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==Walkthrough== | ==Walkthrough== | ||
===Statue Garden=== | ===Statue Garden=== | ||
Once the fireteam has spawned into the raid lair, you must jump into a central area of the map, known as the "statue garden". In the direct center of the area is a large flaming cauldron, in which an engulfed orb must be | Once the fireteam has spawned into the raid lair, you must jump into a central area of the map, known as the "statue garden". In the direct center of the area is a large flaming cauldron, in which an engulfed orb must be throw to activate then counter. Arrange your fireteam into 2 groups of three; three guardians on the top section of the map, and three on the bottom. (For this guide, top is considered the area by the water, while the bottom is considered the area closer to the spawn pint and dropoff). Around the arena are 4 pillars. These pillars must be raised fully, and kept raised or else the team will wipe. In order to fully raise a pillar, a guardian must stand on it, hold an orb. If a player jumps on without an orb, they will receive the engulfed debuff. If a player acquired this debuff, they must catch a charged or uncharged orb within 15 second, or they will die. The orb spawns in the center of the top portion of the map. Before starting, assign 4 players to their own pillar, and two "flex players" (who will relay the orb between pillars, if needed and help kill enemies in the playing area). The top flex player will pick up the orb, toss it to one of the top pillars, who will then engulf the ball and throw it at the center cauldron. The pillars will then lower, the area will become a restricted zone and the encounter will officially start. The top flex will once again pass the orb to (preferably) the same pillar, who will then engulf the orb and stand on their pillar, until it is completely raised. Once raised, this player will then pass the orb to the next player in the rotation. It is important to note that the orb can be passed either clockwise or counterclockwise, so long as every player receives it, and raises their pillar up. Eventually, high value targets will spawn (centurions on the first phase, gladiators on the second and colossus on the third), and the shield around the cauldron will lower. A message will indicate this is the bottom left corner, stating "Shield Lowered". At this point, the orb should be passed to whoever is fourth in the rotation (fourth pillar player to receive the charged orb), and they need to throw the orb into the center cauldron, as fast as possible, in order to continue. Repeat this process twice more to receive your loot (shaders, a legendary engram and the "I'm Open!" emote, upon first completion of the encounter) | ||
===Repel the Assault=== | ===Repel the Assault=== | ||
This encounter sets up the basic mechanics used to battle Val Ca'uor. There are four large white plates with two on the left and two on the right. When all four of the white plates are stepped on at the same time, an orange lift will activate at the top platform. (For this guide; when facing the outside window, the plates will be numbered 1-4 from left to right) The central structure below the lift have 3 doors each with a smaller plate that has a symbol in the center. These symbols are frequently designated as their outer shapes; triangle on the right side, circle in the center and square on the left. | This encounter sets up the basic mechanics used to battle Val Ca'uor. There are four large white plates with two on the left and two on the right. When all four of the white plates are stepped on at the same time, an orange lift will activate at the top platform. (For this guide; when facing the outside window, the plates will be numbered 1-4 from left to right) The central structure below the lift have 3 doors each with a smaller plate that has a symbol in the center. These symbols are frequently designated as their outer shapes; triangle on the right side, circle in the center and square on the left. |