Editing Intrinsic trait
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Adaptive Frame<br> | Adaptive Frame<br> | ||
[[File: | [[File:AdaptiveFrameIcon.jpg|72px]] | ||
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*[[Auto Rifle]]s | * [[Auto Rifle]]s | ||
*[[Hand Cannon]]s | * [[Pulse Rifle]]s | ||
*[[Submachine Gun]]s | * [[Hand Cannon]]s | ||
*[[Fusion Rifle]]s | * [[Submachine Gun]]s | ||
*[[Sniper Rifle]]s | * [[Sidearm]]s | ||
*[[Trace Rifle]]s | * [[Fusion Rifle]]s | ||
*Heavy [[Grenade Launcher]]s | * [[Sniper Rifle]]s | ||
*[[Rocket Launcher]]s | * [[Trace Rifle]]s | ||
*[[Machine Gun]]s | * Heavy [[Grenade Launcher]]s | ||
*[[Glaive]]s | * [[Rocket Launcher]]s | ||
* [[Machine Gun]]s | |||
* [[Glaive]]s | |||
|| A well-rounded grip, reliable and sturdy. | || A well-rounded grip, reliable and sturdy. | ||
|| As the description suggests, weapons with an Adaptive Frame are generally the best well-rounded in their class, being effective at most ranges appropriate for the weapon type with a good rate of fire. | || As the description suggests, weapons with an Adaptive Frame are generally the best well-rounded in their class, being effective at most ranges appropriate for the weapon type with a good rate of fire. Some sidearms have an alternate version of this trait with high stability and 3-round burst fire. | ||
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Aggressive Frame<br> | Aggressive Frame<br> | ||
[[File: | [[File:AggressiveFrameIcon.jpg|72px]] | ||
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*[[Hand Cannon]]s | * [[Pulse Rifle]]s (as Aggressive Burst) | ||
*[[ | * [[Hand Cannon]]s | ||
*[[Shotgun]]s | * [[Sidearm]]s (as Aggressive Burst) | ||
*[[Sniper Rifle]]s | * [[Shotgun]]s | ||
*[[Fusion Rifle]]s | * [[Sniper Rifle]]s | ||
*[[ | * [[Fusion Rifle]]s | ||
*[[ | * [[Linear Fusion Rifle]]s | ||
*[[ | * [[Rocket Launcher]]s | ||
* [[Glaive]]s | |||
|| High damage, high recoil. | || High damage, high recoil. | ||
|| With the exception of shotguns and sniper rifles, which have lowered fire rates, Aggressive Frame weapons have an increased rate of fire. Fusion rifles fire their bursts all at once in a horizontal line. | || With the exception of shotguns and sniper rifles, which have lowered fire rates, Aggressive Frame weapons have an increased rate of fire, and in the case of pulse rifles and sidearms, fire an extra bullet in a burst. Fusion rifles fire their bursts all at once in a horizontal line. Linear Fusion Rifles fire a three round burst. | ||
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High-Impact Frame<br> | High-Impact Frame<br> | ||
[[File: | [[File:HighImpactFrameIcon.jpg|72px]] | ||
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*[[Auto Rifle]]s | * [[Auto Rifle]]s | ||
*[[Scout Rifle]]s | * [[Scout Rifle]]s | ||
*[[Pulse Rifle]]s | * [[Pulse Rifle]]s | ||
*[[Fusion Rifle]]s | * [[Fusion Rifle]]s | ||
*[[Rocket Launcher]]s | * [[Rocket Launcher]]s | ||
*[[Machine Gun]]s | * [[Machine Gun]]s | ||
|| Slow-firing and high-damage. This weapon is more accurate when stationary and aiming down sights. | || Slow-firing and high-damage. This weapon is more accurate when stationary and aiming down sights. | ||
|| Contrary to the description, High-Impact Frame weapons actually grant their accuracy bonus when crouched, similar to the Firmly Planted perk. High-Impact Frame weapons universally have a slower rate of fire than other weapons, made up for with their higher damage. They tend to also have one of the longest ranges in class. | || Contrary to the description, High-Impact Frame weapons actually grant their accuracy bonus when crouched, similar to the Firmly Planted perk. High-Impact Frame weapons universally have a slower rate of fire than other weapons, made up for with their higher damage. They tend to also have one of the longest ranges in class. | ||
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Lightweight Frame<br> | Lightweight Frame<br> | ||
[[File: | [[File:LightweightFrameIcon.jpg|72px]] | ||
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*[[Auto Rifle]]s | * [[Auto Rifle]]s | ||
*[[Scout Rifle]]s | * [[Scout Rifle]]s | ||
*[[Pulse Rifle]]s | * [[Pulse Rifle]]s | ||
*[[Submachine Gun]]s | * [[Submachine Gun]]s | ||
*[[Sidearm]]s | * [[Sidearm]]s | ||
*[[Shotgun]]s | * [[Shotgun]]s | ||
*Special [[Grenade Launcher]]s | * Special [[Grenade Launcher]]s | ||
|| Superb handling. Move faster with this weapon equipped. | || Superb handling. Move faster with this weapon equipped. | ||
|| Lightweight Frame weapons have a generally higher rate of fire for their class. The movement speed boost can be used to close the gap in combat to take advantage of the rate of fire from a closer range. Also, grenade launchers have remote detonation triggered by releasing the fire button. | || Lightweight Frame weapons have a generally higher rate of fire for their class. The movement speed boost can be used to close the gap in combat to take advantage of the rate of fire from a closer range. Also, grenade launchers have remote detonation triggered by releasing the fire button. | ||
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Precision Frame<br> | Precision Frame<br> | ||
[[File: | [[File:PrecisionFrameIcon.jpg|72px]] | ||
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*[[Auto Rifle]]s | * [[Auto Rifle]]s | ||
*[[Scout Rifle]]s | * [[Scout Rifle]]s | ||
*[[Hand Cannon]]s | * [[Hand Cannon]]s | ||
*[[Submachine Gun]]s | * [[Submachine Gun]]s | ||
*[[Sidearm]]s | * [[Sidearm]]s | ||
*[[Shotgun]]s | * [[Shotgun]]s | ||
*[[Fusion Rifle]]s | * [[Fusion Rifle]]s | ||
*[[Rocket Launcher]]s | * [[Rocket Launcher]]s | ||
*Heavy [[Grenade Launcher]]s | * Heavy [[Grenade Launcher]]s | ||
*[[Linear Fusion Rifle]]s | * [[Linear Fusion Rifle]]s | ||
|| Recoil pattern on this weapon is more predictably vertical. | || Recoil pattern on this weapon is more predictably vertical. | ||
|| With the exception of hand cannons and fusion rifles, which have a higher rate of fire, Precision Frame weapons have a somewhat lower rate of fire, for easier recoil control over long distances. Precision Frame weapons generally have a moderately longer to the longest range in their class. Also, grenade launchers have remote detonation triggered by releasing the fire button, and rocket launchers have inherent lock-on tracking. Linear Fusion Rifles fire a single precision bolt. | || With the exception of hand cannons and fusion rifles, which have a higher rate of fire, Precision Frame weapons have a somewhat lower rate of fire, for easier recoil control over long distances. Precision Frame weapons generally have a moderately longer to the longest range in their class. Also, grenade launchers have remote detonation triggered by releasing the fire button, and rocket launchers have inherent lock-on tracking. Linear Fusion Rifles fire a single precision bolt. | ||
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Rapid-Fire Frame<br> | Rapid-Fire Frame<br> | ||
[[File: | [[File:RapidFireFrameIcon.jpg|72px]] | ||
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*[[Auto Rifle]]s | * [[Auto Rifle]]s | ||
*[[Scout Rifle]]s | * [[Scout Rifle]]s | ||
*[[Pulse Rifle]]s | * [[Pulse Rifle]]s | ||
*[[Sidearm]]s | * [[Sidearm]]s | ||
*[[Shotgun]]s | * [[Shotgun]]s | ||
*[[Sniper Rifle]]s | * [[Sniper Rifle]]s | ||
*[[Fusion Rifle]]s | * [[Fusion Rifle]]s | ||
*Heavy [[Grenade Launcher]]s | * Heavy [[Grenade Launcher]]s | ||
*[[Machine Gun]]s | * [[Machine Gun]]s | ||
*[[Glaive]]s | *[[Glaive]]s | ||
|| Deeper ammo reserves. Slightly faster reload when magazine is empty. | || Deeper ammo reserves. Slightly faster reload when magazine is empty. | ||
|| Rapid-Fire Frame weapons have the highest rate of fire of any other weapon in their class with an an accordingly large magazine, making them best suited for closer ranged combat or performing quick follow-up shots. Reload bonus is identical to the Alloy Magazine perk. Shotguns, scout rifles, and sidearms will be inherently fully automatic. | || Rapid-Fire Frame weapons have the highest rate of fire of any other weapon in their class with an an accordingly large magazine, making them best suited for closer ranged combat or performing quick follow-up shots. Reload bonus is identical to the Alloy Magazine perk. Shotguns, scout rifles, and sidearms will be inherently fully automatic. Sometimes called [[VEIST]] Rapid-Fire. | ||
[[ | |||
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Lightweight Frame<br> | Lightweight Frame<br> | ||
[[File: | [[File:BowLightweightFrameIcon.jpg|72px]] | ||
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*[[Combat Bow]]s | * [[Combat Bow]]s | ||
|| Recurve Bow. Draw quickly and move faster while this weapon is equipped. | || Recurve Bow. Draw quickly and move faster while this weapon is equipped. | ||
(Reload command) Press: Use while drawn to cancel the shot. | (Reload command) Press: Use while drawn to cancel the shot. | ||
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Precision Frame<br> | Precision Frame<br> | ||
[[File: | [[File:BowPrecisionFrameIcon.jpg|72px]] | ||
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*[[Combat Bow]]s | * [[Combat Bow]]s | ||
|| Compound Bow. Longer draw time optimized for damage. | || Compound Bow. Longer draw time optimized for damage. | ||
(Reload command) Press: Use while drawn to cancel the shot. | (Reload command) Press: Use while drawn to cancel the shot. | ||
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Adaptive Frame<br> | Adaptive Frame<br> | ||
[[File: | [[File:AdaptiveFrameIcon.jpg|72px]] | ||
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*[[Sword]]s | * [[Sword]]s | ||
|| (Aim command) Press: Launch a heavy uppercut attack. | || (Aim command) Press: Launch a heavy uppercut attack. | ||
Heavy attacks are stronger with full energy. | Heavy attacks are stronger with full energy. | ||
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Aggressive Frame<br> | Aggressive Frame<br> | ||
[[File: | [[File:AggressiveFrameIcon.jpg|72px]] | ||
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*[[Sword]]s | * [[Sword]]s | ||
|| (Aim command) Press: Launch a heavy slam attack. | || (Aim command) Press: Launch a heavy slam attack. | ||
Heavy attacks are stronger with full energy. | Heavy attacks are stronger with full energy. | ||
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Lightweight Frame<br> | Lightweight Frame<br> | ||
[[File: | [[File:LightweightFrameIcon.jpg|72px]] | ||
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*[[Sword]]s | * [[Sword]]s | ||
|| (Aim command) Press: Launch a heavy dash attack. | || (Aim command) Press: Launch a heavy dash attack. | ||
Heavy attacks are stronger with full energy. | Heavy attacks are stronger with full energy. | ||
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Caster Frame<br> | Caster Frame<br> | ||
[[File: | [[File:SwordCasterFrameIcon.jpg|72px]] | ||
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*[[Sword]]s | * [[Sword]]s | ||
|| (Aim command) Press: Launch a heavy projectile attack. | || (Aim command) Press: Launch a heavy projectile attack. | ||
Heavy attacks are stronger with full energy. | Heavy attacks are stronger with full energy. | ||
|| Identical to Adaptive Frame swords stats-wise. Heavy attack | || Identical to Adaptive Frame swords stats-wise. Heavy attack is similar to that of the [[Black Talon]] Exotic Sword. | ||
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Vortex Frame<br> | Vortex Frame<br> | ||
[[File: | [[File:SwordVortexFrameIcon.jpg|72px]] | ||
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*[[Sword]]s | * [[Sword]]s | ||
|| (Aim command) Press: Launch a heavy spin attack. | || (Aim command) Press: Launch a heavy spin attack. | ||
Heavy attacks are stronger with full energy. | Heavy attacks are stronger with full energy. | ||
|| Identical to Adaptive Frame swords stats-wise. Heavy attack | || Identical to Adaptive Frame swords stats-wise. Heavy attack is similar to that of the [[Worldline Zero]] Exotic Sword, without the teleportation or need to sprint. | ||
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! Intrinsic trait !! Available for !! In-game description !! Further details | ! Intrinsic trait !! Available for !! In-game description !! Further details | ||
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Pinpoint Slug Frame<br> | Pinpoint Slug Frame<br> | ||
[[File: | [[File:PrecisionFrameIcon.jpg|72px|class=blackbg]] | ||
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*[[Shotgun]]s | * [[Shotgun]]s | ||
|| Fires a single-slug round. This weapon's recoil pattern is more predictably vertical. | || Fires a single-slug round. This weapon's recoil pattern is more predictably vertical. | ||
|| Originally a variation of Precision Frame for shotguns, using the same name. | || Originally a variation of Precision Frame for shotguns, using the same name. | ||
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Heavy Burst<br> | |||
[[File:Heavy Burst.png|72px|class=blackbg]] | |||
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*[[Hand Cannon]]s | |||
**[[Warden's Law]] | |||
|| Fires a hard-hitting, two-round burst | |||
|| Stats similar to other hand cannons. Weapon behaves similarly to the exotic [[Crimson]]. | |||
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Wave Frame<br> | Wave Frame<br> | ||
[[File: | [[File:GrenadeLauncherWaveFrameIcon.jpg|72px|class=blackbg]] | ||
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*Special [[Grenade Launcher]]s | *Special [[Grenade Launcher]]s | ||
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Compressed Wave Frame<br> | Compressed Wave Frame<br> | ||
[[File:Compressed Wave Frame | [[File:Compressed Wave Frame.png|72px|class=blackbg]] | ||
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*Heavy [[Grenade Launcher]]s | *Heavy [[Grenade Launcher]]s | ||
**[[Dimensional Hypotrochoid]] | |||
**[[Hullabaloo]] | |||
|| Projectiles release a wave of compressed energy when they contact the ground. | || Projectiles release a wave of compressed energy when they contact the ground. | ||
|| Stats are similar to other grenade launchers. The wave of energy behaves similarly to a Thermite grenade used in Solar subclasses. | || Stats are similar to other grenade launchers. The wave of energy behaves similarly to a Thermite grenade used in Solar subclasses. | ||
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Double Fire<br> | Double Fire<br> | ||
[[File: | [[File:AggressiveFrameIcon.jpg|72px|class=blackbg]] | ||
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*Special [[Grenade Launcher]]s | *Special [[Grenade Launcher]]s | ||
** [[Wilderflight]] | |||
** [[Wild Style]] | |||
|| Hard-hitting twin-fire rounds. | || Hard-hitting twin-fire rounds. | ||
|| Each shot fires two projectiles simultaneously. | || Each shot fires two projectiles simultaneously. | ||
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Rocket-Assisted Frame<br> | Rocket-Assisted Frame<br> | ||
[[File:Rocket- | [[File:Rocket-Assisted_Frame.png|72px|class=blackbg]] | ||
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*Special [[Sidearm]]s | *Special [[Sidearm]]s | ||
**[[Indebted Kindness]] | |||
|| Sidearm fires self-propelled rocket ammunition. Projectiles explode on impact for high damage. | || Sidearm fires self-propelled rocket ammunition. Projectiles explode on impact for high damage. | ||
|| The stats from these weapons combine the traditional sidearms with the blast radius and velocity used on rocket launchers. | || The stats from these weapons combine the traditional sidearms with the blast radius and velocity used on rocket launchers. | ||
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Micro-Missile Frame<br> | Micro-Missile Frame<br> | ||
[[File:Micro- | [[File:Micro-Missile_Frame_icon.png|72px|class=blackbg]] | ||
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*[[The Mountaintop]] | * [[The Mountaintop]] | ||
|| This weapon fires a high-speed projectile in a straight line and deals reduced self-damage. Move faster with this weapon equipped. | || This weapon fires a high-speed projectile in a straight line and deals reduced self-damage. Move faster with this weapon equipped. | ||
|| Stats are similar to Lightweight Frame grenade launchers, including movement speed boost. The frame also allows for jumping at great heights and distances with explosive knockback from the weapon. | || Stats are similar to Lightweight Frame grenade launchers, including movement speed boost. The frame also allows for jumping at great heights and distances with explosive knockback from the weapon. | ||
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MIDA Synergy<br> | MIDA Synergy<br> | ||
[[File: | [[File:MIDASynergyFrameIcon.jpg|72px|class=blackbg]] | ||
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*[[MIDA Mini-Tool]] | * [[MIDA Mini-Tool]] | ||
*[[CALUS Mini-Tool]] | * [[CALUS Mini-Tool]] | ||
|| Superb handling. Move faster with this weapon equipped. This weapon grands additional speed benefits when [[MIDA Multi-Tool]] is also equipped. | || Superb handling. Move faster with this weapon equipped. This weapon grands additional speed benefits when [[MIDA Multi-Tool]] is also equipped. | ||
|| Stats are similar to Lightweight Frame submachine guns. | || Stats are similar to Lightweight Frame submachine guns. | ||
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Together Forever<br> | Together Forever<br> | ||
[[File: | [[File:TogetherForeverFrameIcon.jpg|72px|class=blackbg]] | ||
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*[[Drang]] | * [[Drang]] | ||
*[[Drang (Baroque)]] | * [[Drang (Baroque)]] | ||
|| This weapon has a well-rounded grip, reliable and sturdy. Kills with this weapon reload [[Sturm]] and overflow a bonus damage round into it. | || This weapon has a well-rounded grip, reliable and sturdy. Kills with this weapon reload [[Sturm]] and overflow a bonus damage round into it. | ||
|| Stats are similar to Adaptive Frame sidearms. | || Stats are similar to Adaptive Frame sidearms. | ||
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Shot Package<br> | Shot Package<br> | ||
[[File: | [[File:ShotgunShotPackageFrameIcon.jpg|72px|class=blackbg]] | ||
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*[[Felwinter's Lie]] | * [[Felwinter's Lie]] | ||
|| Aggressive frame Shotgun modified to have more uniform pellet spread. | || Aggressive frame Shotgun modified to have more uniform pellet spread. | ||
|| The pellet spread offered by this trait makes the Felwinter's Lie very attractive for consistent one-hit-kill capability at long shotgun ranges in PVP modes. Stats are otherwise similar to other Aggressive Frame shotguns. | || The pellet spread offered by this trait makes the Felwinter's Lie very attractive for consistent one-hit-kill capability at long shotgun ranges in PVP modes. Stats are otherwise similar to other Aggressive Frame shotguns. | ||
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Legacy PR-55 Frame<br> | Legacy PR-55 Frame<br> | ||
[[File: | [[File:LegacyPR-55FrameIcon.png|72px|class=blackbg]] | ||
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*[[BxR-55 Battler]] | * [[BxR-55 Battler]] | ||
|| Customized frame with dramatically increased accuracy, stability, and targeting while hip firing. | || Customized frame with dramatically increased accuracy, stability, and targeting while hip firing. | ||
|| Stats are similar to Lightweight Frame pulse rifles, but does not feature the Lightweight Frame movement speed boost. | || Stats are similar to Lightweight Frame pulse rifles, but does not feature the Lightweight Frame movement speed boost. | ||
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Exotic perks | Exotic perks | ||
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*[[Exotic]] weapons | * [[Exotic]] weapons | ||
|| Varies. | || Varies. | ||
|| Each Exotic weapon has a unique intrinsic trait that makes it play drastically differently from other weapons. While they may have impact and rate of fire similar to normal intrinsic traits, they do not inherently carry over any benefits of those traits. | || Each Exotic weapon has a unique intrinsic trait that makes it play drastically differently from other weapons. While they may have impact and rate of fire similar to normal intrinsic traits, they do not inherently carry over any benefits of those traits. |