickly burst down the Lightbeater Knight's health as soon as possible as the longer they're alive, the higher the chance they have to activate their super. Stunning them with rapid high damage is also useful as they cannot activate their super while stunned. Upon being destroyed, it is pivotal to destroy their Ghosts by using a [[Finisher]] on them as soon as possible as if they are left unattended for ten seconds, the Ghost will resurrect the Lightbeater Knight back to full health and will need to be beaten again. |
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| Lightbearer Knights can appear both as [[Major]]s and as [[Ultra]]s. Unlike most other Ultras, they are susceptible to Finishers.
| | ==Variants== |
| | *Lightblade’s Warrior |
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| ==Known Lightbearer Knights== | | ==Gallery== |
| *[[Akgon, Light-Cleaver]]
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| *[[Alak-Hul, the Darkblade|Alak-Hul, the Lightblade]]
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| *[[Ecthar, Sword of Oryx|Ecthar, the Shield of Savathûn]]
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| *[[Hastokk, Oblative Aspirant]]
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| *[[Hiak'ar, Hoardseeker]]
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| *[[Ken]]
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| *[[Kish-Agesor, the Bright Burn]]
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| *[[Naadin, the Searing]]
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| *[[Nabenki]]
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| *[[Nolakh, Star-Eater]]
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| *[[Ur-Hiruk, Warden of the Spire]]
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| *[[Urtokk]]
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| *[[Urukthalyn]]
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| *[[Uul'nath, Lightcleanser]]
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| ==Variants== | | ==Trivia== |
| *[[Abjurant Knight]]
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| *[[Adherent of Ecthar]]
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| *[[Lightblade's Warrior]]
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| *[[Lucent Archivist]]
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| *[[Lucent Void Hoarder]]
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| *[[Secret of Severed Flesh]]
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| ==Gallery== | | ==Appearances== |
| <gallery>
| | *[[Destiny 2]] |
| File:LightbearerKnightCombat.jpg|A Lightbearer Knight using its Super in combat
| | **[[The Witch Queen]] {{1st}} |
| File:Sentinel Knight.jpg|A Lightbearer Knight activating Sentinel Shield
| | **[[Season of the Risen]] |
| </gallery>
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| ==List of appearances== | | ==References== |
| *''[[Destiny 2]]''
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| **''[[The Witch Queen]]'' {{1st}}
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| ***''[[Season of the Risen]]''
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| ***''[[Season of Plunder]]''
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| **''[[Season of the Deep]]''
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| **''[[Season of the Witch]]''
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| **''[[The Final Shape]]''
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| {{Hive}}
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| [[Category:Enemies]] | | [[Category: Enemies]] [[Category: Hive]] |
| [[Category:Hive]] | |
| [[Category:Lightbearers]]
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| [[Category:Allies]]
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