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| ==Gameplay== | | ==Gameplay== |
| Heavy Shanks are heavyweight units on par with [[Captain]]s and [[Servitor]]s. Like their smaller counterparts, Heavy Shanks are fully capable of flight, allowing them to attack from unexpected directions. Although they have a weak spot, the vent on their front, they posses very high health. Their armament consists of a pair of heavy turrets mounted under their chassis that inflict [[Void]] damage. These turrets can fire independently of the direction the Heavy Shank is turned towards, allowing them to shoot at targers behind themselves, or fire at two foes simultaneously. On top of that, Heavy Shanks always gain [[Solar]] [[Absorption Shield]]s with the default Shielded Foes [[Modifier]], independently of the Hot Knife modifier that specifically shields Shanks. | | Heavy Shanks are quite possibly the most difficult Shank model to dispose of, given their bulkier chassis and upgraded firepower. Their Void turrets can lay waste to even the most resilient [[Guardian]]s, and are capable of taking more damage than any other Shank. However, Heavy Shanks are slow and cumbersome targets, making them vulnerable out in the open. Their weak spot is the purple vent on the front. |
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| On the other hand, Heavy Shanks are much slower and noisier than their smaller counterparts, allowing players to detect and evade them more easily. They also lack any sort of melee attack.
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| ==Named Heavy Shanks== | | ==Named Heavy Shanks== |