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'''Ketchcrash''' is a six-player matchmade activity that was released alongside ''[[Season of Plunder]]''. The players must defend their [[Ketch]] from [[Fallen]] pirates before boarding the enemy's vessel and eliminating the captain.<ref>'''Bungie (2022/8/23)''', ''[[Destiny 2]]: [[Season of Plunder]]''</ref> | |||
[[File:D2-SoP-ketchcrash.jpg|330px|thumb|right|Prepare to be Boarded.]] | |||
'''Ketchcrash''' | |||
[[File:D2-SoP-ketchcrash.jpg|330px|thumb|Prepare to be Boarded.]] | |||
==Background== | ==Background== | ||
Following the rescue of [[Spider]] from the [[House of Salvation]], the | Following the rescue of [[Spider]] from the [[House of Salvation]], the Spider gives his Ketch to [[The Guardian]] and [[Drifter]] as payment. During this rescue, the Guardian learns of [[Eramis, Kell of Darkness]]'s escape from her stasis prison and her current attempt to rally the Fallen's Old Crews. The Guardian alongside The Drifter, Spider, [[Mithrax, Kell of Light]], and Mithrax's daughter [[Eido, Daughter of Misraaks]] convene in a bar in the [[Eliksni Quarter]] to discuss what to do. The group decides to take the fight to the Old Crews and sets off to the stars to defeat the captains and plunder their treasure before Eramis can get it. | ||
==Gameplay== | ==Gameplay== | ||
===Intro=== | ===Intro=== | ||
'''Ketchcrash''' begins with the player's Ketch being assaulted by waves of Fallen. In order to repel these attacks, the players must eliminate the invaders and capture four cannons located on the four corners of the ship's deck. Waves of Fallen will begin to spawn in | '''Ketchcrash''' begins with the player's Ketch being assaulted by waves of Fallen. In order to repel these attacks, the players must eliminate the invaders and then capture four cannons located on the four corners of the ship's deck. Waves of Fallen will begin to spawn in to halt progress and retake the cannons. After all four cannons are calibrated and fire off their rounds, the waves will end and the players will be prompted to launch themselves onto the lower deck of the enemy Ketch. | ||
The | The players will make their way through the lower decks and encounter a room with three exits, a panel that will continue the activity when interacted with, and a place to plant a [[Rally Banner]]. Interacting with the pad will open one of the three doors. | ||
===Defeat the Security Optic=== | ===Defeat the Security Optic=== | ||
The center door will lead to a large room filled with gold and several | The center door will lead to a large room filled with gold and several Fallen. At the center of the room, there will be a large Security Optic protected by two turrets, as well as three [[Servitor]]s standing in marked positions. Killing the servitors will allow the players to capture the area they were defending. Once all three areas are capture, the Optic and its turrets will be able to be damaged. Once at half health, the Optic will re-apply its shield and more servitors will spawn. Once the Optic is defeated, the players can move on. | ||
===Defeat Walkers=== | ===Defeat Walkers=== | ||
The right door will lead to a large room with a [[Fallen Walker]] inside | The right door will lead to a large room with a [[Fallen Walker]] inside with another spawning in on the other side of the room. The Walkers will be damageable for one half of their heath, at which they will become immune. The players must find and kill a yellow bar [[Captain]] who will drop a [[Scorch Cannon]] on death. Players must use that scorch cannon to destroy nodes that line the walls and floor of the arena. Destroying all nodes will drop the immunity shield and the walkers will be damageable again. Once both walkers are defeated, the players can move on. | ||
===Destroy The Storage Tanks=== | ===Destroy The Storage Tanks=== | ||
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===Clear the Captain's Quarter=== | ===Clear the Captain's Quarter=== | ||
After one of these rooms have been cleared, the door will open and lead players into a large room with the captain inside. Players will need to eliminate all enemies in the room, while which the captain will teleport away. In the center of the room is a place to plant a Rally Banner and a pad that will continue the activity when interacted with. Interacting with the pad will open another door and players will proceed to one of the two other activities. Once this second activity has been completed, the players can move on to the boss fight. | After one of these rooms have been cleared, the door will open and lead players into a large room with the captain inside. Players will need to eliminate all enemies in the room, while which the captain will teleport away. In the center of the room is a place to plant a Rally Banner and a pad that will continue the activity when interacted with. Interacting with the pad will open another door and players will proceed to one of the two other activities. Once this second activity has been completed, the players can move on to the boss fight. | ||
==List of appearances== | ==List of appearances== | ||
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[[Category:Activities]] | [[Category:Activities]] | ||