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|affiliation=[[Leviathan (Fundament)|Leviathan]] {{C|[[Traveler]]}} <br>[[Humanity]] {{C|[[Ghost]], [[Guardian | |affiliation=[[Leviathan (Fundament)|Leviathan]] {{C|[[Traveler]]}} <br>[[Humanity]] {{C|[[Ghost]], [[Guardian]]s}}<br>[[Fallen]] {{C|[[Splicer Gauntlet]], [[House of Light]]}}<br>[[Cabal]] {{C|[[Traveler Cage]], [[Red Legion]]}} <br> [[Hive]] {{C|[[Lucent Brood]]}} | ||
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}} | }} | ||
{{Quote|The Light lives in all places, in all things. You can block it, even try to [[Traveler Cage|trap]] it, but the Light will find its way.|[[ | {{Quote|The Light lives in all places, in all things. You can block it, even try to [[Traveler Cage|trap]] it, but the Light will find its way.|The [[Speaker]]}} | ||
The '''Light''', also known as the '''Sky''' | The '''Light''', also known as the '''Sky'''<ref>'''Bungie (2014-9-9)''', ''[[Destiny]]: PlayStation 4, Activision Blizzard, [[Grimoire]]: [[Grimoire:Enemies/Books_of_Sorrow#VIII:_Leviathan|VIII: Leviathan]]''</ref> is a [[paracausality|paracausal]] force<ref>'''Bungie (2014-6-12)''', ''Destiny: Alpha PlayStation 4, Activision Blizzard, [[Grimoire]]: [[Grimoire:Guardian#Class: Hunter|Hunter]]''</ref> associated with the [[Traveler]]. Its counterpart is the [[Darkness]]. | ||
==Overview== | ==Overview== | ||
{{Quote|The Gardener is hard to bother; she is constantly amidst her weeds, kneeling in the tangent dust, gloves covered in a mix of distant soils and metallic saps. She is listening to the music of the insects amidst the flowers, the unguent as it begins to drip from the ferns, the slight scratch of the [[Worm]] beneath, and not to you, and certainly not to your cries for help.|[[Mk. 44 Stand Asides]] Lore Tab}} | |||
Like the Darkness, the Light is a paracausal force that has existed since before the beginning of time and space. It is fundamentally driven to increase the complexity and diversity of entities within the universe, and in particular to encourage the growth of new lifeforms. | |||
The Light emanates from the [[Traveler]], but it is not exclusively produced by it.<ref>[http://destiny.bungie.org/forum/index.php?id=13568 '''Destiny.bungie.org''': ''Transcript of the official English version of the cards'']</ref> All living things and all places possess some Light—possibly as a soul—as the spark of life is Light in itself.<ref>'''Bungie (2014-9-9)''', ''Destiny, PlayStation 4, Activision Blizzard, [[Grimoire]]: [[Grimoire:Inventory#Ghost_Fragment:_Thorn_2|Ghost Fragment: Thorn 2]]''</ref> [[Ulan-Tan]] hypothesized that all Light is connected, later confirmed when Guardians discovered the [[Hive]] siphoning light from the Traveler through a piece of itself.<ref>'''Bungie (2014-9-9)''', ''Destiny, PlayStation 4, Activision Blizzard, [[Grimoire]]: [[Grimoire:Activities#Chamber_of_Night|Chamber of Night]]''</ref> The Light is antipathic to the Hive, though they are known to feed on it and offer it as a sacrifice to their gods.<ref>'''Bungie (2014-6-12)''', ''Destiny: Alpha PlayStation 4, Activision Blizzard, [[Grimoire]]: [[Grimoire:Enemies#The Hive|The Hive]]''</ref> | |||
[[ | [[Guardian]]s are the rare few able to wield the Light as a weapon.<ref>'''Bungie (2014-6-12)''', ''Destiny: Alpha PlayStation 4, Activision Blizzard, [[Grimoire]]: [[Grimoire:Guardian#Guardians|Guardians]]''</ref> Additionally, the Light was used by the Traveler to construct the [[Ghost]]s.<ref>'''Bungie (2014-6-12)''', ''Destiny: Alpha PlayStation 4, Activision Blizzard, [[Grimoire]]: [[Grimoire:Guardian#Ghosts|Ghosts]]''</ref> [[Orb of Light|Orbs of Light]] may also be found, which give power to a Guardian's [[Super]], their ultimate use of the Light.<ref>[https://www.youtube.com/watch?v=lwK9qbLFlGQ '''YouTube''' - ''TTL Plays! Destiny Alpha: The Devil's Lair'']</ref> Light, as used by the Guardians, comes in three different varieties; these are the [[elemental damage]] modifiers, and are used in both a Guardian's chosen [[subclass]] and in certain [[weapon]]s. It is possible for Light to be corrupted, as the shard of the Traveler within the [[European Dead Zone]] is corrupting an area of the surrounding forest. In addition, the Light [[Dominus Ghaul]] wielded was corrupted due to him taking Light from the Traveler, which was an act of [[Darkness]]. | ||
Like the Darkness, the Light appears to be intelligent in some sense. However, whereas the Darkness seems all too willing to communicate with its servants in their own languages, the Light appears to be more aloof and cryptic, communicating in symbolic visions and signs, if at all. Likewise, whereas the Darkness appears to be associated with memory (as exemplified by [[Deepsight]]), the Light appears to be associated with forgetting, as Lightbearers lose all memory of their past life upon being resurrected and gifted the Light. | |||
As hypothesized by Osiris, the Light seems to be connected to the physical universe, whereas the Darkness appears to be more strongly related to thought, emotion and consciousness more broadly. This dichotomy can be seen in the nature of the elemental manifestations of Light and Darkness: Arc, Solar and Void all grant control over physical forces (electricity, heat and gravity, respectively), whereas Strand allows one to manipulate the psychic "threads" connecting all conscious beings, and Stasis may be seen as embodying the abstract concepts of will and control. This emphasis on physicality versus consciousness may also explain why resurrection via the Light wipes away memories, as well as why the Darkness seems more acutely concerned by the pain and suffering of conscious beings than the Light: both memory and pain are within the realm of conscious experience, and therefore outside of the Light's domain of interest. | |||
==History== | ==History== | ||
===Origins=== | ===Origins=== | ||
{{Quote|Once upon a time,* a gardener and a winnower lived** together in a garden.***<br>* It was once before a time, because time had not yet begun.<br>** We did not live. We existed as principles of ontological dynamics that emerged from mathematical structures, as bodiless and inevitable as the primes.<br>*** It was the field of possibility that prefigured existence.|[[Lore:Unveiling# | {{Quote|Once upon a time,* a gardener and a winnower lived** together in a garden.***<br>* It was once before a time, because time had not yet begun.<br>** We did not live. We existed as principles of ontological dynamics that emerged from mathematical structures, as bodiless and inevitable as the primes.<br>*** It was the field of possibility that prefigured existence.|[[Lore:Unveiling#Gardener_and_Winnower|Unveiling: Gardener and Winnower]]}} | ||
According to the Lore Book "Unveiling," both the Light and the Darkness have existed since before the start of time, and thus before the universe came into existence. Being unbound by the laws of causality, neither the Light or Darkness can be said to have a beginning. Rather, they are emergent properties of even more fundamental "mathematical structures" that in turn underlay reality itself. <ref name = 'Unveiling'>https://www.ishtar-collective.net/entries/gardener-and-winnower\#book-unveiling</ref> | |||
According to the Lore Book | |||
In the allegorical story recounted in the Lore Book, the Darkness and Light occupied themselves by engaging one another in a [[flower game|game]], analogous to a vastly more complex version of the "[https://en.wikipedia.org/wiki/Conway%27s_Game_of_Life Game of Life]" devised by Earth mathematician John Conway. This game would consistently arrive at an end-state dominated by a single, self-perpetuating pattern, which subsumed all others in the game. The Darkness found this to be a pleasing outcome, but the Light felt the pattern to be boring, and desired that the game endlessly produce novel patterns instead. In order to promote this novelty, the Light transformed itself into a new "rule" within the game; the Darkness did the same, to counteract the Light's efforts. These new rules were "set aside" from the other rules of the game, so that they could not be limited or influenced by them, but could manipulate the other rules to bring about their intended outcomes. | |||
While the story above is laden with metaphor and open to interpretation, it appears to suggest that the universe is the "game" which the Light and Darkness played in the garden, that the rules of the game are the laws of physics as they are commonly understood, and that the "new rules" that the Light and Darkness became are the basis of [[paracausality]]. | |||
===The Ancient Past=== | |||
One of the earliest recorded mentions of the Light comes from the Books of Sorrow, a collection of ancient Hive texts chronicling the origin of the Hive and their history of interstellar conquest. The Light is referred to as "The Sky," and is described as a philosophy that upholds collaboration and gentleness with the goal of creating a thriving, harmonious society and universe. Its counterpart, "[[The Darkness|The Deep]]," is also described, being a philosophy claiming that existence is the struggle to exist, and it is the goal of all life to challenge and defeat other life so as to become stronger and continue existing. Several disciples of the Light, including the Leviathan and the [[Traveler]], also feature in these texts. | |||
Before the rise of the Hive, the Traveler had visited several civilizations and bestowed the blessings of the Light. These civilizations included the [[Ammonite]], the [[Lubraean]] and the [[Harmony]]. At an unknown time in the past, the Traveler also came to the [[Eliksni]] and uplifted their civilization. | |||
At an unknown time in the past, the Traveler came to | |||
===The Golden Age=== | ===The Golden Age=== | ||
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===The Collapse=== | ===The Collapse=== | ||
When the [[Black Fleet]] pursued the Traveler to the Sol System, a cataclysmic battle ensued | When the [[Black Fleet]] pursued the Traveler to the Sol System, a cataclysmic battle ensued in which the Traveler used the Light to push back the Darkness, at the cost of rendering itself largely inert. Fragments of the Traveler were thrown far from the site of the battle, with one of the largest landing in Europe. The Light emanating from this shard interacted with the surrounding landscape, creating the [[European Dead Zone]]. | ||
While it battled the | While it battled the Darkness on Earth, the Traveler also extended a ray of Light to protect the distant colony ship [[Yang Liwei]] from the Black Fleet. This ray pushed back the Fleet's Darkness, but could not repel it entirely; the energy of the resulting struggle was so great that a kugelblitz formed, which swallowed the Yang Liwei and its crew. | ||
===The City Age=== | |||
After its sacrificial last stand, the Traveler created the Ghosts, small machines infused with Light, to seek out long-dead individuals and resurrect them as warriors with Light-based abilities. These warriors, first called Risen and later known as [[Guardian]]s, can manifest weapons and defenses made of [[Arc]], [[Solar]] or [[Void]] Light, and can return from death with the assistance of their Ghost. | After its sacrificial last stand, the Traveler created the Ghosts, small machines infused with Light, to seek out long-dead individuals and resurrect them as warriors with Light-based abilities. These warriors, first called Risen and later known as [[Guardian]]s, can manifest weapons and defenses made of [[Arc]], [[Solar]] or [[Void]] Light, and can return from death with the assistance of their Ghost. | ||
During the events of Destiny 2, the [[Cabal]] [[Red Legion]] invaded the [[Solar System]] and attacked the Last City. Forces under [[Dominus Ghaul]] successfully captured the Traveler, and placed a [[Traveler Cage|cage]] around it, thus cutting all Guardians connection to the light. Yet, at least one Guardian managed to reclaim their light from a [[Shard of the Traveler|corrupted Shard of the Traveler]] in the [[European Dead Zone]], proving that not all light emanated from the Traveler itself. Ghaul attempted to repeatedly gain the Traveler's favor and grant his Red Legion the ability to wield the light. However, the Traveler refused, and Ghaul resorted to outright stealing the light by siphoning it from the Traveler via its cage. Light was only restored to all Guardians after the Traveler broke free of its cage and destroyed once and for all a power-hungry Ghaul. | |||
During the events of | |||
=== | ===Traveler's Awakening=== | ||
In [[Forsaken]], it is revealed that the Traveler had been "speaking" to the Guardians through visions of crowns, roses, silver trees, and torches turning into bonfires since its awakening. [[Ikora Rey]] tells the Guardians to follow these visions, which leads them to [[Io]]. The remnant light on Io then granted the Guardians new powers. | |||
In the | ==The Nature of the Light== | ||
In addition to being a tangible paracausal force, the Light is also synonymous with a certain existential philosophy, as detailed in several Lore entries. | |||
Powers originating from the Light embody a theme of "Creation", contrasting powers from the Darkness that have the theme of "Consciousness".<ref>[https://www.youtube.com/watch?v=dCI8Fz2uu3o&t=5200s&ab_channel=Destiny2 Destiny 2 Showcase 2022]</ref> The way of the Light emphasizes cooperation between intelligent beings, with the goal of creating "a gentle world" where all entities may harmoniously coexist. Its antithesis is the philosophy of the Darkness, which claims that "existence is the struggle to exist" and that all intelligent life must compete to survive at the expense of other beings. The philosophy of the Light is also referenced in the Marasenna as "the way of the bomb," meaning that it encourages a complex world with many interrelated parts that rely on each other to achieve greater goals. In contrast, the philosophy of the Darkness is described as "[[The Sword Logic|the way of the sword]]", which seeks to reduce everything in the universe to a final, simplified, self-same state. | |||
=== | ===Ghosts=== | ||
The Traveler created the [[Ghost]]s to seek out those who can wield its [[light]] as a weapon. The Ghosts revive fallen warriors as [[Lightbearer]]s with the intent of protecting Humanity when the Traveler no longer could.<ref>'''Bungie (2014/6/12)''', ''[[Destiny]]: PlayStation 4, Activision Blizzard, [[Grimoire]]: [[Grimoire:Guardian/Ghost|Ghosts]]''</ref> | |||
= | ===Speaker's Understanding=== | ||
[[File:Speaker.jpg|thumb|right|300px|The Speaker]] | |||
The | The [[Speaker]] views the Light to live in all places and all things. He says you can block it and even try to [[Traveler Cage|trap it]], but the Light will always find its way. He states that Guardians are called to do what the Traveler cannot and that ordinary citizens now view the Guardians as it's saviours over the Traveler. Viewing the Traveler to been apart of their past, but present is shaped by the Light and will be their future. | ||
===Toland's Understanding=== | |||
[[Toland, the Shattered]] believes that the Traveler came out of the void which is full of power and surrounds everything. He claims that [[Lightbearer]]s are gifted and armed with the secret physics of a lost age capable of tearing reality apart and concludes that there is one true logical end to the universe which he describes as "The Last True Shape." | |||
The | ===Rasputin's Understanding=== | ||
The [[Warmind]] [[Rasputin]] first refers to The Traveler as "the Gardener", alluding to its role in nurturing civilization.<ref>[https://www.ishtar-collective.net/cards/ghost-fragment-mysteries?highlight=titanomach Ghost Fragment: Mysteries]</ref> However, Rasputin grew cautious of the Traveler as it came from somewhere unknown. Due to this, Rasputin began to question its motives and whether the Traveler could bring any foreign dangers with it. | |||
Hating the possibility of risks, he devised a contingency plan that would be kept secret which no other human or AI system could access for the sake of protecting humanity. His plan was if the Traveler showed any signs of betrayal or attempts to flee, Rasputin would prevent this, as he believed it was morally obligated to protect humanity. | |||
===Minor positions=== | |||
*[[Ulan-Tan]], a renowned Warlock, viewed the Traveler as a necessary symmetry to the Darkness to maintain a cosmic balance and that Light is interconnected across space and time. He saw the Traveler's act of sacrifice to stop the Darkness as inherent goodness and urged humanity return that goodness by healing the Traveler.<ref name="TD">'''Bungie (2015-5-13)''', ''Destiny, Activision Blizzard, [[Grimoire]]: [[Grimoire:Enemies#The Darkness|The Darkness]]''</ref> | |||
==Aspects and Manifestations== | ==Aspects and Manifestations== | ||
===Arc=== | ===Arc=== | ||
[[Arc]] is an elemental manifestation of the Light which grants the wielder control over electricity. | |||
Arc is an elemental manifestation of the Light which grants the wielder control over electricity. | |||
===Solar=== | ===Solar=== | ||
[[Solar]] is an elemental manifestation of the Light which allows the wielder to harness the power of fire and heat. | |||
Solar is an elemental manifestation of the Light which allows the wielder to harness the power of fire and heat. | |||
===Void=== | ===Void=== | ||
[[Void]] is an elemental manifestation of the Light which allows the wielder to manipulate spacetime to generate black holes and other space-warping phenomena. | |||
Void is an elemental manifestation of the Light which allows the wielder to manipulate spacetime to generate black holes and other space-warping phenomena. | |||
===Terraforming=== | ===Terraforming=== | ||
The Light can be used by the [[Traveler]] to terraform entire worlds, making them more habitable to life-forms and causing new flora and fauna to spontaneously appear on their surface. | The Light can be used by the [[Traveler]] to terraform entire worlds, making them more habitable to life-forms and causing new flora and fauna to spontaneously appear on their surface. | ||
==Influences== | ==Influences== | ||
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===Fallen=== | ===Fallen=== | ||
The Eliksni | The [[Fallen]] civilization once hosted the Traveler, which they named the Great Machine.<ref>'''Bungie (2014/9/9)''', ''[[Destiny]]: PlayStation 4, Activision Blizzard, [[Grimoire]]: [[Grimoire:Allies/Legends & Mysteries#Mystery: Vault of Glass]]''</ref> However, it left their system around the time of a catastrophic event only known as the [[Whirlwind]].<ref name = "GI">[http://www.gameinformer.com/b/features/archive/2015/08/24/what-s-going-on-in-destiny-s-story-anyway.aspx?PostPageIndex=2" '''Gameinformer''': What's Going On In Destiny's Story, Anyway?]</ref> The Eliksni also held their [[Prime Servitor]]s to great esteem and worshipped them as god as they were sources of Life and Light.<ref>'''Bungie (2015/5/19)''', ''[[Destiny]], PlayStation 4, Activision Blizzard, [https://www.ishtar-collective.net/cards/the-wolves-of-mars Wolves of Mars]''</ref> In a desperate bid to reclaim the Great Machine, they used their Primes to chart interstellar flight and followed the Light throughout the vast cosmos.<ref name= "Variks"/><ref>'''Bungie (2014/9/9)''', ''[[Destiny]]: PlayStation 4, Activision Blizzard, [[Grimoire]]: [[Grimoire:Enemies/Fallen#Servitor|Servitor]]''</ref> | ||
Arriving in the Sol System, they began conflicts with [[Humanity]] to claim the Traveler for themselves, in an effort to prevent the destruction of their race.<ref name= "Variks">'''Bungie (2014/9/9)''', ''Destiny, PlayStation 4, Activision Blizzard, [[Grimoire]]: [[Grimoire:Allies#Variks, The Loyal|Variks, The Loyal]]''</ref> While captured [[Skolas, Kell of Kells]] tells [[Variks, the Loyal]] to have seen a "Light-Snuffer" and "Dark-binder", referring to [[Oryx, the Taken King]].<ref>'''Bungie (2015/5/19)''', ''[[Destiny]], PlayStation 4, Activision Blizzard, [https://www.ishtar-collective.net/cards/queens-ransom Queens Ransom]''</ref> When Skolas dies at the hands of the Guardians, Variks wonders if their own [[Chelchis, Kell of Stone|Eliksni heroes]] were bestowed with Light.<ref>'''Bungie (2015/5/19)''', ''[[Destiny]], PlayStation 4, Activision Blizzard, [https://www.ishtar-collective.net/cards/skolas-defeated Skolas Defeated]''</ref> | |||
Later a new Fallen House called the [[House of Light]] would rise under the [[Kell|Kellship]] of [[Mithrax, Kell of Light]]. He believed that Humanity deserved the [[Traveler]] over the Eliksni and proclaim that he will become Kell to the ''"Mind-Open Fallen"'' who are willing to fight for "The Great Machine" together with Humanity.<ref name="Queenbreakers'">'''Bungie (2019/3/5)''', ''[[Destiny 2]]: [[ | Later a new Fallen House called the [[House of Light]] would rise under the [[Kell|Kellship]] of [[Mithrax, Kell of Light]]. He believed that Humanity deserved the [[Traveler]] over the Eliksni and proclaim that he will become Kell to the ''"Mind-Open Fallen"'' who are willing to fight for "The Great Machine" together with Humanity.<ref name="Queenbreakers'">'''Bungie (2019/3/5)''', ''[[Destiny 2]]: [[Joker's Wild]], Playstation 4, Activision Blizzard, Item Description: [[Queenbreakers' Bow]]''</ref> On the other hand [[Eramis, Kell of Darkness]] founded the [[House of Salvation]] to force the Traveler to feel the pain it caused her people during the Whirlwind through the use of [[Darkness]]. She viewed the Light as only being able to last so long, while Darkness can reign forever. | ||
===Cabal=== | ===Cabal=== | ||
[[Dominus Ghaul]] traveled to the [[Solar System]] with his [[Red Legion]] with the goal of claiming the Traveler and its Light for himself. By attacking the City, Ghaul sought to show the Traveler the error of its ways | [[Dominus Ghaul]], emperor of the Cabal, traveled to the [[Solar System]] with his elite the [[Red Legion]] with the goal of claiming the Traveler and its Light for himself. By attacking the City, Ghaul sought to show the Traveler the error of its ways for choosing [[Humanity]] over the Cabal and aimed to establish a new order of Guardians from within the ranks of his own species.<ref name="Adieu"/><ref>[https://www.youtube.com/watch?v=cABc0fmZQ6E '''YouTube''' - ''Destiny 2 – "Gameplay Premiere Livestream (US)"'']</ref><ref>[https://www.engadget.com/2017/05/19/destiny-2-tackles-the-originals-storytelling-problems/ '''Engadget''' - '''Destiny 2' tackles the original's biggest problem: storytelling'']</ref> | ||
After interrogating [[The Speaker]], Ghaul began to accept that to earn the Traveler's favor he would need to learn devotion and self-sacrifice.<ref>'''Bungie (2017/8/9)''', ''[[Destiny 2]]: Playstation 4, Activision Blizzard [https://www.ishtar-collective.net/transcripts/fury Fury]''</ref> The Consul, in contrast, only viewed it as an advanced machine, and advised Ghaul to seize its Light by force. When [[The Consul]] refers to the Traveler as "this great machine", it provides insight that the Fallen were indeed referring to the Traveler, as the he notes that other civilizations were precise in their naming.<ref name="Adieu">'''Bungie (2017/8/9)''', ''[[Destiny 2]]: Playstation 4, Activision Blizzard [https://www.ishtar-collective.net/transcripts/adieu Adieu]''</ref> Ghaul disagreed with the Consul's approach which eventually lead to the death of the Speaker and Consul. Having no choice Ghaul took his warship to the center of the Traveler Cage device to drain the Light by force.<ref>'''Bungie (2017/8/9)''', ''[[Destiny 2]]: Playstation 4, Activision Blizzard [https://www.ishtar-collective.net/transcripts/1au 1 AU]''</ref> | |||
Ghaul having successfully stole some of the Traveler's Light managed to become a [[Lightbearer]]. However, the Light bestowed upon him was corrupted as stealing the Light is an act of [[Darkness]]. Ghaul explores his Light abilities by trying to use [[Radiance]] and due to his corrupted Light grows into a massive ethereal figure. He declares himself immortal as he speaks to the Traveler directly which promptly awakens the Traveler from its slumber, destroying the device harvesting its power and Ghaul himself. Its reawakening sends a massive shockwave across the whole Cosmos and restores the Light.<ref>'''Bungie (2017/8/9)''', ''[[Destiny 2]]: Playstation 4, Activision Blizzard [https://www.ishtar-collective.net/transcripts/chosen Chosen]''</ref><ref>[https://www.ishtar-collective.net/entries/cosmos-shell?highlight=Cosmos Cosmos Shell]</ref> | |||
Later the exiled [[Emperor Calus]] claims to have knowledge on the true origins and purpose of the Traveler, having encountered powers far greater during his travels.<ref>'''Bungie (2017/12/12)''', ''[[Destiny 2]]: Playstation 4, Activision Blizzard, [[Robes of Sekris]]''</ref><ref>'''Bungie (2017/12/12)''', ''[[Destiny 2]]: Playstation 4, Activision Blizzard, [[Boots of Sekris]]''</ref> When [[Val Ca'uor]] rose to prominence he also agreed with the Consuls sentiments and viewed the Traveler as a weapon belonging to the Cabal.<ref>'''Bungie (2017/12/12)''', ''[[Destiny 2]]: Playstation 4, Activision Blizzard, [[The Emperor's Envy]]''</ref> | |||
===Hive=== | ===Hive=== | ||
The Hive have great hatred for the Light, | The Hive have great hatred for the Light, where it is both a source of nourishment and a cause of pain. To them, the eternal struggle between light and dark is not only a war, it is a crusade; all Light must be devoured so Darkness can reclaim the universe. They have even attempted to attack the [[Traveler]] directly, through a ritual in which they drained its light through a fragment that they captured in the [[Chamber of Night]]. The Hive under the [[Lucent Brood]] embrace the Light by using Hive Ghosts, with Knights acting as Sentinel Titans, Wizards acting as Stormcaller Warlocks, and Acolytes as Gunslinger Hunters. | ||
===Vex=== | |||
The Vex originated in the "[[flower game]]" conducted between the [[Light]] and [[Darkness]] in the primordial "[[garden]]" that existed prior to the creation of the universe. All of these games would end with a single, self-sustaining pattern emerging and dominating the entire simulation. This was pleasing to the Darkness, but was irritating to the Light, which desired that the game produce endless novel patterns instead. | |||
When the Light and Darkness began to war with one another, initiating the beginning of the universe, the patterns from the flower game escaped into it. In the initial hot state of the universe the abstract patterns existed as quantum fluctuations, before eventually creating a more stable substrate for themselves in the briny seas of the first worlds to form in the universe, the [[radiolaria]]. This was the origin of the Vex as they would later come to be known, and from this point forward they were driven to once more totally dominate the reality they found themselves in, though operating on "outdated" rules that did not account for the [[paracausality|paracausal]] powers of the Darkness or the Light. | |||
Due to the paracausal nature of the Light, the [[Vex]] are unable to simulate it. While they may succeed in projecting a image of the Traveler, they are unable to actualise it's power and fear this nature of the Light as it is beyond their understanding. While they can determine the destructive outcome of a [[Nova Bomb]], they are unable to simulate if the Guardian will use their powers at all. | |||
In the the [[Vault of Glass (location)|Vault of Glass]], a pocket universe they controlled and could write things out of existence, they were able to create ontological weapons such the [[Gorgons]] and [[Oracles]]. However they could not foresee the creation of the [[Aegis]] by [[Kabr, the Legionless]], who pierced a wound in the Vault to let the Light in.<ref>'''Bungie (2015/9/15)''', ''[[Destiny]]: Playstation 4, Activision Blizzard, [[Grimoire]]: [[Grimoire:Activities/Raids#Relic:_The_Aegis|Relic: The Aegis]]''</ref> | |||
When [[Saint-14]] entered the Vex network, they spent years tuning a Mind to the frequencies his Light. Eventually [[Agioktis, Martyr Mind]]is would hunt down the Titan out of desperation to stop his rampage. While Saint successfully destroyed the Mind, it succeeded in draining his Light and leaving him helpless for the Vex to finish off.<ref>'''Bungie (2017/5/12)''', ''[[Destiny 2]]: [[Curse of Osiris]], [[Perfect Paradox]]''</ref> Out of respect, the Vex laid Saint-14's body to rest in a tomb as a memorial to the grief he gave them. The great respect the Vex have for Saint-14 is symbolised in the naming of Hagios and Agioktis as both mean Saint in Greek. Though they are not worshipers of the Light, they showed admiration for its mightiest of [[Lightbearer]]s.<ref>'''Bungie (2017/5/12)''', ''[[Destiny 2]]: [[Curse of Osiris]], [https://www.ishtar-collective.net/transcripts/quest-not-even-the-darkness-legends-lost Legends Lost]''</ref> | When [[Saint-14]] entered the Vex network, they spent years tuning a Mind to the frequencies his Light. Eventually [[Agioktis, Martyr Mind]]is would hunt down the Titan out of desperation to stop his rampage. While Saint successfully destroyed the Mind, it succeeded in draining his Light and leaving him helpless for the Vex to finish off.<ref>'''Bungie (2017/5/12)''', ''[[Destiny 2]]: [[Curse of Osiris]], Playstation 4, Activision Blizzard, [[Perfect Paradox]]''</ref> Out of respect, the Vex laid Saint-14's body to rest in a tomb as a memorial to the grief he gave them. The great respect the Vex have for Saint-14 is symbolised in the naming of Hagios and Agioktis as both mean Saint in Greek. Though they are not worshipers of the Light, they showed admiration for its mightiest of [[Lightbearer]]s.<ref>'''Bungie (2017/5/12)''', ''[[Destiny 2]]: [[Curse of Osiris]], Playstation 4, Activision Blizzard, [https://www.ishtar-collective.net/transcripts/quest-not-even-the-darkness-legends-lost Legends Lost]''</ref> | ||
=== | ===Awoken and Jovians=== | ||
In ''Forsaken'', it is revealed the Awoken are the descendants of the crew and passengers of the | In ''Forsaken'', it is revealed the Awoken are the descendants of the crew and passengers of the [[Yang Liwei]], codenamed Exodus Green, a generation ship that left Earth shortly before the Collapse in an attempt to find a way to live without the Traveler. The ship refused to take a side when the [[Darkness]] attacked the Traveler<ref>'''Bungie (2018/9/4)''', ''[[Destiny 2]]: [[Forsaken]], Playstation 4, Activision Blizzard, [[Lore]]: [[Lore:Marasenna#Cosmogyre I|Cosmogyre I]]''</ref>. During the initial sparring between the two acausal entities, the ship was at the centerpiece of a kugelblitz, a black hole-like anomaly in space time that sucked it and all its inhabitants into a newborn pocket universe<ref>'''Bungie (2018/9/4)''', ''[[Destiny 2]]: [[Forsaken]], Playstation 4, Activision Blizzard, [[Lore]]: [[Lore:Marasenna#Cosmogyre IV|Cosmogyre IV]]''</ref>. The Yang Liwei's 891 crewmembers and 40,000 passengers were annihilated and lost their physical forms, becoming beings of pure potential. [[Mara Sov]], a low-ranking crewmember, was the first person to enter the kugelblitz just before the ship. She reassembled her own disembodied conscience, manipulated the Distributary's physical laws to shape it into an earthly paradise of a planet and created a new body for herself<ref>'''Bungie (2018/9/4)''', ''[[Destiny 2]]: [[Forsaken]], Playstation 4, Activision Blizzard, [[Lore]]: [[Lore:Marasenna#Ecstasiate II|Ecstasiate II]]''</ref><ref>'''Bungie (2018/9/4)''', ''[[Destiny 2]]: [[Forsaken]], Playstation 4, Activision Blizzard, [[Lore]]: [[Lore:Marasenna#Nigh II|Nigh II]]''</ref>. Together with the ship's captain [[Alis Li]], who awakened the same way, Mara Sov induced other disembodied humans from the Yang Liwei to awaken as well and reincarnate into new blue-skinned, star-eyed bodies, having only vague memories about their past. | ||
===Other Races=== | ===Other Races=== | ||
'''Ammonites'''<br> | |||
At some point, the [[Traveler]] became a patron of the [[Ammonite]]s, who built an advanced spacefaring civilization with paracausal technology that spanned all of [[Fundament]]'s fifty-two moons.<ref>'''Bungie (2015/9/15)''', ''[[Destiny]]: [[The Taken King]], [[Grimoire]]: [[Grimoire:Enemies/ | At some point, the [[Traveler]] became a patron of the [[Ammonite]]s, who built an advanced spacefaring civilization with paracausal technology that spanned all of [[Fundament]]'s fifty-two moons.<ref>'''Bungie (2015/9/15)''', ''[[Destiny]]: [[The Taken King]] PlayStation 4, Activision Blizzard, [[Grimoire]]: [[Grimoire:Enemies/Books_of_Sorrow#XIV:_52_and_One|XIV: 52 and One]]''</ref><ref>'''Bungie (2015/9/15)''', ''[[Destiny]]: [[The Taken King]] PlayStation 4, Activision Blizzard, [[Grimoire]]: [[Grimoire:Enemies/Books_of_Sorrow#XVI:_The_Sword_Logic|XVI: The Sword Logic]]''</ref> The Traveler's disciple, the [[Leviathan (Fundament)|Leviathan]] who lived in Fundament's ocean layer and kept the [[Worm]]s at bay, was revered by the Ammonites almost as much as the Traveler.<ref name="Rises">'''Bungie (2015/9/15)''', ''[[Destiny]]: [[The Taken King]] PlayStation 4, Activision Blizzard, [[Grimoire]]: [[Grimoire:Enemies/Books_of_Sorrow#XVIII:_Leviathan_Rises|XVIII: Leviathan Rises]]''</ref> | ||
The Ammonites worshipped a song developed by the Traveler, dubbed the "Song of Life". The Hive attempted to sing the song in reverse, which in turn killed the Choir and lead to the creation of the [[Deathsong]].<ref>'''Bungie (2019./10/01)''', ''[[Destiny 2]]: PlayStation 4, Activision Blizzard, [https://www.ishtar-collective.net/entries/ixi-the-unmaking Song of Life]''</ref> | |||
The | '''Harmony'''<br> | ||
The [[Harmony]] also benefited from the patronage of the [[Traveler]] who realigned the orbits of their homeworld and nine other planets around a Black Hole. From polar jets of the the Black Hole, they race built the Gift Mast, a hollow construct that radiated pure silver Light and allowed the Harmony to thrive.<ref name="Forty Five">'''Bungie (2015/9/15)''', ''[[Destiny]]: [[The Taken King]] Playstation 4, Activision Blizzard, [[Grimoire]]: [[Grimoire:Enemies/Books_of_Sorrow#XLV:_I.27d_shut_them_all_in_cells.|XLV: I'd shut them all in cells.]]''</ref> | |||
;Harmony | '''Ahamkara'''<br> | ||
The Ahamkara first appeared in the Sol System following the Traveler's arrival; several sources describe them as being part of the "neolife" that was generated by the Traveler's actions, but their exact origins are unclear. They appear to follow the Traveler as they are previously had a relationship with the Harmony. In the Hive's [[Books of Sorrow]]; the [[Harmony]] describe them as "wishful bishops" that grant "dragon-wishes" which outraged [[Xivu Arath]] who demanded the imprisonment of "the dragons".<ref>'''Bungie (2015/9/15)''', ''[[Destiny]]: [[The Taken King]] Playstation 4, Activision Blizzard, [[Grimoire]]: [[Grimoire:Enemies/Books_of_Sorrow#XLVI:_The_Gift_Mast|XLVI: The Gift Mast]]''</ref> Eventually the Ahamkara met their end in the [[Great Ahamkara Hunt]].<ref>'''Bungie (2015-3-2)''', ''[[Destiny]]: Activision Blizzard, [[Grimoire]]: [[Grimoire:Allies/Legends & Mysteries#Ghost Fragment: Legends 3|Ghost Fragment: Legends 3]]''</ref> | |||
==Gameplay== | ==Gameplay== | ||
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====Year Four==== | ====Year Four==== | ||
The Light mechanic from Year Two of ''Destiny'' was carried over to ''Destiny 2'', but was renamed '''Power'''. Everyone starts at 750 Power, and can raise their natural Power up to a maximum of 970 with the introduction of the ''[[Season of Dawn]]'', then augment it further by leveling up the [[Artifact# | The Light mechanic from Year Two of ''Destiny'' was carried over to ''Destiny 2'', but was renamed '''Power'''. Everyone starts at 750 Power, and can raise their natural Power up to a maximum of 970 with the introduction of the ''[[Season of Dawn]]'', then augment it further by leveling up the [[Artifact#Destiny_2|seasonal artifact]]. However, soft caps make reaching 970 power with gear difficult. While all engrams will raise a player's average Power level until they reach Power level 900, and Prime Engrams, Exotic Engrams, and powerful rewards will take them to 960, only pinnacle rewards will be able to level a player from 960 to 970. There are only a few sources of pinnacle rewards, each of which can only be acquired once per week, and those are: | ||
* The current [[Nightfall]] with a score of 100,000 or higher | * The current [[Nightfall: The Ordeal|Nightfall Ordeal]] with a score of 100,000 or higher | ||
* A heroic run of the [[Sundial]] | * A heroic run of the [[Sundial]] | ||
* The [[Pit of Heresy]] dungeon | * The [[Pit of Heresy]] dungeon | ||
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*''[[The Law Of The Jungle]]'' {{1st}} | *''[[The Law Of The Jungle]]'' {{1st}} | ||
*''[[Destiny]]'' | *''[[Destiny]]'' | ||
*''[[ | **''[[The Dark Below]]'' | ||
**''[[House of Wolves (expansion)|The House of Wolves]]'' | |||
**''[[The Taken King]]'' | |||
**''[[Rise of Iron]]'' | |||
**''[[Age of Triumph]]'' | |||
*''[[Destiny 2]]'' | *''[[Destiny 2]]'' | ||
*''[[ | **''[[The Red War Campaign|The Red War]]'' | ||
*''[[ | **''[[Curse of Osiris]]'' | ||
*''[[ | **''[[Warmind (expansion)|Warmind]]'' | ||
*''[[ | **''[[Forsaken]]'' | ||
*''[[ | **''[[Shadowkeep]]'' | ||
*''[[ | **''[[Beyond Light]]'' | ||
**''[[The Witch Queen]]'' | |||
**''[[Lightfall]]'' | |||
==References== | ==References== | ||
<references/> | <references/> | ||
[[Category:Gameplay mechanics]] | [[Category:Gameplay mechanics]] | ||
[[Category:Paracausal entities]] |