Editing Ketchcrash

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After the second room has been cleared, an elevator will open for the players to go up to the top deck of the Ketch. Players will be taken to a room with a pad in the front. Interacting with the pad will begin the boss fight
After the second room has been cleared, an elevator will open for the players to go up to the top deck of the Ketch. Players will be taken to a room with a pad in the front. Interacting with the pad will begin the boss fight


'''[[Aye-I, Privateer]]''' is a large [[Heavy Shank]] who will spawn behind a barrier to goad the players before teleporting to the bow of the ship. Players can damage it until one third of its health is depleted, at which it will fly away from the deck and summon eight small [[Servitor]]s to shield it. Destroying all servitors will drop the shield and Aye-I will be able to be damaged. This will repeat once more after the next third of health is depleted. Once the boss is killed, the loot will be revealed.  
'''[[Aye-I, Privateer]]''' is a large [[Shank]] who will spawn behind a barrier to goad the players before teleporting to the bow of the ship. Players can damage it until one third of its health is depleted, at which it will fly away from the deck and summon eight small [[Servitor]]s to shield it. Destroying all servitors will drop the shield and Aye-I will be able to be damaged. This will repeat once more after the next fourth of health is depleted. Once the boss is killed, the loot will be revealed.  
 


'''[[Ransaaks, Privateer]]''' is a large [[Captain]] who will appear behind a barrier and summon waves of Fallen and [[Cabal]]. When the wave is cleared, it will enter the room and be able to be damaged. After one third of its health is depleted, it will teleport behind the barrier. It will repeat this process once more for the next third of the health. When the next third of health is depleted, it will attempt to flee the Ketch and run away on the top deck. The barrier will drop and players will be able to damage Ransaaks until it dies.
'''[[Ransaaks, Privateer]]''' is a large [[Captain]] who will appear behind a barrier and summon waves of Fallen and [[Cabal]]. When the wave is cleared, it will enter the room and be able to be damaged. After one third of its health is depleted, it will teleport behind the barrier. It will repeat this process once more for the next third of the health. When the next third of health is depleted, it will attempt to flee the Ketch and run away on the top deck. The barrier will drop and players will be able to damage Ransaaks until it dies.
'''[[Skiffiks, Privateer]]''' is a large [[Marauder]] who will be waiting behind a barrier before teleporting to the crow's nest. On top of summoning reinforcements, they have set up [[Trip Mine]]s all over the deck, including around the crewmate flag. They will also be protected by an [[Absorption Shield]], which will change element randomly throught the fight. Every third of their health, Skiffiks will summon [[Splinter Mine]]s that must be dismantled to prevent the activity from failing. Brigs on top of Skiffs will also be bombarding the fireteam throught the fight.


==Ketchcrash enemies==
==Ketchcrash enemies==

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