Editing Hunter's Journal
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*'''Anti-Barrier Submachine Gun''': Your equipped [[Submachine Gun]]s fire shield-piercing rounds and stun {{Icon|Barrier}} Barrier Champions. Additionally, Submachine Guns are always overcharged when that modifier is active. | *'''Anti-Barrier Submachine Gun''': Your equipped [[Submachine Gun]]s fire shield-piercing rounds and stun {{Icon|Barrier}} Barrier Champions. Additionally, Submachine Guns are always overcharged when that modifier is active. | ||
*'''Anti-Barrier Sniper Rifle''': Your equipped [[Sniper Rifle]]s fire shield-piercing rounds and stun {{Icon|Barrier}} Barrier Champions. Additionally, Sniper Rifles are always overcharged when that modifier is active. | *'''Anti-Barrier Sniper Rifle''': Your equipped [[Sniper Rifle]]s fire shield-piercing rounds and stun {{Icon|Barrier}} Barrier Champions. Additionally, Sniper Rifles are always overcharged when that modifier is active. | ||
*'''Overload Auto Rifles''': | *'''Overload Auto Rifles''': U interrupted fire from your [[Auto Rifle]]s grants bullets that stun combatants, delaying ability energy regeneration, and lowering combatant damage output. Strong against {{Icon|Overload}} Overload Champions. Additionally, Auto Rifles are always overcharged when that modifier is active. | ||
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*'''Elemental Siphon''': Rapid final blows with a Kinetic weapon or a weapon matching your equipped Super create an elemental pickup that matches your equipped Super. | *'''Elemental Siphon''': Rapid final blows with a Kinetic weapon or a weapon matching your equipped Super create an elemental pickup that matches your equipped Super. | ||
*'''Overload Sword''': Uninterrupted fire from a [[Sword]] you are wielding disrupts combatants, stunning them, delaying ability energy regeneration, and lowering combatant damage output. Strong against {{Icon|Overload}} Overload Champions. Additionally, Swords are always overcharged when that modifier is active. | *'''Overload Sword''': Uninterrupted fire from a [[Sword]] you are wielding disrupts combatants, stunning them, delaying ability energy regeneration, and lowering combatant damage output. Strong against {{Icon|Overload}} Overload Champions. Additionally, Swords are always overcharged when that modifier is active. | ||
*'''Creeping Chill''': Stasis weapon final blows against | *'''Creeping Chill''': Stasis weapon final blows against slowed or frozen targets release a burst that slows. | ||
*'''Press The Advantage''': Breaking a combatant's shield grants increased weapon stability, handling, and reload speed. Swords gain increased guard resistance. | *'''Press The Advantage''': Breaking a combatant's shield grants increased weapon stability, handling, and reload speed. Swords gain increased guard resistance. | ||
*'''Threaded Blast''': Destroying a | *'''Threaded Blast''': Destroying a Tangle with a Strand weapon creates a larger and more damaging explosion. | ||
*'''Incendiary Rifle Rounds''': Solar Sniper Rifle precision hits | *'''Incendiary Rifle Rounds''': Solar Sniper Rifle precision hits scorch targets. | ||
*'''Sustained Fire''': Continuously damaging combatants with an Auto Rifle grants you damage resistance. | *'''Sustained Fire''': Continuously damaging combatants with an Auto Rifle grants you damage resistance. | ||
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*'''Counter Energy''': When you or a member of your fireteam stuns a champion, you gain energy for your least-charged ability. | *'''Counter Energy''': When you or a member of your fireteam stuns a champion, you gain energy for your least-charged ability. | ||
*'''Blade Stamina''': Rapidly defeating combatants with a Sword refunds some ammo. | *'''Blade Stamina''': Rapidly defeating combatants with a Sword refunds some ammo. | ||
*'''Void Hegemony''': While you have a Void or Prismatic subclass equipped, defeating | *'''Void Hegemony''': While you have a Void or Prismatic subclass equipped, defeating weakened targets provides a small Void Overshield. | ||
*'''Radiant Orbs''': While you have a Solar or Prismatic subclass equipped, picking up an Orb of Power makes you | *'''Radiant Orbs''': While you have a Solar or Prismatic subclass equipped, picking up an Orb of Power makes you radiant. | ||
*'''Galvanic Armor''': While you have an Arc or Prismatic subclass equipped, incoming damage from combatants is reduced while | *'''Galvanic Armor''': While you have an Arc or Prismatic subclass equipped, incoming damage from combatants is reduced while amplified. | ||
*'''Solar Fulmination''': Your | *'''Solar Fulmination''': Your ignitions do increased damage in an increased radius. | ||
*'''Targeting Autoloader''': | *'''Targeting Autoloader''': Your ignitions do increased damage in an increased radius. | ||
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*'''Prismatic Transfer''': When you cast your Super, each member of your fireteam with a Super type different than yours gains a bonus to weapon damage. | *'''Prismatic Transfer''': When you cast your Super, each member of your fireteam with a Super type different than yours gains a bonus to weapon damage. | ||
*'''Argent Blade''': While you have Armor Charge, dealing damage with a Sword consumes an Armor Charge and empowers your Sword for a short time, granting it bonus damage and energy charge rate. | *'''Argent Blade''': While you have Armor Charge, dealing damage with a Sword consumes an Armor Charge and empowers your Sword for a short time, granting it bonus damage and energy charge rate. | ||
*'''Expanding Abyss''': Void sources deal increased damage to | *'''Expanding Abyss''': Void sources deal increased damage to weakened targets. | ||
*'''Shieldcrush''': While you have | *'''Shieldcrush''': While you have Woven Mail, Frost Armor, or a Void Overshield, your melee recharges faster and deals increased damage. While you are amplified or radiant, your grenade recharges faster and deals increased damage. | ||
*'''Transference''': Gain increased grenade and melee damage while | *'''Transference''': Gain increased grenade and melee damage while transcendent. Weapon final blows while transcendent refund Light and Dark energy after Transcendence ends. | ||
*'''Sniper's Meditation''': Sniper Rifle hits grant stacking Sniper Rifle damage, stability, and reload bonuses for a short time. Heavy ammo Sniper Rifle hits count as more than one. | *'''Sniper's Meditation''': Sniper Rifle hits grant stacking Sniper Rifle damage, stability, and reload bonuses for a short time. Heavy ammo Sniper Rifle hits count as more than one. | ||
*'''Shock and Awe''': When you have an Arc or Prismatic subclass equipped, Arc final blows while you are | *'''Shock and Awe''': When you have an Arc or Prismatic subclass equipped, Arc final blows while you are amplified summon a burst of lightning that damages and jolts targets. | ||
==Lore== | ==Lore== | ||
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Physical mementos, too, tucked between the pages or fastened to them. A ramen ticket. A feather from the [[Colonel]]. A playing card stolen from a deck that he and [[Shiro-4|Shiro]] once shared. Wild sage grown in the mountains outside the [[Last City]], where he and Sundance used to escape when the [[Tower]] started feeling like a tomb. When Cayde rubs the brittle leaves between his fingers, they crumble into a mealy dust. Its smell makes his heart ache. | Physical mementos, too, tucked between the pages or fastened to them. A ramen ticket. A feather from the [[Colonel]]. A playing card stolen from a deck that he and [[Shiro-4|Shiro]] once shared. Wild sage grown in the mountains outside the [[Last City]], where he and Sundance used to escape when the [[Tower]] started feeling like a tomb. When Cayde rubs the brittle leaves between his fingers, they crumble into a mealy dust. Its smell makes his heart ache. | ||
[[Uldren Sov|Crow]] does not ask Cayde how many lifetimes he's lived, although he's curious what the answer would be. He also does not ask where the journal came from, or why it might be here in the [[The Pale Heart|Pale Heart]] with him. | [[Uldren Sov|Crow]]] does not ask Cayde how many lifetimes he's lived, although he's curious what the answer would be. He also does not ask where the journal came from, or why it might be here in the [[The Pale Heart|Pale Heart]] with him. | ||
It's a question that would inevitably lead to others—and neither of them are ready for that conversation. Even if they both know it must be coming. | It's a question that would inevitably lead to others—and neither of them are ready for that conversation. Even if they both know it must be coming. |