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| A '''Grenade''' is a type of ability used by [[Guardian]]s and enemies alike. | | A '''Grenade''' is a type of [[Ability]] used by [[Guardian]]s and enemies alike. |
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| ==Gameplay== | | ==Gameplay== |
| ===Guardians=== | | ===Guardians=== |
| Grenades are one of the three core aspects of a Guardian's [[Class]] and [[Subclass]], alongside [[Super]] and [[Melee]] abilities. Grenades are normally thrown a certain distance, and detonate upon hitting the ground or a foe, usually inflicting [[Elemental damage]] in an explosion, and often applying other effects, depending on the subclass. In ''[[Destiny]]'', grenades were restricted per class, with one shared, but in current ''[[Destiny 2]]'', all grenades are shared across classes. | | Grenades are one of the three core aspects of a Guardian's [[Class]] and [[Subclass]], alongside [[Super]] and [[Melee]] abilities. Grenades are normally thrown a certain distance, and detonate upon hitting the ground or a foe, usually inflicting [[Elemental damage]] in an explosion, and often applying other effects, depending on the Subclass. In ''[[Destiny]]'', Grenades were restricted per Class, with one shared, but in current ''[[Destiny 2]]'', all Grenades are shared across Classes. |
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| Grenade cooldowns are modified by Discipline. The effects of grenades can be further modified by passive abilities, Aspects and Fragments and [[Exotic]]s. Examples that only affect one type of grenade are found on that grenade's page. | | Grenade cooldowns are modified by Discipline. The effects of Grenades can be further modified by passive abilities, Aspects and Fragments. Several [[Mod]]s and [[Exotic]]s also alter or benefit from Grenades. |
| [[File:Solarflare01.jpg|thumb|300px|A Solar Grenade in action]] | | [[File:Solarflare01.jpg|thumb|right|300px|A Solar Grenade in action]] |
| ===={{Icon|Solar}} [[Solar]] Grenades==== | | ====[[Solar]] Grenades==== |
| *'''[[Solar Grenade]]''': A grenade that creates a flare of Solar Light which continually damages and '''scorches''' targets trapped inside. | | *'''[[Solar Grenade]]''': A grenade that creates a flare of Solar Light which continually damages and '''scorches''' targets trapped inside. |
| *'''[[Firebolt Grenade]]''': A grenade that unleashes bolts of damaging Solar Light at nearby targets and slightly '''scorches''' them. | | *'''[[Firebolt Grenade]]''': A grenade that unleashes bolts of damaging Solar Light at nearby targets and slightly '''scorches''' them. |
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| *'''[[Tripmine Grenade]]''': An explosive grenade that sticks to surfaces and detonates when enemies pass through its laser trigger, dealing damage and moderately '''scorching''' them. | | *'''[[Tripmine Grenade]]''': An explosive grenade that sticks to surfaces and detonates when enemies pass through its laser trigger, dealing damage and moderately '''scorching''' them. |
| *'''[[Healing Grenade]]''': A grenade that '''cures''' allies on impact and creates an Orb of benevolent Solar Light, granting '''restoration''' to allies when picked up. | | *'''[[Healing Grenade]]''': A grenade that '''cures''' allies on impact and creates an Orb of benevolent Solar Light, granting '''restoration''' to allies when picked up. |
| ;Alterations and Interactions
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| *The Gunpowder Gamble [[Gunslinger]] Aspect makes Solar final blows load a Solar explosive that can be thrown and shot in midair for an '''ignition'''.
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| *The Heat Rises [[Dawnblade]] Aspect allows the player to consume their grenade to gain a small amount of '''cure''' and the Heat Rises buff, which increases their aerial prowess.
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| *The Ember of Blistering Fragment makes defeating targets with '''ignitions''' grant grenade energy.
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| *The Ember of Resolve Fragment makes grenade final blows '''cure''' you.
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| *Solar grenade final blows grant the maximum amount of Firewalker stacks for [[The Path of Burning Steps]] Exotic Armor.
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| ===={{Icon|Arc}} [[Arc]] Grenades==== | | ====[[Arc]] Grenades==== |
| *'''[[Skip Grenade]]''': A grenade which splits on impact, creating multiple projectiles which seek targets. | | *'''[[Skip grenade]]''': A grenade which splits on impact, creating multiple projectiles which seek targets. |
| *'''[[Flux Grenade]]''': An explosive grenade that attaches to targets. | | *'''[[Flux Grenade]]''': An explosive grenade that attaches to targets. |
| *'''[[Arcbolt Grenade]]''': A grenade that chains bolts of lightning to nearby targets. | | *'''[[Arcbolt Grenade]]''': A grenade that chains bolts of lightning to nearby targets. |
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| *'''[[Flashbang Grenade]]''': An explosive grenade that damages and '''blinds''' nearby targets. | | *'''[[Flashbang Grenade]]''': An explosive grenade that damages and '''blinds''' nearby targets. |
| *'''[[Lightning Grenade]]''': A grenade that sticks to any surface and emits bolts of lightning. | | *'''[[Lightning Grenade]]''': A grenade that sticks to any surface and emits bolts of lightning. |
| ;Alterations and Interactions
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| *The Spark of Magnitude Fragment makes lingering Arc grenades (Lightning Grenade, Pulse Grenade, and Storm Grenade) have extended duration.
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| *The Spark of Shock Fragment makes grenades '''jolt''' targets.
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| *The [[Getaway Artist]] Exotic [[Armor]] allows a [[Stormcaller]] to consume their grenade to gain an improved Arc Soul.
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| ===={{Icon|Void}} [[Void]] Grenades==== | | ====[[Void]] Grenades==== |
| *'''[[Axion Bolt]]''': A bolt of Void Light that forks on impact into smaller bolts that seek out targets. | | *'''[[Axion Bolt]]''': A bolt of Void Light that forks on impact into smaller bolts that seek out targets. |
| *'''[[Magnetic Grenade]]''': A grenade that attaches to targets and explodes twice. | | *'''[[Magnetic Grenade]]''': A grenade that attaches to targets and explodes twice. |
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| *'''[[Void Wall]]''': A grenade that creates a horizontal wall of burning Void Light. | | *'''[[Void Wall]]''': A grenade that creates a horizontal wall of burning Void Light. |
| *'''[[Vortex Grenade]]''': A grenade that creates a vortex that pulls targets inward and continuously damages those trapped inside. | | *'''[[Vortex Grenade]]''': A grenade that creates a vortex that pulls targets inward and continuously damages those trapped inside. |
| ;Alterations and Interactions
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| *The Echo of Exchange Fragment makes melee final blows grant grenade energy.
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| *The Echo of Instability Fragment makes defeating targets with grenades grant '''Volatile''' Rounds to the player's Void weapons.
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| *The Echo of Provision Fragment makes damaging targets with grenades grants melee energy.
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| *The Echo of Remnants Fragment makes lingering grenade effects (Vortex Grenade, Void Wall, Void Spike, and Axion Bolt) have increased duration.
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| *The Echo of Undermining Fragment makes Void grenades '''weaken''' targets.
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| ===={{Icon|Stasis}} [[Stasis]] Grenades==== | | ====[[Stasis]] Grenades==== |
| *'''[[Glacier Grenade]]''': A grenade that creates walls out of '''Stasis crystals''' to block damage and '''freeze''' targets; these walls can be '''shattered''' for damage. | | *'''[[Glacier Grenade]]''' – A grenade that creates walls out of '''Stasis crystals''' to block damage and '''freeze''' targets; these walls can be '''shattered''' for damage. |
| *'''[[Duskfield Grenade]]''': A grenade that shatters on impact, leaving behind a field that '''slows''' targets and '''freezes''' those who do not leave the volume. | | *'''[[Duskfield Grenade]]''' – A grenade that shatters on impact, leaving behind a field that '''slows''' targets and '''freezes''' those who do not leave the volume. |
| *'''[[Coldsnap Grenade]]''': A grenade that '''freezes''' on impact and sends another seeker to find and '''freeze''' targets. | | *'''[[Coldsnap Grenade]]''' – A grenade that '''freezes''' on impact and sends another seeker to find and '''freeze''' targets. |
| ;Alterations and Interactions
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| *The [[Shadebinder]]'s Bleak Watcher Aspect allows players to consume their grenade to deploy a stationary turret that autonomously attacks enemy combatants with '''slowing''' projectiles.
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| *The Whisper of Shards Fragment improves grenade recharge upon '''shattering''' a '''stasis crystal'''.
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| *The Whisper of Torment Fragment gives the player grenade energy every time they take damage from enemies.
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| ===={{Icon|Strand}} [[Strand]] Grenades====
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| *'''[[Grapple]]''': A grenade that creates a grappling hook made of strand that can carry the guardian to its endpoint, and can be used to melee enemies from far away.
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| *'''[[Shackle Grenade]]''': A grenade that, on impact, creates a suspending explosion, suspending enemies and creating smaller secondary explosions.
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| *'''[[Threadling Grenade]]''': A grenade that creates 3 Threadlings on impact that seek out enemies and explode.
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| ;Alterations and Interactions
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| *The [[Threadrunner]]'s Widow's Silk Aspect grants all grenades a second charge.
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| *The Thread of Ascent Fragment causes uses of grenades to reload equipped weapons and increase airborne effectivness and handling.
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| *The Thread of Generation Fragment causes damage dealt to grant grenade energy.
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| ===={{Icon|Prismatic}} [[Prismatic]] Grenades====
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| *'''Electrifying Snare''': While '''Transcendence''' is active, the [[Prismatic Titan]] throws an explosive device energized with Strand matter and Arc energy that detonates in a supercharged '''suspending''' burst. The suspended target takes heavy damage over time and chains '''jolting''' lightning to any nearby targets.
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| *'''Freezing Singularity''': While '''Transcendence''' is active, the [[Prismatic Warlock]] throws a mass of Void energy and Stasis matter. On impact, it deploys a miniature black hole orbited by a '''slowing''' field. After a short duration, the black hole implodes, '''suppressing''' and dealing heavy damage to all nearby targets.
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| *'''Hailfire Spike''': While '''Transcendence''' is active, the [[Prismatic Hunter]] throws a device charged with Stasis matter and Solar energy that attaches to surfaces or targets, then erupts into a '''slowing''' storm. After a short duration, the device '''ignites''', creating a deadly '''scorching''' cyclone.
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| ====General Alterations and Interactions====
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| *The Adrenaline Junkie perk reaches max stacks instantly with grenade final blows.
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| *The Demolitionist perk makes kills with the weapon generate grenade energy, and reloads the weapon upon activating a grenade ability.
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| *The Osmosis perk changes the weapon's damage type to match the player's subclass upon using a grenade, until the weapon is stowed.
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| *The Explosive Pact origin trait makes grenade usage and final blows improve the weapon's reload and stability.
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| *[[Forerunner]]'s [[Exotic Catalyst]] "The Rock" allows players to consume a part of their ammo reserves to create a Kinetic Grenade after a kill.
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| *[[Tessellation]]'s Intrinsic Perk causes it to regenerate grenade energy on kills. Its Exotic Perk allows the player to infuse their grenade into the weapon to load an explosive projectile.
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| *The [[Armamentarium]] Exotic Armor gives all grenades a second charge.
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| *The [[Verity's Brow]] Exotic Armor improves grenade damage and regeneration with matching subclass weapon kills, which can be expanded to nearby allies.
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| *The [[Mothkeeper's Wraps]] Exotic Armor grants a second grenade charge and changes grenades into pairs of allied [[Lucent Moth]]s that explode near enemies, '''blinding''' them, or grant '''overshields''' to allies.
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| *The [[Arbor Warden]] Exotic Armor turns a Titan's grenade into a throwable Barricade upon class ability usage, which disorients enemies near the impact point, with all their normal Barricade perks.
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| ===Enemies=== | | ===Enemies=== |