Editing Knight Echo
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{{ | {{Boss infobox | ||
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|name= Knight Echo | |name= Knight Echo | ||
|image= [[File:Knight Echo Info.png|300px]] | |image= [[File:Knight Echo Info.png|300px]] | ||
|species= [[Taken]] | |species= [[Taken]] | ||
|faction= [[ | |faction= [[Nine]]'s Taken | ||
|rank= [[Elite]] | |rank= [[Elite]] | ||
|class= [[Taken Knight]] | |class= [[Taken Knight]] | ||
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|ability= High Durability <br> Rapid Movement <br> {{icon|Kinetic}} Hive Melee <br> Teleportation <br> {{icon|Solar}} Taken Burn <br> Drop Motes | |ability= High Durability <br> Rapid Movement <br> {{icon|Kinetic}} Hive Melee <br> Teleportation <br> {{icon|Solar}} Taken Burn <br> Drop Motes | ||
}} | }} | ||
'''Knight Echoes''' are [[Elite]] [[Taken Knight]] | '''Knight Echoes''' are simulated [[Elite]] [[Taken Knight]]s seen in the [[Prophecy]] [[Dungeon]]. | ||
==Gameplay== | ==Gameplay== | ||
Knight Echoes are a the central mechanic of the dungeon. These Knights hold three motes each, and the type of mote they drop is determined by | Knight Echoes are a the central mechanic of the dungeon. These Knights hold three motes each, and the type of mote they drop is determined by where the player that kills them is standing. Correctly slaying the Knight Echoes while surviving theirs and theyr fellows' attacks is thus fundamental to completing all the encounters. | ||
==Trivia== | ==Trivia== |