Editing Ir Hanal, Scourge of the Dakaua
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Ir Hanal appears alongside Ir Nithra as the final bosses of the [[Operation: Diocles]] [[Mission]]. They can first be spotted lurking in the control room from the windows at the entrance. When the player enters the final room, the Wrathborn will engage them in battle. The Wizards will generally keep to the same sections of the room, with Ir Hanal staying closer to the console. Initially, they will bombard the player with quick traveling [[Void]] Darkness Blasts, attempting to overwhelm them alongside the large amount of [[Acolyte]]s and the [[Revenant Shrieker]] posted in the area. If the player gets too close, they will blast the ground with [[Solar]] flame, creating a shockwave to push them back. A large amount of [[Hive Trap]]s are also scattered across the room. | Ir Hanal appears alongside Ir Nithra as the final bosses of the [[Operation: Diocles]] [[Mission]]. They can first be spotted lurking in the control room from the windows at the entrance. When the player enters the final room, the Wrathborn will engage them in battle. The Wizards will generally keep to the same sections of the room, with Ir Hanal staying closer to the console. Initially, they will bombard the player with quick traveling [[Void]] Darkness Blasts, attempting to overwhelm them alongside the large amount of [[Acolyte]]s and the [[Revenant Shrieker]] posted in the area. If the player gets too close, they will blast the ground with [[Solar]] flame, creating a shockwave to push them back. A large amount of [[Hive Trap]]s are also scattered across the room. | ||
Once Ir Hanal loses a third of their health, they will summon a large amount of [[Revenant Cursed Thrall]]s and activate one of the other Revenant Shriekers. Once they lose half their health, they will cover themselves with an Immunity Shield, and switch their attack with a slow | Once Ir Hanal loses a third of their health, they will summon a large amount of [[Revenant Cursed Thrall]]s and activate one of the other Revenant Shriekers. Once they lose half their health, they will cover themselves with an Immunity Shield, and switch their attack with a slow traveling explosive Solar fireball. They will also start using their Fire Nova Gaze, with will cover the whole room in a Solar explosion and can only be avoided by taking cover. The blast will be announced by a timer on screen. When both Wizards are in an immunity shield, the crystals around the room will become damageable, and destroying them will remove both boss' shields. They will continue with the same tactics until they are both slain, ending the mission. | ||
==Gallery== | ==Gallery== | ||
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==Trivia== | ==Trivia== | ||
*Based on their title, they may have been involved in the destruction of the [[Dakaua]]. | *Based on their title, they may have been involved in the destruction of the [[Dakaua]]. | ||
*The Solar fireball attack is listed as "Hive [[Boomer]]" in Ir Hanal's killcam | *The Solar fireball attack is listed as "Hive [[Boomer]]" in Ir Hanal's killcam. | ||
==Appearance== | ==Appearance== |