Editing Heir Apparent
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|mode= | |mode= | ||
|rate=900 RPM | |rate=900 RPM | ||
|damage= | |damage=[[Solar]] | ||
|range=64 | |range=64 | ||
|service= | |service= | ||
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==Gameplay== | ==Gameplay== | ||
This weapon is commonly being cited as a "proper heavy machine gun" for various reasons, being able to keep up with the likes of [[Xenophage]] and [[21% Delirium]] in raw damage output alone is one of them. The addition of a free Arc shield that functions as a regenerating overshield when revved up at full health gives the weapon the idea of a "[[Colossus]] fantasy". If the wielder is constantly kept at critical health, it won't perform that much better compared to any other machine gun due to the shield only activating if the user is at full health. Using a [[Solar]] subclass can alleviate this problem if the wielder is able to gain constant health regeneration with Restoration; as Heir Apparent is also a Solar weapon, it can synergize well with the Ember of Empyrean, especially if one can also become Radiant for extra damage. While it may appear that the weapon is unable to be aimed, spinning up the weapon behaves identically to aiming on any other weapon and it is surprisingly stable and easy to control, albeit with no zoom and with the radar staying visible. Coupled with a range stat higher than any other 900 RPM machine gun, it becomes a great choice for engagements out to | This weapon is commonly being cited as a "proper heavy machine gun" for various reasons, being able to keep up with the likes of [[Xenophage]] and [[21% Delirium]] in raw damage output alone is one of them. The addition of a free Arc shield that functions as a regenerating overshield when revved up at full health gives the weapon the idea of a "[[Colossus]] fantasy". If the wielder is constantly kept at critical health, it won't perform that much better compared to any other machine gun due to the shield only activating if the user is at full health. Using a [[Solar]] subclass can alleviate this problem if the wielder is able to gain constant health regeneration with Restoration; as Heir Apparent is also a Solar weapon, it can synergize well with the Ember of Empyrean, especially if one can also become Radiant for extra damage. While it may appear that the weapon is unable to be aimed, spinning up the weapon behaves identically to aiming on any other weapon and it is surprisingly stable and easy to control, albeit with no zoom and with the radar staying visible. Coupled with a range stat higher than any other 900 RPM machine gun, it becomes a great choice for engagements out to [[Auto Rifle]] range. | ||
===Weapon perks=== | ===Weapon perks=== | ||
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==Lore== | ==Lore== | ||
'''The [[Red Legion]] will march again. —Caiatl''' | '''The [[Red Legion]] will march again. —Caiatl''' | ||
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File:HierApparentOrnament1.jpg|Heir Apparent's Guardian Games ornament. | File:HierApparentOrnament1.jpg|Heir Apparent's Guardian Games ornament. | ||
File:HierApparentPromo.jpg|A promo for Heir Apparent. | File:HierApparentPromo.jpg|A promo for Heir Apparent. | ||
</gallery> | </gallery> | ||
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**''[[Season of the Chosen]]'' | **''[[Season of the Chosen]]'' | ||
**''[[Season of the Risen]]'' | **''[[Season of the Risen]]'' | ||
==References== | ==References== | ||
<references/> | <references/> | ||
{{Exotic weapons | {{Exotic weapons D2}} | ||
[[Category:Exotic weapons]] | [[Category:Exotic weapons]] | ||
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[[Category:Weapon lore]] | [[Category:Weapon lore]] | ||
[[Category:Weapons]] | [[Category:Weapons]] | ||