Editing Intrinsic trait

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'''Intrinsic traits''', also simply called '''intrinsics''', are special perks always found on a given weapon that defines its basic behavior in ''[[Destiny 2]]''.
'''Intrinsic traits''' are special perks always found on a given weapon that defines its basic behavior in ''[[Destiny 2]]''.


==Overview==
==Overview==
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Adaptive Frame<br>
Adaptive Frame
[[File:Adaptive Frame Icon.png|72px|class=blackbg]]
[[File:AdaptiveFrameIcon.jpg|72px|frameless|left]]
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*[[Auto Rifle]]s
* [[Auto rifle]]s
*[[Hand Cannon]]s
* [[Pulse rifle]]s
*[[Submachine Gun]]s
* [[Hand Cannon]]s
*[[Fusion Rifle]]s
* [[Submachine gun]]s
*[[Sniper Rifle]]s
* [[Sidearm]]s
*[[Trace Rifle]]s
* [[Fusion rifle]]s
*Heavy [[Grenade Launcher]]s
* [[Sniper rifle]]s
*[[Rocket Launcher]]s
* Heavy [[Grenade Launcher]]s
*[[Machine Gun]]s
* [[Rocket Launcher]]s
*[[Glaive]]s
* [[Machine gun]]s
|| A well-rounded grip, reliable and sturdy.
|| A well-rounded grip, reliable and sturdy.
|| As the description suggests, weapons with an Adaptive Frame are generally the best well-rounded in their class, being effective at most ranges appropriate for the weapon type with a good rate of fire.
|| As the description suggests, weapons with an Adaptive Frame are generally the best well-rounded in their class, being effective at most ranges appropriate for the weapon type with a good rate of fire. Some sidearms have an alternate version of this Trait with high stability and 3-round burst fire.


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Aggressive Frame<br>
Aggressive Frame
[[File:Aggressive Frame Icon.png|72px|class=blackbg]]
[[File:AggressiveFrameIcon.jpg|72px|frameless|left]]
||  
||  
*[[Hand Cannon]]s
* [[Pulse rifle]]s (as Aggressive Burst)
*[[Scout Rifle]]s
* [[Hand Cannon]]s
*[[Shotgun]]s
* [[Sidearm]]s (as Aggressive Burst)
*[[Sniper Rifle]]s
* [[Shotgun]]s
*[[Fusion Rifle]]s
* [[Sniper rifle]]s
*[[Rocket Launcher]]s
* [[Fusion rifle]]s
*[[Glaive]]s
* [[Rocket Launcher]]s
*[[Machine Gun]]s
|| High damage, high recoil.
|| High damage, high recoil.
|| With the exception of shotguns and sniper rifles, which have lowered fire rates, Aggressive Frame weapons have an increased rate of fire. Fusion rifles fire their bursts all at once in a horizontal line.
|| With the exception of shotguns and sniper rifles, which have lowered fire rates, Aggressive Frame weapons have an increased rate of fire, and in the case of pulse rifles and sidearms, fire an extra bullet in a burst. Fusion rifles fire their bursts all at once in a horizontal line.


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High-Impact Frame<br>
High-Impact Frame
[[File:High-Impact Frame Icon.png|72px|class=blackbg]]
[[File:HighImpactFrameIcon.jpg|72px|frameless|left]]
||  
||  
*[[Auto Rifle]]s
* [[Auto rifle]]s
*[[Scout Rifle]]s
* [[Scout rifle]]s
*[[Pulse Rifle]]s
* [[Pulse rifle]]s
*[[Fusion Rifle]]s
* [[Fusion rifle]]s
*[[Rocket Launcher]]s
* [[Rocket Launcher]]s
*[[Machine Gun]]s
* [[Machine gun]]s
|| Slow-firing and high-damage. This weapon is more accurate when stationary and aiming down sights.
|| Slow-firing and high-damage. This weapon is more accurate when stationary and aiming down sights.
|| Contrary to the description, High-Impact Frame weapons actually grant their accuracy bonus when crouched, similar to the Firmly Planted perk. High-Impact Frame weapons universally have a slower rate of fire than other weapons, made up for with their higher damage. They tend to also have one of the longest ranges in class.
|| Contrary to the description, High-Impact Frame weapons actually grant their accuracy bonus when crouched, similar to the Firmly Planted perk. High-Impact Frame weapons universally have a slower rate of fire than other weapons, made up for with their higher damage. They tend to also have one of the longest ranges in class.
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Lightweight Frame<br>
Lightweight Frame
[[File:Lightweight Frame Icon.png|72px|class=blackbg]]
[[File:LightweightFrameIcon.jpg|72px|frameless|left]]
||  
||  
*[[Auto Rifle]]s
* [[Auto rifle]]s
*[[Scout Rifle]]s
* [[Scout rifle]]s
*[[Pulse Rifle]]s
* [[Pulse rifle]]s
*[[Submachine Gun]]s
* [[Hand Cannon]]s
*[[Sidearm]]s
* [[Submachine gun]]s
*[[Shotgun]]s
* [[Sidearm]]s
*Special [[Grenade Launcher]]s
* [[Shotgun]]s
* Special [[Grenade Launcher]]s
|| Superb handling. Move faster with this weapon equipped.
|| Superb handling. Move faster with this weapon equipped.
|| Lightweight Frame weapons have a generally higher rate of fire for their class. The movement speed boost can be used to close the gap in combat to take advantage of the rate of fire from a closer range. Also, grenade launchers have remote detonation triggered by releasing the fire button.
|| Lightweight Frame weapons have a generally higher rate of fire for their class. The movement speed boost can be used to close the gap in combat to take advantage of the rate of fire from a closer range. Also, grenade launchers have remote detonation triggered by releasing the fire button.
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Precision Frame<br>
Precision Frame
[[File:Precision Frame Icon.png|72px|class=blackbg]]
[[File:PrecisionFrameIcon.jpg|72px|frameless|left]]
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*[[Auto Rifle]]s
* [[Auto rifle]]s
*[[Scout Rifle]]s
* [[Scout rifle]]s
*[[Hand Cannon]]s
* [[Hand Cannon]]s
*[[Submachine Gun]]s
* [[Submachine gun]]s
*[[Sidearm]]s
* [[Sidearm]]s
*[[Shotgun]]s
* [[Shotgun]]s
*[[Fusion Rifle]]s
* [[Fusion rifle]]s
*[[Rocket Launcher]]s
* [[Rocket Launcher]]s
*Heavy [[Grenade Launcher]]s
* Heavy [[Grenade Launcher]]s
*[[Linear Fusion Rifle]]s
* [[Linear fusion rifle]]s
|| Recoil pattern on this weapon is more predictably vertical.  
|| Recoil pattern on this weapon is more predictably vertical.  
|| With the exception of hand cannons and fusion rifles, which have a higher rate of fire, Precision Frame weapons have a somewhat lower rate of fire, for easier recoil control over long distances. Precision Frame weapons generally have a moderately longer to the longest range in their class. Also, grenade launchers have remote detonation triggered by releasing the fire button, and rocket launchers have inherent lock-on tracking. Linear Fusion Rifles fire a single precision bolt.
|| With the exception of hand cannons and fusion rifles, which have a higher rate of fire, Precision Frame weapons have a somewhat lower rate of fire, for easier recoil control over long distances. Precision Frame weapons generally have a moderately longer to the longest range in their class. Also, grenade launchers have remote detonation triggered by releasing the fire button, and rocket launchers have inherent lock-on tracking. All slug shotguns are Precision Frame, but not all Precision shotguns fire slugs.


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Rapid-Fire Frame<br>
Rapid-Fire Frame
[[File:Rapid-Fire Frame Icon.png|72px|class=blackbg]]
[[File:RapidFireFrameIcon.jpg|72px|frameless|left]]
||  
||  
*[[Auto Rifle]]s
* [[Auto rifle]]s
*[[Scout Rifle]]s
* [[Scout rifle]]s
*[[Pulse Rifle]]s
* [[Pulse rifle]]s
*[[Sidearm]]s
* [[Sidearm]]s
*[[Shotgun]]s
* [[Shotgun]]s
*[[Sniper Rifle]]s
* [[Sniper rifle]]s
*[[Fusion Rifle]]s
* [[Fusion rifle]]s
*Heavy [[Grenade Launcher]]s
* Heavy [[Grenade Launcher]]s
*[[Machine Gun]]s
* [[Machine gun]]s
*[[Glaive]]s
|| Deeper ammo reserves. Slightly faster reload when magazine is empty.
|| Deeper ammo reserves. Slightly faster reload when magazine is empty.
|| Rapid-Fire Frame weapons have the highest rate of fire of any other weapon in their class with an an accordingly large magazine, making them best suited for closer ranged combat or performing quick follow-up shots. Reload bonus is identical to the Alloy Magazine perk. Shotguns, scout rifles, and sidearms will be inherently fully automatic.
|| Rapid-Fire Frame weapons have the highest rate of fire of any other weapon in their class with an an accordingly large magazine, making them best suited for closer ranged combat or performing quick follow-up shots. Reload bonus is identical to the Alloy Magazine perk. Shotguns, scout rifles, and sidearms will be inherently fully automatic.
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Heavy Burst<br>
[[File:Heavy Burst Icon.png|72px|class=blackbg]]
||
*[[Hand Cannon]]s
*[[Sidearm]]s
*[[Pulse Rifle]]s
|| Fires a hard-hitting, two-round burst.
|| Weapons with this intrinsic trait fires a 2-round burst in a magazine.
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Adaptive Burst<br>
[[File:Adaptive Frame Icon.png|72px|class=blackbg]]
||
*[[Pulse Rifle]]s
*[[Sidearm]]s
*[[Linear Fusion Rifle]]s
|| Well-rounded, reliable, fires a 3-round burst.
|| Weapons with this intrinsic trait fires a 3-round burst in a magazine.
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Aggressive Burst<br>
[[File:Aggressive Frame Icon.png|72px|class=blackbg]]
||
*[[Pulse Rifle]]s
|| Hard-hitting four-burst fire.
|| Weapons with this intrinsic trait fires a 4-round burst in a magazine.


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===Bow traits===
===Bow traits===
Bows have their own specific set of intrinsic traits.
Bows have their own specific set of intrinsic traits.
{| class="wikitable"
{| class="wikitable"
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Lightweight Frame<br>
Lightweight Frame
[[File:Lightweight Bow Frame Icon.png|72px|class=blackbg]]
[[File:BowLightweightFrameIcon.jpg|72px|frameless|left]]
||  
||  
*[[Combat Bow]]s
* [[Combat Bow]]s
|| Recurve Bow. Draw quickly and move faster while this weapon is equipped.
|| Recurve Bow. Draw quickly and move faster while this weapon is equipped.
(Reload command) Press: Use while drawn to cancel the shot.
(Reload command) Press: Use while drawn to cancel the shot.
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Precision Frame<br>
Precision Frame
[[File:Precision Bow Frame Icon.png|72px|class=blackbg]]
[[File:BowPrecisionFrameIcon.jpg|72px|frameless|left]]
||  
||  
*[[Combat Bow]]s
* [[Combat Bow]]s
|| Compound Bow. Longer draw time optimized for damage.  
|| Compound Bow. Longer draw time optimized for damage.  
(Reload command) Press: Use while drawn to cancel the shot.
(Reload command) Press: Use while drawn to cancel the shot.
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===Sword traits===
===Sword traits===
Swords have their own specific set of intrinsic traits.
Swords have their own specific set of intrinsic traits.
{| class="wikitable"
{| class="wikitable"
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Adaptive Frame<br>
Adaptive Frame
[[File:Adaptive Frame Icon.png|72px|class=blackbg]]
[[File:AdaptiveFrameIcon.jpg|72px|frameless|left]]
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||  
*[[Sword]]s
* [[Sword]]s
|| (Aim command) Press: Launch a heavy uppercut attack.
|| (Aim command) Press: Launch a heavy uppercut attack.
Heavy attacks are stronger with full energy.
Heavy attacks are stronger with full energy.
Attacks partially bypass elemental shields.
|| Adaptive Frame swords have moderate swing speed and charge rate.
|| Adaptive Frame swords have moderate swing speed and charge rate.


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Aggressive Frame<br>
Aggressive Frame
[[File:Aggressive Frame Icon.png|72px|class=blackbg]]
[[File:AggressiveFrameIcon.jpg|72px|frameless|left]]
||  
||  
*[[Sword]]s
* [[Sword]]s
|| (Aim command) Press: Launch a heavy slam attack.
|| (Aim command) Press: Launch a heavy slam attack.
Heavy attacks are stronger with full energy.
Heavy attacks are stronger with full energy.
Attacks partially bypass elemental shields.
|| Aggressive Frame swords have very slow swing speed, with a corresponding increase in impact.
|| Aggressive Frame swords have very slow swing speed, with a corresponding increase in impact.


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Lightweight Frame<br>
Lightweight Frame
[[File:Lightweight Frame Icon.png|72px|class=blackbg]]
[[File:LightweightFrameIcon.jpg|72px|frameless|left]]
||  
||  
*[[Sword]]s
* [[Sword]]s
|| (Aim command) Press: Launch a heavy dash attack.
|| (Aim command) Press: Launch a heavy dash attack.
Heavy attacks are stronger with full energy.
Heavy attacks are stronger with full energy.
Attacks partially bypass elemental shields.
|| Lightweight Frame swords have an almost doubled swing speed.
|| Lightweight Frame swords have an almost doubled swing speed.


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Caster Frame<br>
Caster Frame
[[File:Caster Frame Icon.png|72px|class=blackbg]]
[[File:SwordCasterFrameIcon.jpg|72px|frameless|left]]
||  
||  
*[[Sword]]s
* [[Sword]]s
|| (Aim command) Press: Launch a heavy projectile attack.
|| (Aim command) Press: Launch a heavy projectile attack.
Heavy attacks are stronger with full energy.
Heavy attacks are stronger with full energy.
|| Identical to Adaptive Frame swords stats-wise. Heavy attack animation is similar to that of the [[Bolt-Caster]] Exotic Sword.
Attacks partially bypass elemental shields.
|| Identical to Adaptive Frame swords stats-wise. Heavy attack is similar to that of the [[Black Talon]] Exotic Sword.


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Vortex Frame<br>
Vortex Frame
[[File:Vortex Frame Icon.png|72px|class=blackbg]]
[[File:SwordVortexFrameIcon.jpg|72px|frameless|left]]
||  
||  
*[[Sword]]s
* [[Sword]]s
|| (Aim command) Press: Launch a heavy spin attack.
|| (Aim command) Press: Launch a heavy spin attack.
Heavy attacks are stronger with full energy.
Heavy attacks are stronger with full energy.
|| Identical to Adaptive Frame swords stats-wise. Heavy attack animation is similar to that of the [[Dark-Drinker]] Exotic Sword.
Attacks partially bypass elemental shields.
|
|| Identical to Adaptive Frame swords stats-wise. Heavy attack is similar to that of the [[Worldline Zero]] Exotic Sword, without the teleportation or need to sprint.
 
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Wave Sword Frame<br>
[[File:Wave Sword Frame Icon.png|72px|class=blackbg]]
||
*[[Sword]]s
|| Heavy attack deploys a shockwave uppercut and launches the user into the air.
An immediate follow up swing after the uppercut deploys a homing strike that aggressively seeks a target.
|| Identical to Adaptive Frame swords stats-wise. Heavy attacks functions identically to Wave Frames on Special Grenade Launchers and Compressed Wave Frames on Heavy Grenade Launchers. Heavy attack animation is similar to that of the [[Raze-Lighter]] Exotic Sword and [[Daybreak]] [[Super]].
|}
|}


===Unique traits===
===Unique traits===
These intrinsic traits are unique to a certain weapon or selection of weapons outside of the weapon class-specific trait.
These intrinsic traits are unique to a certain weapon or selection of weapons outside of the weapon class-specific Traits.
 
{| class="wikitable"
{| class="wikitable"
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! Intrinsic trait !! Available for !! In-game description !! Further details
! Intrinsic trait !! Available for !! In-game description !! Further details
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Support Frame<br>
[[File:Support Frame Icon.png|72px|class=blackbg]]
||
*[[Auto Rifle]]s
|| Flexible and agile frame capable of healing allies and hurting foes. Harming targets builds a restorative charge. Hip firing at allies while this weapon is charged heals them, with rapid healing increasing weapon damage and bestowing restoration to your allies.
|| Weapons with this intrinsic frame must build energy similar to those used on glaives by damaging combatants. Shooting at allies with full energy will grant them cure and restoration.
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Pinpoint Slug Frame<br>
Double Fire
[[File:Precision Frame Icon.png|72px|class=blackbg]]
[[File:AggressiveFrameIcon.jpg|72px|frameless|left]]
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||  
*[[Shotgun]]s
* [[Warden's Law]]
|| Fires a single-slug round. This weapon's recoil pattern is more predictably vertical.
|| Originally a variation of Precision Frame for shotguns, using the same name.
 
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Wave Frame<br>
[[File:Wave Frame Icon.png|72px|class=blackbg]]
||
*Special [[Grenade Launcher]]s
|| Projectiles release a wave of energy when they contact the ground.
|| Stats are similar to other grenade launchers. The wave of energy behaves similarly to a Thermite grenade used in Solar subclasses.
 
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Compressed Wave Frame<br>
[[File:Compressed Wave Frame Icon.png|72px|class=blackbg]]
||
*Heavy [[Grenade Launcher]]s
|| Projectiles release a wave of compressed energy when they contact the ground.
|| Stats are similar to other grenade launchers. The wave of energy behaves similarly to a Thermite grenade used in Solar subclasses.
 
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Double Fire<br>
[[File:Aggressive Frame Icon.png|72px|class=blackbg]]
||
*Special [[Grenade Launcher]]s
|| Hard-hitting twin-fire rounds.
|| Hard-hitting twin-fire rounds.
|| Each shot fires two projectiles simultaneously.  
|| Each shot fires two projectiles simultaneously. Stats are similar to Aggressive Frame hand cannons.


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Area Denial Frame
MIDA Synergy
[[File:Area Denial Frame Icon.png|72px|class=blackbg]]
[[File:MIDASynergyFrameIcon.jpg|72px|frameless|left]]
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||  
*Special [[Grenade Launcher]]s
* [[MIDA Mini-Tool]]
|| Burst fire Grenade Launcher. Each projectile creates a lingering pool on impact that deals damage over time.
* [[CALUS Mini-Tool]]
|| Each shot fire shots that leave behind an area of effect pool that damages anyone standing within it, similar to [[Witherhoard]].
 
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Rocket-Assisted Frame<br>
[[File:Rocket-Assisted Frame Icon.png|72px|class=blackbg]]
||
*Special [[Sidearm]]s
|| Sidearm fires self-propelled rocket ammunition. Projectiles explode on impact for high damage.
|| The stats from these weapons combine the traditional sidearms with the blast radius and velocity used on rocket launchers.
 
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Micro-Missile Frame<br>
[[File:Micro-Missile Frame Icon.png|72px|class=blackbg]]
||
*[[The Mountaintop]]
|| This weapon fires a high-speed projectile in a straight line and deals reduced self-damage. Move faster with this weapon equipped.
|| Stats are similar to Lightweight Frame grenade launchers, including movement speed boost. The frame also allows for jumping at great heights and distances with explosive knockback from the weapon.
 
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MIDA Synergy<br>
[[File:MIDA Synergy.png|72px|class=blackbg]]
||
*[[MIDA Mini-Tool]]
*[[CALUS Mini-Tool]]
|| Superb handling. Move faster with this weapon equipped. This weapon grands additional speed benefits when [[MIDA Multi-Tool]] is also equipped.
|| Superb handling. Move faster with this weapon equipped. This weapon grands additional speed benefits when [[MIDA Multi-Tool]] is also equipped.
|| Stats are similar to Lightweight Frame submachine guns.
|| Stats are similar to Lightweight Frame submachine guns.
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Together Forever<br>
Together Forever
[[File:Together Forever.png|72px|class=blackbg]]
[[File:TogetherForeverFrameIcon.jpg|72px|frameless|left]]
||  
||  
*[[Drang]]
* [[Drang]]
*[[Drang (Baroque)]]
* [[Drang (Baroque)]]
|| This weapon has a well-rounded grip, reliable and sturdy. Kills with this weapon reload [[Sturm]] and overflow a bonus damage round into it.
|| This weapon has a well-rounded grip, reliable and sturdy. Kills with this weapon reload [[Sturm]] and overflow a bonus damage round into it.
|| Stats are similar to Adaptive Frame sidearms.
|| Stats are similar to Adaptive Frame sidearms.
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Shot Package<br>
Wave Frame
[[File:Shot Package.png|72px|class=blackbg]]
[[File:GrenadeLauncherWaveFrameIcon.jpg|72px|frameless|left]]
||  
||  
*[[Felwinter's Lie]]
* Special [[Grenade Launcher]]s
|| Aggressive frame Shotgun modified to have more uniform pellet spread.
|| One-shot handheld Grenade Launcher. Projectiles release a wave of energy when they contact the ground.
|| The pellet spread offered by this trait makes the Felwinter's Lie very attractive for consistent one-hit-kill capability at long shotgun ranges in PVP modes. Stats are otherwise similar to other Aggressive Frame shotguns.
|| Stats are similar to other Special ammo grenade launchers. The wave of energy behaves similarly to a [[Titan (class)|Titan]] [[Sunbreaker]]'s Thermite grenade.
 


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Legacy PR-55 Frame<br>
Shot Package
[[File:Legacy PR-55.png|72px|class=blackbg]]
[[File:ShotgunShotPackageFrameIcon.jpg|72px|frameless|left]]
||  
||  
*[[BxR-55 Battler]]
* [[Felwinter's Lie]]
|| Customized frame with dramatically increased accuracy, stability, and targeting while hip firing.  
|| Aggressive frame Shotgun modified to have more uniform pellet spread.
|| Stats are similar to Lightweight Frame pulse rifles, but does not feature the Lightweight Frame movement speed boost.
|| The pellet spread offered by this Trait makes the Felwinter's Lie very attractive for consistent one-hit-kill capability at long shotgun ranges in PVP modes. Stats are otherwise similar to other Aggressive Frame shotguns.


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Exotic perks
Exotic perks
||  
||  
*[[Exotic]] weapons
* [[Exotic]] weapons
|| Varies.
|| Varies.
|| Each Exotic weapon has a unique intrinsic trait that makes it play drastically differently from other weapons. While they may have impact and rate of fire similar to normal intrinsic traits, they do not inherently carry over any benefits of those traits.
|| Each Exotic weapon has a unique intrinsic trait that makes it play drastically differently from other weapons. These are invariably based on a normal intrinsic trait, which can generally be determined by comparing the rate of fire to non-Exotic weapons, though it should be noted that some Exotic weapons have a unique rate of fire.


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[[Category:Gameplay mechanics]]
[[Category:Gameplay mechanics]]

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