Editing Ir Akraht, Light Harvester
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|class= [[Wizard]] | |class= [[Wizard]] | ||
|mission= [[PsiOps Battlegrounds|PsiOps Battleground]]: [[PsiOps Battleground: Cosmodrome|Cosmodrome]] | |mission= [[PsiOps Battlegrounds|PsiOps Battleground]]: [[PsiOps Battleground: Cosmodrome|Cosmodrome]] | ||
|ability= {{icon|Arc}} Darkness Blast <br> {{icon|Kinetic}} Cloud | |ability= {{icon|Arc}} Darkness Blast <br> {{icon|Kinetic}} Poison Cloud <br> Summon Hive <br> High Durability <br> Midair Levitation <br> Rapid Flight <br> {{icon|Solar}} [[Absorption Shield]] <br> Drop Captured [[Light]] | ||
}} | }} | ||
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==Gameplay== | ==Gameplay== | ||
Ir Akrath appears in the second encounter of the [[PsiOps Battleground: Cosmodrome]] activity. After killing a number of [[Hive]] troops, the Wizard will appear to combat the fireteam, already having a [[Lucent Moth]] overshield her. They fight much like a normal Hive Wizard, so beware their powerful Darkness Blasts and to not get caught in a Cloud | Ir Akrath appears in the second encounter of the [[PsiOps Battleground: Cosmodrome]] activity. After killing a number of [[Hive]] troops, the Wizard will appear to combat the fireteam, already having a [[Lucent Moth]] overshield her. They fight much like a normal Hive Wizard, so beware their powerful Darkness Blasts and to not get caught in a Poison Cloud. Killing Ir Akrath is a straighfoward matter: simply hit the Wizard with your most powerful attacks and it will capitulate, leaving behind Captured Light. Picking it up will continue the encounter. Ir Akrath is not finished though, and will reappear twice over the course of the battle, alongside stronger and stronger troops. Killing her multiple times is thus required. | ||
In Legend mode, Ir Akrath's last spawn is replaced with a Hive [[Champion]]. | In Legend mode, Ir Akrath's last spawn is replaced with a Hive [[Champion]]. |