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{{Quote|Ship-to-ship combat with the most ferocious pirates in the Sol system.|Mission description}} | {{Quote|Ship-to-ship combat with the most ferocious pirates in the Sol system.|Mission description}} | ||
'''Ketchcrash''' | '''Ketchcrash''' is a six-player matchmade activity that was released alongside ''[[Season of Plunder]]''. The players must defend their [[Ketch]] from [[Fallen]] pirates before boarding the enemy's vessel and eliminating the captain.<ref>'''Bungie (2022/8/23)''', ''[[Destiny 2]]: [[Season of Plunder]]''</ref> | ||
[[File:D2-SoP-ketchcrash.jpg|330px|thumb|Prepare to be Boarded.]] | [[File:D2-SoP-ketchcrash.jpg|330px|thumb|right|Prepare to be Boarded.]] | ||
==Background== | ==Background== | ||
Following the rescue of [[Spider]] from the [[House of Salvation]], the | Following the rescue of [[Spider]] from the [[House of Salvation]], the Spider gives his Ketch to [[The Guardian]] and [[Drifter]] as payment. During this rescue, the Guardian learns of [[Eramis, Kell of Darkness]]'s escape from her stasis prison and her current attempt to rally the Fallen's Old Crews. The Guardian alongside The Drifter, Spider, [[Mithrax, Kell of Light]], and Mithrax's daughter [[Eido, Daughter of Misraaks]] convene in a bar in the [[Eliksni Quarter]] to discuss what to do. The group decides to take the fight to the Old Crews and sets off to the stars to defeat the captains and plunder their treasure before Eramis can get it. | ||
==Gameplay== | ==Gameplay== | ||
===Intro=== | ===Intro=== | ||
'''Ketchcrash''' begins with the player's Ketch being assaulted by waves of Fallen. In order to repel these attacks, the players must eliminate the invaders and capture four cannons located on the four corners of the ship's deck. Waves of Fallen will begin to spawn in | '''Ketchcrash''' begins with the player's Ketch being assaulted by waves of Fallen. In order to repel these attacks, the players must eliminate the invaders and then capture four cannons located on the four corners of the ship's deck. Waves of Fallen will begin to spawn in to halt progress and retake the cannons. After all four cannons are calibrated and fire off their rounds, the waves will end and the players will be prompted to launch themselves onto the lower deck of the enemy Ketch. | ||
The | The players will make their way through the lower decks and encounter a room with three exits, a panel that will continue the activity when interacted with, and a place to plant a [[Rally Banner]]. Interacting with the pad will open one of the three doors. | ||
===Defeat the Security Optic=== | ===Defeat the Security Optic=== | ||
The center door will lead to a large room filled with gold and several enemies. At the center of the room, there will be a large [[Security Optic]] protected by four [[Security Turret]]s, two in front of it and two more on the ceiling, as well as three [[Security Servitor]]s standing in marked positions. Killing the Servitors will allow the players to capture the area they were defending. Once all three areas are captured, the Optic will be vulnerable. | The center door will lead to a large room filled with gold and several enemies. At the center of the room, there will be a large [[Security Optic]] protected by four [[Security Turret]]s, two in front of it and two more on the ceiling, as well as three [[Security Servitor]]s standing in marked positions. Killing the Servitors will allow the players to capture the area they were defending. Once all three areas are captured, the Optic will be vulnerable. Once at half health, the Optic will re-apply its shield and restore any destroyed turrets, and more servitors will spawn. Once the Optic is defeated, the players can move on. | ||
===Defeat Walkers=== | ===Defeat Walkers=== | ||
The right door will lead to a large room with a [[Fallen Walker]] inside, | The right door will lead to a large room with a [[Fallen Walker]] inside, with another spawning in soon after on the other side of the room, alongside constant waves of enemies. The Walkers will be damageable for one half of their health, at which point nodes on the walls will render them immune. The players must find and kill a [[Scorch Captain]], who will drop a [[Scorch Cannon]] on death. Players must use that Scorch Cannon to destroy several nodes that line the walls and floor of the arena. Destroying all nodes will drop the immunity shield and the Walkers will be damageable again. Once both Walkers are defeated, the players can move on. | ||
===Destroy The Storage Tanks=== | ===Destroy The Storage Tanks=== | ||
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[[Category:Activities]] | [[Category:Activities]] | ||