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'''Intrinsic | '''Intrinsic Traits''' are special perks always found on a given weapon that defines its basic behaviour in ''[[Destiny 2]]''. | ||
==Overview== | ==Overview== | ||
An | An Intrinsic Trait is, as the name suggests, an inherent part of a weapon and cannot be swapped out. Different Intrinsic Traits define the archetype of a weapon, which includes base impact and rate of fire, and are useful in determining what weapon is best for a given playstyle at a glance. | ||
==List of | ==List of Intrinsic Traits== | ||
===Generic | ===Generic Traits=== | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! Intrinsic | ! Intrinsic Trait !! Available for !! Common in-game description !! Further details | ||
|- | |- | ||
| | | | ||
Adaptive Frame | Adaptive Frame | ||
[[File: | [[File:AdaptiveFrameIcon.jpg|72px|frameless|left]] | ||
|| | || | ||
*[[Auto | * [[Auto rifle]]s | ||
*[[ | * [[Pulse rifle]]s | ||
*[[ | * [[Hand cannon]]s | ||
*[[ | * [[Submachine gun]]s | ||
*[[ | * [[Sidearm]]s | ||
*[[ | * [[Fusion rifle]]s | ||
* | * [[Sniper rifle]]s | ||
*[[ | * Heavy [[Grenade launcher]]s | ||
*[[ | * [[Rocket launcher]]s | ||
*[[ | * [[Machine gun]]s | ||
|| A well-rounded grip, reliable and sturdy. | || A well-rounded grip, reliable and sturdy. | ||
|| As the description suggests, weapons with an Adaptive Frame are generally the best well-rounded in their class, being effective at most ranges appropriate for the weapon type with a good rate of fire. | || As the description suggests, weapons with an Adaptive Frame are generally the best well-rounded in their class, being effective at most ranges appropriate for the weapon type with a good rate of fire. Some sidearms have an alternate version of this Trait with high stability and 3-round burst fire. | ||
|- | |- | ||
| | | | ||
Aggressive Frame | Aggressive Frame | ||
[[File: | [[File:AggressiveFrameIcon.jpg|72px|frameless|left]] | ||
|| | || | ||
*[[ | * [[Pulse rifle]]s (as Aggressive Burst) | ||
*[[ | * [[Hand cannon]]s | ||
*[[ | * [[Sidearm]]s (as Aggressive Burst) | ||
*[[ | * [[Shotgun]]s | ||
*[[ | * [[Sniper rifle]]s | ||
*[[ | * [[Fusion rifle]]s | ||
*[[ | * [[Rocket launcher]]s | ||
|| High damage, high recoil. | || High damage, high recoil. | ||
|| With the exception of shotguns and sniper rifles, which have lowered fire rates, Aggressive Frame weapons have an increased rate of fire. Fusion rifles fire their bursts | || With the exception of shotguns and sniper rifles, which have lowered fire rates, Aggressive Frame weapons have an increased rate of fire, and in the case of pulse rifles and sidearms, fire an extra bullet in a burst. Fusion rifles fire their bursts horizontally. | ||
|- | |- | ||
| | | | ||
High-Impact Frame | High-Impact Frame | ||
[[File: | [[File:HighImpactFrameIcon.jpg|72px|frameless|left]] | ||
|| | || | ||
*[[Auto | * [[Auto rifle]]s | ||
*[[Scout | * [[Scout rifle]]s | ||
*[[Pulse | * [[Pulse rifle]]s | ||
*[[Fusion | * [[Fusion rifle]]s | ||
*[[Rocket | * [[Rocket launcher]]s | ||
*[[Machine | * [[Machine gun]]s | ||
|| Slow-firing and high-damage. This weapon is more accurate when stationary and aiming down sights. | || Slow-firing and high-damage. This weapon is more accurate when stationary and aiming down sights. | ||
|| Contrary to the description, High-Impact Frame weapons actually grant their accuracy bonus when crouched, similar to the Firmly Planted perk. High-Impact Frame weapons universally have a slower rate of fire than other weapons, made up for with their higher damage. They tend to also have one of the longest ranges in class. | || Contrary to the description, High-Impact Frame weapons actually grant their accuracy bonus when crouched, similar to the Firmly Planted perk. High-Impact Frame weapons universally have a slower rate of fire than other weapons, made up for with their higher damage. They tend to also have one of the longest ranges in class. | ||
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Lightweight Frame | Lightweight Frame | ||
[[File: | [[File:LightweightFrameIcon.jpg|72px|frameless|left]] | ||
|| | || | ||
*[[Auto | * [[Auto rifle]]s | ||
*[[Scout | * [[Scout rifle]]s | ||
*[[Pulse | * [[Pulse rifle]]s | ||
*[[Submachine | * [[Hand cannon]]s | ||
*[[Sidearm]]s | * [[Submachine gun]]s | ||
*[[Shotgun]]s | * [[Sidearm]]s | ||
*Special [[Grenade | * [[Shotgun]]s | ||
* Special [[Grenade launcher]]s | |||
|| Superb handling. Move faster with this weapon equipped. | || Superb handling. Move faster with this weapon equipped. | ||
|| Lightweight Frame weapons have a generally higher rate of fire for their class. The movement speed boost can be used to close the gap in combat to take advantage of the rate of fire from a closer range. Also, grenade launchers have remote detonation triggered by releasing the fire button. | || Lightweight Frame weapons have a generally higher rate of fire for their class. The movement speed boost can be used to close the gap in combat to take advantage of the rate of fire from a closer range. Also, grenade launchers have remote detonation triggered by releasing the fire button. | ||
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Precision Frame | Precision Frame | ||
[[File: | [[File:PrecisionFrameIcon.jpg|72px|frameless|left]] | ||
|| | || | ||
*[[Auto | * [[Auto rifle]]s | ||
*[[Scout | * [[Scout rifle]]s | ||
*[[Hand | * [[Hand cannon]]s | ||
*[[Submachine | * [[Submachine gun]]s | ||
*[[Sidearm]]s | * [[Sidearm]]s | ||
*[[Shotgun]]s | * [[Shotgun]]s | ||
*[[Fusion | * [[Fusion rifle]]s | ||
*[[Rocket | * [[Rocket launcher]]s | ||
*Heavy [[Grenade | * Heavy [[Grenade launcher]]s | ||
*[[Linear | * [[Linear fusion rifle]]s | ||
|| Recoil pattern on this weapon is more predictably vertical. | || Recoil pattern on this weapon is more predictably vertical. | ||
|| With the exception of hand cannons and fusion rifles, which have a higher rate of fire, Precision Frame weapons have a somewhat lower rate of fire, for easier recoil control over long distances. Precision Frame weapons generally have a moderately longer to the longest range in their class. Also, grenade launchers have remote detonation triggered by releasing the fire button, and rocket launchers have inherent lock-on tracking | || With the exception of hand cannons and fusion rifles, which have a higher rate of fire, Precision Frame weapons have a somewhat lower rate of fire, for easier recoil control over long distances. Precision Frame weapons generally have a moderately longer to the longest range in their class. Also, grenade launchers have remote detonation triggered by releasing the fire button, shotguns fire single slugs instead of a pellet spread, and rocket launchers have inherent lock-on tracking. | ||
|- | |- | ||
| | | | ||
Rapid-Fire Frame | Rapid-Fire Frame | ||
[[File: | [[File:RapidFireFrameIcon.jpg|72px|frameless|left]] | ||
|| | || | ||
*[[Auto | * [[Auto rifle]]s | ||
*[[Scout | * [[Scout rifle]]s | ||
*[[Pulse | * [[Pulse rifle]]s | ||
*[[Sidearm]]s | * [[Sidearm]]s | ||
*[[Shotgun]]s | * [[Shotgun]]s | ||
*[[Sniper | * [[Sniper rifle]]s | ||
*[[Fusion | * [[Fusion rifle]]s | ||
*Heavy [[Grenade | * Heavy [[Grenade launcher]]s | ||
*[[Machine | * [[Machine gun]]s | ||
|| Deeper ammo reserves. Slightly faster reload when magazine is empty. | || Deeper ammo reserves. Slightly faster reload when magazine is empty. | ||
|| Rapid-Fire Frame weapons have the highest rate of fire of any other weapon in their class | || Rapid-Fire Frame weapons have the highest rate of fire of any other weapon in their class, making them best suited for closer ranged combat or laying down a barrage of fire. Shotguns, scout rifles, and sidearms will be fully automatic without the need for the Full Auto Trigger System perk. | ||
|} | |} | ||
===Bow | ===Bow Traits=== | ||
Bows have their own specific set of | Bows have their own specific set of Intrinsic Traits. | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! Intrinsic | ! Intrinsic Trait !! Available for !! In-game description !! Further details | ||
|- | |- | ||
| | | | ||
Lightweight Frame | Lightweight Frame | ||
[[File: | [[File:BowLightweightFrameIcon.jpg|72px|frameless|left]] | ||
|| | || | ||
*[[Combat Bow]]s | * [[Combat Bow]]s | ||
|| Recurve Bow. Draw quickly and move faster while this weapon is equipped. | || Recurve Bow. Draw quickly and move faster while this weapon is equipped. | ||
(Reload command) Press: Use while drawn to cancel the shot. | (Reload command) Press: Use while drawn to cancel the shot. | ||
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|- | |- | ||
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Precision Frame | Precision Frame | ||
[[File: | [[File:BowPrecisionFrameIcon.jpg|72px|frameless|left]] | ||
|| | || | ||
*[[Combat Bow]]s | * [[Combat Bow]]s | ||
|| Compound Bow. Longer draw time optimized for damage. | || Compound Bow. Longer draw time optimized for damage. | ||
(Reload command) Press: Use while drawn to cancel the shot. | (Reload command) Press: Use while drawn to cancel the shot. | ||
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|} | |} | ||
===Sword | ===Sword Traits=== | ||
Swords have their own specific set of | Swords have their own specific set of Intrinsic Traits. | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! Intrinsic | ! Intrinsic Trait !! Available for !! In-game description !! Further details | ||
|- | |- | ||
| | | | ||
Adaptive Frame | Adaptive Frame | ||
[[File: | [[File:AdaptiveFrameIcon.jpg|72px|frameless|left]] | ||
|| | || | ||
*[[Sword]]s | * [[Sword]]s | ||
|| (Aim command) Press: Launch a heavy uppercut attack. | || (Aim command) Press: Launch a heavy uppercut attack. | ||
Heavy attacks are stronger with full energy. | Heavy attacks are stronger with full energy. | ||
Attacks partially bypass elemental shields. | |||
|| Adaptive Frame swords have moderate swing speed and charge rate. | || Adaptive Frame swords have moderate swing speed and charge rate. | ||
|- | |- | ||
| | | | ||
Aggressive Frame | Aggressive Frame | ||
[[File: | [[File:AggressiveFrameIcon.jpg|72px|frameless|left]] | ||
|| | || | ||
*[[Sword]]s | * [[Sword]]s | ||
|| (Aim command) Press: Launch a heavy slam attack. | || (Aim command) Press: Launch a heavy slam attack. | ||
Heavy attacks are stronger with full energy. | Heavy attacks are stronger with full energy. | ||
|| Aggressive Frame swords have | Attacks partially bypass elemental shields. | ||
|| Aggressive Frame swords have slow swing speed and charge rate. | |||
|- | |- | ||
| | | | ||
Lightweight Frame | Lightweight Frame | ||
[[File: | [[File:LightweightFrameIcon.jpg|72px|frameless|left]] | ||
|| | || | ||
*[[Sword]]s | * [[Sword]]s | ||
|| (Aim command) Press: Launch a heavy dash attack. | || (Aim command) Press: Launch a heavy dash attack. | ||
Heavy attacks are stronger with full energy. | Heavy attacks are stronger with full energy. | ||
|| Lightweight Frame swords have | Attacks partially bypass elemental shields. | ||
|| Lightweight Frame swords have fast swing speed and charge rate. | |||
|} | |} | ||
===Unique | ===Unique Traits=== | ||
These | These Intrinsic Traits are unique to a certain weapon or selection of weapons outside of the weapon class-specific Traits. | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! Intrinsic | ! Intrinsic Trait !! Available for !! In-game description !! Further details | ||
|- | |- | ||
|- | |- | ||
| | | | ||
Double Fire | |||
[[File: | [[File:AggressiveFrameIcon.jpg|72px|frameless|left]] | ||
|| | || | ||
*[[ | * [[Warden's Law]] | ||
|| Hard-hitting twin-fire rounds. | |||
|| | || Each shot fires two projectiles simultaneously. Stats are similar to Aggressive Frame hand cannons. | ||
|| | |||
|- | |- | ||
| | | | ||
MIDA Synergy | |||
[[File: | [[File:MIDASynergyFrameIcon.jpg|72px|frameless|left]] | ||
|| | || | ||
*[[ | * [[MIDA Mini-Tool]] | ||
|| | * [[CALUS Mini-Tool]] | ||
|| | || Superb handling. Move faster with this weapon equipped. This weapon grands additional speed benefits when [[MIDA Multi-Tool]] is also equipped. | ||
|| Stats are similar to Lightweight Frame submachine guns. | |||
|- | |- | ||
| | | | ||
Together Forever | |||
[[File: | [[File:TogetherForeverFrameIcon.jpg|72px|frameless|left]] | ||
|| | || | ||
* | * [[Drang]] | ||
|| | * [[Drang (Baroque)]] | ||
|| Stats are similar to | || This weapon has a well-rounded grip, reliable and sturdy. Kills with this weapon reload [[Sturm]] and overflow a bonus damage round into it. | ||
|| Stats are similar to Adaptive Frame sidearms. | |||
|- | |- | ||
| | | | ||
Wave Frame | |||
[[File: | [[File:GrenadeLauncherWaveFrameIcon.jpg|72px|frameless|left]] | ||
|| | || | ||
* | * Special [[Grenade launcher]]s | ||
|| Projectiles release a wave of | || One-shot handheld Grenade Launcher. Projectiles release a wave of energy when they contact the ground. | ||
|| Stats are similar to other grenade launchers. The wave of energy behaves similarly to a Thermite grenade | || Stats are similar to other Special ammo grenade launchers. The wave of energy behaves similarly to a [[Titan (class)|Titan]] [[Sunbreaker]]'s Thermite grenade. | ||
|- | |- | ||
| | | | ||
Shot Package | |||
[[File: | [[File:ShotgunShotPackageFrameIcon.jpg|72px|frameless|left]] | ||
|| | || | ||
* | * [[Felwinter's Lie]] | ||
|| | || Aggressive frame Shotgun modified to have more uniform pellet spread. | ||
|| | || The pellet spread offered by this Trait makes the Felwinter's Lie very attractive for consistent one-hit-kill capability at long shotgun ranges in PVP modes. Stats are otherwise similar to other Aggressive Frame shotguns. | ||
|- | |- | ||
| | | | ||
Caster Frame | |||
[[File: | [[File:SwordCasterFrameIcon.jpg|72px|frameless|left]] | ||
|| | || | ||
* | * [[Temptation's Hook]] | ||
|| | || (Aim command) Press: Launch a heavy projectile attack. | ||
Heavy attacks are stronger with full energy. | |||
Attacks partially bypass elemental shields. | |||
|| Moderate impact and swing speed, with charge rate on par with Lightweight Frame swords. Heavy attack is similar to that of the [[Black Talon]] Exotic Sword. | |||
|| | |||
|- | |- | ||
| | | | ||
Vortex Frame | |||
[[File: | [[File:SwordVortexFrameIcon.jpg|72px|frameless|left]] | ||
|| | || | ||
*[[ | * [[Falling Guillotine]] | ||
|| (Aim command) Press: Launch a heavy spin attack. | |||
|| | Heavy attacks are stronger with full energy. | ||
Attacks partially bypass elemental shields. | |||
|| Moderate impact, with swing speed and charge rate on par with Adaptive Frame swords. Heavy attack is similar to that of the [[Worldline Zero]] Exotic Sword, without the teleportation or need to sprint. | |||
|| | |||
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Exotic perks | Exotic perks | ||
|| | || | ||
*[[Exotic]] weapons | * [[Exotic]] weapons | ||
|| Varies. | || Varies. | ||
|| Each Exotic weapon has a unique | || Each Exotic weapon has a unique Intrinsic Trait that makes it play drastically differently from other weapons. These are invariably based on a normal Intrinsic Trait, which can generally be determined by comparing the rate of fire to non-Exotic weapons, though it should be noted that some Exotic weapons have a unique rate of fire. | ||
|} | |} | ||