Editing Harbinger of the Witness
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|faction= [[The Dread]] | |faction= [[The Dread]] | ||
|rank= [[Major]] | |rank= [[Major]] | ||
|class= [[Subjugator]] | |class= [[Subjugator]] | ||
|weapon(s)= {{Icon|Strand}} [[Subjugator Glaive]] | |weapon(s)= {{Icon|Strand}} [[Subjugator Glaive]] | ||
|abilities= {{Icon|Strand}} Severed Ties <br> {{Icon|Strand}} Gordian Entanglement <br> {{Icon|Kinetic}} Melee <br> Enlightened Rage <br> Enlighten <br> Rapid Movement | |abilities= {{Icon|Strand}} Severed Ties <br> {{Icon|Strand}} Gordian Entanglement <br> {{Icon|Kinetic}} Melee <br> Enlightened Rage <br> Enlighten <br> Rapid Movement | ||
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==Gameplay== | ==Gameplay== | ||
The Harbingers of the Witness are encountered across the Pale Heart, often leading fellow [[The Dread|Dread]] or [[Taken]] units. They move with rapid speed and often keep a far distance from the enemy, using their Glaive to fire Strand projectiles | The Harbingers of the Witness are encountered across the Pale Heart, often leading fellow [[The Dread|Dread]] or [[Taken]] units. They move with rapid speed and often keep a far distance from the enemy, using their Glaive to fire Strand projectiles at their opponent. If an opponent engages up close with an Harbinger, it will either strike them with its Glaive or stomp on the ground to propel them further away. Occasionally, the Harbinger will spin and fire Severed Ties at the enemy, causing them to become suspended in the air for 3 seconds, to which it will use this opportunity to damage its opponents with its attacks. Upon losing half of its health, the Harbinger will become enraged, resulting in it becoming more aggressive as it relentlessly pursues its opponent. | ||
==Appearance== | ==Appearance== |