Editing Hunter's Journal
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*'''Anti-Barrier Submachine Gun''': Your equipped [[Submachine Gun]]s fire shield-piercing rounds and stun {{Icon|Barrier}} Barrier Champions. Additionally, Submachine Guns are always overcharged when that modifier is active. | *'''Anti-Barrier Submachine Gun''': Your equipped [[Submachine Gun]]s fire shield-piercing rounds and stun {{Icon|Barrier}} Barrier Champions. Additionally, Submachine Guns are always overcharged when that modifier is active. | ||
*'''Anti-Barrier Sniper Rifle''': Your equipped [[Sniper Rifle]]s fire shield-piercing rounds and stun {{Icon|Barrier}} Barrier Champions. Additionally, Sniper Rifles are always overcharged when that modifier is active. | *'''Anti-Barrier Sniper Rifle''': Your equipped [[Sniper Rifle]]s fire shield-piercing rounds and stun {{Icon|Barrier}} Barrier Champions. Additionally, Sniper Rifles are always overcharged when that modifier is active. | ||
*'''Overload Auto Rifles''': | *'''Overload Auto Rifles''': U interrupted fire from your [[Auto Rifle]]s grants bullets that stun combatants, delaying ability energy regeneration, and lowering combatant damage output. Strong against {{Icon|Overload}} Overload Champions. Additionally, Auto Rifles are always overcharged when that modifier is active. | ||
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