Editing Intrinsic trait
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'''Intrinsic traits''' | '''Intrinsic traits''' are special perks always found on a given weapon that defines its basic behavior in ''[[Destiny 2]]''. | ||
==Overview== | ==Overview== | ||
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Adaptive Frame | Adaptive Frame | ||
[[File: | [[File:AdaptiveFrameIcon.jpg|72px|frameless|left]] | ||
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*[[Auto | * [[Auto rifle]]s | ||
*[[ | * [[Pulse rifle]]s | ||
*[[ | * [[Hand cannon]]s | ||
*[[ | * [[Submachine gun]]s | ||
*[[ | * [[Sidearm]]s | ||
*[[ | * [[Fusion rifle]]s | ||
* | * [[Sniper rifle]]s | ||
*[[ | * Heavy [[Grenade launcher]]s | ||
*[[ | * [[Rocket launcher]]s | ||
*[[ | * [[Machine gun]]s | ||
|| A well-rounded grip, reliable and sturdy. | || A well-rounded grip, reliable and sturdy. | ||
|| As the description suggests, weapons with an Adaptive Frame are generally the best well-rounded in their class, being effective at most ranges appropriate for the weapon type with a good rate of fire. | || As the description suggests, weapons with an Adaptive Frame are generally the best well-rounded in their class, being effective at most ranges appropriate for the weapon type with a good rate of fire. Some sidearms have an alternate version of this Trait with high stability and 3-round burst fire. | ||
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Aggressive Frame | Aggressive Frame | ||
[[File: | [[File:AggressiveFrameIcon.jpg|72px|frameless|left]] | ||
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*[[ | * [[Pulse rifle]]s (as Aggressive Burst) | ||
*[[ | * [[Hand cannon]]s | ||
*[[ | * [[Sidearm]]s (as Aggressive Burst) | ||
*[[ | * [[Shotgun]]s | ||
*[[ | * [[Sniper rifle]]s | ||
*[[ | * [[Fusion rifle]]s | ||
*[[ | * [[Rocket launcher]]s | ||
|| High damage, high recoil. | || High damage, high recoil. | ||
|| With the exception of shotguns and sniper rifles, which have lowered fire rates, Aggressive Frame weapons have an increased rate of fire. Fusion rifles fire their bursts all at once in a horizontal line. | || With the exception of shotguns and sniper rifles, which have lowered fire rates, Aggressive Frame weapons have an increased rate of fire, and in the case of pulse rifles and sidearms, fire an extra bullet in a burst. Fusion rifles fire their bursts all at once in a horizontal line. | ||
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High-Impact Frame | High-Impact Frame | ||
[[File: | [[File:HighImpactFrameIcon.jpg|72px|frameless|left]] | ||
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*[[Auto | * [[Auto rifle]]s | ||
*[[Scout | * [[Scout rifle]]s | ||
*[[Pulse | * [[Pulse rifle]]s | ||
*[[Fusion | * [[Fusion rifle]]s | ||
*[[Rocket | * [[Rocket launcher]]s | ||
*[[Machine | * [[Machine gun]]s | ||
|| Slow-firing and high-damage. This weapon is more accurate when stationary and aiming down sights. | || Slow-firing and high-damage. This weapon is more accurate when stationary and aiming down sights. | ||
|| Contrary to the description, High-Impact Frame weapons actually grant their accuracy bonus when crouched, similar to the Firmly Planted perk. High-Impact Frame weapons universally have a slower rate of fire than other weapons, made up for with their higher damage. They tend to also have one of the longest ranges in class. | || Contrary to the description, High-Impact Frame weapons actually grant their accuracy bonus when crouched, similar to the Firmly Planted perk. High-Impact Frame weapons universally have a slower rate of fire than other weapons, made up for with their higher damage. They tend to also have one of the longest ranges in class. | ||
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Lightweight Frame | Lightweight Frame | ||
[[File: | [[File:LightweightFrameIcon.jpg|72px|frameless|left]] | ||
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*[[Auto | * [[Auto rifle]]s | ||
*[[Scout | * [[Scout rifle]]s | ||
*[[Pulse | * [[Pulse rifle]]s | ||
*[[Submachine | * [[Hand cannon]]s | ||
*[[Sidearm]]s | * [[Submachine gun]]s | ||
*[[Shotgun]]s | * [[Sidearm]]s | ||
*Special [[Grenade | * [[Shotgun]]s | ||
* Special [[Grenade launcher]]s | |||
|| Superb handling. Move faster with this weapon equipped. | || Superb handling. Move faster with this weapon equipped. | ||
|| Lightweight Frame weapons have a generally higher rate of fire for their class. The movement speed boost can be used to close the gap in combat to take advantage of the rate of fire from a closer range. Also, grenade launchers have remote detonation triggered by releasing the fire button. | || Lightweight Frame weapons have a generally higher rate of fire for their class. The movement speed boost can be used to close the gap in combat to take advantage of the rate of fire from a closer range. Also, grenade launchers have remote detonation triggered by releasing the fire button. | ||
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Precision Frame | Precision Frame | ||
[[File: | [[File:PrecisionFrameIcon.jpg|72px|frameless|left]] | ||
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*[[Auto | * [[Auto rifle]]s | ||
*[[Scout | * [[Scout rifle]]s | ||
*[[Hand | * [[Hand cannon]]s | ||
*[[Submachine | * [[Submachine gun]]s | ||
*[[Sidearm]]s | * [[Sidearm]]s | ||
*[[Shotgun]]s | * [[Shotgun]]s | ||
*[[Fusion | * [[Fusion rifle]]s | ||
*[[Rocket | * [[Rocket launcher]]s | ||
*Heavy [[Grenade | * Heavy [[Grenade launcher]]s | ||
*[[Linear | * [[Linear fusion rifle]]s | ||
|| Recoil pattern on this weapon is more predictably vertical. | || Recoil pattern on this weapon is more predictably vertical. | ||
|| With the exception of hand cannons and fusion rifles, which have a higher rate of fire, Precision Frame weapons have a somewhat lower rate of fire, for easier recoil control over long distances. Precision Frame weapons generally have a moderately longer to the longest range in their class. Also, grenade launchers have remote detonation triggered by releasing the fire button, and rocket launchers have inherent lock-on tracking. | || With the exception of hand cannons and fusion rifles, which have a higher rate of fire, Precision Frame weapons have a somewhat lower rate of fire, for easier recoil control over long distances. Precision Frame weapons generally have a moderately longer to the longest range in their class. Also, grenade launchers have remote detonation triggered by releasing the fire button, and rocket launchers have inherent lock-on tracking. All slug shotguns are Precision Frame, but not all Precision shotguns fire slugs. | ||
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Rapid-Fire Frame | Rapid-Fire Frame | ||
[[File: | [[File:RapidFireFrameIcon.jpg|72px|frameless|left]] | ||
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*[[Auto | * [[Auto rifle]]s | ||
*[[Scout | * [[Scout rifle]]s | ||
*[[Pulse | * [[Pulse rifle]]s | ||
*[[Sidearm]]s | * [[Sidearm]]s | ||
*[[Shotgun]]s | * [[Shotgun]]s | ||
*[[Sniper | * [[Sniper rifle]]s | ||
*[[Fusion | * [[Fusion rifle]]s | ||
*Heavy [[Grenade | * Heavy [[Grenade launcher]]s | ||
*[[Machine | * [[Machine gun]]s | ||
|| Deeper ammo reserves. Slightly faster reload when magazine is empty. | || Deeper ammo reserves. Slightly faster reload when magazine is empty. | ||
|| Rapid-Fire Frame weapons have the highest rate of fire of any other weapon in their class with an an accordingly large magazine, making them best suited for closer ranged combat or performing quick follow-up shots. Reload bonus is identical to the Alloy Magazine perk. Shotguns, scout rifles, and sidearms will be inherently fully automatic. | || Rapid-Fire Frame weapons have the highest rate of fire of any other weapon in their class with an an accordingly large magazine, making them best suited for closer ranged combat or performing quick follow-up shots. Reload bonus is identical to the Alloy Magazine perk. Shotguns, scout rifles, and sidearms will be inherently fully automatic. | ||
|} | |} | ||
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===Bow traits=== | ===Bow traits=== | ||
Bows have their own specific set of intrinsic traits. | Bows have their own specific set of intrinsic traits. | ||
{| class="wikitable" | {| class="wikitable" | ||
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Lightweight Frame | Lightweight Frame | ||
[[File: | [[File:BowLightweightFrameIcon.jpg|72px|frameless|left]] | ||
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*[[Combat Bow]]s | * [[Combat Bow]]s | ||
|| Recurve Bow. Draw quickly and move faster while this weapon is equipped. | || Recurve Bow. Draw quickly and move faster while this weapon is equipped. | ||
(Reload command) Press: Use while drawn to cancel the shot. | (Reload command) Press: Use while drawn to cancel the shot. | ||
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Precision Frame | Precision Frame | ||
[[File: | [[File:BowPrecisionFrameIcon.jpg|72px|frameless|left]] | ||
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*[[Combat Bow]]s | * [[Combat Bow]]s | ||
|| Compound Bow. Longer draw time optimized for damage. | || Compound Bow. Longer draw time optimized for damage. | ||
(Reload command) Press: Use while drawn to cancel the shot. | (Reload command) Press: Use while drawn to cancel the shot. | ||
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===Sword traits=== | ===Sword traits=== | ||
Swords have their own specific set of intrinsic traits. | Swords have their own specific set of intrinsic traits. | ||
{| class="wikitable" | {| class="wikitable" | ||
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Adaptive Frame | Adaptive Frame | ||
[[File: | [[File:AdaptiveFrameIcon.jpg|72px|frameless|left]] | ||
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*[[Sword]]s | * [[Sword]]s | ||
|| (Aim command) Press: Launch a heavy uppercut attack. | || (Aim command) Press: Launch a heavy uppercut attack. | ||
Heavy attacks are stronger with full energy. | Heavy attacks are stronger with full energy. | ||
Attacks partially bypass elemental shields. | |||
|| Adaptive Frame swords have moderate swing speed and charge rate. | || Adaptive Frame swords have moderate swing speed and charge rate. | ||
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Aggressive Frame | Aggressive Frame | ||
[[File: | [[File:AggressiveFrameIcon.jpg|72px|frameless|left]] | ||
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*[[Sword]]s | * [[Sword]]s | ||
|| (Aim command) Press: Launch a heavy slam attack. | || (Aim command) Press: Launch a heavy slam attack. | ||
Heavy attacks are stronger with full energy. | Heavy attacks are stronger with full energy. | ||
Attacks partially bypass elemental shields. | |||
|| Aggressive Frame swords have very slow swing speed, with a corresponding increase in impact. | || Aggressive Frame swords have very slow swing speed, with a corresponding increase in impact. | ||
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Lightweight Frame | Lightweight Frame | ||
[[File: | [[File:LightweightFrameIcon.jpg|72px|frameless|left]] | ||
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*[[Sword]]s | * [[Sword]]s | ||
|| (Aim command) Press: Launch a heavy dash attack. | || (Aim command) Press: Launch a heavy dash attack. | ||
Heavy attacks are stronger with full energy. | Heavy attacks are stronger with full energy. | ||
Attacks partially bypass elemental shields. | |||
|| Lightweight Frame swords have an almost doubled swing speed. | || Lightweight Frame swords have an almost doubled swing speed. | ||
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Caster Frame | Caster Frame | ||
[[File: | [[File:SwordCasterFrameIcon.jpg|72px|frameless|left]] | ||
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*[[Sword]]s | * [[Sword]]s | ||
|| (Aim command) Press: Launch a heavy projectile attack. | || (Aim command) Press: Launch a heavy projectile attack. | ||
Heavy attacks are stronger with full energy. | Heavy attacks are stronger with full energy. | ||
|| Identical to Adaptive Frame swords stats-wise. Heavy attack | Attacks partially bypass elemental shields. | ||
|| Identical to Adaptive Frame swords stats-wise. Heavy attack is similar to that of the [[Black Talon]] Exotic Sword. | |||
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Vortex Frame | Vortex Frame | ||
[[File: | [[File:SwordVortexFrameIcon.jpg|72px|frameless|left]] | ||
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*[[Sword]]s | * [[Sword]]s | ||
|| (Aim command) Press: Launch a heavy spin attack. | || (Aim command) Press: Launch a heavy spin attack. | ||
Heavy attacks are stronger with full energy. | Heavy attacks are stronger with full energy. | ||
|| Identical to Adaptive Frame swords stats-wise. Heavy attack | Attacks partially bypass elemental shields. | ||
|| Identical to Adaptive Frame swords stats-wise. Heavy attack is similar to that of the [[Worldline Zero]] Exotic Sword, without the teleportation or need to sprint. | |||
|} | |} | ||
===Unique traits=== | ===Unique traits=== | ||
These intrinsic traits are unique to a certain weapon or selection of weapons outside of the weapon class-specific | These intrinsic traits are unique to a certain weapon or selection of weapons outside of the weapon class-specific Traits. | ||
{| class="wikitable" | {| class="wikitable" | ||
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! Intrinsic trait !! Available for !! In-game description !! Further details | ! Intrinsic trait !! Available for !! In-game description !! Further details | ||
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Double Fire | |||
[[File: | [[File:AggressiveFrameIcon.jpg|72px|frameless|left]] | ||
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*[[ | * [[Warden's Law]] | ||
|| Hard-hitting twin-fire rounds. | || Hard-hitting twin-fire rounds. | ||
|| Each shot fires two projectiles simultaneously. | || Each shot fires two projectiles simultaneously. Stats are similar to Aggressive Frame hand cannons. | ||
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MIDA Synergy | |||
[[File: | [[File:MIDASynergyFrameIcon.jpg|72px|frameless|left]] | ||
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* [[MIDA Mini-Tool]] | |||
* [[CALUS Mini-Tool]] | |||
*[[MIDA Mini-Tool]] | |||
*[[CALUS Mini-Tool]] | |||
|| Superb handling. Move faster with this weapon equipped. This weapon grands additional speed benefits when [[MIDA Multi-Tool]] is also equipped. | || Superb handling. Move faster with this weapon equipped. This weapon grands additional speed benefits when [[MIDA Multi-Tool]] is also equipped. | ||
|| Stats are similar to Lightweight Frame submachine guns. | || Stats are similar to Lightweight Frame submachine guns. | ||
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Together Forever | Together Forever | ||
[[File: | [[File:TogetherForeverFrameIcon.jpg|72px|frameless|left]] | ||
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*[[Drang]] | * [[Drang]] | ||
*[[Drang (Baroque)]] | * [[Drang (Baroque)]] | ||
|| This weapon has a well-rounded grip, reliable and sturdy. Kills with this weapon reload [[Sturm]] and overflow a bonus damage round into it. | || This weapon has a well-rounded grip, reliable and sturdy. Kills with this weapon reload [[Sturm]] and overflow a bonus damage round into it. | ||
|| Stats are similar to Adaptive Frame sidearms. | || Stats are similar to Adaptive Frame sidearms. | ||
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Wave Frame | |||
[[File: | [[File:GrenadeLauncherWaveFrameIcon.jpg|72px|frameless|left]] | ||
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*[[ | * Special [[Grenade launcher]]s | ||
|| | || One-shot handheld Grenade Launcher. Projectiles release a wave of energy when they contact the ground. | ||
|| | || Stats are similar to other Special ammo grenade launchers. The wave of energy behaves similarly to a [[Titan (class)|Titan]] [[Sunbreaker]]'s Thermite grenade. | ||
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Shot Package | |||
[[File: | [[File:ShotgunShotPackageFrameIcon.jpg|72px|frameless|left]] | ||
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*[[ | * [[Felwinter's Lie]] | ||
|| | || Aggressive frame Shotgun modified to have more uniform pellet spread. | ||
|| Stats are similar to | || The pellet spread offered by this Trait makes the Felwinter's Lie very attractive for consistent one-hit-kill capability at long shotgun ranges in PVP modes. Stats are otherwise similar to other Aggressive Frame shotguns. | ||
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Exotic perks | Exotic perks | ||
|| | || | ||
*[[Exotic]] weapons | * [[Exotic]] weapons | ||
|| Varies. | || Varies. | ||
|| Each Exotic weapon has a unique intrinsic trait that makes it play drastically differently from other weapons. | || Each Exotic weapon has a unique intrinsic trait that makes it play drastically differently from other weapons. These are invariably based on a normal intrinsic trait, which can generally be determined by comparing the rate of fire to non-Exotic weapons, though it should be noted that some Exotic weapons have a unique rate of fire. | ||
|} | |} | ||
[[Category:Gameplay mechanics]] | [[Category:Gameplay mechanics]] |