Editing Legion's Gulch
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__NOTOC__{{Crucible map infobox | __NOTOC__ | ||
{{Crucible map infobox | |||
|name= Legion's Gulch | |name= Legion's Gulch | ||
|image= [[File:Legion's Gulch.jpg|325px]] | |image= [[File:Legion's Gulch.jpg|325px]] | ||
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==Trivia== | ==Trivia== | ||
*Legion's Gulch was initially inspired by the ''Halo 3'' multiplayer map [https://www.halopedia.org/Narrows Narrows], which similarly revolved around a large bridge dividing two bases, and man-cannons to send players from one end of the bridge to the other.<ref>[https://www.artstation.com/artwork/kJkGA '''Artstation''': ''Legion's Gulch - Destiny 2''] ''"The layout was inspired by some of the action from Halo 3's Narrows map. Initially, as a Control map, Legion's Gulch was going to have its B flag on the center of the bridge, and rotate toward the team spawn upon capture, giving whoever held it a favorable proximity in terms of the flags they held. Ultimately, the design and technology didn't pan out, and the bridge remained static upon ship."''</ref> | *Legion's Gulch was initially inspired by the ''Halo 3'' multiplayer map [https://www.halopedia.org/Narrows Narrows], which similarly revolved around a large bridge dividing two bases, and man-cannons to send players from one end of the bridge to the other.<ref>[https://www.artstation.com/artwork/kJkGA '''Artstation''': ''Legion's Gulch - Destiny 2''] ''"The layout was inspired by some of the action from Halo 3's Narrows map. Initially, as a Control map, Legion's Gulch was going to have its B flag on the center of the bridge, and rotate toward the team spawn upon capture, giving whoever held it a favorable proximity in terms of the flags they held. Ultimately, the design and technology didn't pan out, and the bridge remained static upon ship."''</ref> | ||
==Gallery== | ==Gallery== | ||
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<references/> | <references/> | ||
{{Crucible | {{Crucible Maps|D2}} | ||
[[Category:Locations]] | [[Category:Locations]] | ||
[[Category:Earth]] | [[Category:Earth]] | ||
[[Category: | [[Category:Crucible]] | ||