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[[File:Destiny The Last City.png|thumb|400px|The Last City, in the shadow of the Traveler]] | {{Title|The Last City}} | ||
[[File:Destiny The Last City.png|right|thumb|400px|The Last City, in the shadow of the Traveler]] | |||
{{Quote|From across the ruined earth they came, seeking shelter from the storm.|[[Grimoire]] description}} | {{Quote|From across the ruined earth they came, seeking shelter from the storm.|[[Grimoire]] description}} | ||
The '''Last City''', also known as the '''Last Safe City''' or simply the '''City''',<ref name="Failsafe">'''Bungie (2015/9/20)''', ''[[Destiny 2]], Xbox One, Activision Blizzard: [[Failsafe]] dialogue''</ref> is the final bastion of [[Human| | The '''Last City''', also known as the '''Last Safe City''' or simply the '''City''',<ref name="Failsafe">'''Bungie (2015/9/20)''', ''[[Destiny 2]], Xbox One, Activision Blizzard: [[Failsafe]] dialogue''</ref> is the final bastion of [[Human|humanity]] on [[Earth]]. The City was built under the shadow of the [[Traveler]] in the hope the [[Light]] would offer some protection from threats to [[Humanity]].<ref name="city">[http://www.bungie.net/en-us/destiny#page=story&panel=story-The-City '''Bungie.net''': ''The City'']</ref><ref>[http://www.bungie.net/7_Pathways-Out-Of-Darkness/en-us/News/News?aid=10241 '''Bungie.net''': ''Pathways out of Darkness'']</ref> Construction of the Last City began after the [[Collapse]]<ref name = "Shooter"/>, marking the end of the [[Dark Age]] and the beginning of the [[City Age]]; most of humanity's survivors now live in the City, after previously being spread across countless hidden settlements across [[Earth]].<ref name="TCA">'''Bungie (2014-9-9)''', ''[[Destiny]], PlayStation 4, Activision Blizzard, [[Grimoire]]: [[Grimoire:Places/The_City#The City Age|The City Age]]''</ref> Many conflicts (such as the [[Battle of the Twilight Gap]]) were fought by the Guardians, under the command of the [[Vanguard]], in order to keep the city and its people safe.<ref>[http://www.destinythegame.com/au/en/game/story '''Bungie''' ''Destiny Story'']</ref> The City is surrounded by a massive wall built by the first [[Titan (class)|Titan]] Order to keep out enemies, such as the [[Fallen]]. The [[Tower]], former headquarters of the [[Vanguard]], rests on top of the wall.<ref name = "Shooter">[http://www.eurogamer.net/articles/2013-02-17-destiny-bungie-unveils-its-shared-world-shooter '''Eurogamer.net''': ''Destiny: Bungie unveils its shared-world shooter'']</ref> Although being successfully defended by the [[Guardian]]s for centuries, the relative safety within the walls came to an end when [[Dominus Ghaul]]'s forces invaded at the beginning of the [[Red War]].<ref name = "Alpha">'''Bungie (2014-6-12)''', ''[[Destiny]], Alpha PlayStation 4, Activision Blizzard, [[Grimoire]]: [[Grimoire:Guardian/Classes#Guardians|Guardians]]''</ref> The City was then occupied by Ghaul and his [[Red Legion]] before being liberated after a counteroffensive led by the [[Vanguard]]. | ||
==Government== | ==Government== | ||
{{Quote|This isn't about the Traveler. This is about what happens when people come together without anyone to really lead them.|[[Tallulah Fairwind]] during the [[Faction Wars]]}} | {{Quote|This isn't about the Traveler. This is about what happens when people come together without anyone to really lead them.|[[Tallulah Fairwind]] during the [[Faction Wars]]}} | ||
The City is inhabited by [[Human]]s, [[Awoken]] | The City is inhabited by [[Human]]s, [[Awoken]] and [[Exo]]s, who have cooperated with each other in the time following the [[Collapse]], in order to build the City and its defenses.<ref name="city"/> Due to no centralised government or leadership, the City became embroiled in a bitter [[faction]] war, until the Guardians stepped in and put a stop to the violence. Since this time, the City has been ruled by a [[Consensus]] of the factions, with the [[Speaker]] as its head and the [[Vanguard]] in an advisory position.<ref name="GF">'''Bungie (2014-9-9)''', ''[[Destiny]], PlayStation 4, Activision Blizzard, [[Grimoire]]: [[Grimoire:Allies/City_Factions#Factions|Factions]]''</ref> | ||
During the [[Red War]], [[Dominus Ghaul]]'s occupation of the City disrupted its governance. Although the Vanguard and Consensus survived, the [[Speaker]] was presumed dead following the City's liberation, and it is unclear who, if anyone, will fill his role. Another seat in the Consensus has been emptied during the events of ''[[Forsaken]]'', with Prince [[Uldren Sov]] murdering the | During the [[Red War]], [[Dominus Ghaul]]'s occupation of the City disrupted its governance. Although the Vanguard and Consensus survived, the [[Speaker]] was presumed dead following the City's liberation, and it is unclear who, if anyone, will fill his role. Another seat in the Consensus has been emptied during the events of ''[[Forsaken]]'', with Prince [[Uldren Sov]] murdering the Hunter Vanguard [[Cayde-6]] and leaving none to take up the mantle. | ||
As of the events of [[Season of the Splicer]], with one Consensus faction leader dead and the remaining two having been banished from the City, the sole governors of the Last City are the Vanguard leaders Ikora Rey and Commander Zavala. | As of the events of [[Season of the Splicer]], with one Consensus faction leader dead and the remaining two having been banished from the City, the sole governors of the Last City are the Vanguard leaders Ikora Rey and Commander Zavala. | ||
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Following the Endless Night and handling a siege within the Reef, combating the forces of [[Xivu Arath]] as the Awoken held the Witch Queen imprisoned, the Last City would soon struggle against new dangers, specifically the Lightbearing Hive of the [[Lucent Brood]], led by Savathûn after she escaped the Reef. The revelation of the Hive, one of humanity's greatest foes wielding the Light rattled the Guardians to the core, especially as they soon learned that the Traveler ''willingly'' gave them the Light rather than stealing it as originally believed. Though the Guardians nonetheless prevented the Witch Queen from sequestering the Traveler away within her Throne World, causing the Traveler to briefly disappear over the Last City, they nonetheless had to prepare for the return of a being that commands the Black Fleet, [[The Witness]], and prevent another Collapse from happening again. | Following the Endless Night and handling a siege within the Reef, combating the forces of [[Xivu Arath]] as the Awoken held the Witch Queen imprisoned, the Last City would soon struggle against new dangers, specifically the Lightbearing Hive of the [[Lucent Brood]], led by Savathûn after she escaped the Reef. The revelation of the Hive, one of humanity's greatest foes wielding the Light rattled the Guardians to the core, especially as they soon learned that the Traveler ''willingly'' gave them the Light rather than stealing it as originally believed. Though the Guardians nonetheless prevented the Witch Queen from sequestering the Traveler away within her Throne World, causing the Traveler to briefly disappear over the Last City, they nonetheless had to prepare for the return of a being that commands the Black Fleet, [[The Witness]], and prevent another Collapse from happening again. | ||
Said efforts to prepare including making a formal alliance with Empress Caiatl and her Cabal. Despite getting off on a rough start with the Cabal Empress, Caiatl nonetheless agreed to aid the Last City against the Lucent Brood, thwarting their efforts to launch an invasion from the Scarlet Keep on Luna. Further, the Guardians aided Caiatl in hunting down insurgents and mutineers within her ranks, ultimately leading Lord Saladin to become a member of the Empress's War Council after a lapse in judgement from Crow. Later on, the Guardians would succeed in denying the Witness a powerful servant after they managed to slay [[Rhulk]], a | Said efforts to prepare including making a formal alliance with Empress Caiatl and her Cabal. Despite getting off on a rough start with the Cabal Empress, Caiatl nonetheless agreed to aid the Last City against the Lucent Brood, thwarting their efforts to launch an invasion from the Scarlet Keep on Luna. Further, the Guardians aided Caiatl in hunting down insurgents and mutineers within her ranks, ultimately leading Lord Saladin to become a member of the Empress's War Council after a lapse in judgement from Crow. Later on, the Guardians would succeed in denying the Witness a powerful servant after they managed to slay [[Rhulk]], a Disciple of the Witness, after they found him imprisoned within his own Pyramid in Savathûn's Throne World. | ||
The Last City's Guardians would later on have to contend with the return of the exiled | The Last City's Guardians would later on have to contend with the return of the exiled Calus and his ship The Leviathan, hanging derelict near Luna. All the while, the Leviathan was broadcasting a signal to the Lunar Pyramid, causing the Nightmare phantoms to resurge. Working alongside Caiatl in combating Calus and the Nightmares, the Guardians learned of the former emperor's intention to become latest Disciple. Despite working to undo the connections Calus was seeking to forge with the Lunar Pyramid, he nonetheless succeeded in giving himself over to the Witness and therefore becoming the herald of the Second Collapse. | ||
With | With the Witness drawing near, time was running short for the Guardians as they sought to prepare. The Witness would make preparations of its own in freeing Eramis from her Stasis cocoon, in exchange for finding relics of the Dark Ages who agreed, beginning with rallying the Old Crews, pirates of Fallen legend. The Guardians would learn of Eramis's return after doing the Drifter a favor in retrieving cargo on Europa he had been paid to smuggle into the Last City. Said cargo turned out to be Spider, having sought to escape the Reef after Mara Sov's return and learning of his ill treatment of her brother. Hearing of Eramis's goals, the Guardians work alongside Drifter, Spider (who the Vanguard had granted asylum within the Eliksni Quarter), Mithrax and his daughter Eido in combating the Old Crews. After months of fighting the pirates and gathering the relics, the Guardians learned that said relics were in fact pieces of a dead Disciple of the Witness, [[Nezarec]], which Mithrax had known but out of shame, he kept that knowledge to himself, causing tension to brew between himself and Eido. Regardless, the Guardians thwarted Eramis's efforts as Mithrax used the relics to finally bring Osiris out of his coma, reuniting him with Saint-14. The Guardians would also donate the riches they plundered from the Old Crews to the Eliksni Quarter, increasing the quality of living for the House of Light and strengthening their relations with the Vanguard. | ||
With Nezarec subdued and Osiris returned, the Guardians would later aid Ana Bray in restoring Rasputin, who had remained crippled since its last encounter with the Black Fleet. Unable to repair him on her own, Ana reluctantly heeded Osiris's advice in seeking out one of the Warmind's original creators: Clovis Bray I, her grandfather. As | With Nezarec subdued and Osiris returned, the Guardians would later aid Ana Bray in restoring Rasputin, who had remained crippled since its last encounter with the Black Fleet. Unable to repair him on her own, Ana reluctantly heeded Osiris's advice in seeking out one of the Warmind's original creators: Clovis Bray I, her grandfather. As and AI within the Exo Creation Labs, the Guardians headed to Europa where they encountered not only Salvation Fallen but also Wrathborn Hive, leading them to suspect that Xivu Arath is seeking to consolidate her power within the Sol System. Worse they discovered that the Wrathborn had managed to gain partial access to the Warmind's defense systems and were seeking to corrupt Clovis Bray as well. After saving Clovis from the Hive and Fallen, Ana and Osiris inform the Bray patriarch of Rasputin's current state. Out of self-preservation and to ensure his legacy, Clovis agreed to aid his granddaughter in repairing the Warmind, though the scientist's arrogance and patronizing nature would aggravate the Guardians and the Vanguard. | ||
After spending months of collecting submind data to help restore the Warmind, Ana's unorthodox method of using the Ghost of the Iron Lord | After spending months of collecting submind data to help restore the Warmind, Ana's unorthodox method of using the Ghost of the Iron Lord Felwinter not only restored Rasputin at a quicker pace but it also allowed him to speak directly. This occasion brought joy to Ana, Rasputin would inform her and the Guardians of Clovis Bray's true agenda: The Bray Patriarch never built the Warmind to protect humanity but to help him assume control and have it actually replace the Traveler for in his mind, Clovis couldn't see anyone other than himself as humanity's savior. However, Ana Bray deviated from that original plan by teaching him the things Clovis found no value in such as music, history and art. These convinced Rasputin that humanity deserved protection, leading him to rewrite his protocols and lock Clovis out. Now though, Clovis is digital mind like Rasputin and the Warmind reveals that Clovis's new plan is to use Rasputin to upload himself into the Warsat Network to assume direct control, becoming a machine god and the savior he envisioned himself as. Furious over her grandfather's lies and deception, Ana would cast Clovis out, despite his honeyed words and assurances, by having Rasputin downloaded into the Exo Frame that housed Clovis's personality on the H.E.L.M., though his original AI still existed on Europa but confined. | ||
With Clovis removed from the equation, Rasputin continued to guide the Guardians in gathering submind data for his restoration but a revelation from Mara Sov would leave him questioning on his next move. The Awoken | With Clovis removed from the equation, Rasputin continued to guide the Guardians in gathering submind data for his restoration but a revelation from Mara Sov would leave him questioning on his next move. The Awoken began to suspect that Xivu Arath's true goal was to allow the Guardians to restore Rasputin and use his arsenal to smite the Wrath, in which the following destruction would not only fuel her worm but also that of ritual. A ritual to open a portal large enough to summon her armies to overwhelm Earth. Thus, the Vanguard Coalition's leaders agree that while they can't allow Eramis to hack into the Network, they can't leave the Warmind weakened, as Ana pleaded her case that Rasputin was needed in combating the Witness. | ||
Unfortunately, Eramis would succeed in gaining access to the Warsat Network, seeking to activate Rasputin's ABHORRENT IMPERATIVE protocol where all the Warsats will target the Traveler. With no time and no other option, Rasputin resolves to sacrifice himself with his AURORA SACRIFICE protocol to destroy the entire Warsat Network, denying Eramis her vengeance. As the Guardians battled aboard the | Unfortunately, Eramis would succeed in gaining access to the Warsat Network, seeking to activate Rasputin's ABHORRENT IMPERATIVE protocol where all the Warsats will target the Traveler. With no time and no other option, Rasputin resolves to sacrifice himself with his AURORA SACRIFICE protocol to destroy the entire Warsat Network, denying Eramis her vengeance. As the Guardians battled aboard the Seraph Station to upload Rasputin, the heard reports of activity within the Last City: the Traveler was beginning to leave. Yet as it entered Earth's outer orbit, it ceased to move just as the Warsat Network self-destructed. Confused and angered, Eramis wondered why the Traveler didn't flee like it had with the Eliksni and so many other civilizations. The Witness answered, stating that the Traveler simply has nowhere left to run. | ||
Despite the initial fear that the Traveler was leaving | Despite the initial fear that the Traveler was leaving humanity and their allies to fend for themselves, Zavala and Ikora believe that with humanity standing together, they can face and repel the Witness. | ||
==Districts== | ==Districts== | ||
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*'''[[Anchor District]]''' | *'''[[Anchor District]]''' | ||
*'''[[Botza District]]''' - an abandoned area within the Last City that houses the long lost Vault Ebisu of the Black Armory, and staging grounds of the [[Scourge of the Past]] [[Raid]]. | *'''[[Botza District]]''' - an abandoned area within the Last City that houses the long lost Vault Ebisu of the Black Armory, and staging grounds of the [[Scourge of the Past]] [[Raid]]. As of Season of the Splicer, it houses the headquarters of the House of Light and now goes by the name "The Eliksni Quarter". | ||
*'''City Perimeter''' - the land surrounding the City proper, just beyond its walls. Also known as the '''City Outskirts'''. [[Twilight Gap]], a valley where the City's Guardians repelled a [[Fallen]] invasion force, is located here. | *'''City Perimeter''' - the land surrounding the City proper, just beyond its walls. Also known as the '''City Outskirts'''. [[Twilight Gap]], a valley where the City's Guardians repelled a [[Fallen]] invasion force, is located here. | ||
*'''Core East'''<ref name="Watch Announcements"/><ref name="District 125">'''Bungie (2019/3/5)''', ''[[Destiny 2]]: [[ | *'''Core East'''<ref name="Watch Announcements"/><ref name="District 125">'''Bungie (2019/3/5)''', ''[[Destiny 2]]: [[Joker's Wild]], Playstation 4, Activision Blizzard, [[Lore]]: [[Lore:The Warlock Aunor#District 125|The Warlock Aunor - District 125]]''</ref> | ||
*'''Core South'''<ref name="Watch Announcements"/> | *'''Core South'''<ref name="Watch Announcements"/> | ||
*'''District 125'''<ref name="Watch Announcements"/> - an area where maglev train rails are located; the [[Praxic Order|Praxic]] [[Warlock]] [[Aunor Mahal]] is known to have derailed a train and crashed it into an abandoned warehouse in an attempt to stop the [[Shadows of Yor]] hiding there.<ref name="District 125"/> | *'''District 125'''<ref name="Watch Announcements"/> - an area where maglev train rails are located; the [[Praxic Order|Praxic]] [[Warlock]] [[Aunor Mahal]] is known to have derailed a train and crashed it into an abandoned warehouse in an attempt to stop the [[Shadows of Yor]] hiding there.<ref name="District 125"/> | ||
*'''[[Midtown]]''' - an isolated and abandoned location of the City used as a [[Crucible]] arena during the [[Red War]]. | *'''[[Midtown]]''' - an isolated and abandoned location of the City used as a [[Crucible]] arena during the [[Red War]]. | ||
*'''Military District''' - the location of the [[Future War Cult]] clubhouse.<ref name="Watch Announcements"/> | *'''Military District''' - the location of the [[Future War Cult]] clubhouse.<ref name="Watch Announcements"/> | ||
*'''[[Peregrine District]]''' - site of the [[Guardian]]s' incursion to assassinate [[Dominus Ghaul]] during the [[Red Legion]]'s occupation.<ref>'''Bungie (2017/9/20)''', ''[[Destiny 2]], Xbox One Activision Blizzard: [[Chosen]]''</ref> | *'''[[Peregrine District]]''' - site of the [[Guardian]]s' incursion to assassinate [[Dominus Ghaul]] during the [[Red Legion]]'s occupation.<ref>'''Bungie (2017/9/20)''', ''[[Destiny 2]], Xbox One Activision Blizzard: [[Chosen]]''</ref> | ||
*'''[[Ridgeback District]]''' | *'''[[Ridgeback District]]''' | ||
*''' | *'''[[Riverside District]]''' - an area from where the transformation of the Traveler could be observed, as the Traveler healed its wounds sustained in the Red War and chased off the ecroaching Darkness.<ref>'''Bungie (2020/6/9)''', ''[[Destiny 2]]: [[Season of Arrivals]], Playstation 4''</ref> | ||
*'''[[The Core]]''' - the City's central area, directly beneath the Traveler. The Hall of [[Consensus]] is located here.<ref name="Watch Announcements"/> | *'''[[The Core]]''' - the City's central area, directly beneath the Traveler. The Hall of [[Consensus]] is located here.<ref name="Watch Announcements"/> | ||
*'''[[Umbral District]]''' | *'''[[Umbral District]]''' | ||
*'''West District''' - an area where the [[Tex Mechanica]] foundry is located.<ref>'''Bungie (2014/9/9)''', ''[[Destiny]]: Playstation 4, Activision Blizzard, [[Grimoire]]: [[Grimoire:Places/The_City#Ghost_Fragment:_The_City_Age_2|Ghost Fragment: The City Age 2]]''</ref> | *'''West District''' - an area where the [[Tex Mechanica]] foundry is located.<ref>'''Bungie (2014/9/9)''', ''[[Destiny]]: Playstation 4, Activision Blizzard, [[Grimoire]]: [[Grimoire:Places/The_City#Ghost_Fragment:_The_City_Age_2|Ghost Fragment: The City Age 2]]''</ref> | ||
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*[[Eververse Trading Company]] | *[[Eververse Trading Company]] | ||
*[[House of Light]] | *[[House of Light]] | ||
*[[Imperial Cabal]] | *[[Imperial Cabal]] | ||
*[[Owl Sector]] | *[[Owl Sector]] | ||
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**After the first mission of the Forsaken campaign, [[Amanda Holliday]] states that her mother died crossing the Panama Ravine on their way to the Last City, with her father dying just outside its gate. Given this, and her extremely Southern United States mannerisms/accent, it's reasonable to assume that the Last City is somewhere in South America. | **After the first mission of the Forsaken campaign, [[Amanda Holliday]] states that her mother died crossing the Panama Ravine on their way to the Last City, with her father dying just outside its gate. Given this, and her extremely Southern United States mannerisms/accent, it's reasonable to assume that the Last City is somewhere in South America. | ||
**In addition to the above, the lore tab for [[the Colony]] [[Exotic|exotic]] [[Grenade launcher|grenade launcher]] mentions that a man died of a [[Wikipedia:Bothrops asper|terciopelo]] snake bite near the City. Terciopelo snakes, also known by the scientific name Bothrops asper, naturally range between southern Mexico to northern South America, further supporting that the Last City is in South America. | **In addition to the above, the lore tab for [[the Colony]] [[Exotic|exotic]] [[Grenade launcher|grenade launcher]] mentions that a man died of a [[Wikipedia:Bothrops asper|terciopelo]] snake bite near the City. Terciopelo snakes, also known by the scientific name Bothrops asper, naturally range between southern Mexico to northern South America, further supporting that the Last City is in South America. | ||
**[[Orin]] states that the City is south of the [[Sinaloan Ruins]], presumably in Mexico, and that part of the reason the [[Fallen]] steer clear is because there are too many parasites, adding yet more to the claim that it is located in South America.<ref>'''Bungie (2019/3/5)''', ''[[Destiny 2]]: [[ | **[[Orin]] states that the City is south of the [[Sinaloan Ruins]], presumably in Mexico, and that part of the reason the [[Fallen]] steer clear is because there are too many parasites, adding yet more to the claim that it is located in South America.<ref>'''Bungie (2019/3/5)''', ''[[Destiny 2]]: [[Joker's Wild]], Playstation 4, Activision Blizzard, [[Lore:Ecdysis#War_Hammer|Ecdysis: War Hammer]]''</ref><ref>'''Bungie (2019/3/5)''', ''[[Destiny 2]]: [[Joker's Wild]], Playstation 4, Activision Blizzard, [[Lore:Ecdysis#Question_After_Question|Ecdysis: Question After Question]]''</ref> | ||
**During the [[Season of the Seraph]] [[Exotic Mission]] [[Operation: Seraph's Shield]], the [[Traveler]] and the Last City are situated where [[wikipedia:Santiago|Santiago, Chile]] would be.<ref>[https://www.reddit.com/r/DestinyLore/comments/zxo2rg/traveler_last_citys_location_identified/?utm_source=share&utm_medium=web2x&context=3 '''Traveler & Last City's Location Identified''' - '''u/toastdriven''']</ref> Whether or not that this confirms the location is left unknown. | **During the [[Season of the Seraph]] [[Exotic Mission]] [[Operation: Seraph's Shield]], the [[Traveler]] and the Last City are situated where [[wikipedia:Santiago|Santiago, Chile]] would be.<ref>[https://www.reddit.com/r/DestinyLore/comments/zxo2rg/traveler_last_citys_location_identified/?utm_source=share&utm_medium=web2x&context=3 '''Traveler & Last City's Location Identified''' - '''u/toastdriven''']</ref> Whether or not that this confirms the location is left unknown. | ||
* Curiously in [[Destiny|Destiny 1]] and 2, Signs around the tower and the New Tower are typically placed in three languages. The first being English, the next Portuguese, finally Chinese. This suggests that the primary ethnic groups of the Last City are of English, Latin-American, and Asian heritage. | * Curiously in [[Destiny|Destiny 1]] and 2, Signs around the tower and the New Tower are typically placed in three languages. The first being English, the next Portuguese, finally Chinese. This suggests that the primary ethnic groups of the Last City are of English, Latin-American, and Asian heritage. | ||
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*''[[The Law Of The Jungle]]'' {{1st}} | *''[[The Law Of The Jungle]]'' {{1st}} | ||
*''[[Destiny]]'' | *''[[Destiny]]'' | ||
*''[[Destiny 2]]'' | *''[[Destiny 2]]'' | ||
*''[[ | **''[[Forsaken]]'' | ||
*''[[ | **''[[Shadowkeep]]'' | ||
* | **''[[Beyond Light]]'' | ||
*''[[ | **''[[The Witch Queen]]'' | ||
* | |||
*''[[ | |||
==References== | ==References== |