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==Gameplay== | ==Gameplay== | ||
The Imperial Deserter is encountered midway through [[The Communion]] [[Mission]] as a boss. After killing all of the Cabal in the area, the Pyramid will begin to shift, creating floating platforms and miniature walls to be used as cover. Following this, the Boss will arrive via [[Harvester]], accompanied by two [[Incendior]]s. For the beginning of the fight, the Deserter will remain on the bridge on which they landed when they entered. Like many Centurions, they make use of [[Projection Rifle]], firing explosive munitions at the player from long distances. They also have a powerful stomp attack that leaves behind large, burning pools of fire behind, which they will perform if you get to close, knocking you back and causing significant [[Solar]] damage. | The Imperial Deserter is encountered midway through [[The Communion]] [[Mission]] as a boss. After killing all of the Cabal in the area, the Pyramid will begin to shift, creating floating platforms and miniature walls to be used as cover. Following this, the Boss will arrive via [[Harvester]], accompanied by two [[Incendior]]s. For the beginning of the fight, the Deserter will remain on the bridge on which they landed when they entered. Like many Centurions, they make use of [[Projection Rifle]], firing explosive munitions at the player from long distances. They also have a powerful stomp attack that leaves behind large, burning pools of fire behind, which they will perform if you get to close, knocking you back and causing significant [[Solar]] damage. The Centurion will call for more troops as they continue to take damage, and will summon an immunity shield after their health is decreased by a third. After this, they will come down from the bridge and begin to move about the arena more freely. In order to disable their defenses, the player must deactivate to a Cabal jammer device located on the right side of the room. This will have to be done a second time when the boss loses another third of their health and summons another shield, but after that, the Deserter can finally be finished off. | ||
The Centurion will call for more troops as they continue to take damage, and will summon an immunity shield after their health is decreased by a third. After this, they will come down from the bridge and begin to move about the arena more freely. In order to disable their defenses, the player must deactivate to a Cabal jammer device located on the right side of the room. This will have to be done a second time when the boss loses another third of their health and summons another shield, but after that, the Deserter can finally be finished off. | |||
==Gallery== | ==Gallery== |