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{{Level infobox | {{Level infobox | ||
|prev= [[Leviathan (raid)|Leviathan]] | |prev= [[Leviathan (raid)|Leviathan]] | ||
|next= [[Leviathan, Spire of Stars|Spire of Stars]] | |next= [[Leviathan, Spire of Stars|Leviathan, Spire of Stars]] | ||
|game= [[Curse of Osiris]] | |game= [[Curse of Osiris]] | ||
|name= Eater of Worlds | |name= Leviathan, Eater of Worlds | ||
|image= [[File:Eater.jpg| | |image= [[File:Eater.jpg|325px]] | ||
|player= 1-6 | |player= 1-6 | ||
|light= 300 | |light= 300 | ||
|place=[[ | |place=[[The Leviathan]], [[Nessus]] Orbit | ||
|objective= Assist [[Emperor Calus]] with clearing out a [[Vex]] transgression in the Leviathan's core. | |objective= Assist [[Emperor Calus]] with clearing out a [[Vex]] transgression in the Leviathan's core. | ||
}} | }} | ||
{{Article | {{Article Quote|In the belly of the beast.}} | ||
'''Leviathan, Eater of Worlds''' is a [[Raid Lair]] in ''[[Curse of Osiris]]''. Leviathan, Eater of Worlds has a recommended Power Level of | '''Leviathan, Eater of Worlds''' is a [[Raid Lair]] in ''[[Curse of Osiris]]''. [[Guardian]]s will return to [[The Leviathan]], the ship of [[Emperor Calus]] and site of the [[Leviathan (raid)|Leviathan]] [[Raid]], but instead of exploring the ship's palace, they will venture deep inside the vessel itself to battle a new threat. The Guardians will attempt to defeat Argos, the Planetary Core (unknown but implied it is the core of Nessus). Leviathan, Eater of Worlds has a recommended Power Level of 300.<ref name="GI">[http://www.gameinformer.com/b/news/archive/2017/11/15/destiny-2s-curse-of-osiris-will-introduce-a-new-raid-lair-encounter.aspx Destiny 2's Curse Of Osiris Will Introduce A New Raid Lair Encounter]</ref> | ||
==Unique Enemies== | |||
==Unique | |||
*[[Loyalist Gladiator]] | *[[Loyalist Gladiator]] | ||
==Bosses== | ==Bosses== | ||
*[[Argos, Planetary Core]] {{C|Final Boss}} | *[[Argos, Planetary Core]] {{C|Final Boss}} | ||
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====Phase One: Cooking the Craniums==== | ====Phase One: Cooking the Craniums==== | ||
For the sake of simplicity, many groups will send the three defenders to the plate he is facing and the 3 runners will fill in what is needed. An example would be Argos is facing Arc side and the three orbs are 2 Void and 1 Solar. The three defenders go to Arc, and the runners figure out amongst themselves who is going to Solar while the other two go Void. A notable exception is when there are only two elements needed, the side Argos is facing and one of the other elements. An example would be when Argos faces Arc side but the orbs are 2 Arc and 1 Void. In this case, the 3 defenders would still go Arc but all 2 runners would go Void. | For the sake of simplicity, many groups will send the three defenders to the plate he is facing and the 3 runners will fill in what is needed. An example would be Argos is facing Arc side and the three orbs are 2 Void and 1 Solar. The three defenders go to Arc, and the runners figure out amongst themselves who is going to Solar while the other two go Void. A notable exception is when there are only two elements needed, the side Argos is facing and one of the other elements. An example would be when Argos faces Arc side but the orbs are 2 Arc and 1 Void. In this case, the 3 defenders would still go Arc but all 2 runners would go Void. | ||
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====Phase Two: DPS==== | ====Phase Two: DPS==== | ||
Unlike in the Calus fight on Leviathan, there is no need for the fireteam to be bunched together. Although empowering rifts and rally barricades are beneficial, all members of the raid need to be cognizant of the mechanics to utilize these efficiently. Firstly, when his shield pops, Argos will shoot out a triangle mesh net towards the center of the braziers. If you are hit with this you will be trapped in a net and float away to your death unless the fireteam shoots you out of it. This takes away from DPSing the boss so everyone should dodge this attack. | Unlike in the Calus fight on Leviathan, there is no need for the fireteam to be bunched together. Although empowering rifts and rally barricades are beneficial, all members of the raid need to be cognizant of the mechanics to utilize these efficiently. Firstly, when his shield pops, Argos will shoot out a triangle mesh net towards the center of the braziers. If you are hit with this you will be trapped in a net and float away to your death unless the fireteam shoots you out of it. This takes away from DPSing the boss so everyone should dodge this attack. | ||
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====Phase Three: Don't Wipe==== | ====Phase Three: Don't Wipe==== | ||
Argos' shield will completely disappear and a series of curved platforms will appear around him. He will begin charging up to wipe the raid. In order to avoid this, he must be staggered two times. There are 6 weak points on his body, meaning you can have a total of 4 DPS phases before it's all over. These weak points glow white and can be found on his head (2), lower arm (2), and back (2). It doesn't matter which two spots you target so long as two get destroyed each wipe phase. Teams typically stick to left side head and arm, right side head and arm, and back for groupings as these require little movement in between weak spots. The key here is not how much damage you are doing so put away that rocket launcher, we want sustained critical damage. If you are hitting the white part you will see the yellow critical damage and that is crucial. If you aren't doing critical damage you aren't accomplishing anything. People love to run Coldheart/Prometheus Lens here as they are high ammo sustained damage guns. Other good guns would be pulse or auto rifles. As the spot turns red it will reach a point where it blows up and Argos staggers. Do this to two spots and you have avoided certain death. After doing so jump off the platforms as they will disappear and reset to your original position for phase 1. | Argos' shield will completely disappear and a series of curved platforms will appear around him. He will begin charging up to wipe the raid. In order to avoid this, he must be staggered two times. There are 6 weak points on his body, meaning you can have a total of 4 DPS phases before it's all over. These weak points glow white and can be found on his head (2), lower arm (2), and back (2). It doesn't matter which two spots you target so long as two get destroyed each wipe phase. Teams typically stick to left side head and arm, right side head and arm, and back for groupings as these require little movement in between weak spots. The key here is not how much damage you are doing so put away that rocket launcher, we want sustained critical damage. If you are hitting the white part you will see the yellow critical damage and that is crucial. If you aren't doing critical damage you aren't accomplishing anything. People love to run Coldheart/Prometheus Lens here as they are high ammo sustained damage guns. Other good guns would be pulse or auto rifles. As the spot turns red it will reach a point where it blows up and Argos staggers. Do this to two spots and you have avoided certain death. After doing so jump off the platforms as they will disappear and reset to your original position for phase 1. | ||
Repeat the three phases until Argos is dead. At that point, you will be teleported back to the chamber in the Leviathan after you defeat Calus. A chest is waiting for you there. | Repeat the three phases until Argos is dead. At that point, you will be teleported back to the chamber in the Leviathan after you defeat Calus. A chest is waiting for you there. | ||
==Rewards== | ==Rewards== | ||
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===Weapons=== | ===Weapons=== | ||
*[[I Am Alive]] - | *[[I Am Alive]] - [[Grenade Launcher]] | ||
*[[Zenith of Your Kind]] | *[[Zenith of Your Kind]] - [[Shotgun]] | ||
==Trivia== | ==Trivia== | ||
*Leviathan, Eater of Worlds is the second [[Raid]] activity to involve fighting more than one enemy species, but the first to involve fighting two species that are enemies of one another in the same raid. | *Leviathan, Eater of Worlds is the second [[Raid]] activity to involve fighting more than one enemy species, but the first to involve fighting two species that are enemies of one another in the same raid. | ||
==References== | ==References== |