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|game= ''[[Destiny]]'' <br> ''[[Destiny 2]]'' | |game= ''[[Destiny]]'' <br> ''[[Destiny 2]]'' | ||
|name= King's Fall | |name= King's Fall | ||
|image=[[File: | |image=[[File:KingsFallArt.jpg|400px]] | ||
|player= 1-6 | |player= 1-6 | ||
|date= | |date= | ||
|light= 290 ([[Destiny]])<br> | |light= 290 ([[Destiny]])<br>1550 ([[Destiny 2]]) | ||
|place=[[Dreadnaught]], [[Saturn|Rings of Saturn]] | |place=[[Dreadnaught]], [[Saturn|Rings of Saturn]] | ||
|objective= | |objective= Assassinate [[Oryx, the Taken King]], and end the [[Taken War]]. | ||
}} | }} | ||
{{Article quote|Long live the [[Oryx, the Taken King|King]].}} | {{Article quote|Long live the [[Oryx, the Taken King|King]].}} | ||
'''King's Fall''' is the [[raid]] of ''[[The Taken King]]'' expansion. It was unlocked on September 18, 2015, three days after the expansion's release. | '''King's Fall''' is the [[raid]] of ''[[The Taken King]]'' expansion. It was unlocked on September 18, 2015, three days after the expansion's release. King's Fall will take players into the furthest depths of the [[Dreadnaught]] and serve as the conclusion to the [[Taken War]] storyline. | ||
Unique among raids, King's Fall in Destiny 1 features not only a normal and Heroic mode, but also challenge modes like those in the [[Prison of Elders]]. | Unique among raids, King's Fall in Destiny 1 features not only a normal and Heroic mode, but also challenge modes like those in the [[Prison of Elders]]. | ||
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King's Fall was reintroduced as a reprised raid in Destiny 2's [[Season of Plunder]], on August 26th 2022. | King's Fall was reintroduced as a reprised raid in Destiny 2's [[Season of Plunder]], on August 26th 2022. | ||
==Bosses== | ==Bosses== | ||
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==Walkthrough== | ==Walkthrough== | ||
===Hall of Souls=== | ===Hall of Souls=== | ||
[[File:Dreadnaught - Umbral Causeway.jpg|300px|thumb|The Hall of Souls.]] | [[File:Dreadnaught - Umbral Causeway.jpg|300px|right|thumb|The Hall of Souls.]] | ||
This step is easily completed with a full fireteam of six. | This step is easily completed with a full fireteam of six. | ||
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#You will now leave Hall of Souls and enter the next location, The Crux. | #You will now leave Hall of Souls and enter the next location, The Crux. | ||
'''Destiny 2''': This section of the raid is largely the same. The only changes are that the walls blocking progression for carriers must be shot in the Taken Blight in the center to break them, and that the chest through the portal will contain gear (either | '''Destiny 2''': This section of the raid is largely the same. The only changes are that the walls blocking progression for carriers must be shot in the Taken Blight in the center to break them, and that the chest through the portal will contain gear (either a [[Scout Rifle]] or a Class Item). Beneath the Court of Oryx portal, three symbols can be found, which correspond to specific ones that can be shot throughout the raid to spawn a guaranteed [[Weapon Crafting|Deepsight Resonant]] King's Fall raid weapon once Oryx has been defeated. | ||
===The Crux and Portico=== | ===The Crux and Portico=== | ||
[[File:DreadnaughtTombShips.png|thumb|300px|Hive Tombship jumping puzzle]] | [[File:DreadnaughtTombShips.png|thumb|right|300px|Hive Tombship jumping puzzle]] | ||
For this part of the Raid, everyone is on their own. You must jump from swinging platforms to the other without falling; if you are a Warlock or a Titan, you can jump to each platform when it is all the way done swinging; for Hunters to do this, they require [[Bones of Eao]] and their double jump modifier set to Higher Jump. Once everyone is across, you reach the Portico. | For this part of the Raid, everyone is on their own. You must jump from swinging platforms to the other without falling; if you are a Warlock or a Titan, you can jump to each platform when it is all the way done swinging; for Hunters to do this, they require [[Bones of Eao]] and their double jump modifier set to Higher Jump. Once everyone is across, you reach the Portico. | ||
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===Basilica=== | ===Basilica=== | ||
After leaving the Portico, you will enter a room with several Acolytes and Adept Acolytes. Assign roles to your team if you have not already. When everyone is ready, have the two in the middle kill the Acolytes and Adepts, while two on the left and right pick up the brands—Brand of the | After leaving the Portico, you will enter a room with several Acolytes and Adept Acolytes. Assign roles to your team if you have not already. When everyone is ready, have the two in the middle kill the Acolytes and Adepts, while two on the left and right pick up the brands—Brand of the Weaving and Brand of the Unweaving respectively. | ||
The people who were not dealing with Acolytes and Adepts '''must''' get on their respective [[Annihilator Totem]]s. Once every Acolyte and Adept is dead in the middle, have the two central Guardians go to left or right, one to each. The players with the Brands will get a buff called ''Deathsinger's Power x10'' after 30 seconds, and the Brand will pass to a random player within it's safety bubble. If nobody is within to accept the Brand, it will pass to nobody and respawn at its initial location after a short time, likely killing anyone under the Totem and eventually causing a wipe. | The people who were not dealing with Acolytes and Adepts '''must''' get on their respective [[Annihilator Totem]]s. Once every Acolyte and Adept is dead in the middle, have the two central Guardians go to left or right, one to each. The players with the Brands will get a buff called ''Deathsinger's Power x10'' after 30 seconds, and the Brand will pass to a random player within it's safety bubble. If nobody is within to accept the Brand, it will pass to nobody and respawn at its initial location after a short time, likely killing anyone under the Totem and eventually causing a wipe. | ||
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'''Destiny 2''': There are some changes to this fight. | '''Destiny 2''': There are some changes to this fight. | ||
You will need to split up into two teams of three again, per side. Picking up the Brand of | You will need to split up into two teams of three again, per side. Picking up the Brand of Unweaving and the Brand of Weaving must still occur, but the transfer of this buff is different. | ||
Now, to transfer the Brand from the player holding it, a player must pick up a Brand Claimer buff, spawned by defeating a Hive [[Wizard]] and then a [[Blightguard]] Taken Knight, on the balconies to the sides of the doorway to the Warpriest. Once picked up, they will have a 30 second timer to return to the person holding a Brand to be able to interact with them to " | Now, to transfer the Brand from the player holding it, a player must pick up a Brand Claimer buff, spawned by defeating a Hive [[Wizard]] and then a [[Blightguard]] Taken Knight, on the balconies to the sides of the doorway to the Warpriest. Once picked up, they will have a 30 second timer to return to the person holding a Brand to be able to interact with them to "claim" it, and take it upon themselves. The person holding the Brand will die if their timer for holding it runs out, losing all stacks of Deathsinger's Power, so you need to transfer it before it expires. | ||
While under the influence of a Brand, any enemy killed will provide stacks of Deathsinger's Power. Minors provide 1, Elites provide 2. Depositing Deathsinger's Power works the same way, on the central plate in front of the door. Be aware that you can't pick up Brand Claimer if you have any stacks of Deathsinger's Power, so make sure to get rid of them all before you try to do so. You'll be told "Brand Denied" if you hold any Deathsinger's Power when trying to pick up Brand Claimer. | While under the influence of a Brand, any enemy killed will provide stacks of Deathsinger's Power. Minors provide 1, Elites provide 2. Depositing Deathsinger's Power works the same way, on the central plate in front of the door. Be aware that you can't pick up Brand Claimer if you have any stacks of Deathsinger's Power, so make sure to get rid of them all before you try to do so. You'll be told "Brand Denied" if you hold any Deathsinger's Power when trying to pick up Brand Claimer. | ||
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===Warpriest=== | ===Warpriest=== | ||
[[File:Hive2.png|thumb|300px|The Warpriest]] | [[File:Hive2.png|thumb|right|300px|The Warpriest]] | ||
The Warpriest will not spawn until you step on all three plates at the same time. Use this as an opportunity to decide who goes on which plate (right, middle, and left). After everyone goes to their assigned plate, have one person step on each plate, and then the Warpriest will spawn. He is initially immune to all attacks and thus will start firing at all [[Guardian]]s in sight with his [[Boomer]] in an attempt to suppress them. Don't be flattered. As the adds spawn, clear them out. When you hear a Knight yell (which is when all the Adepts are dead), a Hallowed melee Knight will spawn for each plate. Kill them fast. Once all three are dead, the Glyph sequence starts. Have one person call out the sequence. (Most often, the first sequence is either left, middle, right; or left, right, middle.) If you take too long to start the Glyph sequence or you fail it too many times, the Warpriest will summon a Wormstone Idol to reject the Initiate, therefore wiping the team. But if pulled off correctly, the person who stepped on the last plate will get the "Brand of The Initiate." This brand is the only way to inflict damage on the Warpriest; when their timer is at three seconds (stacks for 5 times), kill an add or the one with the brand will die, while the remaining five unload all their weapons' fire on the Warpriest. If the one holding the Brand dies, then the brand will be transferred to someone else. It is recommended that in order to start the damage phase, there should be a Nightstalker to tether the Warpriest so that the team will have an easier time firing at the Warpriest. This is a fight where [[Black Spindle]] would come in real handy. | The Warpriest will not spawn until you step on all three plates at the same time. Use this as an opportunity to decide who goes on which plate (right, middle, and left). After everyone goes to their assigned plate, have one person step on each plate, and then the Warpriest will spawn. He is initially immune to all attacks and thus will start firing at all [[Guardian]]s in sight with his [[Boomer]] in an attempt to suppress them. Don't be flattered. As the adds spawn, clear them out. When you hear a Knight yell (which is when all the Adepts are dead), a Hallowed melee Knight will spawn for each plate. Kill them fast. Once all three are dead, the Glyph sequence starts. Have one person call out the sequence. (Most often, the first sequence is either left, middle, right; or left, right, middle.) If you take too long to start the Glyph sequence or you fail it too many times, the Warpriest will summon a Wormstone Idol to reject the Initiate, therefore wiping the team. But if pulled off correctly, the person who stepped on the last plate will get the "Brand of The Initiate." This brand is the only way to inflict damage on the Warpriest; when their timer is at three seconds (stacks for 5 times), kill an add or the one with the brand will die, while the remaining five unload all their weapons' fire on the Warpriest. If the one holding the Brand dies, then the brand will be transferred to someone else. It is recommended that in order to start the damage phase, there should be a Nightstalker to tether the Warpriest so that the team will have an easier time firing at the Warpriest. This is a fight where [[Black Spindle]] would come in real handy. | ||
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To begin with, assign your teams per plate, two to each. Three people should take it upon themselves to be people who will always stand on the plates for the glyph reading sequence, which leaves three players left to pick up the other role of the fight, which is Brand Claimer. Two players will need to take this role, as extension of the Brand timer is no longer a feature through simply killing an enemy. Instead, you will need to kill a Blightguard during the damage phase to get a Brand Claimer buff to drop. Once picked up, the person holding it can interact with the Branded person to claim their Brand, thus extending the fight timer. This can be done twice before the Warpriest summons their Oculus, of which you still need to hide from. | To begin with, assign your teams per plate, two to each. Three people should take it upon themselves to be people who will always stand on the plates for the glyph reading sequence, which leaves three players left to pick up the other role of the fight, which is Brand Claimer. Two players will need to take this role, as extension of the Brand timer is no longer a feature through simply killing an enemy. Instead, you will need to kill a Blightguard during the damage phase to get a Brand Claimer buff to drop. Once picked up, the person holding it can interact with the Branded person to claim their Brand, thus extending the fight timer. This can be done twice before the Warpriest summons their Oculus, of which you still need to hide from. | ||
Glyph reading is also committed differently. Instead of having a player stand somewhere with the backs of all three of the monoliths visible to tell which is which, this time it is the plate standees who do this job. [[Blistered Wizard]]s will spawn alongside the waves of enemies, and their death signals the arrival of [[Revenant Knight]]s with [[Cleaver]]s. These Knights will have the ability to fire a damaging wave of [[Arc]] energy with their sword swings, much like a Wave Frame [[Grenade Launcher]]. Once the Warpriest reaches half health, the Hive will be exchanged with Taken, with [[Servile Minotaur | Glyph reading is also committed differently. Instead of having a player stand somewhere with the backs of all three of the monoliths visible to tell which is which, this time it is the plate standees who do this job. [[Blistered Wizard]]s will spawn alongside the waves of enemies, and their death signals the arrival of [[Revenant Knight]]s with [[Cleaver]]s. These Knights will have the ability to fire a damaging wave of [[Arc]] energy with their sword swings, much like a Wave Frame [[Grenade Launcher]]. Once the Warpriest reaches half health, the Hive will be exchanged with Taken, with [[Servile Minotaur]]s taking the place of Wizards, and [[Ravenous Taken Knight]]s with Boomers taking the place of Revenant Knights, though they will appear right on a plate. | ||
Once the Knights are dead, a message will appear stating the glyph reading sequence has begun. The person who has middle plate duty should stand on theirs and check the left and right monolith for a glowing white back, visible from their position. If they can see this, then it will be the job of that side to stand on their plate when they need to. If there is no glowing white back on either, it will be the middle plate first. Once identification has been completed, middle will step off their plate until the Hive symbology on it disappears. Then, whoever is first will step on their plate and look for the same white glow on the other monoliths and call that out. That side will then get on their plate, and whoever is left out of the trio of plate steppers will need to get on their plate. This will then provide the Brand of the Initiate to the last plate stepper. Be aware that if a monolith has been destroyed in a previous glyph reading sequence, the white glow indicator is replaced with a pillar of flame indicator instead. | Once the Knights are dead, a message will appear stating the glyph reading sequence has begun. The person who has middle plate duty should stand on theirs and check the left and right monolith for a glowing white back, visible from their position. If they can see this, then it will be the job of that side to stand on their plate when they need to. If there is no glowing white back on either, it will be the middle plate first. Once identification has been completed, middle will step off their plate until the Hive symbology on it disappears. Then, whoever is first will step on their plate and look for the same white glow on the other monoliths and call that out. That side will then get on their plate, and whoever is left out of the trio of plate steppers will need to get on their plate. This will then provide the Brand of the Initiate to the last plate stepper. Be aware that if a monolith has been destroyed in a previous glyph reading sequence, the white glow indicator is replaced with a pillar of flame indicator instead. | ||
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===Golgoroth's Cellar=== | ===Golgoroth's Cellar=== | ||
[[File:Destiny Golgoroth Emerges.jpg|thumb|300px|Golgoroth emerges]] | [[File:Destiny Golgoroth Emerges.jpg|thumb|right|300px|Golgoroth emerges]] | ||
After defeating The Warpriest you will go through the portal and end up in [[Golgoroth's Cellar]] and will have to traverse a maze to get to the boss. Once your fireteam reaches the exit a door will open and you will be able to fight [[Golgoroth]]. Start the fight by shooting the orb hanging from the ceiling and Golgoroth will spawn with lots of [[Thrall]]s, [[Cursed Thrall]]s, [[Acolytes]] and Adept Acolytes. As the fight continues, the Hive will be gradually replaced with Taken. Beware of the [[Taken Phalanx]]es that appear in the lower level, as they will try to push players out of their damage dealing positions. | After defeating The Warpriest you will go through the portal and end up in [[Golgoroth's Cellar]] and will have to traverse a maze to get to the boss. Once your fireteam reaches the exit a door will open and you will be able to fight [[Golgoroth]]. Start the fight by shooting the orb hanging from the ceiling and Golgoroth will spawn with lots of [[Thrall]]s, [[Cursed Thrall]]s, [[Acolytes]] and Adept Acolytes. As the fight continues, the Hive will be gradually replaced with Taken. Beware of the [[Taken Phalanx]]es that appear in the lower level, as they will try to push players out of their damage dealing positions. | ||
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===Threshold=== | ===Threshold=== | ||
[[File:Destiny TK Threshold.jpg|thumb|300px|Threshold]] | [[File:Destiny TK Threshold.jpg|thumb|right|300px|Threshold]] | ||
After leaving the Transept, you will encounter a small jumping puzzle. Complete it to advance to the next part, the Daughters' of Oryx fight. One random player will be torn between dimensions. All players except two, who will be helping with the adds, must be on a plate. There is one in each corner of the threshold. They must step on each plate in a counterclockwise order. | After leaving the Transept, you will encounter a small jumping puzzle. Complete it to advance to the next part, the Daughters' of Oryx fight. One random player will be torn between dimensions. All players except two, who will be helping with the adds, must be on a plate. There is one in each corner of the threshold. They must step on each plate in a counterclockwise order. | ||
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===Confronting Oryx=== | ===Confronting Oryx=== | ||
[[File:OryxKingsFall.jpg|thumb|300px|Oryx, the Taken King]] | [[File:OryxKingsFall.jpg|thumb|right|300px|Oryx, the Taken King]] | ||
Before spawning Oryx there will be a black orb at the end of the room. Approaching it begins the fight so take this time to talk strategy and gear up accordingly. When you approach the orb, Oryx appears much larger than before. A Relic similar to the daughters' one appears, and the same counter-clockwise pattern of platforms begins. The difference is two people jump on the first platform with the first one touching it becoming torn. Choose the most parkour savvy party member to do the platforming. While you stand on the platforms, [[Light-Eater Ogre]]s spawn ( with [[Light-Eater Knight]]s on hard mode) in the order of platforms you should stand on. The two people on Add control will need to ''kill the Ogres''. They are problematic, and you need to kill them to spawn orbs of corrupted Light to damage Oryx. (And it's crucial to kill the Light-Eater Knights after dealing with the Orges, because they will steal the orbs that were dropped). | Before spawning Oryx there will be a black orb at the end of the room. Approaching it begins the fight so take this time to talk strategy and gear up accordingly. When you approach the orb, Oryx appears much larger than before. A Relic similar to the daughters' one appears, and the same counter-clockwise pattern of platforms begins. The difference is two people jump on the first platform with the first one touching it becoming torn. Choose the most parkour savvy party member to do the platforming. While you stand on the platforms, [[Light-Eater Ogre]]s spawn ( with [[Light-Eater Knight]]s on hard mode) in the order of platforms you should stand on. The two people on Add control will need to ''kill the Ogres''. They are problematic, and you need to kill them to spawn orbs of corrupted Light to damage Oryx. (And it's crucial to kill the Light-Eater Knights after dealing with the Orges, because they will steal the orbs that were dropped). | ||
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Once he moves to the front for his final stand, the current holder of the Aura will keep it, and two more Light Eater Ogres will spawn, dropping another Corrupted Light each. These Lights should be detonated one at a time to maximize the amount of time players have to damage Oryx. Wound him enough, and the Taken King will capitulate once again. | Once he moves to the front for his final stand, the current holder of the Aura will keep it, and two more Light Eater Ogres will spawn, dropping another Corrupted Light each. These Lights should be detonated one at a time to maximize the amount of time players have to damage Oryx. Wound him enough, and the Taken King will capitulate once again. | ||
== | ==Unique enemies== | ||
*[[Adept]] ([[Major]] [[Acolyte]], [[Elite]] in ''Destiny 2'') | |||
*[[Light-Eater Ogre]] (Ultra [[Ogre]]) | |||
*[[Vessel of Oryx]] (Major [[Knight]], Elite in ''Destiny 2'') | |||
*[[Light-Eater Knight]] ([[Knight]], Major in ''Destiny 2'') | |||
*[[Shade of Oryx]] ([[Echo of Oryx]] variant) | |||
====Destiny 2==== | |||
*[[Blightguard]] (Major [[Taken Knight]]) | |||
*[[Blistered Wizard]] (Major [[Wizard]]) | |||
*[[Servile Minotaur]] (Major [[Taken Minotaur]]) | |||
*[[Servile Wizard]] (Major [[Taken Wizard]]) | |||
=== | |||
==Messages== | ==Messages== | ||
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*''Glyph sequence started'' | *''Glyph sequence started'' | ||
*''The Warpriest calls upon the Oculus'' | *''The Warpriest calls upon the Oculus'' | ||
*''The Warpriest draws power from a monolith'' | *''The Warpriest draws power from a monolith'' | ||
*''The Tablet of Ruin is complete'' | *''The Tablet of Ruin is complete'' | ||
*''Golgoroth | *''Golgoroth focus his rage'' | ||
*''Golgoroth shifts his Gaze | *''Golgoroth shifts his Gaze'' | ||
*''Failed to capture Golgoroth's Gaze'' | *''Failed to capture Golgoroth's Gaze'' | ||
*''The platforms fade from existence'' | *''The platforms fade from existence'' | ||
*''Oryx calls upon the Darkness'' | *''Oryx calls upon the Darkness'' | ||
*''Oryx regains the favor of the Darkness'' | *''Oryx regains the favor of the Darkness'' | ||
==Rewards== | ==Rewards== | ||
* | *Kingsbane - [[Emblem]] | ||
*Kingslayer - [[Ghost shell]] | |||
*[[Moldering Shard]]s | |||
*[[Anguish of Drystan]] - [[Auto Rifle]] | |||
*[[Silence of A'arn]] - [[Shotgun]] | |||
*[[Doom of Chelchis]] - [[Scout Rifle]] | |||
*[[The Ascendant]] - [[Emblem]] (Hard Mode Exclusive) | |||
*[[Smite of Merain]] - [[Pulse Rifle]] | |||
*[[Zaouli's Bane]] - [[Hand Cannon]] | |||
*[[Midha's Reckoning]] - [[Fusion Rifle]] | |||
*[[Defiance of Yasmin]] - [[Sniper Rifle]] | |||
*[[Qullim's Terminus]] - [[Machine Gun]] | |||
*[[Elulim's Frenzy]] - [[Rocket Launcher]] | |||
*'''[[Touch of Malice]]''' - [[Exotic]] [[Scout Rifle]] {{c|Destiny 2 only}} | |||
* | *Bond of the Wormlore - Warlock Bond | ||
*Worm Gods' Boon - Warlock Bond (Hard Mode Exclusive) | |||
*Cloak of Seven Bones - Hunter Cloak (Hard Mode Exclusive) | |||
*Mark of the Old Challenge - Titan Mark (Hard Mode Exclusive) | |||
*[[Agonarch Karve]] - [[Jumpship]] (Hard Mode Oryx challenge exclusive) | |||
*Harrowed Set (Hard Mode exclusive) | |||
* | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
File:Kingsfall.jpg|Jumping platforms in the Crux. | File:Kingsfall.jpg|Jumping platforms in the Crux. | ||
File:Destiny-Warpriest-Challenge.jpg.optimal.jpg|The Warpriest in the Basicila. | |||
File:Golgoroth.jpg|Golgoroth in his cellar. | |||
File:Oryx first-sighting.jpg|Oryx when he first shows up in the final portion of the Raid. | |||
</gallery> | </gallery> | ||
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*There is a basketball court located in the Transept that became the center of fan speculation that it would unlock a secret. However Luke Smith quickly clarified there are no rewards associated with it and it was just added for fun. | *There is a basketball court located in the Transept that became the center of fan speculation that it would unlock a secret. However Luke Smith quickly clarified there are no rewards associated with it and it was just added for fun. | ||
**The basketball court became part of the final step for the obtainment of the [[Exotic catalyst]] for Touch of Malice in ''Destiny 2''. | **The basketball court became part of the final step for the obtainment of the [[Exotic catalyst]] for Touch of Malice in ''Destiny 2''. | ||
*The Oryx encounter was the first Raid encounter to have a Last Stand ability | *The Oryx encounter was the first Raid encounter to have a Last Stand ability. | ||
* | *Oryx is the first raid boss in the Destiny franchise that cannot be killed in one phase and/or a couple of seconds, as the encounter requires at least four phases to complete. | ||
*King's Fall is the longest raid in the [[Destiny]] franchise; with eight total encounters and five bosses. | *King's Fall is the longest raid in the [[Destiny]] franchise; with eight total encounters and five bosses. | ||
* | *King’s Fall is the [[Vault of Glass (raid)|second raid]] to be reprised and revamped for the sequel, ''[[Destiny 2]]'', during the events of Season 18. | ||
==List of appearances== | ==List of appearances== | ||
*''[[Destiny]]'' | *''[[Destiny]]'' | ||
*''[[Destiny 2]]'' | **''[[The Taken King]]'' {{1st}} | ||
*''[[Destiny 2]]'' | |||
**''[[Season of Plunder]]'' | |||
==References== | ==References== | ||
<references/> | <references/> | ||
[[Category:Ascendant Realm]] | |||
[[Category:Dreadnaught]] | |||
[[Category:Raids]] | [[Category:Raids]] |