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|game= ''[[Destiny]]'' <br> ''[[Destiny 2]]'' | |game= ''[[Destiny]]'' <br> ''[[Destiny 2]]'' | ||
|name= King's Fall | |name= King's Fall | ||
|image=[[File: | |image=[[File:KingsFallArt.jpg|400px]] | ||
|player= 1-6 | |player= 1-6 | ||
|date= | |date= | ||
|light= 290 ([[Destiny]])<br> | |light= 290 ([[Destiny]])<br>1550 ([[Destiny 2]]) | ||
|place=[[Dreadnaught]], [[Saturn|Rings of Saturn]] | |place=[[Dreadnaught]], [[Saturn|Rings of Saturn]] | ||
|objective= | |objective= Assassinate [[Oryx, the Taken King]], and end the [[Taken War]]. | ||
}} | }} | ||
{{Article quote|Long live the [[Oryx, the Taken King|King]].}} | {{Article quote|Long live the [[Oryx, the Taken King|King]].}} | ||
'''King's Fall''' is the [[raid]] of ''[[The Taken King]]'' expansion. It was unlocked on September 18, 2015, three days after the expansion's release. | '''King's Fall''' is the [[raid]] of ''[[The Taken King]]'' expansion. It was unlocked on September 18, 2015, three days after the expansion's release. King's Fall will take players into the furthest depths of the [[Dreadnaught]] and serve as the conclusion to the [[Taken War]] storyline. | ||
Unique among raids, King's Fall in Destiny 1 features not only a normal and Heroic mode, but also challenge modes like those in the [[Prison of Elders]]. | Unique among raids, King's Fall in Destiny 1 features not only a normal and Heroic mode, but also challenge modes like those in the [[Prison of Elders]]. | ||
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King's Fall was reintroduced as a reprised raid in Destiny 2's [[Season of Plunder]], on August 26th 2022. | King's Fall was reintroduced as a reprised raid in Destiny 2's [[Season of Plunder]], on August 26th 2022. | ||
==Bosses== | ==Bosses== | ||
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==Walkthrough== | ==Walkthrough== | ||
===Hall of Souls=== | ===Hall of Souls=== | ||
[[File:Dreadnaught - Umbral Causeway.jpg|300px|thumb|The Hall of Souls.]] | [[File:Dreadnaught - Umbral Causeway.jpg|300px|right|thumb|The Hall of Souls.]] | ||
This step is easily completed with a full fireteam of six. | This step is easily completed with a full fireteam of six. | ||
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#You will now leave Hall of Souls and enter the next location, The Crux. | #You will now leave Hall of Souls and enter the next location, The Crux. | ||
'''Destiny 2''': This section of the raid is largely the same. The only changes are that the walls blocking progression for carriers must be shot in the Taken Blight in the center to break them, and that the chest through the portal will contain gear (either | '''Destiny 2''': This section of the raid is largely the same. The only changes are that the walls blocking progression for carriers must be shot in the Taken Blight in the center to break them, and that the chest through the portal will contain gear (either a [[Scout Rifle]] or a Class Item). Beneath the Court of Oryx portal, three symbols can be found, which correspond to specific ones that can be shot throughout the raid to spawn a guaranteed [[Weapon Crafting|Deepsight Resonant]] King's Fall raid weapon once Oryx has been defeated. | ||
===The Crux and Portico=== | ===The Crux and Portico=== | ||
[[File:DreadnaughtTombShips.png|thumb|300px|Hive Tombship jumping puzzle]] | [[File:DreadnaughtTombShips.png|thumb|right|300px|Hive Tombship jumping puzzle]] | ||
For this part of the Raid, everyone is on their own. You must jump from swinging platforms to the other without falling; if you are a Warlock or a Titan, you can jump to each platform when it is all the way done swinging; for Hunters to do this, they require [[Bones of Eao]] and their double jump modifier set to Higher Jump. Once everyone is across, you reach the Portico. | For this part of the Raid, everyone is on their own. You must jump from swinging platforms to the other without falling; if you are a Warlock or a Titan, you can jump to each platform when it is all the way done swinging; for Hunters to do this, they require [[Bones of Eao]] and their double jump modifier set to Higher Jump. Once everyone is across, you reach the Portico. | ||
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===Warpriest=== | ===Warpriest=== | ||
[[File:Hive2.png|thumb|300px|The Warpriest]] | [[File:Hive2.png|thumb|right|300px|The Warpriest]] | ||
The Warpriest will not spawn until you step on all three plates at the same time. Use this as an opportunity to decide who goes on which plate (right, middle, and left). After everyone goes to their assigned plate, have one person step on each plate, and then the Warpriest will spawn. He is initially immune to all attacks and thus will start firing at all [[Guardian]]s in sight with his [[Boomer]] in an attempt to suppress them. Don't be flattered. As the adds spawn, clear them out. When you hear a Knight yell (which is when all the Adepts are dead), a Hallowed melee Knight will spawn for each plate. Kill them fast. Once all three are dead, the Glyph sequence starts. Have one person call out the sequence. (Most often, the first sequence is either left, middle, right; or left, right, middle.) If you take too long to start the Glyph sequence or you fail it too many times, the Warpriest will summon a Wormstone Idol to reject the Initiate, therefore wiping the team. But if pulled off correctly, the person who stepped on the last plate will get the "Brand of The Initiate." This brand is the only way to inflict damage on the Warpriest; when their timer is at three seconds (stacks for 5 times), kill an add or the one with the brand will die, while the remaining five unload all their weapons' fire on the Warpriest. If the one holding the Brand dies, then the brand will be transferred to someone else. It is recommended that in order to start the damage phase, there should be a Nightstalker to tether the Warpriest so that the team will have an easier time firing at the Warpriest. This is a fight where [[Black Spindle]] would come in real handy. | The Warpriest will not spawn until you step on all three plates at the same time. Use this as an opportunity to decide who goes on which plate (right, middle, and left). After everyone goes to their assigned plate, have one person step on each plate, and then the Warpriest will spawn. He is initially immune to all attacks and thus will start firing at all [[Guardian]]s in sight with his [[Boomer]] in an attempt to suppress them. Don't be flattered. As the adds spawn, clear them out. When you hear a Knight yell (which is when all the Adepts are dead), a Hallowed melee Knight will spawn for each plate. Kill them fast. Once all three are dead, the Glyph sequence starts. Have one person call out the sequence. (Most often, the first sequence is either left, middle, right; or left, right, middle.) If you take too long to start the Glyph sequence or you fail it too many times, the Warpriest will summon a Wormstone Idol to reject the Initiate, therefore wiping the team. But if pulled off correctly, the person who stepped on the last plate will get the "Brand of The Initiate." This brand is the only way to inflict damage on the Warpriest; when their timer is at three seconds (stacks for 5 times), kill an add or the one with the brand will die, while the remaining five unload all their weapons' fire on the Warpriest. If the one holding the Brand dies, then the brand will be transferred to someone else. It is recommended that in order to start the damage phase, there should be a Nightstalker to tether the Warpriest so that the team will have an easier time firing at the Warpriest. This is a fight where [[Black Spindle]] would come in real handy. | ||
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===Golgoroth's Cellar=== | ===Golgoroth's Cellar=== | ||
[[File:Destiny Golgoroth Emerges.jpg|thumb|300px|Golgoroth emerges]] | [[File:Destiny Golgoroth Emerges.jpg|thumb|right|300px|Golgoroth emerges]] | ||
After defeating The Warpriest you will go through the portal and end up in [[Golgoroth's Cellar]] and will have to traverse a maze to get to the boss. Once your fireteam reaches the exit a door will open and you will be able to fight [[Golgoroth]]. Start the fight by shooting the orb hanging from the ceiling and Golgoroth will spawn with lots of [[Thrall]]s, [[Cursed Thrall]]s, [[Acolytes]] and Adept Acolytes. As the fight continues, the Hive will be gradually replaced with Taken. Beware of the [[Taken Phalanx]]es that appear in the lower level, as they will try to push players out of their damage dealing positions. | After defeating The Warpriest you will go through the portal and end up in [[Golgoroth's Cellar]] and will have to traverse a maze to get to the boss. Once your fireteam reaches the exit a door will open and you will be able to fight [[Golgoroth]]. Start the fight by shooting the orb hanging from the ceiling and Golgoroth will spawn with lots of [[Thrall]]s, [[Cursed Thrall]]s, [[Acolytes]] and Adept Acolytes. As the fight continues, the Hive will be gradually replaced with Taken. Beware of the [[Taken Phalanx]]es that appear in the lower level, as they will try to push players out of their damage dealing positions. | ||
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===Threshold=== | ===Threshold=== | ||
[[File:Destiny TK Threshold.jpg|thumb|300px|Threshold]] | [[File:Destiny TK Threshold.jpg|thumb|right|300px|Threshold]] | ||
After leaving the Transept, you will encounter a small jumping puzzle. Complete it to advance to the next part, the Daughters' of Oryx fight. One random player will be torn between dimensions. All players except two, who will be helping with the adds, must be on a plate. There is one in each corner of the threshold. They must step on each plate in a counterclockwise order. | After leaving the Transept, you will encounter a small jumping puzzle. Complete it to advance to the next part, the Daughters' of Oryx fight. One random player will be torn between dimensions. All players except two, who will be helping with the adds, must be on a plate. There is one in each corner of the threshold. They must step on each plate in a counterclockwise order. | ||
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===Confronting Oryx=== | ===Confronting Oryx=== | ||
[[File:OryxKingsFall.jpg|thumb|300px|Oryx, the Taken King]] | [[File:OryxKingsFall.jpg|thumb|right|300px|Oryx, the Taken King]] | ||
Before spawning Oryx there will be a black orb at the end of the room. Approaching it begins the fight so take this time to talk strategy and gear up accordingly. When you approach the orb, Oryx appears much larger than before. A Relic similar to the daughters' one appears, and the same counter-clockwise pattern of platforms begins. The difference is two people jump on the first platform with the first one touching it becoming torn. Choose the most parkour savvy party member to do the platforming. While you stand on the platforms, [[Light-Eater Ogre]]s spawn ( with [[Light-Eater Knight]]s on hard mode) in the order of platforms you should stand on. The two people on Add control will need to ''kill the Ogres''. They are problematic, and you need to kill them to spawn orbs of corrupted Light to damage Oryx. (And it's crucial to kill the Light-Eater Knights after dealing with the Orges, because they will steal the orbs that were dropped). | Before spawning Oryx there will be a black orb at the end of the room. Approaching it begins the fight so take this time to talk strategy and gear up accordingly. When you approach the orb, Oryx appears much larger than before. A Relic similar to the daughters' one appears, and the same counter-clockwise pattern of platforms begins. The difference is two people jump on the first platform with the first one touching it becoming torn. Choose the most parkour savvy party member to do the platforming. While you stand on the platforms, [[Light-Eater Ogre]]s spawn ( with [[Light-Eater Knight]]s on hard mode) in the order of platforms you should stand on. The two people on Add control will need to ''kill the Ogres''. They are problematic, and you need to kill them to spawn orbs of corrupted Light to damage Oryx. (And it's crucial to kill the Light-Eater Knights after dealing with the Orges, because they will steal the orbs that were dropped). | ||
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Once he moves to the front for his final stand, the current holder of the Aura will keep it, and two more Light Eater Ogres will spawn, dropping another Corrupted Light each. These Lights should be detonated one at a time to maximize the amount of time players have to damage Oryx. Wound him enough, and the Taken King will capitulate once again. | Once he moves to the front for his final stand, the current holder of the Aura will keep it, and two more Light Eater Ogres will spawn, dropping another Corrupted Light each. These Lights should be detonated one at a time to maximize the amount of time players have to damage Oryx. Wound him enough, and the Taken King will capitulate once again. | ||
== | ==Unique enemies== | ||
*[[Adept]] ([[Major]] [[Acolyte]], [[Elite]] in ''Destiny 2'') | |||
*[[Light-Eater Ogre]] (Ultra [[Ogre]]) | |||
*[[Vessel of Oryx]] (Major [[Knight]], Elite in ''Destiny 2'') | |||
*[[Light-Eater Knight]] ([[Knight]], Major in ''Destiny 2'') | |||
*[[Shade of Oryx]] ([[Echo of Oryx]] variant) | |||
====Destiny 2==== | |||
*[[Blightguard]] (Major [[Taken Knight]]) | |||
*[[Servile Knight]] (Major [[Taken Knight]]) | |||
*[[Servile Minotaur]] (Major [[Taken Minotaur]]) | |||
*[[Servile Wizard]] (Major [[Taken Wizard]]) | |||
=== | |||
==Messages== | ==Messages== | ||
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*''Glyph sequence started'' | *''Glyph sequence started'' | ||
*''The Warpriest calls upon the Oculus'' | *''The Warpriest calls upon the Oculus'' | ||
*''The Warpriest draws power from a monolith'' | *''The Warpriest draws power from a monolith'' | ||
*''The Tablet of Ruin is complete'' | *''The Tablet of Ruin is complete'' | ||
*''Golgoroth | *''Golgoroth focus his rage'' | ||
*''Golgoroth shifts his Gaze | *''Golgoroth shifts his Gaze'' | ||
*''Failed to capture Golgoroth's Gaze'' | *''Failed to capture Golgoroth's Gaze'' | ||
*''The platforms fade from existence'' | *''The platforms fade from existence'' | ||
*''Oryx calls upon the Darkness'' | *''Oryx calls upon the Darkness'' | ||
*''Oryx regains the favor of the Darkness'' | *''Oryx regains the favor of the Darkness'' | ||
==Rewards== | ==Rewards== | ||
* | *Kingsbane - [[Emblem]] | ||
*Kingslayer - [[Ghost shell]] | |||
*[[Moldering Shard]]s | |||
*[[Anguish of Drystan]] - [[Auto Rifle]] | |||
*[[Silence of A'arn]] - [[Shotgun]] | |||
*[[Doom of Chelchis]] - [[Scout Rifle]] | |||
*[[The Ascendant]] - [[Emblem]] (Hard Mode exclusive) | |||
*[[Smite of Merain]] - [[Pulse Rifle]] | |||
*[[Zaouli's Bane]] - [[Hand Cannon]] | |||
*[[Midha's Reckoning]] - [[Fusion Rifle]] | |||
*[[Defiance of Yasmin]] - [[Sniper Rifle]] | |||
*[[Qullim's Terminus]] - [[Machine Gun]] | |||
*[[Elulim's Frenzy]] - [[Rocket Launcher]] | |||
*'''[[Touch of Malice]]''' - [[Exotic]] [[Scout Rifle]] {{c|Destiny 2 only}} | |||
* | *Bond of the Wormlore - Warlock Bond | ||
*Worm Gods' Boon - Warlock Bond (Hard Mode exclusive) | |||
*Cloak of Seven Bones - Hunter Cloak (Hard Mode exclusive) | |||
*Mark of the Old Challenge - Titan Mark (Hard Mode exclusive) | |||
*[[Agonarch Karve]] - [[Jumpship]] (Hard Mode Oryx challenge exclusive) | |||
*Harrowed Set (Hard Mode exclusive) | |||
*[[Ossified Skycarver]] (Master difficulty exclusive) {{c|Destiny 2 only}} | |||
*[[Ossein Earthcarver]] (Encounter challenges on Master difficulty exclusive) {{c|Destiny 2 only}} | |||
**[[Ossified Skycarver]] (Master difficulty exclusive) {{c|Destiny 2 only}} | *Sundered Flesh shader (Flawless exclusive) {{c|Destiny 2 only}} | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
File:Kingsfall.jpg|Jumping platforms in the Crux. | File:Kingsfall.jpg|Jumping platforms in the Crux. | ||
File:Destiny-Warpriest-Challenge.jpg.optimal.jpg|The Warpriest in the Basicila. | |||
File:Golgoroth.jpg|Golgoroth in his cellar. | |||
File:Oryx first-sighting.jpg|Oryx when he first shows up in the final portion of the Raid. | |||
</gallery> | </gallery> | ||
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*There is a basketball court located in the Transept that became the center of fan speculation that it would unlock a secret. However Luke Smith quickly clarified there are no rewards associated with it and it was just added for fun. | *There is a basketball court located in the Transept that became the center of fan speculation that it would unlock a secret. However Luke Smith quickly clarified there are no rewards associated with it and it was just added for fun. | ||
**The basketball court became part of the final step for the obtainment of the [[Exotic catalyst]] for Touch of Malice in ''Destiny 2''. | **The basketball court became part of the final step for the obtainment of the [[Exotic catalyst]] for Touch of Malice in ''Destiny 2''. | ||
*The Oryx encounter was the first Raid encounter to have a Last Stand ability | *The Oryx encounter was the first Raid encounter to have a Last Stand ability. | ||
* | *Oryx is the first raid boss in the Destiny franchise that cannot be killed in one phase and/or a couple of seconds, as the encounter requires at least four phases to complete. | ||
*King's Fall is the longest raid in the [[Destiny]] franchise; with eight total encounters and five bosses. | *King's Fall is the longest raid in the [[Destiny]] franchise; with eight total encounters and five bosses. | ||
*King's Fall is the [[Vault of Glass (raid)|second raid]] to be reprised and revamped for the sequel, ''[[Destiny 2]]'', during the events of Season 18. | *King's Fall is the [[Vault of Glass (raid)|second raid]] to be reprised and revamped for the sequel, ''[[Destiny 2]]'', during the events of Season 18. | ||
==List of appearances== | ==List of appearances== | ||
*''[[Destiny]]'' | *''[[Destiny]]'' | ||
*''[[Destiny 2]]'' | **''[[The Taken King]]'' {{1st}} | ||
*''[[Destiny 2]]'' | |||
**''[[Season of Plunder]]'' | |||
==References== | ==References== | ||
<references/> | <references/> | ||
[[Category:Ascendant Realm]] | |||
[[Category:Dreadnaught]] | |||
[[Category:Raids]] | [[Category:Raids]] |