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|prev= [[Crown of Sorrow (raid)|Crown of Sorrow]] | |prev= [[Crown of Sorrow (raid)|Crown of Sorrow]] | ||
|next= [[Deep Stone Crypt (raid)|Deep Stone Crypt]] | |next= [[Deep Stone Crypt (raid)|Deep Stone Crypt]] | ||
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|image= [[File:VexSalvationGarden2.jpg|400px]] | |image= [[File:VexSalvationGarden2.jpg|400px]] | ||
|player= 1-6 | |player= 1-6 | ||
|light= | |light= 940 | ||
|place=[[Black Garden|The Black Garden]] | |place=[[Black Garden|The Black Garden]] | ||
|objective= Track the source of the [[Unknown Artifact]]'s signal into the [[Black Garden]]. | |objective= Track the source of the [[Unknown Artifact]]'s signal into the [[Black Garden]]. | ||
}} | }} | ||
{{Article quote|The [[Black Garden|Garden]] calls out to [[The Guardian|you]].}} | {{Article quote|The [[Black Garden|Garden]] calls out to [[The Guardian|you]].}} | ||
'''Garden of Salvation''' is a [[Raid]] in ''Destiny 2'', released in the ''[[Shadowkeep]]'' expansion on October 5th, 2019. | '''Garden of Salvation''' is a [[Raid]] in ''Destiny 2'', released in the ''[[Shadowkeep]]'' expansion on October 5th, 2019. | ||
Taking place during an [[Season of the Undying|invasion]] of the [[Sol Divisive]] [[Vex]], the Guardians are tasked by [[Eris Morn]] to track a signal from the [[Unknown Artifact]], emitting from deep within the [[Black Garden]]. The raid features Guardians as they trace the signal to its [[Darkness#Veiled Figures|source]] at the center of the garden, all while battle an onslaught of Vex climaxing with the [[Consecrated Mind, Sol Inherent|Sol]] [[Sanctified Mind, Sol Inherent|Inherent]] Minds. | |||
==Bosses== | ==Bosses== | ||
*[[Consecrated Mind, Sol Inherent]] | *[[Consecrated Mind, Sol Inherent]] | ||
*[[Sanctified Mind, Sol Inherent]] | *[[Sanctified Mind, Sol Inherent]] | ||
==Walkthrough== | ==Walkthrough== | ||
===Evade The Consecrated Mind=== | ===Evade The Consecrated Mind=== | ||
[[File:GardenofSalvationStart.jpg|thumb|300px|]] | [[File:GardenofSalvationStart.jpg|thumb|right|300px|]] | ||
Players will enter an arena containing an [[Ultra]] [[Harpy]] named the [[Consecrated Mind, Sol Inherent]]. However the boss will not initially attack; to start the encounter, look for a [[Vex]] box floating in the air. The box can spawn randomly in several different spots around the arena upon entering. If you fire at the box, it will project a tether to the nearest player. The tether can chain to multiple Guardians near each other. The goal is to lead the tether chain to a barrier at the back right-hand corner of the arena to get it to open. Once this is done, the Consecrated Mind will become active. | Players will enter an arena containing an [[Ultra]] [[Harpy]] named the [[Consecrated Mind, Sol Inherent]]. However the boss will not initially attack; to start the encounter, look for a [[Vex]] box floating in the air. The box can spawn randomly in several different spots around the arena upon entering. If you fire at the box, it will project a tether to the nearest player. The tether can chain to multiple Guardians near each other. The goal is to lead the tether chain to a barrier at the back right-hand corner of the arena to get it to open. Once this is done, the Consecrated Mind will become active. | ||
Players must split into two teams of three: one stays behind in the same area as the boss, and the other moves into the next area that was beyond the barrier. The first team must kill multiple waves of enemies while the boss roams around, occasionally firing at players. The Consecrated Mind is completely invulnerable to all damage during this phase. After some time the boss will spit a Voltaic Charge onto the ground, and one of the three team members must run over to it. The charge will resemble a Vex [[Conflux]]. Once they have done this, they will be afflicted with the | Players must split into two teams of three: one stays behind in the same area as the boss, and the other moves into the next area that was beyond the barrier. The first team must kill multiple waves of enemies while the boss roams around, occasionally firing at players. The Consecrated Mind is completely invulnerable to all damage during this phase. After some time the boss will spit a Voltaic Charge onto the ground, and one of the three team members must run over to it. The charge will resemble a Vex [[Conflux]]. Once they have done this, they will be afflicted with the ‘Voltaic Overflow’ debuff, lasting for two minutes and thirty seconds. If one player collects multiple Overflow debuffs, they will die, so it must be split evenly between the three team members. If nobody interacts with a Voltaic Charge to acquire the debuff in time, it will explode, wiping out the entire fireteam. | ||
The other team, the one that proceeded into the next room, must make their way forward through several waves of enemies, including [[Champion]]s. Players must kill every single enemy in their way to progress. At the end of the room, there will be another barrier, and a unique [[Hydra]] called an [[Angelic]] will spawn. Destroy it to spawn another tether box, and guide the tether to the barrier to unlock it. Once this is done, the Consecrated Mind will teleport into the room where the team that killed the Angelic was in, and the two teams must swap roles; one stays behind to collect the Voltaic Overflow, the other moves forward. This process is repeated several times with alternating roles before all six players finally reunite at the penultimate room for this encounter. | The other team, the one that proceeded into the next room, must make their way forward through several waves of enemies, including [[Champion]]s. Players must kill every single enemy in their way to progress. At the end of the room, there will be another barrier, and a unique [[Hydra]] called an [[Angelic]] will spawn. Destroy it to spawn another tether box, and guide the tether to the barrier to unlock it. Once this is done, the Consecrated Mind will teleport into the room where the team that killed the Angelic was in, and the two teams must swap roles; one stays behind to collect the Voltaic Overflow, the other moves forward. This process is repeated several times with alternating roles before all six players finally reunite at the penultimate room for this encounter. | ||
The team must connect three different tether boxes to the next barrier. Once it is open, the team can proceed into the final room for the first encounter. The boss will reappear at the final area, which will also have several [[Cyclops]]es. Run through them while the boss continuously moves forward and spits Voltaic Charges which players must collect. When the team has made it to the end of the area, the Consecrated Mind will retreat and the reward chest will spawn, thus ending the first encounter. | The team must connect three different tether boxes to the next barrier. Once it is open, the team can proceed into the final room for the first encounter. The boss will reappear at the final area, which will also have several [[Cyclops]]es. Run through them while the boss continuously moves forward and spits Voltaic Charges which players must collect. When the team has made it to the end of the area, the Consecrated Mind will retreat and the reward chest will spawn, thus ending the first encounter. | ||
In simpler terms: you enter a large area and people either move or stay to grab white cubes and then when they grab the cube, they get a debuff that kills them if they pick up a 2nd white cubes in the amount of time the debuff remains. Progress through a total of 4 rooms and kill some hydras called angelics to access confluxe cubes that make rope things and those help you progress to the next room(if correctly aligned with a cross-like structure) and bam...do this a bit and you're done! | |||
===Summon The Consecrated Mind=== | ===Summon The Consecrated Mind=== | ||
[[File:GardenofSalvation5.jpg|thumb|300px|]] | [[File:GardenofSalvation5.jpg|thumb|right|300px|]] | ||
The fireteam will arrive into a large diamond-shaped map, with a relay at each corner of the map. These relays contain Vex confluxes in the center, as well as [[Warp Gate]]s on either side. Close to each conflux is also a tether box, however normally they will be shielded. At the start of the encounter, Angelics will spawn near the relays. Players must destroy them to lower the shields around the boxes so they can shoot the box to activate the tether, then guide the tether to the conflux, which will give them the | The fireteam will arrive into a large diamond-shaped map, with a relay at each corner of the map. These relays contain Vex confluxes in the center, as well as [[Warp Gate]]s on either side. Close to each conflux is also a tether box, however normally they will be shielded. At the start of the encounter, Angelics will spawn near the relays. Players must destroy them to lower the shields around the boxes so they can shoot the box to activate the tether, then guide the tether to the conflux, which will give them the ‘Enlightenment’ buff for forty-five seconds. The Warp Gates will only activate when the tether has been guided to the conflux. | ||
The objective will be to defend each of the confluxes from waves of Vex. They will head for the confluxes in order to sacrifice themselves to them. If enough sacrifices are made, the entire fireteam will be wiped. The Enlightenment buff is essential for this encounter; The Vex will spawn with immunity shields, and only buffed players will be able to break through them and kill the Vex. The buff must be constantly reapplied to get through this encounter. | The objective will be to defend each of the confluxes from waves of Vex. They will head for the confluxes in order to sacrifice themselves to them. If enough sacrifices are made, the entire fireteam will be wiped. The Enlightenment buff is essential for this encounter; The Vex will spawn with immunity shields, and only buffed players will be able to break through them and kill the Vex. The buff must be constantly reapplied to get through this encounter. | ||
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From there on, the team roles will change; four players will defend one of the relays, while the two remaining players will have to cycle through the relays to refresh the buff and to assist in killing the enemies. Three Angelics will eventually spawn once in each of the relays, which need to be cleared out. Once they all have been killed, all players must regroup at the center of the map, where there will be another relay and tether box. Players must tether the relay to acquire the buff, and defeat all incoming enemies, with Angelics included among them. Once this has been completed, another chest will spawn, signifying the end of the second encounter. | From there on, the team roles will change; four players will defend one of the relays, while the two remaining players will have to cycle through the relays to refresh the buff and to assist in killing the enemies. Three Angelics will eventually spawn once in each of the relays, which need to be cleared out. Once they all have been killed, all players must regroup at the center of the map, where there will be another relay and tether box. Players must tether the relay to acquire the buff, and defeat all incoming enemies, with Angelics included among them. Once this has been completed, another chest will spawn, signifying the end of the second encounter. | ||
Simpler version: do parkour and make it to the ACTUAL 2nd encounter that is about some funny towers that you gotta protect. To start you gotta irritate some worshipping goblins and then your team splits up to 3 other locations: left(2), right(3) and back middle(4). You all start at close middle(1). At each location, there is a confluxe cube that needs 2 people to rally it to the tall structure, when done, you get the enlightened buff which allows you to kill special shielded vex...regularly there are 4 staying people at each structure(1 for each, not 4 at each one) and 2 runners who help people with rallying and killing angelics that spawn after a while. Do all this a bit and then you all go into the center of the map and fight off about 2 waves of vex... Don't forget to get you team to reacquire the enlightened buff and then once you finish those rounds up...you are done yay! | |||
===Defeat The Consecrated Mind=== | ===Defeat The Consecrated Mind=== | ||
[[File:GardenofSalvation6.jpg|thumb|300px|]] | [[File:GardenofSalvation6.jpg|thumb|right|300px|]] | ||
Before the encounter can start, players must first link the tether to the conflux at the center of the map. When this is done, the Consecrated Mind will appear. | Before the encounter can start, players must first link the tether to the conflux at the center of the map. When this is done, the Consecrated Mind will appear. | ||
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===Conquer The Sanctified Mind=== | ===Conquer The Sanctified Mind=== | ||
[[File: | [[File:SanctifiedMind1.jpg|thumb|right|300px|The Sanctified Mind]] | ||
For the final boss of the raid, players will be split into three teams of two. Two teams will collect motes and one team will stay behind. There are two [[Vex]] confluxes or "banks", one blue and one red. An [[Angelic]] will spawn, which must be killed. Once this is done, the first team will either shoot the Mind's left shoulder | For the final boss of the raid, players will be split into three teams of two. Two teams will collect motes and one team will stay behind. There are two [[Vex]] confluxes or "banks", one blue and one red. An [[Angelic]] will spawn, which must be killed. Once this is done, the first team will either shoot the Mind's left shoulder which will drop a teleportation portal to go to the Red zone, or its right knee to go to the Blue zone. | ||
Once they | Once they jumped in either portals, players must kill [[Goblin]]s, [[Harpy]]s and a [[Minotaur]] in order to get 15 Voltaic Motes (Tainted Voltaic Motes in the Red zone) in total, with a maximum of 10 per player. Once they have collected all Motes, they must call out to the players left behind who will shoot the same area of the [[Sanctified Mind, Sol Inherent]] that was used to drop the portal, so right knee for Blue, left shoulder for Red. This will teleport the two collectors back at the start point of the encounter, and they will need to bank their Motes at the appropriate conflux (blue on the left, red on the right). | ||
This will give both players the Enlightenment buff, which must be used to prevent Vex from sacrificing both confluxes. | This will give both players the Enlightenment buff, which must be used to prevent Vex from sacrificing to both confluxes. | ||
As soon as the first collector team comes back, the second team must depart for the same zone from which the first team came and repeat the process. When the second team | As soon as the first collector team comes back, the second team must depart for the same zone from which the first team came from and repeat the process. When the second team comes back, the first team will teleport to the other zone, collect Motes, bank and protect the confluxes while the second team goes to same the zone and does the same. | ||
When the second team banks for the second time, both banks should be full and the Sanctified Mind will make a big cross appear and spawn an [[Angelic]] which must be killed. Once the [[Angelic]] is dead, three or four players (four recommended for comfort) will need to start a tether chain of the same color as the boss's cross, starting at one of the banks and linking to the cross. The Sanctified Mind's core will then be vulnerable, and the damage phase will be started. | When the second team banks for the second time, both banks should be full and the Sanctified Mind will make a big cross appear and spawn an [[Angelic]] which must be killed. Once the [[Angelic]] is dead, three or four players (four recommended for comfort) will need to start a tether chain of the same color as the boss's cross, starting at one of the banks and linking to the cross. The Sanctified Mind's core will then be vulnerable, and the damage phase will be started. It is advised to have at least one player of each class : a [[Titan (class)|Titan]] to use their [[Ward of Dawn]] for protection, a [[Warlock]] with the [[Well of Radiance]] for healing and damage buff, and a [[Hunter]] who will use bottom tree [[Golden Gun]] combined with the [[Celestial Nighthawk]] for immense damage. Precision damage weapons, like Linear Fusion Rifles, are preferred for damaging the boss, due to the great distance between the boss and the fireteam, and the prominent critical weak point. | ||
Once the damage phase is over, players will need to repeat the whole process again. It is worth noting that [[Cyclops]] will spawn on pillars and can one-shot a player with their powerful [[Void]] attack, so it is highly suggested to kill them as soon as they are spotted. | Once the damage phase is over, players will need to repeat the whole process again. It is worth noting that [[Cyclops]] will spawn on pillars and can one-shot a player with their powerful [[Void]] attack, so it is highly suggested to kill them as soon as they are spotted. | ||
== | ==Unique enemies== | ||
*[[Angelic]]s | |||
* | *[[Barrier Hobgoblin]]s | ||
*[[Overload Minotaur]]s | |||
*[[Supplicant]]s | |||
=== | ==Vex Collectives== | ||
*[[Sol Divisive]] | |||
* | |||
==Rewards== | ==Rewards== | ||
===Weapons=== | ===Weapons=== | ||
*[[Accrued Redemption]] - [[Combat Bow]] | |||
*[[Accrued Redemption]] | *[[Ancient Gospel]] - [[Hand Cannon]] | ||
*[[Ancient Gospel]] | *[[Omniscient Eye]] - [[Sniper Rifle]] | ||
*[[Omniscient Eye]] | *[[Prophet of Doom]] - [[Shotgun]] | ||
*[[Prophet of Doom]] | *[[Reckless Oracle]] - [[Auto Rifle]] | ||
*[[Reckless Oracle]] | *[[Sacred Provenance]] - [[Pulse Rifle]] | ||
*[[Sacred Provenance]] | *[[Zealot's Reward]] - [[Fusion Rifle]] | ||
*[[Zealot's Reward]] | *[[Divinity]] - [[Trace Rifle]] | ||
===Armor=== | |||
*[[Kentarch 3 Suit (Hunter)]] | |||
*[[Kentarch 3 Suit (Titan)]] | |||
*[[Kentarch 3 Suit (Warlock)]] | |||
===Cosmetic=== | |||
*Inherent Truth emblem | |||
*Ancient Believer shader | |||
*Ancient Defender shader | |||
=== | ==New mechanics== | ||
*One of the main mechanics in the raid involves the tether boxes, which project a tether to the nearest player when shot at. The tether can chain to multiple nearby players, from one to the next. The usual objective with this mechanic is to have the tether connect to multiple players in order to guide it to a certain object it needs to connect to. | |||
== | ==The Divinity sidequest== | ||
Ah, yes. One of the most mindbreaking raid quests. Added to the fact that this raid is difficult for most players, doing the Divinity puzzle makes it a nightmare, taking up to 3 to 4 hours if you are lucky to learn quickly the way puzzles are done. | |||
After entering the portal on the Moon, players will have to jump off the platform and look at a secret room thats under said platform. This room will have a receiver for the Empowered Decryption Core. This is an item you get when you initiate the Divinity quest, which starts by picking up an item dropped by an Ultra Minotaur that spawns on the same portal you use to enter the Black Garden, difference being you reach that portal during Moon Patrol and you cant enter the portal. Where is this portal? Its on the Lunar Battlegrounds, going way back to where you did the introduction mission to Shadowkeep. Remember where you first fought an [[Eye of the Swarm]]? Where you had to disable some totems? In the far left side of that section of the map, there´s a big cavern. Going inside leads you to the Black Garden portal, where the Minotaur you have to kill spawns. | |||
Anyway, with that in mind, lets get to the puzzles. | |||
*'''First puzzle''' | |||
The first puzzle is in the staircase before the first encounter. If you look to the sides when going up the stairs, you will see 2 little holes you have to enter. Being a fireteam of 6, you have to split into 3 players per side. On the left side, there will be a box. Shooting this box will open it, connecting you to it and your fellow guardians. The objective here is to connect this cube with your partners on your side, so the connection can reach the players on the other side and connect it to a vessel. Doing this successfully will prompt a text that reads "ACCEPTED: Singular bypass accepted." Then you shall proceed to do the first encounter as usual. | |||
*''' | |||
*'''Second puzzle''' | |||
*''' | The second puzzle is after the first encounter is done. After you evade the Consecrated Mind, you should be looking for a cherry tree. Under that tree theres a hole you have to enter in order to access the second tether puzzle. | ||
==Trivia== | ==Trivia== | ||
*Garden of Salvation is the first [[Raid]] in ''[[Destiny]]'' history to take place in the [[Black Garden]]. It is also the second full [[Vex]] raid in the series, following the [[Vault of Glass (raid)|Vault of Glass]], as well as the first raid to include [[Champions]]. | *Garden of Salvation is the first [[Raid]] in ''[[Destiny]]'' history to take place in the [[Black Garden]]. It is also the second full [[Vex]] raid in the series, following the [[Vault of Glass (raid)|Vault of Glass]], as well as the first raid to include [[Champions]]. | ||
** Garden of Salvation only features Vex of the [[Sol Divisive]] collective while it is a pure Vex raid like [[Vault of Glass (raid)|Vault of Glass]] | ** Garden of Salvation only features Vex of the [[Sol Divisive]] collective while it is a pure Vex raid like [[Vault of Glass (raid)|Vault of Glass]] | ||
*The community have nicknamed Garden of Salvation the | *The community have nicknamed Garden of Salvation the “Vault of Grass” (a pun on "Vault of Glass") due to its unusually lush environment for a Vex-related location, and the "Garden of Energy Weapons" due to the frequency of Energy weapon drops. | ||
*This Raid seems to be a crossover between ''[[Shadowkeep]]'' and ''[[Season of the Undying]]'', as it uses events from both releases. | *This Raid seems to be a crossover between ''[[Shadowkeep]]'' and ''[[Season of the Undying]]'', as it uses events from both releases. | ||
*There are several motionless Vex Goblins that will awaken when approached and die after a brief moment, one can be encountered as soon as the first encounter is completed after the big drop, on the right side. | *There are several motionless Vex Goblins that will awaken when approached and die after a brief moment, one can be encountered as soon as the first encounter is completed after the big drop, on the right side. | ||
*After defeating the [[Sanctified Mind, Sol Inherent]], a [[Pyramid Scale]] is formed by the remnants of a [[Pyramid]]. This marks the first appearance of [[Pyramid Scale]]s, 248 days before they would reappear during the [[Season of Arrivals]] | *After defeating the [[Sanctified Mind, Sol Inherent]], a [[Pyramid Scale]] is formed by the remnants of a [[Pyramid]]. This marks the first appearance of [[Pyramid Scale]]s, 248 days before they would reappear during the [[Season of Arrivals]] | ||
==Gallery== | ==Gallery== | ||
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File:GoS skybox4.jpg | File:GoS skybox4.jpg | ||
</Gallery> | </Gallery> | ||
[[Category:Raids]] | [[Category:Raids]] |