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|name= | |name= Insurrection Prime, Kell's Scourge | ||
|othernames= Insurrection Prime | |othernames= Insurrection Prime | ||
|image= [[File:Insurrection Prime Kells Scourge.jpg|300px]] | |image= [[File:Insurrection Prime Kells Scourge.jpg|300px]] | ||
|species= [[Fallen]] | |species= [[Fallen]] | ||
|faction= [[Kell's Scourge]] | |faction= [[Kell's Scourge]] | ||
|rank=[[Prime Servitor | |rank=[[Prime Servitor]] | ||
|class= [[Servitor]] | |class= [[Servitor]] <br> [[Brig]] | ||
|mission= [[Scourge of the Past]] | |mission= [[Scourge of the Past]] | ||
|weapon= | |gender= | ||
|ability= Initial Immunity <br> | |height= | ||
|weapon= Scourge Turrets <br> [[Servitor]] Rockets <br> Annihilation Blaster <br> Missile Strikes | |||
|ability= Initial Immunity <br> Turbulent Detonation <br> Tethering Effect <br> Crossed Streams <br> Fiery Burst Melee <br> Shield Generators <br> High Durability <br> Limited Flight <br> Summon Fallen | |||
}} | }} | ||
''' | '''Insurrection Prime, Kell's Scourge''' was the [[Prime Servitor]] rebuilt into an immense [[Brig]] by the [[Kell's Scourge]], and served as the final boss of the ''[[Scourge of the Past]]'' [[Raid]]. | ||
==Biography== | ==Biography== | ||
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After traversing the ruins of the Botza district and fighting their way through ranks of the Kell's Scourge, the fireteam arrived at the vault's location. They quickly eliminated the [[Insurrection Defender|Defender Servitors]] guarding the Prime and destroyed the rigs protecting it with Phase Radiance-enhanced [[Drake Tank]]s, prompting the war machine to deploy and engage them. Aided by [[Berserker, Kell's Scourge|Berserker]]s, Insurrection Prime fought the fireteam as they quickly disabled its shielding and kept it staggered with their phase radiant-enhanced [[Drake Tank]]s. The Guardians unleashed their collective firepower upon its exposed Servitor core, only for the Prime to retaliate by tethering them with different Phase Radiances. In a final stand, the fireteam pooled their respective radiances together to enhance their abilities and destroy the war machine once and for all. | After traversing the ruins of the Botza district and fighting their way through ranks of the Kell's Scourge, the fireteam arrived at the vault's location. They quickly eliminated the [[Insurrection Defender|Defender Servitors]] guarding the Prime and destroyed the rigs protecting it with Phase Radiance-enhanced [[Drake Tank]]s, prompting the war machine to deploy and engage them. Aided by [[Berserker, Kell's Scourge|Berserker]]s, Insurrection Prime fought the fireteam as they quickly disabled its shielding and kept it staggered with their phase radiant-enhanced [[Drake Tank]]s. The Guardians unleashed their collective firepower upon its exposed Servitor core, only for the Prime to retaliate by tethering them with different Phase Radiances. In a final stand, the fireteam pooled their respective radiances together to enhance their abilities and destroy the war machine once and for all. | ||
The remains of Insurrection Prime were never cleared from the Botza District. When the [[House of Light]] was granted the district as their own Eliksni Quarter, its wreck laid broken inside their walls. Here [[Eido]], spoke of the Kell's Scourge as a cautionary tale about people who would take advantage of others' desperation. Eventually decorated and used as a backdrop to the Quarter's open forum, it became a symbol of a people who could forgive. | The remains of Insurrection Prime were never cleared from the Botza District. When the [[House of Light]] was granted the district as their own Eliksni Quarter, its wreck laid broken inside their walls. Here [[Eido, Daughter of Misraaks]], spoke of the Kell's Scourge as a cautionary tale about people who would take advantage of others' desperation. Eventually decorated and used as a backdrop to the Quarter's open forum, it became a symbol of a people who could forgive. | ||
==Gameplay== | ==Gameplay== | ||
===Phase 1=== | ===Phase 1=== | ||
[[File:ScourgePast3.jpg|thumb | [[File:ScourgePast3.jpg|thumb|300px|Insurrection Prime being upgraded with Phase Radiance, guarded by a single [[Insurrection Defender]].]] | ||
When the fireteam | When the fireteam exited the [[Botza Underground]] and proceeded into the combat arena, they encountered a massive [[Insurrection Defender, Kell's Scourge|Insurrection Defender]] [[Servitor]]. Finding it invulnerable, they split into two teams of three: an underground team and a surface team. | ||
The team at the surface | The team at the surface had a simple task: kill the [[Brutal Shank]]s with elemental [[Absorption shield]]s before they entered the underground tunnels. Eventually they would need to defeat the [[Insurrection Defender, Kell's Scourge|Insurrection Defender]] [[Servitor]] as well but only when the underground team had progressed enough. Multi-element weapons were recommended for this role, preferably the exotic weapons, [[Hard Light]] or [[Borealis]] to quickly deal with each elemental shield of the Shanks. | ||
The | The underground team had to run into the tunnels located in the four corners of the battlefield's central plaza as soon as the Servitor was killed. Four different interactable terminals were found by the underground team, all sporting a different symbol and color: Triangle (blue), which represented the Angular Phase Radiance, Square (white), which represented the Parallel Phase Radiance, and Circle (pink), which represented the Continuous Phase Radiance. The fourth terminal pulsated in red and flickered between all three previously mentioned shapes. Each terminal could be hit giving the player that respective phase radiance, with the last flickering terminal triggering a wipe mechanic. | ||
After each player in the underground area | After each player in the underground area had acquired one of the various phase radiances, they called out to the surface team who would then kill the Insurrection Defender and reset the terminals. The underground team needed to once again find the same shape and acquire it. Picking a different phase radiance would have killed the player. Another faculty to the puzzle arose from the small force field's created by the phase radiance around a player. Player's with a different one passing through would become tethered and damaged, eventually dying. The difficulty of this encounter arose from the tight one-way tunnels that forced players to pass one another or carefully avoid each other in a long circuitous route. The most effective way to avoid this was to rotate clockwise until everyone had found their respective terminal. | ||
After everyone | After everyone had gathered their second set of Phase Radiance, the surface team needed to kill the Servitor to deactivate the electrical fields covering the exits to the tunnels. The bottom team would then need to split up and head to the three different energy stations identical to those in the first encounter. These were placed in the bottom left, bottom right and top middle of the area and spawned a Powered [[Drake Tank]] when two Phase Radiance charges were deposited. The bottom team needed to take these to middle and shoot the Insurrection Prime, preferably using the mini missiles to deal the most effective damage. The tanks had a 30 second timer and exploded once it ran out. The entire process repeated until the health bar was fully depleted and the second phase starts. | ||
===Phase 2=== | ===Phase 2=== | ||
[[File:ScourgePast4.jpg|thumb | [[File:ScourgePast4.jpg|thumb|300px|Insurrection Prime emerges]] | ||
The second phase expanded upon the mechanics of the first encounter. The fireteam would split into three teams: runner team, runner team 2 and map team. Before the encounter could be started, a [[Radiant Battery]] from a Berserker needed to be dunked in the console next to the entrance. The Insurrection Prime would then enter the arena and hammer the fireteam with several dangerous abilities. There were several shield plates that need to be destroyed on its body: two on the knees, one on the right shoulder, two on the back and one under the left arm. The team that was not running with Batteries focused on taking down these as well as [[Fallen]] [[Vandal]]s located on the rooftops. | |||
A map similar to the one from the first encounter appeared in front of the entrance. The players once again had to locate the right Berserker and place the Batteries in the right places based on the callouts from the person monitoring the map. While this is going on, the Insurrection Prime walked around in the middle, bombarding everyone within reach with rapid-fire Arc blasts. It also had multiple stronger abilities that it will occasionally use throughout the battle: | |||
The | The first one was a volley of missiles launched into the air identical to those used by [[Elykris, the Machinist]] that tracked the location of the nearest player. | ||
The second one was a cannon that shot powerful Void blasts in rapid succession, much like the ones fired by [[Servitor]]s. | |||
The third one was a charged explosive shot similarly to the one on [[Spider Tank]]s. This attack dealt massive damage to players and could potentially have one-shot a Guardian at lower Power Levels. | |||
[[File:Insurrectionprime1.jpg|thumb | [[File:Insurrectionprime1.jpg|thumb|300px|Insurrection Prime preparing to fight.]] | ||
When any of these attacks | When any of these attacks were being used, an orange-red tank would appear somewhere on its back. Breaking this staggered the Insurrection Prime, cancelling the attack and giving the fireteam more time to reach the damage phase. | ||
After four Radiant Batteries | After four Radiant Batteries had been successfully placed, a Drake Tank spawned at all the tank plates around the area. One player needed to grab a tank and shoot the Insurrection Prime once to start the damage phase. The mech would kneel and the Servitor would reveal itself and its critical spot. Standing at the very back with [[Whisper of the Worm]] or [[D.A.R.C.I.]] was recommended for maximum DPS. | ||
After a couple of seconds, the Servitor | After a couple of seconds, the Servitor would send out an EMP blast that gives all Guardians a random debuff: Continuous, Parallel or Angular Phase Radiance. Standing together with a player with a different debuff created a tether between them and causes damage over time, while standing together with someone with the same debuff tripled the damage output. The most efficient way to utilize this was to create a triangle with three spots: C, P and A, with C to the left, P to the right and A in the back and having people switch as their debuffs changed throughout the damage phase. | ||
After around 30 seconds, the front of the mech | After around 30 seconds, the front of the mech closed and the entire encounter started over again until the Insurrection Prime is dead, thus marking the end of the Raid. If four damage phases passed and the Prime was still alive, it Enraged and wipe the fireteam. | ||
==Trivia== | ==Trivia== | ||
*The mech bore a resemblance to Metal Gear Rex of the [[wikipedia:Metal Gear|Metal Gear Solid]] series, and further possible inspiration taken into its design may include: | |||
*The mech | |||
**The Tone Titan from [[wikipedia:Titanfall 2|Titanfall 2]]. | **The Tone Titan from [[wikipedia:Titanfall 2|Titanfall 2]]. | ||
**Various classes of Titan from the [[wikipedia:Warhammer 40,000|Warhammer 40k]] universe. | **Various classes of Titan from the [[wikipedia:Warhammer 40,000|Warhammer 40k]] universe. | ||
*Insurrection Prime | *Insurrection Prime was the first mech seen in the ''[[Destiny]]'' franchise and the first [[Servitor]] observed commandeering a vehicle of any kind. It is also the first Servitor [[Raid]] boss. | ||
*In [[Beyond Light]], a new enemy-class is introduced called [[Brig]]s inspired by the war machine. However Brigs are fully mechanical and not piloted by a Servitor. | |||
*Parts from various different Fallen technologies | *Parts from various different Fallen technologies could've been seen throughout the mech, with its head plate being taken from a [[Fallen Walker]], as well as one of its weapons. | ||
*The word "Insurrection" means a violent uprising against authority, essentially rising against the traditional ways of the Fallen. It is one of the few Fallen to not bear a traditional name ending with -sis, -is, or -iks, demonstrating its abandonment of tradition. | *The word "Insurrection" means a violent uprising against authority, essentially rising against the traditional ways of the Fallen. It is one of the few Fallen to not bear a traditional name ending with -sis, -is, or -iks, demonstrating its abandonment of tradition. | ||
*Aside from the raid lairs, Insurrection Prime | *Aside from the raid lairs, Insurrection Prime was the sole boss (that needed to be damaged) of the entire main raid. | ||
*The core of the Prime Servitor | *The core of the Prime Servitor bore a resemblance to the [[Warden|Mad Warden]]. | ||
*Insurrection Prime | *The Insurrection Prime was one of few raid bosses that had multiple encounters. Among them being [[Aksis, Archon Prime]], [[Vosik, the Archpriest]], [[Argos, Planetary Core]], and [[Consecrated Mind, Sol Inherent]]. | ||
*In the Livestream Raid Along, the developers stated that the wipe mechanic is big enough to destroy the entire Last City.<ref>[https://youtu.be/EhVSDAgO1ro?t=3662 Bungie Livestream Raid Along]</ref> | *In the Livestream Raid Along, the developers stated that the wipe mechanic is big enough to destroy the entire Last City.<ref>[https://youtu.be/EhVSDAgO1ro?t=3662 Bungie Livestream Raid Along]</ref> | ||
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==List of appearances== | ==List of appearances== | ||
*''[[Destiny 2]] | *''[[Destiny 2]]'' | ||
**''[[Season of the Forge]]'' {{1st}} | |||
**''[[Season of the Splicer]]'' | **''[[Season of the Splicer]]'' | ||
**''[[Season of Plunder]]'' | **''[[Season of Plunder]]'' |