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A '''Grenade''' is a type of | A '''Grenade''' is a type of [[Ability]] used by [[Guardian]]s and enemies alike. | ||
==Gameplay== | ==Gameplay== | ||
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Grenade cooldowns are modified by Discipline. The effects of grenades can be further modified by passive abilities, Aspects and Fragments and [[Exotic]]s. Examples that only affect one type of grenade are found on that grenade's page. | Grenade cooldowns are modified by Discipline. The effects of grenades can be further modified by passive abilities, Aspects and Fragments and [[Exotic]]s. Examples that only affect one type of grenade are found on that grenade's page. | ||
[[File:Solarflare01.jpg|thumb|300px|A Solar Grenade in action]] | [[File:Solarflare01.jpg|thumb|300px|A Solar Grenade in action]] | ||
==== | ====[[Solar]] Grenades==== | ||
*'''[[Solar Grenade]]''': A grenade that creates a flare of Solar Light which continually damages and '''scorches''' targets trapped inside. | *'''[[Solar Grenade]]''': A grenade that creates a flare of Solar Light which continually damages and '''scorches''' targets trapped inside. | ||
*'''[[Firebolt Grenade]]''': A grenade that unleashes bolts of damaging Solar Light at nearby targets and slightly '''scorches''' them. | *'''[[Firebolt Grenade]]''': A grenade that unleashes bolts of damaging Solar Light at nearby targets and slightly '''scorches''' them. | ||
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*'''[[Healing Grenade]]''': A grenade that '''cures''' allies on impact and creates an Orb of benevolent Solar Light, granting '''restoration''' to allies when picked up. | *'''[[Healing Grenade]]''': A grenade that '''cures''' allies on impact and creates an Orb of benevolent Solar Light, granting '''restoration''' to allies when picked up. | ||
;Alterations and Interactions | ;Alterations and Interactions | ||
*The Gunpowder Gamble [[Gunslinger]] Aspect makes Solar final blows load a Solar explosive that can be thrown and shot in midair for an '''ignition'''. | *The Gunpowder Gamble [[Gunslinger]] Aspect loads a makes Solar final blows load a Solar explosive that can be thrown and shot in midair for an '''ignition'''. | ||
*The Heat Rises [[Dawnblade]] Aspect allows the player to consume their grenade to gain a small amount of '''cure''' and the Heat Rises buff, which increases their aerial prowess. | *The Heat Rises [[Dawnblade]] Aspect allows the player to consume their grenade to gain a small amount of '''cure''' and the Heat Rises buff, which increases their aerial prowess. | ||
*The Ember of Blistering Fragment makes defeating targets with '''ignitions''' grant grenade energy. | *The Ember of Blistering Fragment makes defeating targets with '''ignitions''' grant grenade energy. | ||
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*Solar grenade final blows grant the maximum amount of Firewalker stacks for [[The Path of Burning Steps]] Exotic Armor. | *Solar grenade final blows grant the maximum amount of Firewalker stacks for [[The Path of Burning Steps]] Exotic Armor. | ||
==== | ====[[Arc]] Grenades==== | ||
*'''[[Skip Grenade]]''': A grenade which splits on impact, creating multiple projectiles which seek targets. | *'''[[Skip Grenade]]''': A grenade which splits on impact, creating multiple projectiles which seek targets. | ||
*'''[[Flux Grenade]]''': An explosive grenade that attaches to targets. | *'''[[Flux Grenade]]''': An explosive grenade that attaches to targets. | ||
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*The [[Getaway Artist]] Exotic [[Armor]] allows a [[Stormcaller]] to consume their grenade to gain an improved Arc Soul. | *The [[Getaway Artist]] Exotic [[Armor]] allows a [[Stormcaller]] to consume their grenade to gain an improved Arc Soul. | ||
==== | ====[[Void]] Grenades==== | ||
*'''[[Axion Bolt]]''': A bolt of Void Light that forks on impact into smaller bolts that seek out targets. | *'''[[Axion Bolt]]''': A bolt of Void Light that forks on impact into smaller bolts that seek out targets. | ||
*'''[[Magnetic Grenade]]''': A grenade that attaches to targets and explodes twice. | *'''[[Magnetic Grenade]]''': A grenade that attaches to targets and explodes twice. | ||
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*The Echo of Undermining Fragment makes Void grenades '''weaken''' targets. | *The Echo of Undermining Fragment makes Void grenades '''weaken''' targets. | ||
==== | ====[[Stasis]] Grenades==== | ||
*'''[[Glacier Grenade]]''': A grenade that creates walls out of '''Stasis crystals''' to block damage and '''freeze''' targets; these walls can be '''shattered''' for damage. | *'''[[Glacier Grenade]]''': A grenade that creates walls out of '''Stasis crystals''' to block damage and '''freeze''' targets; these walls can be '''shattered''' for damage. | ||
*'''[[Duskfield Grenade]]''': A grenade that shatters on impact, leaving behind a field that '''slows''' targets and '''freezes''' those who do not leave the volume. | *'''[[Duskfield Grenade]]''': A grenade that shatters on impact, leaving behind a field that '''slows''' targets and '''freezes''' those who do not leave the volume. | ||
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*The Whisper of Torment Fragment gives the player grenade energy every time they take damage from enemies. | *The Whisper of Torment Fragment gives the player grenade energy every time they take damage from enemies. | ||
==== | ====[[Strand]] Grenades==== | ||
*'''[[Grapple]]''': A grenade that creates a grappling hook made of strand that can carry the guardian to its endpoint, and can be used to melee enemies from far away. | *'''[[Grapple]]''': A grenade that creates a grappling hook made of strand that can carry the guardian to its endpoint, and can be used to melee enemies from far away. | ||
*'''[[Shackle Grenade]]''': A grenade that, on impact, creates a suspending explosion, suspending enemies and creating smaller secondary explosions. | *'''[[Shackle Grenade]]''': A grenade that, on impact, creates a suspending explosion, suspending enemies and creating smaller secondary explosions. | ||
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*The Thread of Ascent Fragment causes uses of grenades to reload equipped weapons and increase airborne effectivness and handling. | *The Thread of Ascent Fragment causes uses of grenades to reload equipped weapons and increase airborne effectivness and handling. | ||
*The Thread of Generation Fragment causes damage dealt to grant grenade energy. | *The Thread of Generation Fragment causes damage dealt to grant grenade energy. | ||
====General Alterations and Interactions==== | ====General Alterations and Interactions==== | ||
*The Adrenaline Junkie perk reaches max stacks instantly with grenade final blows. | *The Adrenaline Junkie perk reaches max stacks instantly with grenade final blows. | ||
*The Demolitionist perk makes kills with the weapon generate grenade energy, and reloads the weapon upon activating a grenade ability. | *The Demolitionist perk makes kills with the weapon generate grenade energy, and reloads the weapon upon activating a grenade ability. | ||
*The Osmosis perk changes | *The Osmosis perk changes this a weapon's damage type to match the player's subclass until stowed upon using a grenade. | ||
*The Explosive Pact origin trait makes grenade usage and final blows improve the weapon's reload and stability. | *The Explosive Pact origin trait makes grenade usage and final blows improve the weapon's reload and stability. | ||
*[[Forerunner]]'s [[Exotic Catalyst]] "The Rock" allows players to consume a part of their ammo reserves to create a Kinetic Grenade after a kill. | *[[Forerunner]]'s [[Exotic Catalyst]] "The Rock" allows players to consume a part of their ammo reserves to create a Kinetic Grenade after a kill. | ||
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*The [[Armamentarium]] Exotic Armor gives all grenades a second charge. | *The [[Armamentarium]] Exotic Armor gives all grenades a second charge. | ||
*The [[Verity's Brow]] Exotic Armor improves grenade damage and regeneration with matching subclass weapon kills, which can be expanded to nearby allies. | *The [[Verity's Brow]] Exotic Armor improves grenade damage and regeneration with matching subclass weapon kills, which can be expanded to nearby allies. | ||
*The [[Mothkeeper's Wraps]] Exotic Armor grants a second grenade charge and changes grenades into pairs of allied [[Lucent Moth]]s that explode near enemies | *The [[Mothkeeper's Wraps]] Exotic Armor grants a second grenade charge and changes grenades into pairs of allied [[Lucent Moth]]s that explode near enemies or grant '''overshields''' to allies. | ||
*The [[Arbor Warden]] Exotic Armor turns a Titan's grenade into a throwable Barricade upon class ability usage, which disorients enemies near the impact point, with all their normal Barricade perks. | *The [[Arbor Warden]] Exotic Armor turns a Titan's grenade into a throwable Barricade upon class ability usage, which disorients enemies near the impact point, with all their normal Barricade perks. | ||