Editing Ghosts of the Deep

From Destinypedia, the Destiny wiki

You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{about|the dungeon|the location on Titan|Ghosts of the Deep (location)}}
{{Stub}}
{{Images}}
{{Level infobox
{{Level infobox
|nameBG=#226870
|nameBG=#226870
Line 6: Line 7:
|lineBG=#226870
|lineBG=#226870
|prev= [[Spire of the Watcher]]
|prev= [[Spire of the Watcher]]
|next= [[Warlord's Ruin]]
|next= TBA
|game= [[Season of the Deep]]
|game= [[Season of the Deep]]
|campaign=
|campaign=
|name= Ghosts of the Deep
|name= Ghosts of the Deep
|image= [[File:GhostsOfTheDeepMAIN.jpg|360px]]
|image=  
|player= 1-3
|player= 1-3
|light= 1790
|light= 1790
|place= [[New Pacific Arcology]], [[Titan (moon)|Titan]]
|place= [[New Pacific Arcology]], [[Titan (moon)|Titan]]
|objective= Investigate the sightings of [[Lucent Brood|Lucent Hive]] in the Arcology.
|objective= TBA
|factions= [[Lucent Brood]]
|races= [[Hive]]
|nowalk= Yes
|nowalk= Yes
}}
}}
{{Article quote|Drown in the Deep, or rise from it.}}
{{Article quote|Drown in the Deep, or rise from it.}}
'''Ghosts of the Deep ''' is a [[Dungeon]] that was added to ''[[Destiny 2]]'' in the ''[[Season of the Deep]]''. Beneath the Arcology in the oceans of [[Titan (moon)|Titan]], [[Guardians]] must delve into its furthest depths to stop the Lucent Brood and their efforts to resurrect the fallen [[Oryx, the Taken King|Taken King]], whose corpse drifted from the rings of [[Saturn]] and lies at the bottom of the methane sea.
'''Ghosts of the Deep ''' is a [[Dungeon]] that was added to ''[[Destiny 2]]'' in the ''[[Season of the Deep]]''. This dungeon also confirms and expands the lore of ''[[King's Fall]]'', with ''[[Oryx, the Taken King]]'', falling from the rings of Saturn down into the oceans of Saturn's moon, Titan.
 
==Objectives==
*'''Locate the Ritual Site'''
:''Find the Lucent Hive ritual site.''
 
*'''Break the Ritual'''
:''Unravel the Lucent Hive ritual.''
 
*'''Explore the Arcology'''
:''Explore the New Pacific Arcology in search of the Lucent Hive.''
 
*'''Dive'''
:''Reach the seafloor.''
 
*'''Reach the Wreckage'''
:''Traverse the seafloor to reach the wrecked Lucent Hive ship.''
 
*'''Explore the Wreckage'''
:''Search the depths of the wrecked Lucent Hive ship.''
 
*'''Defeat the Shield of Savathûn'''
:''Defeat Ecthar, the Shield of Savathûn.''
 
*'''Go Deeper'''
:''Continue exploring the wrecked Lucent Hive ship.''
 
*'''Defeat Šimmumah ur-Nokru'''
:''Defeat the lightforged necromancer, Šimmumah ur-Nokru.''


==Walkthrough==
==Walkthrough==
Line 54: Line 25:
You begin in a large forested area bordered by arcology structure, with small reddened pockets indicating hive activity. Going more or less straight forward leads to a large door blocked by a hive ritual circle. In order to progress, four thrall statues need to be imbued with a "Vestige of Light." To do so, four cycles must be completed.
You begin in a large forested area bordered by arcology structure, with small reddened pockets indicating hive activity. Going more or less straight forward leads to a large door blocked by a hive ritual circle. In order to progress, four thrall statues need to be imbued with a "Vestige of Light." To do so, four cycles must be completed.


#Defeat the [[Soulfire Binder]] Ogre that wanders nearby the ritual site. It may take a moment for it to spawn.
#Defeat the Soulfire Binder Ogre that wanders nearby the ritual site. It may take a moment for it to spawn.
#The ground somewhere close to the ogre's death will begin to glow, indicating the direction towards a squad of Hive, including several Wizards. When they are killed, another glowing path will be revealed.
#The ground somewhere close to the ogre's death will begin to glow, indicating the direction towards a squad of hive, including several wizards. When they are killed, another glowing path will be revealed.
#The third group of Hive will include a Lightbearer which, when its Ghost is killed, will grant the player who crushed it the Vestige of Light. Keep note of the Hive rune floating above the area it is killed at.
#The third group of hive will include a Lightbearer which, when its ghost is killed, will grant the player who crushed it the Vestige of Light. Keep note of the hive rune floating above the area it is killed at.
#Returning to the ritual circle, there will now be a [[Veilweaver Wizard]]. Its death will drop a deepsight illusion, and reveal runes on each Thrall Statue. The player with the vestige must deposit it at the same rune as where it was picked up.
#Returning to the ritual circle, there will now be a wizard major. Its death will drop a deepsight illusion, and reveal runes on each thrall statue. The player with the vestige must deposit it at the same rune as where it was picked up.


After four cycles, the path is cleared.
After four cycles, the path is cleared.


===Deep Methane===
===Deep Methane===
After entering the building, you will enter an underwater area. For the most part, the idea is to sink as deep as you can along the structure. At two points, there will be a turbine pushing you upward into an aerated room, which will allow you access to the next underwater part. Continuing, Hive architecture begins to dominate the scenery, but it is still a fairly linear advance. Keep in mind that the oxygen bubbles' existence is shared by teammates, unlike in the Salvage activity. Once you reach the bottom, a void shielded knight, [[Ecthar, Sword of Oryx|Ecthar]], will attempt to attack you. His attacks will not deal damage directly, but rather drain your pressure gauge significantly. Just past him is what appears to be an upward current that leads to the first boss fight. Be careful not to disturb the Acolytes between the entrance and the Rally Flag until ready.
After entering the building, you will enter an underwater area. For the most part, the idea is to sink as deep as you can along the structure. At two points, there will be a turbine pushing you upward into an aerated room, which will allow you access to the next underwater part. Continuing, hive architecture begins to dominate the scenery, but it is still a fairly linear advance. Keep in mind that the oxygen bubbles' existence is shared by teammates, unlike in the Salvage activity. Once you reach the bottom, a void shielded knight, Ecthar, will attempt to attack you. His attacks will not deal damage directly, but rather drain your pressure gauge significantly. Just past him is what appears to be an upward current that leads to the first boss fight. Be careful not to disturb the acolytes between the entrance and the Rally Flag until ready.


===Ecthar, the Shield of Savathûn===
===Ecthar, the Shield of Savathûn===
Once the acolytes gathered near the entrance are killed, enemies begin spawning. Defeat the supporting Hive instead until, similar to the first encounter, an [[Keeper of the Deep|Ogre]] appears. It will drop a deepsight illusion which will reveal three symbols on the wall near the entrance. Diving back into the water, there are now Hive runes dotted around the area, and Ecthar will return to try and stop you. Touching the three matching symbols will each spawn a Lightbearer wizard above water, which will again reward a Vestige of Light for killing their ghost. There are three thrall statues; a left, right and middle one, but Vestiges can be deposited in any of them so long as they haven't already been charged. Once all three are charged, Ecthar will appear alongside a [[Wellkeeper Knight]]. The Wellkeeper Knight drops an area in which players can damage Ecthar's shield. Once it lowers, damage can be dealt, although the damage phase duration begins once he appears. If he is not killed, the mechanics repeat. If he is, his ghost must be crushed or else he will respawn with a small portion of his health regenerated, and an underwater door unlocks and players may proceed.
Once the acolytes gathered near the entrance are killed, enemies begin spawning. Defeat the supporting hive instead until, similar to the first encounter, an ogre appears. It will drop a deepsight illusion which will reveal three symbols on the wall near the entrance. Diving back into the water, there are now hive runes dotted around the area, and Ecthar will return to try and stop you. Touching the three matching symbols will each spawn a Lightbearer wizard above water, which will again reward a Vestige of Light for killing their ghost. There are three thrall statues; a left, right and middle one, but Vestiges can be deposited in any of them so long as they haven't already been charged. Once all three are charged, Ecthar will appear alongside a Wellkeeper Knight. The Wellkeeper Knight drops an area in which players can damage Ecthar's shield. Once it lowers, damage can be dealt, although the damage phase duration begins once he appears. If he is not killed, the mechanics repeat. If he is, his ghost must be crushed, and an underwater door unlocks and players may proceed.
 
===Šimmumah ur-Nokru, Lucent Necromancer===
Eventually, the path ends in a large, open cove holding the half-buried body of Oryx, the Taken King. Above him hovers [[Šimmumah ur-Nokru|Šimmumah ur-Nokru]] and an unclaimed ghost. Crushing the ghost will alert Šimmumah and begin the encounter. After killing several Hive, a deepsight illusion spawns somewhere in the middle of the arena. It will reveal three small orbs, which each float over one of Oryx' body parts. At this point, [[Vorlog|Vorlog, Risen in Heresy]] will spawn (and respawn when killed), and chase players. Vorlog can be killed at will, but if killed by a player standing under one of the revealed orbs, Šimmumah will be attracted to them. When she is, a ring and a taken symbol will appear. They must be lined up from the perspective of a player standing on the ground, and will reveal a rune once they are. This is done for all three orbs. Both sides of the arena, as well as under Oryx' head, have a methane pocket which conceals a room containing a Lightbearer; one [[Adherent of Ecthar|knight]], one [[Adherent of Mor'ak|acolyte]], and one [[Adherent of Šimmumah|wizard]]. Once again, their ghosts grant a Vestige of Light to the player that finishes them, and have a rune floating above them that indicates the orb where it must be dropped off. Note that the orbs must be revealed with deepsight to interact with. Once the last of the three is imbued, Šimmumah's shield may be attacked and her damage phase beings. Once she is killed, her ghost is revealed. Finishing it completes the dungeon.
 
==Transcript==
{{Verbatim}}
 
===Hive Ritual===
'''[[New Pacific Arcology]], [[Titan (moon)|Titan]]'''
 
*'''[[Sloane]]''': [[Guardian]], there's massive energy readings surging from below the Arcology. All communication channels are affected. The [[Lucent Brood|Lucent Hive]] are forcing their way through from the [[Ascendant Realm|Ascendant Plane]]. But there's something else going on. The formations I'm seeing are indicative of some kind of mass ritual to—Guardian can you read me? Guardian?
 
''[[The Guardian]] finds the used Lucent Hive ritual, the gate to the Arcology's interior sealed, guarded by a pair of Hive [[Knights]].''
:'''You have awakened the Hive'''
 
''Reinforcements, including [[Soulfire Binder]]s arrive. The Guardian defeats them, revealing a trail''
:'''The way forward is revealed...'''
 
''The Guardian follows the trail to a Hive rune, to engage a [[Lightbearer]] Hive. Defeating them, the Guardian claims a '''Vestige of Light'''.''
:'''A [[Veilweaver Wizard]] is revealed!'''
 
''A Veilweaver Wizard arrives at the ritual site. The Guardian defeats them, revealing a point for [[Deepsight]].''<br>
''The Guardian uses Deepsight to reveal the hive runes around the ritual site.''
:'''The illusion returns to full power'''
 
''If The Guardian imbues the correct corresponding rune with the Vestige of Light.''
:'''A ritual statue manifests'''
 
''If the wrong statue is imbued, the ritual backlashes and kills the Guardian.''
:'''Your Vestige of Light is wasted'''
 
''The Guardian repeats the process until all statues manifest and unravels the ritual, opening the way into the Arcology.''
 
===Ecthar, the Shield of Savathûn===
''The Guardian travels deep beneath the Arcology, through the [[Drilling Platform]], then descending the [[Hallowfathom]] borehole. At the seafloor, the Guardian spots the wreckage of the Lucent Hive ship in the distance. They enter the [[Wreckage]], coming to a group of Hive in worship''
 
''[[Ecthar, Sword of Oryx|Ecthar, the Shield of Savathûn]] and a [[Keeper of the Deep]] arrive. The Guardian defeats the Keeper of the Deep, revealing a point for Deepsight. Ecthar retreats underwater.''
:'''Drown in the Deep...'''
''The Guardian uses Deepsight to reveal the correct sequence of hive runes. They dive underneath the Wreckage, activating the correct runes, while being pursued by Ecthar.''
:'''The runes successfully align with a crackle'''
 
''If the wrong sequences of runes are activated, the ritual backlashes and kills the Guardian.''
:'''The ritual rejects your rune'''
 
''Above, Lightbearer Hive arrive. The Guardian defeats them and their Ghost, claiming a '''Vestige of Light''', and imbuing the hive statues.''
:'''Ecthar rises!'''
 
''Ecthar returns, reinforced with [[Wellkeeper Knight]]s. The Guardian defeats the Knights, claiming thier well's '''Piercing Light'''. Empowered, the Guardian breaks through Ecthar's shields.''
:'''Ecthar is vulnerable!'''
 
''Bloodied, Ecthar redraws his shields once more.''
:'''Ecthar is shrouded from death'''
''The Guardian repeats the process, finally defeating Ecthar, the Shield of Savathûn and his Ghost.''


===Šimmumah ur-Nokru, Lucent Necromancer===
===Šimmumah ur-Nokru, Lucent Necromancer===
 
Eventually, the path ends in a large, open cove holding the half-buried body of Oryx, the Taken King. Above him hovers Šimmumah ur-Nokru and an unclaimed ghost. Crushing the ghost will alert Šimmumah and begin the encounter. After killing several hive, a deepsight illusion spawns somewhere in the middle of the arena. It will reveal three small orbs, which each float over one of Oryx' body parts. At this point, Vorlog, Risen in Heresy will spawn (and respawn when killed), and chase players. Volrog can be killed at will, but if killed by a player standing under one of the revealed orbs, Šimmumah will be attracted to them. When she is, a ring and a taken symbol will appear. They must be lined up from the perspective of a player standing on the ground, and will reveal a rune once they are. This is done for all three orbs. Both sides of the arena, as well as under Oryx' head, have a methane pocket which conceals a room containing a Lightbearer; one knight, one acolyte, and one wizard. Once again, their ghosts grant a Vestige of Light to the player that finishes them, and have a rune floating above them that indicates the orb where it must be dropped off. Note that the orbs must be revealed with deepsight to interact with. Once the last of the three is imbued, Šimmumah's shield may be attacked and her damage phase beings. Once she is killed, her ghost is revealed. Finishing it completes the dungeon.
'''[[Ghosts of the Deep (location)|Ghosts of the Deep]], Titan'''
 
''The Guardian dives deeper into the wreckage. They spot the silhouette of [[Ahsa]] swimming in the distance. Finally, the Guardian reaches the heart of the ship where they find a bored tunnel running beneath the ship, leading to the large corpse of the Taken King, [[Oryx]]. Near the heart of Oryx, [[Šimmumah ur-Nokru]] enacts a [[Necromancy|necromantic]] ritual with a Hive Ghost. The Guardian interrupts the ritual and destroys the Hive Ghost.''
 
''The Guardian engages the Hive forces and uses Deepsight to reveal crucial points that were used in the ritual site, above parts of Oryx’s corpse.''
 
''[[Vorlog|Vorlog, Risen in Heresy]] arrives to stop the Guardian, but they are defeated underneath a part of Oryx, luring Šimmumah to him while revealing a hive rune.''
:'''Vorlog is slain from the skull of Oryx, calling Šimmumah to his death!'''
''Or''
:'''Vorlog is slain from the right hand of Oryx, calling Šimmumah to his death!'''
''Or''
:'''Vorlog is slain from the left hand of Oryx, calling Šimmumah to his death!'''
''Or''
:'''Vorlog is slain from the left foot of Oryx, calling Šimmumah to his death!'''
''Or''
:'''Vorlog is slain from the knee of Oryx, calling Šimmumah to his death!'''
''Or''
:'''Vorlog is slain from Oryx's heart, calling Šimmumah to his death!'''
 
''[[Adherent of Šimmumah]], [[Adherent of Ecthar]], and [[Adherent of Mor'ak]] arrive in individual caverns adjacent to the ritual site, each marked with a hive rune. The Guardian defeats the Adherents, claiming the '''Vestige of a Wizard''', '''Vestige of a Knight''', and '''Vestige of an Acolyte''', respectively.''
 
''The Guardian imbues with the part of Oryx with the Vestige corresponding with the correct hive rune, weakening the ritual.''
:'''Šimmumah ur-Nokru's control of the ritual wanes'''
''The Guardian imbues three body parts of Oryx, breaking Šimmumah’s shield.''
:'''Šimmumah ur-Nokru is vulnerable!'''
:'''Šimmumah ur-Nokru is infused with Light'''
''Weakened, Šimmumah redraws their shields once more.''
:'''Šimmumah ur-Nokru denies death'''
''The Guardian repeats the process, finally defeating Šimmumah and their Ghost. With the ritual foiled, the interference fades. Sloane is able to reconnect on the comms.''
*'''Sloane''': Picking you up again, the signal's clearing and I'm receiving your [[Ghost]]'s feed of—is that… Oryx? Ugh, were the Lucent Hive trying to—this was a ritual to resurrect the [[Taken]] King! By force? We're lucky you were able to stop this, Guardian. I don't even know if what they were trying to do here was possible but… the risk alone… I'm going to contact [[Ikora Rey|Ikora]] immediately. She'll want the [[Hidden]] to secure Oryx's remains for study.
 
===Calcified Fragments===
Scattered throughout the dungeon are twelve [[Calcified Fragment|Calcified Fragments]] recorded by [[Xivu Arath, God of War|Xivu Arath]], narrating her life as the God of War and after the death of The Taken King. The fragments also delves into her psyche and the events of her brother's death and her sister Savathûn's betrayal has both affected her.
 
{{Tabcontainer
|title1=Fragment 1
|content1=
*'''Xivu Arath:''' LONELY NAVIGATOR, WE HAVE TRAVELED SO LONG WITH ONLY EACH OTHER. I KNOW YOU LOVE TO HEAR AND SPEAK NEW TONGUES. COME, SIT IN THE FLESH GARDEN. I WILL READ YOU THESE STORIES I BOUGHT AT KAHARN.
 
|title2=Fragment 2
|content2=
*'''Xivu Arath:''' I... WAS XI RO. I WAS WEAKNESS. FRAGILITY. THEN YOU DROWNED ME IN THE DEEP. MURDERED MY FLAWS. YOU ARE OUR NAVIGATOR, OUR GUIDE. LET ME DOWN THE BLADED PATH TO BE REFORGED AS XIVU ARATH. I WILL REMEMBER YOU, OUR NAVIGATOR. OUR BROTHER. OUR KING. IN THIS, YOU ARE ETERNAL.
 
|title3=Fragment 3
|content3=
*'''Xivu Arath:''' I REMEMBER THE LANGUID CONTEMPT OF OUR FATHER. THE COLD EYES OF OUR MOTHER. I SEE YOUR DETERMINATION ETERNAL. IT IS DETERMINATION THAT DEFINES YOU. CERTAINTY, CLARITY, FAITH-YOUR WILL IS A KNIFE, HEWING AWAY AT OUR LIES. YOU ARE TRUTH. WHEN I DOUBT, YOU NEVER SPARE ME THE BLADE. WHEN I FALTER, YOU NEVER SPARE ME YOUR WORDS, AND YET... I KNOW THERE IS MORE.
 
|title4=Fragment 4
|content4=
*'''Xivu Arath:''' YOU ARE DEAD. YOUR THRONE WAITS EMPTY. BLASPHEMY. BLASPHEMY! MY BROTHER-MY BROTHER IS VANQUISHED. COURT... SCATTERED. TEMPLES... RANSACKED! MY BROTHER IS DEAD, AND HIS KILLERS HAVE NOT ASSUMED THE MANTLE OF THE TAKEN KING. BLASPHEMY. BLASPHEMY! HOW? HOW CAN THE SPEAR THAT PIERCED A MILLION WORLDS BE KILLED BY THOSE WHO WOULD DENY THE ALL-EDGED TRUTH? MOTHER... ARE YOU LAUGHING? [[Savathûn, the Witch Queen|SISTER]], ARE YOU SMILING? IS THIS THE FATE WORSE THAN EXTINCTION? WAS IT ALL FOR... NOTHING?
 
|title5=Fragment 5
|content5=
*'''Xivu Arath:''' I HAVE DIED... AND YET WAS SUMMONED BACK BY YOU. YOU, WHO REMEMBERED ME AS WAR? OUR SISTER DIED, AND WAS SUMMONED BACK BY YOU. YOU, WHO CONSPIRED WITH HER CUNNING? SO IT MUST BE FOR NOW. IF YOUR LEGACY IS TRUE, BROTHER, IT WILL COME UNTO US AND DEFAT OUR BLASPHEMY. AND IF NOT... IF NOT, WHAT WE ATTEMPT CANNOT BE BLASPHEMY. FOR WE HAVE SURVIVED YOU. SURPASSED THE POWER OF YOUR WILL. AIAT. AIAT.
 
|title6=Fragment 6
|content6=
*'''Xivu Arath:''' THE SKY... IS FRAGILE. FLAWED. LIES. LIES! I SEE HOW EASILY IT IS CHAINED, BROUGHT TO THE HEEL, AND MUZZLED. THE TRUTH CANNOT SO EASILY BE BOUND. YOU SHOWED US THAT. TRUTH HAS WINGS. I TAKE FLIGHT IN YOUR STEAD. I BRING THE KNIFE OF TRUTH TO THE GRISTLE OF LIES.
 
|title7=Fragment 7
|content7=
*'''Xivu Arath:''' YOU WOULD HAVE SAVORED MY TRIUMPH. HOW OUR SISTER'S GIFT TO ME WAS TREATED WITH SUCH CARE. SCREAMS LIKE A CHOIR AS THEIR MOUNTAIN TREMBLED. SCREAMS LIKE A CHOIR AS THEIR SEAS BOILED! I STEPPED DOWN INTO THAT WORLD, THRUST MY SWORD INTO THE HEART OF [[Torobatl|TOROBATL]], AND CARVED LIES FROM TRUTH.
 
|title8=Fragment 8
|content8=
*'''Xivu Arath:''' HERESY. HERESY! OUR SISTER DENIES YOUR TRUTH AND CRAWLS LIKE AN ANIMAL INTO THE SHADOW OF THE SKY! SHE BLEATS AND HOWLS, ALLOWING HERSELF TO BE PROFANED BY IT! SHE SPITS ON YOUR MEMORY! SISTER, YOU ALWAYS DOUBTED. BUT NOW, IT IS TIME TO TEST THEORY IN PRAXIS.
 
|title9=Fragment 9
|content9=
*'''Xivu Arath:''' SOMETIMES, TO WIN A BATTLE, YOU NEEDN'T RAISE A HAND. YOU LET THE IGNORANT FIGHT IN YOUR NAME, UKNOWING. THEY MOVE THEMSELVES INTO POSITION, POSTURING THEIR VICTORIES, LEAVING THEIR SOFT FLANK OPEN. SISTER, I SPIT ON YOUR GRAVE. YOU WERE WRONG.
 
|title10=Fragment 10
|content10=
*'''Xivu Arath:''' THERE IS AN END IN SIGHT NOW, CLEARER THAN I HAVE EVER SEEN IT. THE HORIZON NARROWS DOWN TO A SINGLE EDGE, SHARPER THAN HOPE. I SEE [[Final Shape| THE FINAL SHAPE]] COMING INTO FOCUS IN THIS CUTTING MOTION, AND THE DEEP SINGS ITS PROMISES. I CRACK MY WHIP UNTO THE RHYTHM. I GUIDE YOUR KNIFE IN BETWEEN RIBS! EVEN NOW, ALONE, YOU ARE MY NAVIGATOR.
 
|title11=Fragment 11
|content11=
*'''Xivu Arath:''' THE SKY'S LIARS ARE ELOQUENT IN THEIR TENACITY. THEY MAKE ME DOUBT MY OWN HAND... MY OWN RIGHT! OUR BLADES CLASH, AND I AM DRIVEN BACK, BACK! I HAD MY BLADE AT THEIR THROAT, AND THEY SLIPPED PAST MY GUARD. BUT IT IS TOO LATE NOW. EVEN THEIR DEEPEST CUTS ARE TOO SHALLOW TO KILL. I SEE THE FINAL SHAPE COMING FOR THEIR HEART.
 
|title12=Fragment 12
|content12=
*'''Xivu Arath:''' I COME TO YOU NOW TO SAY GOODBYE, BROTHER. THIS WILL BE MY LAST VISITATION. A FINAL KNEE AT YOUR GRAVE. I'M LEFT TO WONDER IF THERE IS ANYTHING IN YOU STILL IN THERE. I AM LEFT TO WONDER... WHAT IS THIS FEELING? THE SKY IS MORTALLY WOUNDED, BLEEDING OUT. YET... A PART OF ME LONGS FOR THE COMFORT OF THE GARDENS. OF YOUR STORIES. OF SISTER'S. I LONG FOR OUR JOURNEYS TOGETHER... BUT KNOW THEY HAVE COME TO AN END. WE WILL BE PROVEN RIGHT. YOU WILL BE PROVEN RIGHT. BROTHER, IF YOU HAVE TAUGHT ME ANYTHING, IT WAS TO NEVER DENY A TRUTH, EVEN WHEN IT GRIEVES US. WHAT IS THIS FEELING? I DO NOT WANT IT!
}}
 
===The Navigator Catalyst===
''With [[The Navigator]] in hand, the Guardian finds a pile of dead Ghosts in a secluded part of the Arcology.''<br>
''The Guardian claims a Vestige of Light from the pile, and imbues a nearby hidden statue.''<br>
''[[Thul-Ar, Acolyte of Nokris]] and [[Runebound Visage]]s arrive.''
 
''The Guardian defeats the Runebound Visages, claiming thier well's '''Piercing Light'''. Empowered, the Guardian breaks through Thul-Ar's defenses.''
:'''Thul-Ar, Acolyte of Nokris flees into the depths...'''
''Weakened, Thul-Ar, Acolyte of Nokris retreats deeper in to the Arcology.''
 
''In pursuit, in Hallowfathom, the Guardian finds a second pile of Ghosts. Repeating the process, Thul-Ar returns and forced to retreat once again.''<br>
''Tracked to the wreckage, the Guardian finds a third pile of Ghosts. This time, the Guardian defeats Thul-Ar, Acolyte of Nokris and their Ghost.''


==Bosses==
==Bosses==
*[[Ecthar, Sword of Oryx|Ecthar, the Shield of Savathûn]]
*[[Ecthar, Sword of Oryx|Ecthar, the Shield of Savathûn]]
*[[Vorlog|Vorlog, Risen in Heresy]]
*[[Šimmumah ur-Nokru|Šimmumah ur-Nokru, Lucent Necromancer]]
*[[Šimmumah ur-Nokru|Šimmumah ur-Nokru, Lucent Necromancer]] {{C|Final Boss}}
*[[Thul-Ar, Acolyte of Nokris]]
*[[Thul-Ar, Acolyte of Nokris]] {{c|The Navigator Catalyst}}


==Unique Enemies==
==Unique Enemies==
*[[Soulfire Binder]]
*[[Soulfire Binder]]
*[[Veilweaver Wizard]]
*[[Veilweaver Wizard]]
*[[Runebound Visage]]
*[[Keeper of the Deep]]
*[[Keeper of the Deep]]
*[[Wellkeeper Knight]]
*[[Wellkeeper Knight]]
*[[Vorlog|Vorlog, Risen in Heresy]]
*[[Adherent of Šimmumah]]
*[[Adherent of Šimmumah]]
*[[Adherent of Ecthar]]
*[[Adherent of Ecthar]]
Line 236: Line 58:
==Rewards==
==Rewards==
===Weapons===
===Weapons===
*'''[[The Navigator]]''' - Exotic {{icon|Strand}} [[Trace Rifle]]
*'''[[The Navigator]]''' - Exotic [[Trace Rifle]]
*[[New Pacific Epitaph]] - Legendary Special {{icon|Stasis}} [[Grenade Launcher]]
*[[New Pacific Epitaph]] - Legendary Special [[Grenade Launcher]]
*[[Greasy Luck]] - Legendary {{icon|Solar}} [[Glaive]]
*[[Greasy Luck]] - Legendary [[Glaive]]
*[[No Survivors]] - Legendary {{icon|Solar}} [[Submachine Gun]]
*[[No Survivors]] - Legendary [[Submachine Gun]]
*[[Cold Comfort]] - Legendary {{icon|Stasis}} [[Rocket Launcher]]
*[[Cold Comfort]] Legendary [[Rocket Launcher]]
 
===Armor===
===Armor===
*[[Taken King Suit]]
{{Expand-section}}
 
===Other rewards===
*[[Recalcitrant Host]] - Exotic [[Sparrow]]
 
==Gallery==
<gallery>
File:2023 Ghost of the Deep Press Kit Gear COMPRESSED 001.jpg|Taken King armor sets.
File:2023 Ghost of the Deep NPA Weapons.jpg|NPA Weapons set.
File:2023 Ghost of the Deep Press Kit Dungeon COMPRESSED 004.jpg|New Pacific Epitaph grenade launcher.
File:2023 Ghost of the Deep Press Kit Dungeon COMPRESSED 005.jpg|No Survivors submachine gun.
File:2023 Ghost of the Deep Press Kit Dungeon COMPRESSED 013.jpg|The Navigator exotic trace rifle.
File:2023 Ghost of the Deep Press Kit Dungeon COMPRESSED 006.jpg|Giant methane sea drilling structure.
File:2023 Ghost of the Deep Press Kit Dungeon COMPRESSED 008.jpg|Abandoned sea life observatories.
File:2023 Ghost of the Deep Press Kit Dungeon COMPRESSED 010.jpg|Access to the seabed drilling platform.
File:2023 Ghost of the Deep Press Kit Dungeon COMPRESSED 011.jpg|Seabed over the drilling platform.
</gallery>


==Trivia==
==Trivia==
*During the intro sequence to the dungeon, players can spot the [[Maintenance Tank]] which was used to escape the Hive during the [[Red War]] campaign mission [[Utopia]].
*During the intro sequence to the dungeon players can spot the [[Maintenance Tank]] which was used to escape the hive during the red war campaign mission [[Utopia]].
**After interacting with several monitors around the opening area, players can summon in this Maintenance Tank.
 
==Appearance==
*''[[Destiny 2]]: [[Season of the Deep]]'' {{1st}}


==References==
==List of appearances==
<references/>
*''[[Destiny 2]]''
**''[[Season of the Deep]]'' {{1st}}


[[Category:Dungeons]]
[[Category:Dungeons]]
[[Category:Titan (moon)]]

Please note that all contributions to Destinypedia are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see Destinypedia:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

To view or search uploaded images go to the list of images. Uploads and deletions are also logged in the upload log. For help including images on a page see Help:Images. For a sound file, use this code: [[Media:File.ogg]].

Do not copy text from other websites without permission. It will be deleted.